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Guys, all this speculation is doing no one any good, let management on both sides work it out and once this is done we will let you know what is happening. Thanks.16 points
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The very worst Q&A I ever saw. Answers to questions we already knew, about technologies implemented for weeks, if not months. Answers to questions about future as always with the ED - "someday, maybe yes, maybe no", and as we all know official timelines are less accurate than kid's storytells. Literally no info, or answers on current matters or new projects. Q&A no one asked for. Q&A no one needed.9 points
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Thank you! At this stage I've only done functional testing per new asset. When all additions and changes has been done I will perform acceptance testing before release. Good news on this topic though. Since I reached out to the community about testing I've received several offers. Their help will make the testing be more effective and result in higher end quality. Great! Haha, you might be correct. Though, when adding new assets and updating old ones, I try to remove redundant texture files and optimize the needed ones. So the added texture weight due to new assets will at least to some degree be mitigated by texture optimization. Thanks, it really does help. And as I've mentioned before, 100% of the donations goes into new assets. As I mention in my FAQ. If anyone is interested in purchasing 3D models, you need to speak with me first. I have a very particular selection criteria for my model purchases, based on past experiences and knowledge gained from making a lot of assets. By the way, to give you all a hint of why things take time. Here's an example. The table below shows the different kind of objects to make just to finish the MIM-104 system of assets. There's a total of 76 boxes to be checked. And that's just the models and textures, no code, sound or anything else.8 points
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This is the most interesting post I've seen in a long time. You've formed a rock-solid conclusion based on comments some people have made on different forums over just a couple of days. Meanwhile, you call others "flat-earthers" who are reminding us we don't have any real facts and advising people to wait for more official before jumping to conclusions.6 points
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Personally I'm a bit disappointed in this Q&A, there isn't much actual news and it summarizes to Vulkan in 2-3 years which will enable other performance improvements DLSS being updated FSR if it works with Vulkan Logic thread of DCS MT is being enhanced. Not much that wasn't already announced in previous DCS Newsletters. Hoping for a Q&A next time with more real info. A step in the right direction at leas.=t.6 points
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My then girlfriend told me the same thing (4 times I think) and now we are married with two children6 points
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Should this really still be being sold ED given that people away from discord will not be aware of any freeze on its development and the ongoing discussions. I add given it now seems like Razbam have lost some lead F15 developers (they have gone public with their resignations) and as such surely there comes a morality issue of still selling a product when you have resonable suspicion you may not be able to deliver the item as specified? Probably worth a temporary hold on all further e-sales until you can hopefully resolve this issue and provide clear consumer direction.6 points
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Actually, this Q&A was 100% driven by users so maybe you know the answers or didn't enjoy it, but others might. We have more videos on other topics coming soon. Maybe one of those will be more to your liking. Thanks for the feedback.6 points
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Hello all, I apologize for the silence on this project so far, but I would like to assure everyone that work is continuing, albeit I cannot predict a finish line.5 points
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We have no reason to believe the development of the F-15E will stop, so right now it is and will continue to stay in the E-Shop.5 points
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So now we know the F-15E will not be developed further, are we able to get a refund for this module?4 points
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I broke my left arm 6 weeks ago, which made flying in DCS basically impossible. Today was my first day since getting bolted back together (think $6 man), that I’ve been able to conduct a genuine flight. The F18 seemed like the perfect choice, so it was off for a spin in the Gulf from the Theodore Roosevelt. Awesome to be back in the cockpit again, even more so as I pretty much always fly in VR and have just finished new refinements to the rig. Rather pleasantly, I also seem to have a frame rate probably 30% better, thanks ED!4 points
