Witchking Posted June 22, 2014 Posted June 22, 2014 This is not DCS Photoshop. :doh: Some people play it to enjoy the scenery, fly around for a bit, bust some targets and create good shots. (myself included) Once again, its an option...turn it off if you don't like it. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
cichlidfan Posted June 22, 2014 Posted June 22, 2014 Once again, its an option...turn it off if you don't like it. The comment was aimed specifically at the post quoted. I am aware that it can be turned off. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
NRG-Vampire Posted June 22, 2014 Posted June 22, 2014 (edited) This is not DCS Photoshop. :doh: sure it doesnt :D, but we need only two more keys plus to use "real" focusing (just like narrow/wide view as i wrote earlier) and dont forget in ARMA we are able to change DOF-focusing for many years, i dont think it could be difficult to show the same in dcs i am aware too that it can be turned off, so most of my time i will probably turn it off but would be nice to make more interesting shots with manual focusing, for example when focusing far but the subject is close, so it should be blurry while the non-subject on the background (far clouds, forests) should be sharp on the pic Edited June 22, 2014 by NRG-Vampire
cichlidfan Posted June 22, 2014 Posted June 22, 2014 (edited) sure it doesnt :D, but we need onyl two more keys plus to use "real" focusing (just like narrow/wide view as i wrote earlier) and dont forget in arma we are able to change DOF-focusing for many years, i dont think it could be difficult to show the same in dcs Lots of things are not difficult. I am sure many photographic effects COULD be added. However, given how many other things NEED to be added/fixed/done to improve the flight and combat aspects of the sim, I think it is rather silly to suggest that the, already too few, development hours be tasked with something that is only useful for making pretty pictures. I love pretty pictures. I own Photoshop and other editors (four cameras, too) but Digital Combat Simulator is not the place for those features. EDIT: Something to keep in mind. The guys that code effects like DOF are probably the same guys coding shaders, vapor trails, lighting effects, etc. Which would you prefer get the labor hours. Edited June 22, 2014 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
shagrat Posted June 22, 2014 Posted June 22, 2014 ^this Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
NRG-Vampire Posted June 22, 2014 Posted June 22, 2014 EDIT: Something to keep in mind. The guys that code effects like DOF are probably the same guys coding shaders, vapor trails, lighting effects, etc. Which would you prefer get the labor hours. gotcha, we need fuselage/wing vapor and better contails asap :thumbup:
TaliG Posted June 22, 2014 Posted June 22, 2014 gotcha, we need fuselage/wing vapor and better contails asap :thumbup: We need a new terrain, and a ''proper'' one asssssap :music_whistling: [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War
ED Team NineLine Posted June 22, 2014 ED Team Posted June 22, 2014 I wonder if there are different grass types that match the colour of the ground they are placed on. IMO that´s the biggest weak spot of the current grass. See added image from today. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Silver_Dragon Posted June 22, 2014 Posted June 22, 2014 https://www.facebook.com/eagle.dynamics A preview look at improved terrain coming later in 2014... For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Boberro Posted June 22, 2014 Posted June 22, 2014 Starting to look like World's of tanks.... Bob likes it! Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Witchking Posted June 22, 2014 Posted June 22, 2014 Looks awesome WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
NRG-Vampire Posted June 22, 2014 Posted June 22, 2014 (edited) jesus :shocking: :thumbsup: this looks mindblowingly fantastic :bounce: im in love again :love: :D Wags-Matt and Dragon, thanks for the pic :thumbup: https://www.facebook.com/eagle.dynamics Edited June 22, 2014 by NRG-Vampire
Aginor Posted June 22, 2014 Posted June 22, 2014 Look at the picture. Does it look flattened around the helo? No. Sorry, that was poorly phrased. I am aware that the grass in this picture doesn't look like it is moving. I wondered if it will when finished. DCSW weapons cheat sheet speed cheat sheet
Backy 51 Posted June 22, 2014 Posted June 22, 2014 I can't wait to buy DCS Toro Lawn Mower to mow that grass! Maybe after I mow that field, Nevada will finally be released. I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Abburo Posted June 22, 2014 Posted June 22, 2014 ... hey... are you sure this is not a picture from Arma ? :D Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Cobra847 Posted June 22, 2014 Posted June 22, 2014 Lots of things are not difficult. I am sure many photographic effects COULD be added. However, given how many other things NEED to be added/fixed/done to improve the flight and combat aspects of the sim, I think it is rather silly to suggest that the, already too few, development hours be tasked with something that is only useful for making pretty pictures. I love pretty pictures. I own Photoshop and other editors (four cameras, too) but Digital Combat Simulator is not the place for those features. EDIT: Something to keep in mind. The guys that code effects like DOF are probably the same guys coding shaders, vapor trails, lighting effects, etc. Which would you prefer get the labor hours. Looks sell. Always will, and will always be important. You harp on them spending resources on unimportant imagery and yet you have little idea of the actual workflow at ED. Take a step back and realize