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Have you ever asked yourself during flight how to reset hung store indication? Have you ever wondered why your GBUs wont drop when you pickle? Ever wondered where are your pilot log data files? Here is little tips&tricks document for your use...Print it as multiple pages per sheet (2*A5 format and use it in your own A5 kneepad)..Pictures later.. Feel free to post your own instructions here and if i have time i will add them to pdf document... Note: This is a collection of other people tutos, gathered in one document. Thanks to WarriorX and others whose great tutorials gave me an idea to create condensed tutorial. Note* Pdf file updated 05.07.2011 (corrected page allignement, added info about authors (kind of)). A-10 DCS tips.pdf10 points
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hreich, you cut and pasted from my Tutorial on Coordinate Entry. Using others work verbatim without giving credit is bad form. And then to call it your tips and tricks document... At least state in your PDF that this is a condensation of WarrorX's Tutorial....and then a link to the original document. I put a lot of hard work in those Tutorials, and I would hope you would understand my request. Please address this.2 points
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The picture is not correct. It's the white/beige button in the middle. It's where your thumb naturally rests. There are several points in the demo where he is mashing the trimmer like it owes him money, but yeah, for the most part, he is not using it. Not because he has the AP off, but because he wants to keep his cyclic centered in the same spot, and because it's much easier to do maneuvers like that when you have spring tension on the cyclic. With no tension (tension is released when the trimmer button is held down) it can be very difficult to make smooth maneuvers, as the cyclic is terribly sloppy. Turning off AP does not give the aircraft more agility. If anyone believes it does so in the game, then that's cool, maybe we are having a different experience, and maybe the game isn't perfect, but I can guarantee the real aircraft doesn't have that problem.2 points
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I have found a way to create all indicators of DCS viewports like MFCD. As you can see in the screen shot it's possible to create viewports for all the DCSW Indicators. Here is the way to do that : - First go to S:\DCS A-10C\Scripts\Aircrafts\A-10C\Cockpit - Then go to the indicator folder you want to use (Eg : AN_ALR69V\indicator - then open the init.lua file of your indicator (Eg : AN_ALR69V_init.lua here) - find this line : indicator_type = indicator_types.COMMON-And just paste below this code : [color=Red]-- Code below is used for the rendering when no viewport has been created[/color] purposes = {render_purpose.GENERAL, [color=DeepSkyBlue]-- Rendering in 3D View[/color] render_purpose.HUD_ONLY_VIEW,[color=DeepSkyBlue] -- Rendering In HUD only View[/color] render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, [color=DeepSkyBlue]-- Rendering in External View[/color] render_purpose.SCREENSPACE_INSIDE_COCKPIT} [color=DeepSkyBlue]-- Rendering in In cockpit view but NOT in 3D cockpit [/color] [color=Red]-- End of rendering configuration[/color] screenspace_scale_initial = 3; screenspace_diplacement = {0,0} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) screenspace_scale = screenspace_scale_initial + zoom_value; if screenspace_scale < 1 then screenspace_scale = 1 end local screen_height = 2.0; local screen_width = screen_height * LockOn_Options.screen.aspect; local scaled_width = SelfWidth * screenspace_scale local scaled_height = y_size * scaled_width -- for indicator all sizes is function of width scaled_width = x_size * scaled_width screenspace_diplacement = { 0.5 * screen_width - 0.5 * scaled_width, -0.5 * screen_height + 0.5 * scaled_height} screenspace_diplacement_arcade = {screenspace_diplacement[1], 0.5 * screen_height - 0.5 * scaled_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) local w = LockOn_Options.screen.width local h = LockOn_Options.screen.height local a = LockOn_Options.screen.aspect local x = (-1.0 + 2.0 * (viewport.x / w)) * a local y = 1.0 - 2.0 * (viewport.y / h) local width = (viewport.width / w) * a local height = viewport.height / h local scl_hgt_K = y_size * SelfWidth -- size always function of SelfWidth local scl_wdt_K = x_size * SelfWidth -- size always function of SelfWidth screenspace_scale_x = 2.0 * width / scl_wdt_K screenspace_scale_y = 2.0 * height / scl_hgt_K screenspace_diplacement = {x + width, y - height} screenspace_diplacement_arcade = screenspace_diplacement[color=Red] -- The code below is used for rendering When you use viewports comments are same as above for rendering[/color] purposes = {render_purpose.HUD_ONLY_VIEW, --render_purpose.GENERAL,[color=DeepSkyBlue] --Uncoment this line by removing the "--" to render in 3D cockpit.[/color] render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always [color=Red]-- End of rendering configuration[/color] render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.[color=Red]RWR_SCREEN[/color] if vp ~= nil then dbg_print("ok we have directly assigned viewport to CDU\n") set_full_viewport_coverage(vp) end end -Change the red value name to set your viewport Name -Go to \Config\MonitorSetup\YourMonitorFile.lua - And add Viewport like this : RWR_SCREEN = { x = 1000; y = 1245; width = 170; height = 170; }Enjoy!!! No cockpit avionics display render and ready for export in DCS-A10 1.1.1.1 and a Example LUA.zip1 point