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Yes, I'm aware of that the devs have updated some textures. This week, I'll be working on those bugs. Thanks for feedback @Havner4 points
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05 April 2024 Dear Fighter Pilots, Partners and Friends, The initial set of answers from the 15th Anniversary Q&A, presented by Matt “Wags” Wagner is now available for your enjoyment here! We hope that this video gives you a better understanding of our plans and goals regarding game performance in 2024 and beyond. Answers on additional topics will release steadily over the coming months. Thanks again to all of you who took the time to participate, we are truly grateful. We are thrilled to share our latest development on the DCS: F-16C Viper’s complex INS and GPS improvements. It is important to note that not all features have been added and more enhancements and bug fixes will be coming soon. Fox3 Managed Solutions group is running a DCS tournament in support of the K9sforWarriors charity. We encourage you to participate in the event as all proceeds will go to the cause. Please check out the details below. Thank you for your passion and support. Yours sincerely, Eagle Dynamics 15th Anniversary Q&A Videos Performance We hope that our approach to packaging your questions works well and that you will enjoy Matt’s performance. Over the coming months we will be providing further videos covering your 2000+ questions. As you can imagine, quite a few of the issues raised have similarities and hence we have categorised them in subject matter blocks published on Youtube and on our Forums. Enjoy! Check out the first video on Performance questions. Written and additional answers can be found on the Forum here. Thank you for your patience and all your support! F-16C Viper Development Report F-16C INS+GPS System Overview The navigation system on the DCS: F-16C Viper is a complicated mixture of technical solutions that are intended to supply the avionics with coordinates, velocity, and angles, that are characterised by precision, availability, integrity and autonomy. This is achieved by the cooperative work of the Inertial Navigation System (INS) and Global Positioning System (GPS) whose navigation inputs are processed through a Kalman filter in the Modular Mission Computer (MMC). Let’s discuss each of the components in detail. INS The Inertial Navigation System is an autonomous device that performs dead reckoning of aircraft coordinates by measuring the accelerations and then integrating them twice whilst taking into account the aircraft’s orientation in space. The latter is obtained from the F-16 ring-laser gyros. This type of INS is termed “strapdown” as there are no rotating parts. Basically, INS consists of three accelerometers, each for one orthogonal axis, and three gyros. The main features of INS improvements are: Autonomy, as it doesn’t require any external signals to do dead reckoning. Stability in a short period of time (5-10 minutes). Noticeable error accumulation over longer periods of time based on the physics of dead reckoning. Together with the integration of accelerations (to update speed) and integration of position (to update coordinates), the small errors at the level of accelerations that are introduced by accelerometer noises and imperfect alignment are integrated twice as well. Furthermore, the larger those errors are, the faster they accumulate due to the so-called integral correction of INS, which updates the local Earth gravitational force vector with the coordinates and adds them into the relative angles of the G vector. Another distinctive feature of INS is the Schuler Oscillation with a period of 84.4 minutes. Due to the integral correction algorithm mentioned above, the INS behaves like a pendulum. In ideal circumstances, it stays in equilibrium while the aircraft moves along the Earth. When coordinate errors appear, it displaces the pendulum from the resting point and it starts oscillating. The larger the errors are, the larger the amplitude of the introduced oscillations. That’s why one may notice that INS errors get smaller at a rate of 84.4 minutes once airborne. GPS Global positioning system measures the aircraft position by measuring the signal propagation delay from GPS satellites to the receiver. Satellite orbits are precisely known, the exact positions of the satellites are computed according to an almanack that is transmitted in the same GPS radio signals. That’s why GPS needs a couple of minutes after the cold to start obtaining the almanack. The moments of the signal transmission are also known and are defined by a very precise atomic clock on board the satellite. Thus, in an ideal case, if the GPS signals are propagated through space with the constant speed of light, as they do in a vacuum, the receiver could precisely determine its position by intersecting the surfaces of equidistant radio signal delays from the satellites. You may think of it as spheres with centres located at the satellite’s positions, although it’s a bit more complicated in real life. However, there are two significant factors that prevent us from obtaining the ideal point of the surface intersections; the ionospheric delay and multipath. Both add unknown