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Showing content with the highest reputation on 03/27/23 in Posts

  1. Adding prefix! From this asset and onwards I'm going to add a prefix to all the asset names. To make it easier to locate them in the mission editor. With every asset update I will introduce the prefix.
    13 points
  2. Heatblur Discord https://discord.com/channels/1071433028045377637/1071574236403081287/1089671625668038736
    13 points
  3. USS Blue Ridge LCC-19 and USS Mount Whitney LCC-20 WIP!
    11 points
  4. Russian forum. ED expected on a future, update old WW2 modules to actual quality standars. Meanwhile, has on the To Do list, build on a future, more Fw-190 and Bf109 versions.
    8 points
  5. Hi, also nochmal zum allgemeinen Verständnis Die BO-105 wird auf biegen und brechen weiterentwickelt. Das Problem ist zur Zeit nur das unser Coder, so wie es scheint, einen recht anstrengenden Hauptjob hat und sehr(!) selten Zeit hat. Das ist zwar bedauerlich, aber jeder versucht heutzutage über die Runden zu kommen.
    6 points
  6. Russian forum, some details fron Chizh About update released modules: About SDK for moders: About Huey module update: About talent modders working put into old modules to update them, or add modders IAs, etc to DCS: about Why ED dont take the initiative to talented modders: about contact them and release their modules on your behalf, essentially hiring talented people.
    5 points
  7. I know a lot of DCS users make good use of the Patriot SAM. But the DCS core version is a rather old version and a lot of users aren't aware that I have a more modern version within my Swedish Military Asset pack. And it certainly doesn't help that I use Swedish designations for all its parts. Since the bulk of the work has been done with the Swedish version I though I'd break it free as a standalone pack, and converting it back to the original designations, for easier identification and use. And while doing so, updating parts of it. This first release will include the following: EPP ECS M903 LN with 4 x PAC-2 GEM/T M903 LN with 12 x PAC-3 MSE AN/MPQ-65 STR AN/MPQ-65A AESA 360 STR
    5 points
  8. 4 points
  9. Found It! But read that was not used
    4 points
  10. You describe perfectly what is all the excitement of flying the Viggen ! The only "drawback" I could say is that it is really not a plane to go for target of opportunity... basically all must be pre-planned. But in a way it give you a sense of tranquillity...because you know what your task it is and all is planned accordingly.... And...if you see trees below you, you're definitely flying too high...
    4 points
  11. BK90 is a lot of fun. But so is SB71 toss release Love how the Viggen is an easy to learn, hard to master bird. No laser, no GPS, no TGP, no datalinks. No loitering at angels 25 dropping smart ordnance while eating a sandwich. Just you and R2D2s mute cousin. You really need to build situational awareness, an understanding of where you are, where your target is, memorize terrain features beforehand to orientate. Pop up, acquire, roll in, put that thing on the thing, pickle and get the heck out on Mach 0.95 while things around go beeep booop beeep beeep bup beeep bup brrrr. Viggen is when you bring a crowbar to a gun fight. Its personal. I truly am in love.
    4 points
  12. A few more with Stable/Beta Builds Set to Activate the Controls:
    4 points
  13. I share my skins for the Spanish Armada. https://mega.nz/file/0zxCSADS#ulb6UcECikYX6vUiNG1abIRhUc0sXEE6_BD1DVWrCXM I have also created the specular textures for the nose and the rotor cover in case someone wants to use them I share them too AB-212_TopTx_ARMADA_spec.ddsAB-212_TopTx_ARMADA_spec.ddsAB-412_Nose_ARMADA_RoughMet.dds
    4 points
  14. Already fixed internally and should be coming in a later update. Thanks.
    4 points
  15. The short sightedness of some commenters is surprising. Is a PC-9 getting me moist in anticipation? No, not really. However, we have another 3rd party developer interested in bringing content to DCS and using a trainer-light attack to cut their teeth with learning how to interact and integrate with the DCS code base. This is a tried and tested entry route for DCS developers; Aerges, M3 and India Foxt Echo have all done the same to provide themselves a solid understanding of how to simulate systems and flight models in relatively simple aircraft, then utilise this experience as a stepping stone to produce more complex combat aircraft thereafter. So, quit the petulant whining about useless aircraft and just be happy that we have yet another 3rd party interested in expanding the DCS meta and the potential that exists for what more they could bring in the future.