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Here the main improvements in this release: DCS: A-10C Warthog is now supported New HUD (F/A-18 like) Mach Number, Indicated G and AoA telemetry Charts tools (Professionnal Edition) GPX file support (Home Edition) ETOPO2 worldwide basemap (Home Edition) Optimized DCS and Lock-On LUA exporter to be faster on low-end computers Numerous improvements and fixes Enjoy! http://tacview.strasoftware.com follow the dev blog on Facebook1 point
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Tyger has some great training videos on youtube check these out i watch them everyday http://www.youtube.com/user/Tigerpwrr Another thing that would be great in this sim would be if a observer could see the pilot in the cockpit and give him tips while he's flying, then you could see what he's doing right or wrong and give advice1 point
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I totally agree with you there. My simple point was that it's not really an "outdated" chip as of yet. I wouldn't buy one if I was in the market for an upgrade, but I am happy at this point with keeping it. From our standpoint(ye is probably in the same boat I assume), a chip upgrade will also cost us a new MB and memory. The E series still runs on a 775 chipset. I can't even get up to a I series without upgrading the Mobo. Granted, in my case, the motherboard will accept a quad core chip...but nothing that would really be in terms considered a step ahead of a E series with a small clock. I ran some numbers the other day, a new setup would run me in the $400's for SB chip. When I really put it to thought, I don't think that $400 would get me a $400 performance upgrade in terms of DCS. That and ARMA are my two main performers on my box, so it didn't make much sense to me. Everyone has their own opinion on it though, mine is just one of them...1 point
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You don't have to go thru TACAN, NAV and rest of the mumbo jumbo, those are there just to make the A10 look cool n fancy. What you really need to know is to take off, set the Arm switch to ON and press "M" couple of times untill you see the "GUNS" word in the middle of your HUD. :D1 point
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Yes, it was nice. Different from the default theater. Even though it was unfinished still very good.1 point
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I didn't say that did i? I said 'for the minute' it is not available, leading into the fact that it will be, just not yet. if you knew the answer, why ask the question? EDIT: Don't answer, not neccessary. Be patient.1 point
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Is there already a voting system inside DCS a10C? I saw ServMan but thats prolly only for BlackShark? I have encountered this 4times in a row. That some boner is shooting friendly a10's out of the air... I love this sim but for online multiplayer i kinda hate that there is no system for kicking (autokicking) or something else in this game.1 point
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Hi, I bought X-keys Stick panel. Id like to have something for communications in DCS (F1-F12). When I fly keyboard is more far than on pictures. Panel works perfect and now is easier to talk long story with JTAC :) Looks like this:1 point
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Please do Nate, is it still the end of March for 1.1.0.7 or early April ? simple reason for asking I need to book time off work.1 point
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So wait... You implemented the function to auto-ban yourself from all servers running Servman? :D1 point
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It's no secret that A-10 still needed a lot of work when it came out. Most people agreed (and probably still agree) that it wasn't quite ready for release yet. Maybe the fact that single player worked OK and that anyone who just bought the game then at release would have to spend a month or two in training (the vast majority of avionics worked great at release time), during which bug fixes of the more advanced features could be made, movtivated ED's decision to release it then. But in my mind, that release kinda invalidated the "It's done when it's done" saying... I'm pretty tired of hearing it. Maybe "It's done when it's good enough for single player" would be more appropriate. Don't get me wrong though, I still have faith that ED will fix the bugs, and if given the choice, I'd still buy A-10 again in a heartbeat.1 point
