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DCS World 2.0 and New Maps Discussion Thread


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Posted
It's ED. You know? :noexpression:

 

 

From previous releases;

ED publishes a list of changes. Then releases a version.

ED release Press Release. Then release said product.

 

Therefore....

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Posted
Originally Posted by Wags

 

Dear all,

 

Please do not fret, we have not forgotten about the August Update. We are simply merging it with a much larger DCS World update that we will release in early September. 2014

 

Thanks!

 

Add unknown kool-aid flavor and stir.

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Posted
From previous releases;

ED publishes a list of changes. Then releases a version.

ED release Press Release. Then release said product.

 

Therefore....

 

therefore...

should be nice to get a post of 2.0.0/EDGE Open Beta Preliminary Change Log by Wags-Matt or Chizh ;) ~ two weeks prior of the release

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Posted

Just to play a counterpoint here:

 

It may not be EDGE or 2.0.

It may be a big set of changes as ED have decided to merge as many non graphic engine related bug fixes that were going into 1.3/2.0 into something like 1.2.11, because EDGE has been delayed further yet they still want to progress the game in some shape.

 

Unlikely due to the increased screenshots using EDGE recently, but you never know.

 

Just making a counterpoint until we get official patch notes :)

Posted

Just making a counterpoint until we get official patch notes :)

 

^ of course :thumbup:

with other words:

should be nice to get a post of next version of Open Beta Preliminary Change Log by Wags-Matt or Chizh :)

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Posted

Am I the only one that understands "update" as an informational update (ie some news) and not as a "patch update" in Wags' post? I wouldn't get too cranked up yet...

Posted

More than likely a news update.

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Posted (edited)
My guess is that ED is going to release a 2.0 beta.
That is a nice loophole. The MiG-21 could still technically be released for 1.2.10 even if it is after the 2.0.0 open beta is released.

 

will edge be free?
EDGE will be free.

 

NTTR and other new maps will most likely cost money. The advantage of maps costing money is that it gives ED and third parties more incentive to develop more maps faster. The disadvantage is that buying maps will be necessary to play on multiplayer servers that use them. I always liked the everyone-is-compatible-with-everyone-ness of DCS, so that disappoints me a little bit.

Edited by VincentLaw

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Posted
It would still be awesome to receive "only" an update on many of the questions/projects that are cooking behind the scenes.

 

See Below:

 

Dear all,

 

Please do not fret, we have not forgotten about the August DCS WWII News Update. We are simply merging it with a much larger DCS World update that we will release in early September. 2014

 

Thanks!

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Posted

Yes, I meant that in relation to what Aburro and Blaze said. Even if there is no update to World I´d still be happy with some in depth news. :)

Wags´post could possibly be interpreted both ways, although it sounds more like the first.

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Deedle, deedle!

Posted

i dont think the newsletter that was emailed out today is the monthly newsletter, but more the press release for the BF-109, as it's pretty much a copy/paste from the forum press release for the BF-109.

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Posted

How have these not been posted yet??

 

https://www.facebook.com/eagle.dynamics?ref=stream

Some Work In Progress (WIP) preview images of Combined Arms (CA) in DCS World 2.0. CA will continue to improve with new sounds, vehicle intercom messages, new and realistic sights, and improved interface. CA will particularly shine with the release of upcoming maps.

 

These images include upcoming Depth of Field and Lens Effects that can be turned on and off in Options.

 

Uo7ZSs5.jpg

 

i9VeGGL.jpg

 

OQXsBnK.jpg

 

N3PH5x2.jpg

 

Y1uSuPV.jpg

 

0BAn6kc.jpg

 

NtRV3iM.jpg

 

Nate

Posted

someone needs to mow their lawn :)

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Posted

WOW!!!! What virtue patience is! :thumbup:

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Posted

Can the grass, trees and buildings burn and can we put deep craters in the terrain with a Mk-84 or similar weapons? That's what is needed for CA or any other module that is closely tied to ground combat, terrain that can be molded and shaped by participating forces on the battlefield... destroyed. A 70 ton tank cause a lot of damage to the land it travels over and a lot of them will really scar the land and destroy roads/trails and can create mobility difficulties for follow on vehicles. Trees that are modeled for collisions and AI units that cannot see through foliage are very important as well. The screen shots are very pretty... I hope that is not the extent of the 2.0 edge implementation. I'd like to see a difference in the soil as well with Hard packed earth that an aircraft can land on, bogs, swamps, ponds, lakes, rivers, creeks, streams, rocky terrain, ravines, freshly ploughed fields, forest, jungle and sand dunes to name a few examples. Differing terrain types and flowing waters are essential for the Combined Arms module and any DCS level Tanks/Fighting Vehicles that may be on the horizon. The ability to mold the terrain would be epic as it would enable the possibility to set up user made FARPS and forward airstrips virtually anywhere. DCS Seabee anyone?

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If you ever find yourself in a fair fight, your tactics suck!

 

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Posted

2hxx9fp.jpg

 

Second pic taken under identical conditions.

 

Note the improvements:

 

1.) Grass (obviously).

2.) Far more pronounced shadows, including shadowed grass.

3.) Better visibility (note Mt. Erebus on horizon).

4.) Better terrain shading.

5.) More realistic sky haze.

6.) Improved ambient lighting on the Abrams.

7.) More lush terrain colouring.

 

DCS 2.0 will look fantastic.

Posted

Is it me or does the vehicles look a little bit like toys on the new pictures? Dont know if it is the DoF, lightning or the uniform gras? Please dont get me wrong, I´m looking forward to all improvements!

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Posted
Is it me or does the vehicles look a little bit like toys on the new pictures? Dont know if it is the DoF, lightning or the uniform gras? Please dont get me wrong, I´m looking forward to all improvements!
it is probably the depth of field. Short depth of field can give you the impression that something is small since human depth of field is shorter at shorter distances.

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Posted
2hxx9fp.jpg

 

Second pic taken under identical conditions.

 

Note the improvements:

 

1.) Grass (obviously).

2.) Far more pronounced shadows, including shadowed grass.

3.) Better visibility (note Mt. Erebus on horizon).

4.) Better terrain shading.

5.) More realistic sky haze.

6.) Improved ambient lighting on the Abrams.

7.) More lush terrain colouring.

 

DCS 2.0 will look fantastic.

 

8.) self shadows of terrain / on mountains ?

 

all looks good :thumbup:

sign-pic4.jpg

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