    4 points
  16. 3 points
  17. this is true. in the dcs.log there are lines that call out what the difference would be in FPS with TACVIEW enabled vs disabled. 2023-03-23 20:55:12.129 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 74 units objects and 1 ballistic objects have been active per frame 2023-03-23 20:55:12.129 INFO TACVIEW.DLL (Main): The average frame rate of 114.4fps would have been 123.8fps if the flight data recorder was disabled this is from my log on MT.
    3 points
  18. Yes!!! The Blue Ridge and the Mount Whitney??? Awesome, thanks!
    3 points
  19. While I don’t think a slow news week is anything to care about I wholeheartedly agree on the Yak. I feel really let down on that one. I trusted ED to put the same effort into that product that bears their name as anything else that does. Obviously I was wrong. I love DCS. But not more excuses for the Yak. How it’s been handled is just wrong.
    3 points
  20. Within the realm of rotary-winged aircraft, there isn't any real difference. A helicopter gunship is simply a nickname or synonym for an armed helicopter equipped for an attack role (ie, offensive weaponry, more than just defensive door guns). They aren't necessarily distinct terms, however "attack helicopter" is a more precise term to describe the doctrinal role that aircraft like the Mi-28 or AH-64 perform since there are also fixed-wing gunships like the AC-130, or multi-role helicopters that can perform attacks as a helicopter gunship like the UH-1 or Mi-8. Think of it like this: an AH-1 and a UH-1 armed with rocket pods/machine guns are both helicopter gunships. However, the AH-1 is an attack helicopter, but the UH-1 is not. So all attack helicopters are gunships, but not all gunships are attack helicopters. But even then, it is really arguing semantics. If a country purchases a helicopter from the civilian market and then equips them with weapons specifically to fulfill the attack helicopter role within their military, then those could be considered attack helicopters as well, even if they were intended for a civilian purpose. So if you want to drive down to the literal definition, a helicopter "gunship" describes a helicopter equipped for offensive attacks against enemy forces, but "attack helicopter" is a doctrinal role within a military that a helicopter could be assigned or originally designed to perform.
    3 points
  21. The plane is a blast to fly....low and fast... nothing is more exciting than this ! A weapon I really like to employ with the Viggen is the BK90. Enjoy !
    3 points
  22. In reality you'd not be having NVGs on HGU-33s, so trying to force that for both helmet types is going to be a problem. While the HGU-55 did have kits and mounting solutions there were also the HGU-68s with a similar mount, but before them there were also other dedicated helmets designed for NVG systems and there's not going to be a way to represent all of those directly (HGU-85, HGU-66). Realistically you'd lock out NVG use with the HGU-33 helmets and the years they were still in use, plus Tomcat crews didn't start using NVGs until quite a number of years after Intruder crews pioneered it and then Hornet squadrons started utilizing them. Then you have the issue where with NVGs mounted the HGU-55's bungee visors should probably be removed as the NVG mount blocks where the visors rest. So that's a whole other animation issue to have to work out, mounting NVGs and removing visors, animating NVGs up and down, and then separately with NVGs off animating visors up and down for HGU-55 and for HGU-33. That's a lot of extra animation and model states to have to cram into the EDM and load/store and then display. http://www.flightgear.dk/mountnvg.htm
    3 points
  23. That's exactly what the policy was until recently. It resulted in a lot of teams starting initial work on an aircraft, spending a lot of time on it, then finding out it's already in development. The current announcement policy might be somewhat meh marketing-wise, but it's necessary to avoid this kind of situation. What this newsletter does is "stake the claim" to the module, so that nobody else starts work on a PC-9/A. Now, there's admittedly not much risk of that in this case, but something like Tornado was a different matter. Kiowa Warrior and F4U, OTOH, are being finalized, which tends to have the devs focused on work, and not on marketing, at least until they reach the "final touches" stage when they can start building pre-release hype. Also remember, it's all 3rd party stuff. They don't work on core features and seldom make AI-only models.
