Leaderboard
Popular Content
Showing content with the highest reputation on 09/26/23 in Posts
-
5 points
-
5 points
-
Not that simple for many reasons let me try and explain. I have done lot of 3d modeling in this mod to make the SU-57 as close as possible to that off Serial production. My cockpit is the only cockpit model to simulate that of a serial production, one piece MFD and other areas. Weapons models also made by me , there's lot of work and years out into this. In the programming side things get even more serious in terms of time and research put into this . The SU-57 progress continues privately with me and I can't release it open source for many reasons as mentioned above. Anyone could go and sell 3d models specially the cockpit progress and external and weapons and so on. Or as seen here many times someone will say they made it and so on. In terms of programming I want people to learn and break their heads like I did , took me about 3 weeks to figure out Thrust vectoring and Vtol for my projects. If I release these people will not learn but copy and paste instead again as proven here before. I just don't have to time to keep updating old builds and Build 5 the standalone project is years away, I need more research. I am busy studying and training for Military Contractor and at this point in time I just can't continue the SU-57 publically . As soon as I get my certifications and finish my tactical training and the studying goes a bit down il release Build 5 when it's ready.4 points
-
After reading up a bit on ECM jamming, its clear that ED's modeling of it in game is still extremely simplified. For instance, fighters with noise jammers, such as the F-16, the FC3 aircraft, the Jf-17, the M-2000c and the F-14, can jam the entire operational radar spectrum with seemingly unlimited power as there appears to be no limit on how many radars can be jammed at once. This would seem to suggest that ED has implemented an unrealistic form of "barrage jamming" for the jammers of these airplanes. On the flip side, up to this point, jamming of surveillance radars (such as the ones found on AWACS), appears to be impossible making fighters with DL nearly immune to any loss of SA. The only airplanes that seem to model ECM jamming in more depth are the Hornet and Viper which appear to use deceptive jamming tactics (i.e. RGPO, VGPO, etc.) to break radar locks. However even this seems to greatly simplified as regardless of the victims radar power, the burn through range seems to be set at a static value of about 20 nautical miles. Additionally once the deceptive jammer is activated, it appears to act as a noise jammer for any other radar pointed at it. Are there any plans to change/improve the modeling of ECM in DCS or this the best we can hope for? `3 points
-
Hi again, @Jalava It's confirmed. Ground Power Switch 3B powers the armament computer. Since the CAGE button is associated with the SMS page it won't operate until that particular system is powered on. This is correct behaviour. Thanks for bringing it up, though.3 points
-
Heya Gents, Long time no post. @Elo Here you go brother, as promised the front seat .skp plans. My cockpit has used all these files to build the frame and it's come together exceptionally well for a hobbyist level product. I do stress though, that it's only as good as my skill with both CAD and fabrication. This is my first big project and has been a massive learning curve. I've included the rough hack at the back seat based on the 303E blueprints and some best guess work based on the design in the front seat. Until I get both the time and better references its going to have to be best guess. I promise I will still get around to converting these to SVG's to make them easier to cut out but I'm exceptionally time poor at the moment. However it's still very easy to do within SketchUp. I've used the plugin called FaceSVG (https://github.com/marvingreenberg/FaceSVG/releases) that makes it exceptionally easy to pull the part out and convert it to an SVG. Converting it to G-Code is fairly straightforward from there and has been easy enough using my Maslow CNC to cut most of the parts out (It's just as easy to do on an Jiggy, just print the panels out tape it to the timber). Notes on the model: 1. I'm still working out the best way to mount the instrument panels in the left and right, if you are going to build this cockpit I'd recommend you figure out both a mounting config and a wiring lume housing etc to allow you to run them. (When I come up with something better I'll mod the plans). 2. The skin on the outside was just a few massive sheets of 3mm MDF wrapped and then attached with button heads screws. The upper skin around the canopy bow was the most difficult and was just done with a pencil, some artistic licence and a lot of small cuts and patience on one side till it fit then just traced it out to make a second copy. 3. The boarding step works ok but isn't the most elegant thing in the world. I eventually want to make a 3d printed plug or something to make it flush when its closed but isn't a priority at the moment. In saying all this, even sitting in it in VR it feels amazing. Everything is where it should be, you might just need to setup the default head position in game a touch to fit your sitting height etc. (I just sit forward about 1-2 inches and then recentre it, when the neck of the pilot model matches mine it feels great). The work on the throttle's are looking amazing, I'll can't wait to put one in my cockpit. Cheers, Mumbles F-14AB Plans Sep 23.skp3 points
