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Posted

I'm experiencing something weird.

When I'm starting up the hog and have the throttle on idle some times it'll just start rolling forwards ever so slowely...I do have anti-skid on, if that's got anything to do with it.

 

I'm thinking perhaps it could be my physical throttle...perhaps something in the programming or the like that's making the game think the throttle is activated (it's an X52 Pro).

Posted

Autopilot question

 

Hi, I can't seem to get the autopilot to engage in any mode. My switches seem to be set for altitude /heading hold, I push the engage button and nothing happens. I studied the manual, nothing jumped out that I did wrong. Do you have to set a min altitude it will engage at?

Thanks!

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Posted
Hi, I can't seem to get the autopilot to engage in any mode. My switches seem to be set for altitude /heading hold, I push the engage button and nothing happens. I studied the manual, nothing jumped out that I did wrong. Do you have to set a min altitude it will engage at?

Thanks!

 

You need to be in level flight to engage the alt/hdg mode, if pitch / roll is too high it won't work. Don't think there is min alt for autopilot.

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Posted

Cool, thanks very much!

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Posted (edited)

I don't know what it is called but I think you are talking about the device/sensor that drives the AoA needle.

Edited by cichlidfan

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Posted
On the port side of the aircraft, there is a small object in a circle, which rotates - seemingly at random. It's shaped like a flag, with the object rotating around the bottom of the flagpole.

 

In this image, it's just to the right of #40 - a few panels aft of the boarding ladder.

 

What is this object? And what purpose does it serve? It's animated in-game, but I can't find any cause for its movements.

 

 

That is a vane transmitter for the AOA system.

Posted

Nevada theater?

 

Hi, I bought the DCS A-10c DVD last year, it only seemed to come w the Caucuses theater. Is there a Nevada theater available?

Thx!

Steve

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Posted

Nevada is currently a Work In Progress. A release date has not been announced but it is expected in v1.3.0 (we are on v1.2.7 right now).

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Posted

Cool, thanks for the info!

AUDENTES FORTUNA JUVAT

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Posted

HUD mode SPI question

 

Hi, when I'm using the Lightening pod to target and then designate a SPI (w TMS fwd long), then when I'm done attacking, I want to go back to steer point SPI. So I set HUD as SOI and do a TMS aft short, the HUD SPI descriptor sometimes says IFFCC and I can't seem to get back to stpt w/o resetting a few modes. It's not a huge issue, I'm just curious as to what's going on when that happens.

Thx!

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Posted

It should be TMS aft long ;)



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Posted
Also, there's no need to set the HUD as SOI. You can make the steerpoint SPI with any of the sensors as SOI.

 

This man speaks the truth



CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2

Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
 
Posted

Wingman UHF radio freq?

 

Hi, is there a specific UHF radio freq your AI wingman / flight will always be on? In the instant action the UHF is tuned at the start and I can comm w my wingman. Are there ever different freqs for this that would show up in a mission briefing?

Thx!

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Posted
Hi, is there a specific UHF radio freq your AI wingman / flight will always be on? In the instant action the UHF is tuned at the start and I can comm w my wingman. Are there ever different freqs for this that would show up in a mission briefing?

Thx!

I think the default is 251 MHz but yes it can be changed in the mission editor.
Posted

GAU-8/A Questions

 

So I've always been fascinated with the gun on both the A-10 models but i have a few questions regarding its in game and real world usage.

-When I'm aiming the gun in game, I normally have to wait until I am quite close to a tank to kill it and it takes me about a 3 second burst. I don't have a problem with the recoil because I use PAC-1 and 2, but which "dot" on the circular aiming pipper do I aim over the tank? Top, bottom or halfway between? However I have absolutely no problem killing everything that isn't a tank with less than 80 rounds. It's just tanks that are the issue for me.

 

-Is it possible to kill a T-90 (one of the world's most powerful tanks) with this gun IRL or in game?

 

-What is the ratio of AP/DU rounds : HEI rounds?

 

Thanks

RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5

Posted
So I've always been fascinated with the gun on both the A-10 models but i have a few questions regarding its in game and real world usage.

-When I'm aiming the gun in game, I normally have to wait until I am quite close to a tank to kill it and it takes me about a 3 second burst. I don't have a problem with the recoil because I use PAC-1 and 2, but which "dot" on the circular aiming pipper do I aim over the tank? Top, bottom or halfway between? However I have absolutely no problem killing everything that isn't a tank with less than 80 rounds. It's just tanks that are the issue for me.

 

-Is it possible to kill a T-90 (one of the world's most powerful tanks) with this gun IRL or in game?

 

-What is the ratio of AP/DU rounds : HEI rounds?

 

Thanks

 

The higher dot is for AP rounds, the HE are heavier and fall shorter.

The ratio is as folłows:

 

One PGU-13 High Explosive Incendiary (HEI) for every five rounds of PGU-14 Armor Piercing Incendiary (API) rounds.

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

Posted
The higher dot is for AP rounds, the HE are heavier and fall shorter.

The ratio is as folłows:

 

One PGU-13 High Explosive Incendiary (HEI) for every five rounds of PGU-14 Armor Piercing Incendiary (API) rounds.

 

TY

RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5

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