Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/25/23 in Posts

  1. I have started multiple projects based on requests in this thread, but most haven't held my interest long enough to progress very far. However, this one *might* make a release. I make no promises - it is a lot of time & effort to make one of these mods and I admit my motivation is dwindling. Most of the subject matter that I focus on is very esoteric. This means that I struggle to justify the amount of work to publicly release a mod for a few community downloads. So, that said, let me know if there is continued interest in the Global Hawk / Triton and if there are any specific liveries desired.
    11 points
  2. S-3B on deck and B-52 with new pilons. null
    8 points
  3. I noticed that stock cruiser Piotr Veliky has useless antiship P-700 missiles. They start with large period, have bad texture, predictable trajectory and can't attack coastal targets. Moreover, ED made the code of this weapon encrypted, so it cannot be modified and should be made from scratch. Enemies easily shoot down P-700 missiles one by one. Therefore, Piotr Veliky is a floating air defense, useless for other tasks. But P-700 Granit missiles were developed as dangerous salvo launching smart weapon. Archive contains ship itself with implemented new weapon. Now available antiship salvo strikes, unit is able to fight against superior enemy forces. Half of the missiles will perform evasive maneuver to spread hostile turrets by elevation. See demo mission. The ability to penetrate modern air defense (modernized Burke and Tico) is obviously low. Ship is non DCS stock: you will see nice Kirov_Class by WWII ADC inside. Added roughs and gloss for a more modern look of the model. ORLAN_fight.miz 1144 Orlan Cruiser P-700 mod v 0.9.rar
    7 points
  4. VIVID NORMANDY 2.0 DRY SUMMER by Barthek The first post has been updated. Read the installation instructions carefully - there are some important changes!
    7 points
  5. Таки да, но мы тут в виртуальной авиации и это две разные вещи. Или Вы всем предлагаете сдать на ИКАО 4 уровень английский перед тем как купить модуль ?
    6 points
  6. How much SimShaker improves the immersion in DCS gets most obvious when you have to fly without it....
    6 points
  7. Type 45 Destroyer 1.3.0 released! Changelog Version 1.3.0 Added Sea Ceptor VLS as damage zone Added Sea Ceptor VLS with Sea Ceptor (24) Added folding fence around DS30B cannons Changed Aster 30 Block 0 to Block 1 Changed DS30B engagement threshold and range Changed M134 sound Changed Sea Ceptor performance Changed attribute to Cruisers Changed models from Mk38 to DS30B cannons Fixed ECM burn through range Fixed ME static 3D model Removed Aster 15 and replaced with Aster 30 Block 1 (48)
    6 points
  8. Function to Separate targets used to work for a bit few months ago, although it was very clumsy, but now it does almost nothing, in many cases it does even worse - check the track attached. I cannot find any RL video, but in my opinion, it should separate all the targets around in circle, except highest threat, which stays at the same exact same place. f16_rwr_Target Separation.trk
    5 points
  9. Advanced inverse kinematics/pilot body animations, tail buffeting, wing fatigue damage, elements of radar modeling, it's just a few things i've noticed - all of that sets the highest standard. Good job. If RAZBAM would make a Cold War fighter variant F-15A or C as well in the future I would hardly ever leave my basement. Overall RAZBAM progress over the last few years is fantastic. It's a top notch developer.
    5 points
  10. Pantsir SPAAGM 1.5.1 released! Changelog Version 1.5.1 Removed new engine sound due to DCS issue with rotating radar assets
    5 points
  11. Thanks, I spent a lot of time trying to make it harder to catch, since it's a very modern missile.
    4 points
  12. Type 26 Frigate 1.1.0 released! Changelog Version 1.1.0 Added SPEAR 5 AShM in Mk41 VLS Added SPEAR 5 LACM in Mk41 VLS Changed Sea Ceptor performance Fixed Artisan radar performance Fixed DS-30M effective range Fixed ECM burn through range Fixed ME static 3D model Fixed Phalanx effective range Removed Sea Ceptor in Mk41 VLS
    4 points
  13. Hey Guys! Thanks for the Feedback. Send me a PM Hawaiian and I will see if I can find the ghost lights. I AM SIQ!!! "Sick In Quarters" as we use to say. Not sure when I will be back. I think this is a reminder that your body can only take so much before it gives in. Mine gave in hard.