-
Well, doing a google on the quotes leads to this article. https://www.helisimmer.com/articles/real-pilot-impressions-ah-64d-apache-dcs That is a year old, so completely irrelevant today. Plus, reading on beyond "When I first tried this model, I found it almost impossible to fly." He continues, "So, I started working with some curves. I set all of my primary control axes to 25% at first. This brought the handling at a hover closer to what I would expect," So what about the FM today? He never seems to have revisited the DCS AH-64D, and mostly focus on X-Plane and MSFS. For real ongoing review of a real Apache driver, look at Casmo's channel for exhample https://www.youtube.com/@CasmoTV3 points
-
SOLVED!!! So @Flappie suggested I copy my DCS install from my D drive to C (both SSDs), and look and behold, it was buttery smooth. So the problem is coming from my D drive SSD - Adata Legend 710. Many thanks to all of you for your suggestions and for bearing with me along this long and winding road.3 points
-
DCS PROJECTS UPDATE Quick post to show you a some of the new features we are adding to the DCS MB.339 in the next update: along with some other minor fixes, the new version will have a working gun camera and the possibility to mount the gunsight also in the backseat. The gun camera in particular is quite important for us, as it will be paramount to develop recon cameras for the DCS G.91. As for the MB.339 update it will be deployed in the next DCS update, along with the other fixes we already delivered to ED but were slightly late for the previous update. Here is a link to a short video: Bye Phant3 points
-
3 points
-
3 points
-
3 points
-
(RAZBAM answer) ASL is wrong in presence of INS drift, but not enough to be stuck on the side of the HUD as you experienced. This is fixed for next release. It works fine if you are using EGI (mission date set after 1997). But it is unlikely the cause of what you describe, which looks like user error. By purchasing an Early Access module, you had this information: Writing here that you are disappointed is fine, stating this is "fraud" is not.3 points
-
Congratulations, you just wittnessed the AI in its full glory. By the way, go try against a MiG-21 at the same skill level. It will 2-circle rate you at 8.5G and 480kts without ever losing speed. Any questions? Right… So Pepin, you are around the forums long enough to know such stuff. It is definitely not an OP F1 on steroids but definitely an AI problem. The F1 FM is just fine and any (human!) self-respecting DCS F-16 or MiG-29 pilot will eat the F1 alive in ACM. Any day. Period. To wrap this up here is a final question from me because you were not clear on this. Do you even own the F1? Did you even fly it? If so and you have any doubts about what I just said I suggest you join a very well known dogfight server, hop in a F1 and go enjoy the experience against human pilots. Then come back here and tell me if you still think the F1 is OP. Thank you.3 points
-
Thanks for the nice words everyone! I would also like to give a special thanks to all of you who have donated. You are the ones making all these assets possible. Every received dollar goes into models for new assets. I happily spend my time making assets, but I ask you for continued support since I'm a one man operation. Thanks! Edit: And here is a sneak peek of the next US Infantry release.3 points
-
LOL, like with a Viper, right? That was a great EA start I can't see a problem with a LGBU or a pipper delivery with Mudhen. Did you consider that you're doing some mistake? As on bombing moving target it's a general bug in DCS, on Hornet all LGBUs fall behind moving target.3 points
-
2 points
-
Does anyone know if there is such a mod to add concrete base to the maps and airfields so that certain structures can sit flat and or to add more to dense flat open area. Like different shapes and sizes of concrete base flooring and so on. If so, can anyone help me with the link for such a much-needed mod. Thanks.2 points
-
2 points
-
2 points
-
Think your aim is too low. Why would Vulkan come in another version of DCS than MT? [emoji6] I assume that MT, Vulkan and DLSS will be released and tested before new features will be released in 3.0 My opinion anyway. Cheers! Sent from my MAR-LX1A using Tapatalk2 points