    3 points
  24. In the next note on module development, let's talk about the features of air combat on the La-7 aircraft. As previously noted, the powerful ASh-82FN engine provides the Lavochkin with superiority in the main flight characteristics over opponents at altitudes up to 3,000 meters. Based on this, the main task of the La-7 pilot in air combat is to engage in combat at low altitudes, where they can maximize the advantages of their fighter. In the world of DCS, the Lavochkin's closest competitors are the Spitfire, Mustang, Focke-Wulf, and Messerschmitt. While the Mustang and Focke-Wulf can be easily outmaneuvered in turns, the Spitfire should be defeated in vertical maneuvers, utilizing high energy capabilities. The Messerschmitt is the closest competitor in terms of its characteristics. Fighting it is almost on equal terms and largely depends on the skill of the pilot. The most successful pilot who flew the La-7 in real life was the famous three-time Hero of the Soviet Union Ivan Nikitovich Kozhedub, who had a total of more than 60 officially confirmed personal victories on La-5 and La-7 aircraft. According to his memories, Kozhedub achieved his victories primarily by striving to gain the initiative in battle. The renowned ace had the most suitable fighter to implement such tactics. Our team honored the memory of the outstanding pilot by recreating the livery of the aircraft on which I.N. Kozhedub fought. We have no doubt that the La-7 aircraft, with its introduction into the world of DCS, will make a significant contribution to the development of virtual air combat.
    3 points
  25. English version / česká verze níže. DCS at airshow „Aviation Pilgrimage“ airport Pardubice LKPD 28-29th of May 2022 https://www.aviatickapout.cz/ I'm Paura CZ. I create tutorials in DCS World for Czech speaking pilots, I am also one of the managing members of multiplayer servers under the name /// MB2 \\\ and instructor of vir. squadron 1.Flight. As part of the Czech community around DCS we were approached by members of the Czech Aviation Association CZAA for cooperation in developing awareness of aviation and aviatics in general. As virtual pilots, we were invited as a performing team at the Aviation Pilgrimage public aviation event at Pardubice Airport 2023 to present the DCS World virtual simulator, our cockpits and our flying experience. This will be our second public participation where we present your DCS World simulator. So, I will tell you how we participated as newcomers in the Aviatic Pilgrimage in 2022. Photos and videos are below. Pilgrimage in 2022. Our presentation started on Friday at Pardubice Republic Square, where we had our computers/cockpits. We had two virtual reality computers ready for visitors to try out the 6dof DCS cockpits. We had a big screen with loudspeakers. The sound of Merlin engine or whistling Mi-24 rotors could be heard in the centre of Pardubice city. Our presentation was a demonstration of Czech and Czechoslovak aviation, where DCS allows to display military equipment in the colours of CZE and SVK: Spitfire, Mig-21, Mi-8 Mi-24, L-39,... For the weekend we had the whole hangar in the centre of Pardubice airport at our disposal. Hangar 10. Our program included several points for visitors: Live flights in virtual reality in L-39 aircraft. Where a visitor as a co-pilot with VR tried out the DCS multicrew with our pilot. (5-10min flight). Presentation on a projector, where three pilots, a director and a commentator showed live demonstrations with communication, for example QRA, Air policing, interception of a non-responding aircraft. Exhibition of our computers and cockpits. And of course the big screen where the DCS videos were running. Children were the most interested in VR flying. ☺ Flying was continuous. This was our goal, with eight of our pilots taking turns for the day. We had the honor of visits from prominent Czech pilots. Here the pilot of the JAS-39Gipen and the Flying Bulls Aerobatics Team, Mr. Čejka. Over 10,000 people visited the Aviation Pilgrimage over the weekend. 