    4 points
  14. No it's not. DCS Beta is basically the "up 2 date" version of DCS and the majority of the community exclusively use the beta branch to play, because there are basically no downsides to use that branch. I can't remember ever using the stable of DCS and never had any game breaking bugs or other problems in the Beta. So my advice would be to just hop over to the Beta and enjoy all the new content early.
    4 points
  15. In this Video at 3:30 you can perfectly see the amount of right pedal on take off on a rather light Gazelle:
    4 points
  16. PGL-625 SPAAGM 1.3.0 released! Changelog Version 1.3.0 Changed to camouflage livery Fixed muzzle flash Removed new engine sound due to DCS issue with rotating radar asset
    4 points
  17. This wish really shouldn't be necessary ED. C'mon @BIGNEWY and/or @NineLine, could either of you please make this happen a.s.a.p? (For the Mirage F1 this really took much too long) Updating the user file section should be a standard part of releasing a new module. Isn't there something like a "New release" checklist? (shouldn't be too much work to add an extra user file category, I reckon).
    4 points
  18. Hi all, not had time to work on the UFC, Radios etc for the more advanced stuff but I was able to re-format the BIOs data so this version 0.2 now includes the indicator lights and the raw gauges. F-15ESE.lua
    4 points
  19. I dont know if its realistic but I am getting deaf. Last time it was so loud was when I was driving in my old cabriolet. Please add an special menu option to reduce the air condition by 90%
    3 points
  20. Hello friends. I have very long DCS startup times with the newest 2.8.6.41393 OpenBeta Update. I can perfectly replicate the issue by rolling back and forth between the last two updates - I measured the time from clicking the shortcut until the main-menu is fully loaded after second launch (DCS MT, VR and no-VR have the same loading times) - shaders folders were already re-established: DCS 2.8.6.41066 Open Beta MT: 35 seconds average (the auth-verification takes alone around 10 seconds) DCS 2.8.6.41363 Open Beta MT: 120 seconds on average (the auth-verification takes alone around 40 seconds) I already did slow repair with extra file inspection and deleted the SavedGames/DCS folder after switching between updates. Issue persists. Something is clearly off with the newest 2.8.6.41393 OpenBeta. Anyone else?
    3 points
  21. Cowboy you are an invaluable modeller that builds high quality mods with superb liveries - that add so much immersion to DCS, for us mere users. We really appreciate you sharing these with us - for free! If you ever doubt the popularity of your mods, below is a list of some of your most popular mods with download counts: P-8 Poseidon (AI only) Downloaded: 3563 E-7a Wedgetail (AI only) Downloaded: 3546 Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only) Downloaded: 3395 UH-60a Livery Pack (Multiple Country H-60 variants) Downloaded: 2793 "We love you man!"...and that's by popular vote on downloads. The quality of your work is a testament to, not only your ability, but the time & effort you put in. Requests are just suggestions, by members that appreciate your skills - but you should focus on mods that inspire & motivate you - if that fits in with requests then win/win. We appreciate everything you do - as we can see the skill & passion you put in, and that inspires us. Even / and especially the more obscure (esoteric) units. Your O-2A Skymaster mod has got me so inspired to create an "Apocalypse Now" mission - just waiting for Vietnam map & Napalm ordinance effects. I add your iconic SeaHawk UH-60a Mod to nearly every modern mission I create, because of the superb eye candy, but also the amazing collection of beautiful liveries. With your skills & ability, just remember "If you build it - they shall come" Thanks for everything you have created & are going to create - you are a very talented modeller - keep the faith
    3 points
  22. Still working but saw my idiot mistake on the right hand UFC so fixed it. I can't test as cannot actually run DCS at work (big boss would not like it) but will be online later on where I will attempt to look at the WSO UFC and any crashes to the export that can occur. Thanks all! F-15ESE.lua
    3 points
  23. 3 points
  24. hi, you can update between stable and open beta easily using the command prompt or use Skatezillas updater utility. it's easy and takes only a few mins, it keeps common files and only updates what is needed, to keep only one install.