-
Everyone is expecting DSLL and Vulcan... If they arrive it will be wonderful otherwise it will be a disappointment... This is reality2 points
-
Seems like the extracted file would exceed the path length limit of windows. you could either extract to a location with a shorter path first and rename the file to a shorter name before moving it back to the intended folder, or enable the windows long path support (if it is not already enabled)2 points
-
Personally I don't have any interest in dcs bob, I get my bob some place else and is complete, with like almost every single plane needed. I understand others might want dcs bob, but I feel it would spread ww2 dcs even more. ED claims they can't do Typhoon or Tempest because of lack of flying examples(not that it stopped them from making the Kurfurst) fine i guess, but they said as far back a 6 years now that AI Typhoon and G6 was planned (as well as 4 other US bombers) it has not happened yet. So any idea the ED would somehow make even a half hearted bob experience just doesn't fit what ED has done the last 10 years. Make G6, Me110, Typhoon AI, as well as those promised bomber AI. Then make a flyable G6, add payed expansion to the P51, giving it a graphics update and add the B/C models. Add racerback P47. Add a few odd and ends like more ships, and infantry models and you got a pretty damn complete set for the major stuff from late 43 to fall of 44. And it only requires 1 completely new model(G6) 2 upgrades for existing models(one large upgrade and one mostly cosmetic) everything else is AI. Then expand the channel map eastward to make Market Garden/Bodenplate map, and suddenly the K4 actually has a map it belongs to, you can then think about adding Mk XIV Spitfire and AI tempest. This is all much more doable Then starting with BOB.2 points
-
This little known YT channel has superb Mirage tutorials too:2 points
-
the utility system has two pumps, left operates at 3,000 and right at 2,750 … but they share a single pressure gauge. yes, but you won’t be able to tell if the right utility pump is really operating. no, tank 1 is a single 600 gallon tank, thats why the tank1 position of the gauge shows only on the left gauge while the right one is zero.2 points
-
Id rather they didnt do Battle of Britain yet at all yet. If they just put in a G6 and a Typhoon, we would have a near complete set for Normandy. An extended channel map and a Tempest, nearly everything we need for the Ardennes in 44. When you look at BOB, they dont really have a single one of the aircraft used. Even the Ju88 is a later variant. Thats huge work towards that. Id welcome it of course, but finishing some of the other things they were seemingly working towards would I would think be a better start. I truly dont mean to sound critical, I was working in route development for a popular train simulator company. i know compromises have to be made. So its not the compromises I find so saddening, its the lack of joined up thinking, the finishing of a trend they were seemingly working towards. They really seem to want a Lord Beaverbrook as far as WW2 as concerned. Its more like a cat with a laser pen at the moment. Perhaps there is much more happening behind the scenes. I hope so.2 points
-
Thanks Rudel, thats very kind. Incidentally, if anyone is interested in the subject of German Radar, perhaps even wants to make their own templates, my current bible is 'German Coastal Radar Stations, then and Now' by After the Battle publishing. https://www.pen-and-sword.co.uk/German-Coastal-Radar-Stations-Hardback/p/20966 Doesnt give you all the radar sites inland, but its a damn good start.2 points
-
I also found some other inaccurate callsigns. Fortunately only bit under 14000 units to go throw. Fixed now but I still might have missed some. At least almost all are with right callsign. One mission still had old side numbers. Also fixed in next update.2 points
-
I guess everybody would have this issue if they wanted to use VOIP on the original A-10C. The file "Throttle - HOTAS Warthog.lua" in the folder "...\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\A-10C_2\Input\A-10C_2\joystick" contains some lines that are missing in the file for the A-10C: -- start VoIP radio global commands -- in case you need to open commands in the cockpit {down = iCommandVoIPRadioPushToTalkEnableDisableVoice, up = iCommandVoIPRadioPushToTalkEnableDisableVoice, value_down = 1.0, value_up = 0.0, name = ('HOTAS MIC Switch Down (VOIP)'), category = _('HOTAS')}, {down = iCommandVoIPRadioPushToTalkEnableDisableVoice_2, up = iCommandVoIPRadioPushToTalkEnableDisableVoice_2, value_down = 1.0, value_up = 0.0, name = ('HOTAS MIC Switch Aft (VOIP)'), category = _('HOTAS')}, {down = iCommandVoIPRadioPushToTalkEnableDisableVoice_1, up = iCommandVoIPRadioPushToTalkEnableDisableVoice_1, value_down = 1.0, value_up = 0.0, name = ('HOTAS MIC Switch Forward (VOIP)'), category = _('HOTAS')}, -- end VoIP radio commands The file "default.lua" for the A-10C does contain these lines and that's why you can bind them to any game controller that doesn't have a dedicated .lua file. You can wait for ED to fix this omission, or you can help yourself by copy & pasting these lines into the file for the A-10C. If you want to do that: 1. use the free Notepad++ editor and set "Language" to "Lua". 2. insert the lines just after the line that reads keyCommands = { 3. Note that the file will be overwritten by the stock file if you do a Repair or Update. Therefore, make a backup copy of the changed file.2 points