300 visitors took turns at our two VR pilot seats of L-39. Thanks to these three days we were invited again. This year 2023 we want to show a little more, to present ourselves more materially. It's about our passion and fandom for flying, for us virtual flying in DCS World. The event comes from our private money. If you would like to support us in this event, a partnership can be created. We are looking forward to May, Hangar 10 is waiting. -Paura CZ / paura19 DCS na aishow Aviatická Pouť Pardubice LKPD 27-28th of May 2023 https://www.aviatickapout.cz/ Jsem Paura CZ. Vytvářím tutoriály v DCS World pro česky mluvící piloty, zároveň jsem jeden ze spravujících členů multiplayerových serverů jménem /// MB2 \\\ a instruktor vir. letky 1.Flight. V rámci české komunity kolem DCS jsme byli osloveni Českým svazem Letectví ČsSL pro spolupráci rozvíjení podvědomí letectví a aviatiky obecně. Jako virtuální piloti jsme byli pozváni jako účinkující tým na veřejné letecké akci Aviation Pilgrimage na letišti v Pardubicích 2023, abychom prezentovali virtuální simulátor DCS World, naše kokpity a naše zkušenosti s létáním. Bude to naše druhá veřejná účast, kde prezentujeme simulátor DCS World. Povím Vám tedy jako jsme se jako nováčci účastnili Aviatické poutě v roce 2022. Fotografie a videa jsou výše Pouť v roce 2022. Naše pouť začala v pátek na Pardubickém náměstí Republiky, třídy Míru, kde jsme měli naše počítače/kokpity. Pro návštěvníky jsme měli připravené dva počítače s virtuální realitou, kde jsme je nechali nasát 6dof kokpit DCSka. K dispozici jsme měli velkoplošnou obrazovku s reproduktory. Centrem Pardubic se tak rozléhal zvuk motorů Merlin či hvízdání rotorů Mi-24. Naše prezentace se týkala ukázky českého a československého letectví, kde DCS umožňuje zobrazit armádní techniku v barvách CZE a SVK.: Spitfire, Mig-21, Mi-8 Mi-24, L-39,… Na víkend jsme na Pardubickém letišti měli k dispozici celý hangár v centru letiště. Hangár 10. Náš program zahrnoval pro návštěvníky několik bodů: Vývozní živé lety ve virtuální realitě v letounu L-39. Kde návštěvník jako druhý pilot vyzkoušel multicrew DCS s naším pilotem. (5-10min let). Prezentace na projektoru, kde jsme se třemi piloty, režisérem a komentujícím předvedli živě zaletěné ukázky s komunikací například QRA, záchyt neodpovídajícího letadla. Ukázka našich vystavených počítačů a kokpitů. A samozřejmě velkoplošná obrazovka, kde běžely videa DCS. Největšího zájmu o VR létání měly děti. Létalo se nepřetržitě. To byl náš cíl, kde se střídali na celý den klidně osm našich pilotů. Dostalo se nám pocty návštěv od významných českých pilotů. Zde pilot JAS-39Gipenu a Flying Bulls Aerobatics Team pan Čejka. Za víkend akci navštívilo přes 10.000lidí, u nás se v kokpitu L-39 prostřídalo na 300 copilotů. Díky těmto třem dnům, které se nám podařili jsme byli pozvání znovu. Tento rok 2023 se chceme ukázat o něco víc, více se materiálně prezentovat. Je to o naší Vášni a fanouškovství k létání, pro nás virtuálního létání v DCS World. Akce jde z našich soukromých peněz. Kdybyste nás chtěli v této akci podpořit, lze vytvořit partnerství, či prozatím máme PAYPAL. Do týmů pilotů na Akci se můžete také připojit, navštivte náš Discord a kontaktujte mne nebo Gimloo. Už se těšíme na Květen, Hangár 10 už čeká. -Paura CZ
    2 points
  26. With the extra detailed and animated RAZBAM's Strike Eagle driver and upcoming Eagle Dynamics Hornet and Viper pilots, it would be really really nice game dynamic if: 1/ in case of AI downing / AI ejecting a SAR mission tasking was generated for human (or AI helo) + if a utility helo lands near downed aircrew they board the helo and trigger is generated so we can further action this. 'trigger action 'unit x boards rescue unit y' 2/ in case pilot ejected and landed in water, it uses floating device to stay afloat and wait for SAR. If the above is not feasible then perhaps we can get these pilots as personnel static object as with the deck crew. That way we could spawn / despawn them using Lua code.