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Ну да, именно аккаунт. :) И контент (самолёты) к нему. Сама платформа по сути бесплатна - стоимость любого варианта комплектации RoF (что на диске, что в электронке) - формируется как сумма стоимости контента, с учётом скидок. А то, что это непривычно - как я уже писал, является неизбежностью любой "революции". Кому-то надо быть первым... Пришлось взять на себя смелость.1 point
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Your problem is not with DCS-A10C, I think your are dealing with a know bug with the X-65F, here check out their forum and read the history on this problem http://www.saitekforum.com/showthread.php?t=194681 point
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Есть ли жизнь на Марсе или нету?... Вопрос о перспективах авиасимуляторов конечно интересный, но бесперспективный. Конечно нет, если только это не станет кому-то выгодно! Вот мои 5 копеек: Первые авиасимуляторы появились как игры, направленные на то, чтобы посадить человека в кабину самолета. То есть, они являлись подменкой самолета, а потом и тренажера самолета. Со временем они все более усложнялись до уровня авиатренажера. На мой взгляд Ка-50 дорос именно до уровня тренажера (одна беда, как реальный тренажер его нельзя использовать, так как кабина виртуальная). И куда дальше? И тут появляется отток игроков. Станет ли "паблик пипл" "юзать" авиатренажер? Не станет, ему подавай крассивую и простую в техническом плане аркаду. Отсюда и высокий средний возраст игроков - 35 - 40 лет (наличие большого количества свободного времени, специальные познания авиатехники, умение эксплуатации авионики, финасовые возможности покупки современного железа). И далее два варианта прогресса: 1. Возврат к аркадам, как нам тут показали. Но аркады за последнее время тоже далеко ушли. Тут авиааркада выглядит менее привлекательной, так как в каком-нибудь Flaspoint можно управлять всем, а тут только летающим. 2. Узкая специализация и высасывание денег из престарелых фанатов, пока они не скапутились от болезни альтсгеймера. Но есть и третий вариант, совсем уж призрачный. В 20-е, 30-е годы ХХ века в СССР были распространены планерные школы ДОСААФ. Вроде бы народ придурялся, на планёрах лятал. В 1941 году вчерашние планеристы стали занимать места в кабинах самолетов. С авиасимуляторами тоже самое. Это игры для обучения пилотов. Конечно, в кабину самолета сядут единицы вирпилов. Но остальные на крассивых картинках разберутся в аэродинамике, в авионике и т.п. Авиации нужны кадры - не только пилоты, но и техники, программисты, инженеры и т.п. Уже началась эпоха БПЛА. Авиасим это рай для подготовки оператора БПЛА. Что касается финансирования, то конечено же авиасимуляторы без государственной поддержки вымрут как класс или деградируют до аркады с элементами RPG и фентези. Вывод один: EDшников на госслужбу, вирпилов в ДОССАФ!1 point
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Make sure the stick is on a completely level surface when you calibrate it. If it's tilted a little bit in any direction, it will screw up the calibration (something I read at another forum).1 point
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I haven't used it for a while, but http://www.mydefrag.com/ should have options/scripts available enabling you to organize the disk the way you want it.1 point
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You actually manually arrange files based on angular velocity of a HDD platter? That may be the nerdiest thing I've ever read! How do you even go about doing that?! Both finding which sectors are where on the disc and enforcing that certain files are places on those chosen sectors.1 point
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А мне кажется, кризис в игровом жанре из-за кризиса интереса к авиации реальной. Вот что выдающееся было сделано за последние лет 10?1 point
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C4 up to C7 are between 60 and 80km. The D is even longer ranged. does not exist except on paper or some sort of prototype testing stage if at all. They did not. They built a machine suitable to their purposes. It's aerodynamics package is actually similar to that of an F-18, engines aside. It was not, and still is not true.1 point
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The point is 11.4 preview is not a release ready driver, while 11.3 is. 11.4 preview is beta quality, while 11.3 is certified for release. That is the distinction and the point. That being said, I'm sticking with 11.4 preview for now.1 point
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I know several people using the GTX 560ti and they have no complaints. It's a very solid card for its price. I am curious if anyone has used the new 550 yet. I would look into 2gb of video RAM not because of A10c, but for whatever ED plans to make next. If the cost is too great then 1gb will do just fine. I am in the middle of a pc build myself. My specs are practically the same. Only I'm using SSD hard drives and raid setup. I have been using 800 watt power supplies for a long time now. They tend to last a little longer. Meaning is your pulling 500 watts off a 600 watt. The power supply it will lose capacity over time. The 800 watt does the same thing, it just takes a lot longer for it to reach the point were the computer won't start. I would recommend staying with the 2500k. Dcs a10 doesn't support hyperthreading. The performance difference would minimal.1 point