    3 points
  25. OK, update to draft v0.3 which includes a simple (rough and working but not fully tested in full use) version of displaying the UFC variables. F-15ESE.lua
    3 points
  26. Oops! Thanks for the feedback. I'll see what I can do to fix it.
    3 points
  27. Thank you very much, Barthek! Good job, summer Normandy looks very natural in your MOD. Found a small problem - night Paris glows purple.
    3 points
  28. QFE is mostly for circuit work or visual rejoins, and as razor correctly states, will read zero on the ground, and your height above the airfield when in the air. As a result it is only really of any value in the immediate vicinity of the airfield. The jets modelled in DCS mostly have a RADAR altimeter, which will only read height (not altitude), and therefore is the primary reference for low-level flight. QNH will read your altitude above MSL. Each airfield will have an elevation value from a datum point (which may or may not be where you are parked). With QNH set your altimeter should read the same as the airfield elevation. QNH is usually the same as the Regional Pressure Setting, and will give you an accurate altitude over a greater area of land. On a low level cross-country flight you will receive several RPS en-route and will adjust your altimeter accordingly (if you didn't adjust and were flying towards an area of low pressure, then your altimeter would begin to overread, i.e. you would be lower than you think - which could lead to CFIT). For high level flying, once you cross the transition altitude (varies by country, USA 18000 ft, UK much lower at around 3000ft - we don't have any high mountains) you will set 1013mb. This will ensure all aircraft are at the correct Flight Level. At these heights it is more important to harmonise traffic than to know your exact altitude above MSL. With everyone working with the same std pressure setting, then deconfliction is made easier. FL is reported in 100s of feet, so FL300 is 30,000ft. The issue with some of the Sinai map, is that some of it is below MSL, which makes accurate altimeter setting difficult (or impossible). However, as stated, use your RADALT for low down work, and a standard pressure setting for high level and you'll be fine.
    3 points
  29. I don't mind if there's no Maverick for the Strike Eagle. This thing is all about serious door to door service. Big bombs delivered day and night, all weather, cross country. Mavericks seem a bit too small and close range for the F-15E. Long range... pinpoint... "KABOOM!"
    3 points
  30. Tomorrow. Hopefully, as it's been giving me sleepless nights recently...
    3 points
  31. There should be an option in the special options to decrease volume of this thing, because it drives me crazy too.
    3 points
  32. DCS Friday Newsletter. Official Screenshots.
    3 points
  33. all issues found on multiplayer A/G TPOD desync; front seat pilot cant see what the rear seat is doing when moving the tpod about, pilot sees tpod isn't moving. however tpod does move about in the WSO seat when pilot is using it. A/G stores desync; A/G load not working for front seat when WSO sets weapons. HUD repeater desync; the bomb fall line after designated doesn't appear for the pilot to follow, but shows on WSOHUD repeater. a/a cant shoot; from the rear seat cant launch any a/a missile in multiplayer even when WSO has control . a/a closure bug; when locking an aircraft there speed will begin to increase exponentially up to 6700vs knots . a/a rear seat radar desync; when pilot uses the a/a and a/g radar both are linked, when WSO uses the radar the radar is not synced for front seat. missile step not working. should be boat fwd - missile reject. not working when selected WSO, the WSO flickers/jitters rear seat m/m not working, no tutorials on how to access the custom displays from the back seat. front seat is castle hat short in the direction of screen. no tutorial yet for rear seat operations for many of the systems. (temperamental), not able to set controls, for the WSO jettison page boxes don't align and text missing when asemantic jett RWR sound volume knob not working.