    2 points
  27. This is such an awesome mod!! Thank you to the devs! Has anyone come up with a lua fix for the position of the refueling hose and basket off the KC-10 -d yet? I have been able to successfully refuel from it in a Hornet but the basket is always out in front of the probe by several feet, wobbling around in space. Other than that, and it's KC-130 like fear of receivers getting too close, it's perfect!!
    2 points
  28. Спасибо Вам за поддержку в виде фото) Хочется конечно чуть большей поддержки идей Логана)) Но кто я такой? Всего лишь большой поклонник модуля Ми-24П...) Как говорится, make Hind great again. Но вот "Береза" это то, что кмк многим зайдет, особенно в условиях Enigma Cold War и подобных серверов, где Ми-24 нещадно нерфят и запрещают вооружение воздух-воздух. Да что там вооружение, запретили уже и запросы ДРЛО. В итоге чтобы долететь до места и покрошить наземку приходится пробираться козьими тропами и подсаживаться) Так себе геймплей)
    2 points
  29. No, The Automatic switching was removed. The Mods Manager Page is still WIP, it has basic functionality and will continue to be developed.
    2 points
  30. Have you had chance to update your copy of DCS lately? My base game has changed rather significantly in the last few weeks.
    2 points
  31. Also not everyone will read the newsletter, it's just one way of communication in one of the media they use for that. Just imagine a line at the end: "We're still doing it, WIP, new features, bug squashing, tweaking going on, thanks." and you're covered.
    2 points
  32. Got it to work! Don't ask me how but I had to get the stanalone version, open beta instead of Steam's and it's now working flawlessly. I definatlely and strongly suggest standalone version of DCS. No more shaking nor any double cursor crap and better performance, at least for me.
    2 points
  33. That's appreciated, but why is Cobra never posting those things here in the Forums? @jaguara5where did you find that?
    2 points
  34. Um Kleinigkeiten deutlich zu machen, muss man Sie manchmal gewaltig aufblasen. Nichts gegen die Huey, die ist echt super. Auch die Mi-8 und die Mi-24 sind sehr gut. Die Gazelle 50/50 manches super und manches suboptimal. Autorotieren? Würde sich das Ding in RL so autorotieren, ich hätte immer einen revolver dabei um den Einschlag nicht abwarten zu müssen. APACHE. Ein Großes Fragezeichen. Takeoff und Hover sicherlich viel zu empfindlich, aber was die Leistung anbelangt, habe ich schlicht weg keine Ahnung was geht oder auch nicht geht. Die Engländer haben die APACHE aber nicht ohne Grund mit wesentlich stärkeren Triebwerken eingeführt. Danke für die Blumen. Aktuell habe ich die Mi-24 jedoch nicht Installiert. Soweit ich mich erinnern kann ist Sie wie der APACHE schei... schwer und fliegt ähnlich, allerdings ist Sie wesentlich stabieler was den Poweroutput anbelangt und wenn ich Russisch im Cockpitgehört habe, habe ich gewusst ich hab's richtig verkackt.