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Agreed. Never will have imagined TechSupport to answer that question with anything other then "Please look at our website for the minimum requirements". I thought it was worth a try. I know ED is working on these issues. I just wish they would communicate more on graphics card reqirements. To be fair, I'm not well versed in PC hardware. I'm learning, though. I know they will get things right. We just have to be patient. I'm thinking the ASUS GTX 560 TI might be a contender. Just need to get the PC built before the wife catches on. I'm sure she suspects something due to the laptop making all these jet engine sounds(youtube) and that damn landing gear warning alarm! Cheers1 point
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Off-topic, but... Agreed. Never will have imagined TechSupport to answer that question with anything other then "Please look at our website for the minimum requirements".1 point
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It's superbly done! During first final you see pilot touching the runway with main gear only in order to stress the aircraft hoping for nose wheel to extend under vibration, it failed to extend so he made another pass which was more successful! Same approach was used last year when Serbian J-22 Orao piloted by Maj. Slobodan Jocic suffered main wheel malfunction. One of the wheel struts failed to extend making landing impossible, he tried to retract/extend for several times but to no avail. Then Maj. Jocic tried few touch and go (this was particulaty tricky beacuse of only nose and one of the mainwheels were down and locked) to stress the aircraft. He had to eject over lake (Kragujevac/Kraljevo water reserve) with plane falling into shallows. Plane was just few flight hours after overhaul but Orao is known by his hydraulic systems trouble! http://srb.time.mk/read/cf15e0ff37/9535f5ab44/index.html Anyway, respect to neighbour pilots in Serbia!1 point
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I have the same set up. Make sure you have the latest drivers loaded for the pedals. To map the axis to the CH Pedals, you have to click the box for that axis in the CH Pedals column in the options, not the X52 column. Then move the axis on the CH Pedals you want. Don't forget to unmap that axis from the X52 by selecting the box in the X52 column and clearing it out. I have my rudder axis on the pedals and my wheel brakes as well. If you play ArmA2, the pedals are also great for use with land vehicles for gas and brake ;)1 point
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Ok guys just a thought on this but what does dcs a10 run on directx i mean? Threads show to update 9c Ive just read a thread on hoggle saying u can make a program run in 9c by adding the line -direct9c to a shortcut.1 point
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I'll check on the spawning of Artillery... I cant remember off the top of my head if i set the option for them to spawn after the attack begins. But about the coordinates..... in the mission editor i would place the courser right over the targets, then get the lat/long and then have to convert to degrees minutes and seconds by taking the last 2 digits and dividing by 60, that coupled with the slight inaccuracy of the mission editor to represent the flight world correctly in the editor would cause the coordinates to be slightly off... which i think is ok, so flights have to search more for their targets.... I myself have not yet got the MLRS mission LOL!!! so i'll have to try and look for them myself. But i know they must be hard to spot because they are in an opening of a forested area and the differences in ground texture colors just love to show up as hot spots on FLIR, making target search even harder.... I could on that mission just go into the sim and possibly get lat long right on top of them... but that would make it pretty easy... what do you think?1 point
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I too own a Macbook Pro. I bought mine in October 2010. Its a 2.66Ghz i7, 4GB 1067 DDR3, Nvidia GTX 330M 512Mb. Running W7s benchmark I get that its bottomneck is at its Hard Driver, which is a TOSHIBA MK5055GSXF, followed closely by its memory. During Betas I could run at 1900x1080 at Medium-High. Now-a-days I´m limited to 1280x800 at LOW settings. Big Hit after release! I´m a mac fan, I confess, but I just can´t stay away from simming, but can´t afford to have a dedicated system when my job is photography and all my resources are obviously spent paying Canon owners´ shares, so I have to stick with what I have. It ain´t that bad either if one thinks positive. Both memories and HD can be upgraded! I would then like to ask what´s the fastest HD non SSD I can stick in my machine? Also, what´s the fastest memories I can buy? Cheers!1 point