    2 points
  34. Guidance laws helping missiles not fly themselves into the ground or sea have existed since the 50's, in particular there are research papers for USN warships using missiles vs sea skimming targets ( ... like other missiles ). Here it's purely ED's choice to implement or not, but I would hope they'd add such capability ... this is unfortunately subjective regarding which missile gets what without actual data but it's very, very far from being improbable.
    2 points
  35. Я так понял наблюдаются проблемы с серверами? В игру пускает через раз, сервера не ищет вовсе.
    2 points
  36. Хотелось чтобы для л 39 тоже реализовали , изгибы и кручение крыльев , очень добавит реалистичности и атмосферности к этому ЛА . Тут видео было (зарубежное на ютуби) зимних полетов. Оч был удивлен как гнет и трясет крылья итд.
    2 points
  37. yes, with older modules you can have MFCDs exported to different monitors. coupled with Helios you can make your second monitor into a functioning MIP. as of now, export is not implemented on the F-15E. I hope it is going to get added ASAP
    2 points
  38. Draconis, Could they implement a system to tone down the noise a bit, realistic or not, it is very annoying. The noise seems to overdrive all the other cool sounds in the cockpit. It should be heard yes, but not the only thing that is heard. The closest I have ever been to being in an F-15 cockpit is standing on a portable stair. So really what do I know... Is it realistic for the ECS to be first turned on and then later (due to annoying loud noise) turned off for the cockpit to become almost sound proof? Caldera
    2 points
  39. MSIP II is a great compromise. Entered service in 1986, was the Eagle of the gulf war and Kosovo. Appropriate sparrow and amraam shooter. Very well documented radar. It’s also arguably what the FC3 Eagle actually represents regardless of what the manual says, and fits the original LOMAC setting. That said I’m not sure sure APG-63 PSP, APG-70, APG-63(v)1 should be all that different. I don’t know if any eagles with mech scan radar got HMD or the works. If they did it must have been pretty close to the end right before a lot of them got AESA.
    2 points
  40. So i have mine completet took about 30- 40 hr of work in generell. Printing, wiring, painting, assamble since i am not able to programm Arduino, i used BBI Board from Leo Bodnar. downside to that is: you need two board, and the are not cheap .) overall i payed around 250 € for all parts. BUT i would do it every time again. flown about 3 hrs now with it. can now never go back to Xbox contoller
    2 points
  41. Mission Editor F15E aircraft options: "Cold AC needs CG alignment"
    2 points
  42. MiG-15 was also used by Egypt, but I believe most of those were retired by '67. you've also got the Mi-8, Mirage V (VSN), MiG-23 (limited use in Egypt)
    2 points
  43. All done! https://www.digitalcombatsimulator.com/en/files/3331646/ Once the HeatBlur A-6 comes out, I’ll make more campaigns with those in these missions. A multiplayer one will launch shortly. Enjoy them!
    2 points
  44. My ancient i7-980X still runs like a champ! best investment I ever made.
    2 points
  45. Hi all HIPSTER and M.E.P include now, as a gift, A.R.E.A 18 v3.2 campaign (that is compatible with HIPSTER) New Razbam F-15E and new SA342 Gazelle versions slots have been included in A.R.E.A18 Daily Random Missions. So you can "install" HIPSTER WSO in A.R.E.A and enjoy Hipster in the F-15E too Take into account that HIPSTER, as before, is not able to manage any fighter instrumentation. It will only give you more situation awareness of enemy contacts in BVR and Visual range, and will enhance your inmersion in the game. For those of you who had supported my work joining in Patreon in the past, you will find a message in your patreon accounts to download A.R.E.A18 v3.2 (as a gift for your previous support.). Thanks!!!!! Hope you enjoy
    2 points
  46. Yes, it is correct. That is also not considered super-cruise by most standards.
    2 points
  47. If you try to fiddle around with VR settings and need to restart DCS each time you would think a little different, I assure you. Clearly I have better things to do than sitting and waiting for a loading screen. When you only start DCS one time the evening I would not have a problem with that for sure (despite the fact it still is an increase of more than 300 %).
    2 points
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...