that things are not always as they appear on the surface. Certain visual fidelity improvements are easier to implement, and any such improvement is a very welcome addition. Moving to DX11 has unlocked the gates to various advanced visual shaders and features that would previously be prohibitively expensive on the GPU. If you've taken a stroll through the 1.2.8 shaders you can most notably see that the sim is moving to a deferred lighting technique. This simplifies the rendering pipeline and makes it easier to implement various complex shaders. DoF is in particular a very easy effect to implement due to this change. Nothing more to it than that. I'd bet that in the future we'll be seeing a host of more substantial shader improvements. Not to say that it hasn't already happened, as is clear from the screenshots. Screenspace Reflections, HBAO, PBR Materials, blah de blah. The list goes on. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
NRG-Vampire Posted June 22, 2014 Posted June 22, 2014 you wont need a lawn mover in nevada, especially not in the desert :D you should worry about this one: cactus thorns pricks the bottom of you hog :P
Silver_Dragon Posted June 22, 2014 Posted June 22, 2014 I think, ED starting moving EDGE to match with DCS: Armored.... :) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Witchking Posted June 22, 2014 Posted June 22, 2014 Looks sell. Always will, and will always be important. You harp on them spending resources on unimportant imagery and yet you have little idea of the actual workflow at ED. Take a step back and realize that things are not always as they appear on the surface. Certain visual fidelity improvements are easier to implement, and any such improvement is a very welcome addition. Moving to DX11 has unlocked the gates to various advanced visual shaders and features that would previously be prohibitively expensive on the GPU. If you've taken a stroll through the 1.2.8 shaders you can most notably see that the sim is moving to a deferred lighting technique. This simplifies the rendering pipeline and makes it easier to implement various complex shaders. DoF is in particular a very easy effect to implement due to this change. Nothing more to it than that. I'd bet that in the future we'll be seeing a host of more substantial shader improvements. Not to say that it hasn't already happened, as is clear from the screenshots. Screenspace Reflections, HBAO, PBR Materials, blah de blah. The list goes on. Glad to hear Nicholas. I am looking forward for new smoke/damage/explosion fx that reacts with the angle of impact, wind etc. Hopefully this generation of shaders used for smoke fx shouldn't be as CPU?GPU intensive as in the old engine. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Chernaren Refugee Posted June 22, 2014 Posted June 22, 2014 (edited) I think, ED starting moving EDGE to match with DCS: Armored.... :) I hope so. That picture of the grassy road is really nice. I would say at the Arma 2 level of graphics. If you guys could stick in some simple vehicles and infantry like in Arma 2, a LOT of Arma vets will be buying your sim. Later on, you can start making realistic vehicle modules of it, like M1A2 SEP :music_whistling: :D. Edit: And giving us mod tools will increase that influx of players ten fold. With all seriousness guys, we old Arma vets are REALLY looking for a new sim that will give us the realism we had with Arma 2 / ACE. A3 is a bad joke made to draw in the COD kids. I think you guys could make the next Arma, but FAR better. Edited June 22, 2014 by Chernaren Refugee
*Rage* Posted June 22, 2014 Posted June 22, 2014 That looks stunning! So it appears the Caucuses map is getting some loving after all:) [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Pizzicato Posted June 22, 2014 Posted June 22, 2014 That looks stunning! So it appears the Caucuses map is getting some loving after all:) It's been stated for a while that the Caucasus map will work with EDGE - it just won't get the benefit of all the features that EDGE brings to the table. Looks great, though. Can't wait. :thumbup: i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
*Rage* Posted June 22, 2014 Posted June 22, 2014 It's been stated for a while that the Caucasus map will work with EDGE - it just won't get the benefit of all the features that EDGE brings to the table. Looks great, though. Can't wait. :thumbup: Perhaps not all the features...but some as per above pic... [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
SDsc0rch Posted June 22, 2014 Posted June 22, 2014 Looks sell. ... Moving to DX11 has unlocked the gates to various advanced visual shaders and features that would previously be prohibitively expensive on the GPU. If you've taken a stroll through the 1.2.8 shaders you can most notably see that the sim is moving to a deferred lighting technique. This simplifies the rendering pipeline and makes it easier to implement various complex shaders. DoF is in particular a very easy effect to implement due to this change. Nothing more to it than that. I'd bet that in the future we'll be seeing a host of more substantial shader improvements. Not to say that it hasn't already happened, as is clear from the screenshots. Screenspace Reflections, HBAO, PBR Materials, blah de blah. The list goes on. when you get in close (say, in the cockpit) the edges of shadows is jaggy and and they "shimmer" catches your eye so, is that what you are talking about - are you saying the shadowing effects will be improved?? i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
TaliG Posted June 22, 2014 Posted June 22, 2014 I think we need a new terrain :huh: [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War
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