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you do not need to force DCS:A10C to run Directx 9c. You may need to reinstall it from Nate's link if you are having graphics issues. Direct x is just some software that tells your graphics card how to run the program ( an oversimplification but basically correct).1 point
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No just remove the -- before and leave it as is.1 point
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Nice one!! Was loving the shadows on the aircraft :D1 point
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Is that what happened to you Moa. No helmet on during training? I see :fear: Looks like that is the spot thanks, except I am lua script challenged here.1 point
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Update: Still working on this guys, I'm a bit rusty from taking a break from my other iPhone app project, but it's coming back to me and making more progress here. Here's the latest functionality I've got working. Got permission from Shu77 to use his awesome charts in my app, so here you can see it in the app. Pinch to zoom and scrolling around works great. The iPad app version (I'll probably make when done with iPhone) will be even better with the larger screen!1 point
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That lighting is all wrong, it doesn't show up on the jet like that.1 point
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They were rather over-estimated.1 point
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I have to admit, after about 3 weeks of flying I found this and converted it... I was very surprised that I actually learned a couple of new "HAT Moves" (Like DSMS Peek which i use a lot now) on my HOTAS.... the layout is so perfect for learning something like this.1 point
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Correct, we only use PWIVs for the 500lb class now. tflash is also correct in his comments regarding typhoon only being cleared for PWII, unfortunately while Typhoon will be cleared for every AG weapon in the UK inventory, the process is still on going and as such limits its use in the AG role at the moment. The 'phoon is still infinitely superior in every way to the relic that is Tornado of course. :D1 point
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Да, Андрюх, ибо в авиации, как говориться, надежда умирает при ударе о землю. Но давайте называть вещи своими именами. Авиасимуляторы для PC сейчас балансируют на шаткой грани самоокупаемости. Я даже не берусь определить - мы ещё до, или уже за. Не берусь потому, что сейчас всё очень сильно зависит от того, как поведут себя наши пользователи. И если тенденция "я за это говно платить не буду, потому что я ожидал шедевр" не изменится - то авиасимы сдохнут так же тихо и незаметно, как в начале 2000-х сдохли космосимы. С теми же симптомами и с теми же истериками на форумах, ситуация как под копирку. Ни одному крупному издателю авиасимулятор уже давно не интересен в принципе. Юбики сейчас исполняют обязательства контракта с 1С лохматого года, и то качество, с которым они исполняют эти обязательства - говорит само за себя. Им похеру на то, что из себя сегодня представляет CoD. Лишь бы закрыть эту страницу, с глаз долой. А пользователи задают нам с тобой, Андрюх, вопросы на форуме: "неужели авиасимулятор не окупается?" По всей видимости потому, что Олег 6 лет им рассказывает о светлом будущем и невероятных прорывных технологиях которых мир ещё не видывал, вы (ED) - без зазрения совестии из жажды наживы (это сарказм) выставляете на продажу аддон по цене нового продукта, а мы (777) - имеем наглость рубать капусту за каждый самолёт аж по цене пары бутылок хорошего пива. Ну не охренели ли эти разработчики симуляторов - только и думают, как бы ещё нагреть наивного пользователя. "Неужели не окупаются??" А то, что из обзоров игровых журналов уже давно исчез целый жанр симуляторов - этого никто замечать не хочет. Вот что плохо. Плохо что среди ежегодно стареющей аудитории симкомьюнити так и не кристализуется понимание, что это хобби, которое мы все оплачиваем себе сами. И если мы все не начнём говорить правду - ничего не изменится. Хватит строить хорошую мину при плохой игре. Жанр сегодня держится только на тех фанатах, которые готовы платить регулярно, а не на тех, кто ждёт чуда за три рубля. Просрём - сами будем виноваты. И кроме себя винить будет некого. Инвесторов больше нет, наши технологии одни из самых сложных и ресурсоёмких для РС игр, и они гораздо длиннее чем нынешний фокус интереса игрока (как показывают опросы - это 4 месяца максимум). Издателей нет - не тот масштаб аудитории, издателю не интересно вложить 5 миллионов долларов а собрать с рынка 6. Потому, что вложения и сборы с ведущих игровых тайтлов уже давно сопоставимы с киноиндустрией - а это масштабы сотен миллионов долларов. У ED есть меценат - Ник Грей. У Олега, возможно, появится гос.поддержка (если повезёт). Мы (777) научились балансировать на грани самоокупаемости продавая самолёты. Но ребята, это не бизнес. Симуляторы - это хобби. Дорогое. Пора это понять, и не питать иллюзий.1 point
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