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Has anyone else noticed the werid engine starter sounds after the last update? it plays the same sound on engine shut down too. It sounds like the starter is skipping?
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investigating No RWR warnings about SA-11 launch
xanstin replied to lester's topic in DCS: F-16C Viper
It would be the only Search radar it does it for. It only happens with the Snow Drift alive just the 11 as a group of solo tels it is fine.doesnt do it for any other Sam that I have seen. Unique to 11 with a SD. Sent from my iPhone using Tapatalk -
xanstin started following No RWR warnings about SA-11 launch
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Which all say cowl flaps closed in the pattern yet if you do that you'll overheat your cylinder heads.
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Is there anyway to detect if dynamic cargo has been delivered to a trigger zone? The only option in the ME is 'CARGO UNHOOKED IN ZONE' and it doesn't have an option to select cargo that is dynamically spawned, only cargo that are placed physically in the ME. Thanks
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XwhiskeysX started following Moza inconsistent information about supported grips
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Moza inconsistent information about supported grips
XwhiskeysX replied to trev5150's topic in Input Devices
Jesus, you remind me of my ex-wife. Bitching about something that actually works just fine. You probably yell at people at the DMV for waiting more than 5 minutes lol - Yesterday
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Rudel_chw started following Caucasus update?
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already done, back with the v2.5 update of DCS.
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Do the Currenthill elements work in place of some of the stock units?
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arronio joined the community
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Nazgûl replied to wilbur81's topic in DCS: F-16C Viper
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I guess the idea is too see which was up auto updated the last and delete the other - Thanks!
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Thanks for the engagement, suggesting ways to approach it. Dont worry though, the team will have a look and get the experience back to what it is supposed to be [emoji846] The track is helpful, now its time to wait for a dev to fix it [emoji106]
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Tobias00723 started following ME API auto completion for VSCODE
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DCS Scripting API Prototypes — TGFB Edition info This utility allows for more efficient and cleaner code so, help you make better scripted missions! With this you will gain the ability to lookup and see all functions available to you in the DCS Mission Scripting API. You will get function auto-completion so you will always know what param a function wants/needs. It will also warn you for sketchy nil and Mission Scripting errors so my advice if you see a "warning" in your file you better check that out and fix it to prevent bugs and unintended fun!! The original idea as far as i can see was from 'asherao' Installation and download -> HERE TGFB Info Website: tgfb-dcs.com Discord Feel free to join the TGFB Discord or visit or website to stay up-to-date with my latest projects, mission and tools Enjoy using this tool!! This tool is updated for DCS version : "2.9.19.13478" Credit : - Hoggit Discord - asherao See Screenshot EXAMPLES :
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- scripting
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Gillygilbert joined the community
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de_Lutz started following DCS Mi-28N/E MOD
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Maneuvering On The Ground With Differential Braking
GeoS72 replied to AG-51_Razor's topic in Bugs and Problems
This is the struggle that most of us experience. In this track file, I attempted to taxi to the takeoff spot in the Corsair School campaign. The player is directed to taxi forward, turn left to the takeoff point (indicated by green smoke). I wasn't able to get there. Without using the brakes, the plane started turning right, all on its own. I don't know if there was a cross-wind or wind component. I attempted to use the power up then pivot left. I couldn't even do that. See the track file. This module is massively bugged and is a BIG fail. A player struggles just to take off. That has 0 fun-factor. I will NOT fly this plane until the diff braking problem is resolved. Please address this problem SOONER than LATER. What good is an airplane if you can't taxi to the runway? 2025-08-16 Corsair School Cant Turn to Takeoff.trk -
FFB “Stick Shaker” Occuring Too Early
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