-
Whenever ED releases it, I don't know - but the campaign doesn't need to be updated, it's a core issue. I've seen it on different maps and airfields.2 points
-
2 points
-
Have ever hear of DNS propagation issues? It is perfectly possible that it is not ED servers or us... And, just because an event has a low probability of happening doesn't means that it won't happen as statistically unlikely as it might seems ... Ask all the lottery winners about it I'm using Google DNS. I experienced the issue briefly yesterday morning. Went away on its own. So, you might switch your DNS to 8.8.8.8 or even 1.1.1.1 (I have not tried that one...) from your ISP provided one, as an alternative as the provided by Bignewy2 points
-
Hi,as titled,it's just a less exciting feature. The fuel from external fuel tanks should automatically transfer to the main tanks even if the external tank switches are off, once main tank low level switch is actuated due to low fuel. This logic of fuel system is mentioned both in the 1999 A-10A manual and 2011 A-10C manual. But currently not in our sim. (Please correct me if it got removed irl for some reason) As most system of the A-10C is simulated very well in our sim,just few exceptions. Any chance for a small fix for this? Thanks.2 points
-
Not only that but even if you do manage to bail out/eject over the water, the pilot will immediately drown the second they touch the water.2 points
-
2 points
-
2 points
-
I do not have a date to share currently, please keep an eye on the patch status post linked in my signature below. We continue testing 2.9 for now, when we have news we will share it. thank you edit: threads merged2 points
-
2 points
-
i'd really like to see M1A2SEPv3 with Trophy and TUSK or maybe only with TUSK2 points
-
I don't think that's fair. It's EA after all. Everyone knows the module is incomplete and requires updates and fixes. But those updates and fixes are coming. Patience is required.2 points
-
strong words .. you really should refrain from purchasing during early access ... wait until you get users confirmation that your must-have features are fully debugged.2 points
-
Baltic Dragon "The Gamblers" F-16C Campaign incoming.2 points
-
I'm actually in the process of modding the NTTR, atempting to give it back the "desatured" (and correct) tones that its initial release (DCS 2.0) had then. I've been on and off with experiments and got nothing to show yet, but it will eventually be done. BTW, this thread explains the current issue with the overly saturated color/tint in the NTTR map of DCS:2 points
-
1 point
-
It works with multithreading too. In addition to what you have do to start the single thread version, you have to change one value in Windows registry first. Don’t remember the exact location in the registry, but it is there where it states which open XR to use, and you just change that value to “none”. Works like a charm. But, if you play another bar game that use SteamVR, then you have to enter the registry and change it back to none again before launching DCS. I play the multithreaded version with Pico 4 this way, without SteamVR. I get better performance1 point
-
It very rarely (if ever) carried any ordnance on the outermost pylons. It "could" do it but this was rarely used, since it made the jet dangerously heavy and lowered it's operational radius. Even with just the two innermost pylons on each wing, which could by the way rotate, and it's internal bomb bay this jet could carry a lot of ordnance. Why risk the life of the crew when you can just add another jet to the package and do the mission more efficiently and safely?1 point
-
