-MadCat- Posted September 18, 2013 Share Posted September 18, 2013 (edited) A civilian version with higher skids, wire strike protection system and a winch would be soooo cool :thumbup: Why not make it like the checkbox for the mustang in the mission editor, to chose whether it is civilian or not ? ! That would be a workaround, so the 3d model in game would not need to switch between civilian (higher skids) and military (lower skids) when you arm or disarm the helicopter. Simply make it impossible to load weapons when it was set civilian. (OOTTOMH I don't know right now if it's possible to arm the mustang set to civilian) EDIT: Inspired by Lib's post, how about mirrors at the lower windows to see below the helicopter or maybe straight down to see attached cargo ? ! Greetings MadCat Edited September 18, 2013 by -=MadCat=- Link -> Stateful button commands for many DCS modules Link to comment Share on other sites More sharing options...
Lib Posted September 18, 2013 Share Posted September 18, 2013 (edited) A civilian version with higher skids And more, with a kit for "water bomber" please ! :thumbup: Edited September 18, 2013 by Lib Link to comment Share on other sites More sharing options...
Nealius Posted September 18, 2013 Share Posted September 18, 2013 This is almost more of a DCS wish, not specifically Huey, but can we please get radio frequencies listed as UHF or VHF instead of just 'MHz' in the briefings? No one (in US operations, I don't think) says 'MHz,' they will specify UHF/Uniform or VHF/Victor. Link to comment Share on other sites More sharing options...
heloguy Posted September 21, 2013 Share Posted September 21, 2013 (edited) This is almost more of a DCS wish, not specifically Huey, but can we please get radio frequencies listed as UHF or VHF instead of just 'MHz' in the briefings? No one (in US operations, I don't think) says 'MHz,' they will specify UHF/Uniform or VHF/Victor. Yeah, most people say 'two two five point seven-five on uniform', or just 'two two five point seven five.' Looking at a frequency, you should know right away which radio it is, though. Uniform is going to be all of your 225 and above freqs, victor will be 118 and above freqs, and all of your xx.xx radio frequencies are on the FM radio. This explains it a little better than me: http://en.wikipedia.org/wiki/Airband Oh yeah, on topic, I would love to have a night time based campaign. I thought of doing a campaign where a special group was supposed to hunt down high value targets in South Ossetia, and were given Hueys so as to not be able to tie things back to the originating government, with most missions happening at night with infils and exfils into villages, and onto city rooftops. The player could alternate between performing the infils and exfils, and providing gunship support. I tried to start this in the mission editor, but my lack of experience slowed me down, and quite frankly, it seemed a little daunting. Edited September 21, 2013 by heloguy i9 12900k @ 4.9ghz, 32gb RAM Nvidia RTX 3090 Windows 11 x64 Valve Index Brunner CLS-E w/RS F16GRH, Virpil TCS Rotor Plus Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v1 Link to comment Share on other sites More sharing options...
Mordhar Posted October 1, 2013 Share Posted October 1, 2013 I do not know if this discussed before. My biggest wish for now: please make door gunners view controls separated from machine gun controls. Or at least separated from pilot view (add separate view controls in “huey-gunner” tab). I knew about “no track-ir” checkbox. However, it works only with track-ir. Any other head-tracking devices (which use generic “joystick” axes) are unaffected by this setting. I am sorry for my poor English. Рожденный ползать летит недолго. Link to comment Share on other sites More sharing options...
-MadCat- Posted October 3, 2013 Share Posted October 3, 2013 Don't honestly know if it was already mentioned. Please add all the definite button commands that are either not implemented at all (yet), or at the moment just work as toggle switches. Things like the anti collision switch, governor, main fuel switch, etc. For all those toggle switches I already tried to create stateful commands in the .lua files, to no avail at all. Please add all those definite switch positions! Greetings MadCat Link -> Stateful button commands for many DCS modules Link to comment Share on other sites More sharing options...
spn Posted October 12, 2013 Share Posted October 12, 2013 Could You Please Map All Of The Huey Pilot Sight Commands To The Hotas Could you possibly map all of the Pilot Sight commands to the Hotas. The "Pilot Sight On/Off" is mapped but by adding the "Pilot Sighting Station Intensity" and the "Pilot Sight Elevation" to the Hotas also could make it easier for the user. Thank you! Link to comment Share on other sites More sharing options...
jay43 Posted October 13, 2013 Share Posted October 13, 2013 Could you possibly map all of the Pilot Sight commands to the Hotas. The "Pilot Sight On/Off" is mapped but by adding the "Pilot Sighting Station Intensity" and the "Pilot Sight Elevation" to the Hotas also could make it easier for the user. Thank you! You can do this in the options. Eagles may soar high but weasel's don't get sucked into jet engines. System Spec. Monitors: Samsung 570DX & Rift CV1 Mobo: MSI Godlike gaming X-99A CPU: Intel i7 5930K @ 3.50Ghz RAM: 32gb GPU: EVGA Nvidia GTX 980Ti VR Ready Cooling: Predator 360 Power Supply: OCZ ZX Series 80 Plus Gold Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit Link to comment Share on other sites More sharing options...
spn Posted October 13, 2013 Share Posted October 13, 2013 (edited) You can do this in the options. You can do this for the CO-PILOT but not for the PILOT. Edited October 13, 2013 by spn Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 19, 2013 ED Team Share Posted October 19, 2013 Its been said before, but I really want my door gunners AI to work independently under fire. With maybe a radio intercom fkey option for fire and cease fire Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
scrtagnt69 Posted November 20, 2013 Share Posted November 20, 2013 MY WL 1- Flight training course w/pass/fail for each module of training ..Cross country flight as final before being able to run missions. (sim mode) 2- Improved interaction with ATC , ongoing communications,handoffs etc. 3- Real world aviation traffic (civ/mil), Operation guidelines c/m 4- Civil aviation missions (HEMS/SAR/FD/PD/VIP/CARGO/CHARTER) 5- Visual cargo/load (passengers,equip.) 6- Gunners/Crew Chief call out targets,terrain 7- Increase vibration/shake to AC during all aspects of flight 8- Visible pilot body. 9- New terrain options 10- New civ traffic (road/water) 11-UH-1 B as a dedicated Gun Ship 12- Auto self destruct for anybody that plays CCR Fortunate Son :thumbup: Link to comment Share on other sites More sharing options...