I recorded a beautiful flight this morning, but having trouble with the track file export. I was even toggling the gunsight on and off for you whenever I was able to feel any stick shaking. This issue is something on my end for sure, nothing with the Corsair. I haven't saved a track file in many years. I'll get it to you eventually. Maybe someone can help me figure this out: After a flight I try to save the track file, and then I get an error saying that it cannot open C:\Users\[myname]\Saved Games\DCS\Tracks/LastMissionTrack.trk. That file does not exist in that folder, so I have placed another track file in that folder, renamed it to match, and then DCS is able to save the track, but what it really does is just make a copy of the existing LastMissionTrack.trk along with the new filename I gave it. It is not the actual track file from my last flight. It is currently autosaving any mulitplayer track file, but nothing for single player, even when I click Save Track after the flight is over. I'm stumped. While I figure this out, I can give more details: The stick shaking appears to start almost right at 3.0 G's, but there is still plenty of margin before a stall or buffet occurs. I thought it was tied to G's, but when I got slow and pulled back (All my movements were very slow and smooth while I was testing here), the shaking started closer to 2 G's. So now it makes sense that perhaps the feedback is tied to AoA, not G's, which I like, but it is just triggering a little too early in my opinion. In other modules, you'll feel the stall buffet onset, and then just a little tiny more pull on the stick will cause the wing to drop on you. In the Corsair, once you feel that stall buffet in the FFB stick, you can continue pulling, and pulling more on the stick before the stall occurs. Hope that makes sense. I'm running the FFB mode in Moza as Direct Input, since I get zero feedback when running in telemetry mode. I also don't get telemetry effects to my simshaker yet, but I understand that's really not a priority here so I'm not worried about it. Thanks! (I will keep trying to get a track file to export, and will send it when able). -
Terry Dactil started following Special Options Slider to Adjust Trim Rate
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You can alter the trim sensitivity by changing its value in the default.lua file located ... >> DCS World\Mods\aircraft\F4U-1D\Input\joystick\default.lua Here are the original values. --/N/ Trimmers {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, nose down'), category = _('Flight Control')}, {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, nose up'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, left bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, right bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, yaw left'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, yaw right'), category = _('Flight Control')}, {pressed = device_commands.Trim_reset_kb, cockpit_device_id = devices.CONTROL, value_pressed = 0.0, name = _('Trim, reset all'), category = _('Flight Control')}, This method has been reported to be successful in another thread.
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Definitely worth a test. MOOSE apps tend to spawn single ships by default and when I have asked about 2 ship behavior, they have suggested I make it two single ships. If you are just using MOOSE Spawn function, then it uses the DCS AI behavior. MOOSE features like AI dispatcher, use different/additional logic. The main issue I tend to see with the single ship groups is that they can all focus on one target and exclude all others if they triggered their engagement on one unit. Usually if a second or third unit is far enough away that they all focus on one. Target fixation vs. target ignoring. Slightly better issue, but still one.
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need data Sound of engine winding down during startup
MeanJim replied to P3CFE's topic in Bugs and Problems
I wonder if this is some kind of auditory illusion like a Shepard tone, or where different people hear different things like the Yanny Laurel thing. -
Provide single-button command for "Takeoff Trim"
GTFreeFlyer replied to LeCuvier's topic in Wish List
There are a few of us making, or have made trim boxes for our home simpits. Please make sure the axis commands will still override any keybind so that the hardware stays synced up with the virtual knobs. Trim reset is a great idea for keyboard/hat switch users though! Just want to make sure this isn't overlooked if implementing this. -
MFD exported viewport brightness & contrast - critical on TGP
Mapi replied to ZACHI's topic in Bugs and Problems
it is an old problem für the export users ... -
Hi Greg, I just completed your Hunters over the Yalu campaign and I have to say I thoroughly enjoyed it - thanks for the great experience! The last mission was tough for me, I had to do 4 attempts in order to survive it, nevertheless I had great fun during each attempt. All in all I achieved 16 air-to-air kills over the course of the campaign. The simplicity of the F-86 in combination with the challenging dogfights that can emerge with these early jets is really something special and has me longing for more... I would love to see a another campagin set in this period based on the MiG-15.