I'll give you some dos and don'ts. Viper wins acceleration from 300-400 knots, so you really want to use that range unless winning the rate fight is easy. Sure the Viper accelerates great above that but so do most other aircraft. The Viper is very powerful when the pitch is a little below the horizon, probably 5-20 degrees down. Turning in that range is called a slice and it is a very powerful maneuver for the Viper. Unloading to under 1G ASAP (stick forward) with the nose 5-20 degrees under the horizon accelerates you like crazy. 10 degrees down and 0.5 G at 300 knots will get you to 400knots in a couple seconds. This is the check and extend and is very powerful for the Viper. This maneuver is mostly about reducing the induced drag by reducing AoA so it is less effective above about 400. Very good at 300 though. Don't turn with the nose above the horizon unless you need to slow down to make turning room. This is a high yo-yo and a very common maneuver for the Viper. A typical error is to bring the nose too far above the horizon causing undue speed loss. As long as you finish this maneuver above 300 knots with the nose below the horizon then you can check and extend to get back your speed. The usual thing that happens after a hi yo-yo in the Viper is a low yo-yo (acceleration maneuver). Out of plane maneuvering is typical for energy fighters like the Viper. If you want to go over the top, do it EXACTLY vertically. Angles fighters like the Hornet and Eagle won't follow you unless they have energy on you, in which case you should have done a check and extend first. Do not accelerate while going vertically but try to sustain your speed as long as possible. In the vertical, roll to whatever angle you want against the target in their turn (aim for a point above and behind them). Make sure you account for enough radius in the turning circle from the target because you are going to come down on them hard and fast and don't want to waste speed trying to get turning room on them. In other words, make sure you don't end up going too fast to turn in behind them. 250 at the apex is what you're aiming for and probably 230 knots at the apex would be the minimum. Much slower than that and you should have started the over the top faster or spent less time in the vertical. (The Viper typically loses pointing straight up vs things with two engines). This sets you up for a check and extend as your nose falls 5-20 degrees below the horizon. Don't go too fast though, else you will waste altitude. 300-330 is plenty fast here and is the minimum turn radius for the Viper so it will preserve your altitude as you pull through the vertical and away from the earth. You have the option to check and extend again as you're coming out of the loop 5-20 degrees below the horizon. If you are going, for example, 450 knots and you want to do an instantaneous turn into the targets turn circle, bleed off speed at a rate that will leave you at around 330 when you are closest to them. (330 is the minimum radius turn speed for the Viper.) When coming close to the target SUSTAIN 330 knots to get behind, even if the target begins to extend away in his turn circle (your line of sight is moving up your canopy). As long as you are directly behind the target spatially (low aspect angle), the increasing HCA (Heading Course Angle, aka angle off) isn't a big deal because you can just check and extend to a lag pursuit. Practice maintaining full pitch deflection at 330 with a really deep slice but be careful not to let the nose get too low, it takes a lot of energy and time to get back up. A split-s is a good maneuver for the Viper at 330 (minimum turn radius). Have a nice check and extend before you come out of it. You will notice the Viper is very powerful 5-20 degrees below the horizon but most angle fighters like to climb in an oblique maneuver (climbing turn). Don't follow them into this as you will eventually lose. It is best to allow a vertical separation. A quick check and extend can get you over 500 knots fast while they're still at corner speed and you can do a hi yo-yo or even an over the top to get back on them, with energy. This might surprise them because they think they're beating you due to the expanding vertical distance and your check and extends are gaining them angles. If they're inexperienced they are probably getting too slow because it looks to them like they're beating you and they get excited and start pulling too many Gs. For an IR fight you do want to get into a 1 circle (I prefer the term nose to nose) but get out of the flat scissors asap by converting it to a rolling scissors. The airplane at the top is going slowest and the airplane at the bottom is going fastest and you want to get behind them. I'll let you figure that one out but don't forget about check and extend. If the target gets an angle on you pop flares and disengage the afterburner even before they Fox2 you. Hopefully you are going well over 400+ knots at that point. I think this covers all the Viper's most obvious strengths and weaknesses that I've noticed. Obviously do the don'ts if you have energy on the target but you might be surprised at how much doing the don'ts will ruin your energy management. I didn't really talk about aspect angle but you should be able to work it out with the info I've given. BTW, turn circle is the geometry of an aircraft's sustained turn and turning room is the ability to turn into their turn circle (get behind them).1 point
-
Recently Browsing 0 members
- No registered users viewing this page.