Grim_Smiles Posted November 21, 2013 Share Posted November 21, 2013 I do not know if this discussed before. My biggest wish for now: please make door gunners view controls separated from machine gun controls. Or at least separated from pilot view (add separate view controls in “huey-gunner” tab). I knew about “no track-ir” checkbox. However, it works only with track-ir. Any other head-tracking devices (which use generic “joystick” axes) are unaffected by this setting. I am sorry for my poor English. I would also like to see the gunners have a view camera separate from the gun movement, so you could look with trackIR but aim with the mouse. I think it is better for immersion, not to mention that someone might not want to have their gun pointing in the direction they are looking (such as looking at a friendly). "Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down; To bottomless perdition, there to dwell; In adamantine chains and penal fire" (RIG info is outdated, will update at some point) i5 @3.7GHz (OC to 4.1), 16GB DDR3, Nvidia GTX 970 4GB, TrackIR 5 & TrackClip Pro, TM Warthog HOTAS, VKB T-Rudder Mk.IV, Razer Blackshark Headset, Obutto Ozone Link to comment Share on other sites More sharing options...
secret8440 Posted December 6, 2013 Share Posted December 6, 2013 (edited) I think this is too much to ask right? We need just one... Pleeaase?? xD Edited December 6, 2013 by secret8440 Link to comment Share on other sites More sharing options...
Suchacz Posted December 6, 2013 Share Posted December 6, 2013 (edited) I would also like to see the gunners have a view camera separate from the gun movement, so you could look with trackIR but aim with the mouse. I think it is better for immersion, not to mention that someone might not want to have their gun pointing in the direction they are looking (such as looking at a friendly). There is a statement from the devs somewhere about this. They said, that a engine limitation occurs here... EDIT: I found a quotation for you I completely agree with you and have discussed it with the team, but unfortunately it is not currently possible for us to assign axes to the mouse separately from the view control. This is a universal DCS limitation for the moment. I think this is too much to ask right? We need just one... Pleeaase?? xD :D Edited December 6, 2013 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
msalama Posted December 6, 2013 Share Posted December 6, 2013 I think this is too much to ask right? Might happen as a payware project at some point, but someone doing all that work for free? No way José ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
Gloom Demon Posted December 6, 2013 Share Posted December 6, 2013 (edited) You might wan't to add Wagner's "Flight of the Valkyrie" to that ;-) Though I won't mind having a radio in the cockpit... 12- Auto self destruct for anybody that plays CCR Fortunate Son :thumbup: Edited December 6, 2013 by Gloom Demon AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24' Link to comment Share on other sites More sharing options...
secret8440 Posted December 6, 2013 Share Posted December 6, 2013 Might happen as a payware project at some point, but someone doing all that work for free? No way José ;) I know is too much, but at least a moving map with waypoints capability could be useful. You think that classified on the "free" category? :megalol: BTW: My name is Christian not José ;) Link to comment Share on other sites More sharing options...
Suchacz Posted December 6, 2013 Share Posted December 6, 2013 I know is too much, but at least a moving map with waypoints capability could be useful. For me the dead reconing, navigation with only a map, compas, and stopwatch is the most beloved thing in flying those oldschool machines like UH1, Mi-8 or Mustang :smilewink: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
secret8440 Posted December 6, 2013 Share Posted December 6, 2013 For me the dead reconing, navigation with only a map, compas, and stopwatch is the most beloved thing in flying those oldschool machines like UH1, Mi-8 or Mustang :smilewink: Of course it is! I love VFR and traditional navigation. But the huey still flying these days with some upgrated avionics. It could be great to keep it up to date! Just a wish :) Link to comment Share on other sites More sharing options...
Nealius Posted December 23, 2013 Share Posted December 23, 2013 Can someone please fix the skins! Every time I update DCS world I'm back to having every single Huey livery as plain OD and fixing it every time I install something that's supposed to be fixing bugs is getting quite irritating. Link to comment Share on other sites More sharing options...
hannibal Posted December 23, 2013 Share Posted December 23, 2013 axis commands for the door gun, which would be separate from the view axis commands.. also multiplayer function for the doorgun, meaning human player as pilot and additional human players for each doorgun find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
diveplane Posted December 30, 2013 Share Posted December 30, 2013 (edited) little more animation with crews inside, pilot eyes blinking etc faster head turning. Edited January 11, 2014 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Neon67 Posted January 3, 2014 Share Posted January 3, 2014 would love an extra external gps device on dashboard, wich you could add in mission editor like the IR kit Link to comment Share on other sites More sharing options...
diveplane Posted January 11, 2014 Share Posted January 11, 2014 adding smoke pods , with the effect of downward rotor wash air blast effecting the smoke on hover. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted January 11, 2014 Share Posted January 11, 2014 emergency float system http://www.dartaerospace.com/oem-sections/bell/bell-medium/flotation-equipment/644-3201-bell-uh-1h-tri-bag-float-system https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
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