    2 points
  35. Yes, in order for most any optic or lit display to work with night vision, it needs to be very dim as the whole purpose of an NVG is to amplify light. On infantry weapons, any riflescopes, red dots, holographic sights such as the Aimpoint family or Eotechs, if you set them to the NV settings (on the versions that are designed to be NV compatible) the reticles will be almost invisible in normal light. But under night vision they should look okay without too much bloom. The same principle would apply to any HUDs, MFDs, and button back-lighting. The other issue is that NVGs aren't really set up for autofocusing at different planes like our eyes are. The ANVIS and Cat's Eyes family of NV were designed for aviation use and may have been intended to be more forgiving about near and far focus, but the common PVS-14 used during the War on Terror years typically was set for distances more relevant for infantry use. One thing that was invented was a sort of quick-focus lever for NV monocles that would allow a user to quickly go from near-plane when they needed to read maps, notes, signs, check weapons, work on wounds, etc. and flipping the other way for a longer focal plane to see distance clearly. I've been chatting with some of the Intruder folks who first brought the capability to the fleet in the late 80s, so that's actually a question I may ask them about whether the old Cat's Eyes and ANVIS setups were set to focus the cockpit controls or outside the jet to see terrain, tanking, etc. I'm almost certain the existing F-14 modules don't represent any of the specific mods made to F-14 As and Bs in the mid-late 90s, so while you can use NVG in the cockpit you're experiencing it closer to what crews in the early-mid 90s did when they first started adapting that capability. That in turn is where the special HSD/VDI filters and lighting kits came up, and I believe at least for the B UPGRADE and D jets their HUDs may have had that super low setting for NV, but I'd have to ask some folks. I might have some later 'A' folks I could ask too about it and see what they recall on the old original HUD.
    2 points
  36. Changing the DCS unique ID will create other issues like broken sounders etc. Since I don't want this thread to be transformed into general DCS modding I'm not going to go into detail. I consider the root cause of the issue with my T-64BV asset to be identified, and a "fix" will be part of the next release.
    2 points
  37. I’ve been getting the same issue for a few months. “Forrestal Damaged 1%” message on cat launch.
    2 points
  38. I understand that ED are letting us know about a new plane and it seems letting other developers know that a new plane is coming and that it has now been taken/assigned to a developer. (its a rather strange way to let other devs know from a PM point of view) But also the news about the beginning or end of a sale, I believe its hardly worth pointing this out to people who know the sale is going on and will have already made their purchases, just seems like filler to me. ED this is the really the big opportunity each week to tell us major news that's going on in the world of DCS even it its ages away from release, I know you may say look at the forum but not every one will do that. What would be nice from these news letters is some info on a regular basis about the EA modules that are still in development, that have had little to no news about them last year, for example. The Mosquito, which had very little news last year but surely still had a ton of development done in the back ground that would be worth sharing And I must say it The forgotten Yak52, no news at all from what I can recall in 2022, this module has been in EA nearly as long as the Hornet nearly 4.5 years to be exact, the Hornet released the 1st June 2018, the Yak52 Aug 3rd 2018. The Yak52 is a way less complex plane than any of your other modules, but you have fallen way behind in finishing it off and it seems it truly is a forgotten module for ED, for a module with much more simplified systems as this bird, it could/should have be completed by now and out of EA years ago with all the talented coders that you have on board at ED now. (look what you did with the BS3) Sure they will come in here and say we have no news to share and will share it when we have some but that's the std reply for everything for this type of question. I really believe the news letter content creators should have a good look at refreshing what they put out to the community, as its starting to look a little stale, but that's only my opinion. Cheers
    2 points
  39. For me original Swedish cold war JA37 Viggen as well. I don't care about classified modern D with modern avionics and weapons. In '80s enviroment it would be dangerous fighter, in '00 it would be outmatched and outdated.
    2 points
  40. https://twitter.com/Team_Luftwaffe/status/1639240588464717824?s=20 Apparently some training mission
    2 points
  41. Spannende Einblicke rund um den Eurofighter, da kommen scheinbar auch noch einige Videos: Wird Zeit, dass wir den endlich mal in DCS kriegen. So geheim sind die meisten Infos ja scheinbar eh nicht.
    2 points
  42. Hey buddies, I know you would be interested. TVC I was not bragging You can see the plane turning not smoothly. It's because of the AoA limiter is not well tuned. The whole flight model need a big tweak. But at least it WORKS! Hard to fly in 3rd person view. Don't know any supermaneuver move. You guy can suggest some of it and see if I can use those move to judge the performance of the TVC.
    2 points
  43. embrace your cold war spirit, you don’t need a digital HUD to fight properly
    2 points
  44. I gotta ask, why do you make it a point to crap on the variants we are getting every time you speak here? Pretty sure everyone who checks the threads here have seen your complaining at the very least once. We get it, you're salty.
    2 points
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