time to the actual signal propagation time. Multipath happens when the receiver is placed relatively near the ground and the signal may be reflected from ground objects that results in the signal's edges degrading; this is similar to an echo in the mountains where it’s too hard to tell one word from another. When such delays are unexpectedly added by the receiver, the precise navigation solution gets lost and the output coordinate gets noisy. That’s where military GPS signals help to get a better signal resolution by the use of so-called P-codes, and the usage of dual frequency helps to eliminate the unknown ionospheric delay. Integrated solution. Kalman filtering To summarise the above: we have two navigation systems, both of which have flaws: INS accumulates errors over time, GPS is noisy and prone to interference due to natural factors like multipath and ionospheric delay and to enemy jamming and spoofing. Here is the good news! There is a way to avoid these flaws with the Kalman filter. It takes GPS and INS coordinates together with speeds as its input. The Kalman filter is a great algorithm that is able to get the maximum precision even out of measurements far from ideal, and it takes the best aspects from both systems: the stability and autonomy of INS and the precision of GPS to obtain an integrated navigation solution that is both stable and precise. Furthermore, the Kalman filter knows, in terms of mathematical equations, the dynamic properties of the aircraft that is moving through space. If the aircraft is moving, it predicts where the aircraft will be on the next filter step. That’s why it is called recursive and the filter won’t let erroneous GPS signals decrease the precision of the output navigation solution. Moreover, it is able to dynamically change its measurements vs. prediction weights to adjust to a degraded navigation precision of any input. Fox3 Solutions Charity Tournament This April, Fox3 is thrilled to announce a heart-pounding, adrenaline-fueled DCS tournament that's not just about showcasing your skills, but also about rallying our incredible community to a great cause; supporting the heroes at K9sForWarriors. Learn more about the K9sForWarriors mission. Mark Your Calendars! The battlefield opens from the 19th of April to the 21st, 2024. Prepare for three days of intense aerial challenges, camaraderie, and epic battles that will test your mettle. Please note that this is a charity event with paid attendance and fantastic prizes: Fox3's Ultimate DCS Skills Showdown is Here! Thank you again for your passion and support, Yours sincerely,4 points
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Niemand von uns weiß wirklich was da los ist, von daher ist es sinnlos wenn wir hier darübr diskutieren ohne die Fakten zu kennen. Das würde nur dazu führen, dass Gerüchte entstehen die sich am Ende als komplett falsch erweisen. Das müssen ED und RB untereinander klären.4 points
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I can't help but notice that you answered the same question over and over and over for 10 minutes. 'Look over here, not over there' vibes.4 points
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Well, it does illustrate the problems of the "Early Access" business model, and the IMHO not sustainable trend of shifting responsibility to the buyer for one-off purchases. My Steam Library is filled to the brim with broken promises a.k.a. "Early Access", so I'm part of the problem, I know.4 points
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This is really awesome but as a very long time player of EDs sims, my most pressing issue has always been issues with ground AI, ground vehicles with impossible accuracy and situational awareness and the lack of either meaningful splash damage and/or simplistic ground vehicle damage models. The day when the BMP2, which in reality is so loud and has such poor vision for those inside it that it would have trouble hearing or seeing a B52 taking off next to it is fixed, will be almost as good as the day the Phantom is released.4 points
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Wait - you married your girlfriend because she told you four times that Razbam isn't continuing work on the Mudhen? The short answer is 'no'. The long is "Caveat Emptor". And that is irrespective of what Raz is going to to in the future. We are all grown ups here and make grown-up purchasing decisions.4 points
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I really like the idea of Q&A, but in my opinion implementation could have been better for the chosen platform (YT). We get that people ask the same question over and over again in a slightly different form without bothering to check if it was already asked or not (and I get it can be really annoying, I'm working myself in a customer-facing QA and deal with this every day), but showing that so literally in a video is not doing anyone a favour. To me it felt like downplaying questions which obviously have some valid complaints in their essence, and I honestly don't think your goal was to publicly downplay those, but you kind of did. One of main rules of PR - never downplay complaints. Imagine yourself being a 5yo boy and Wags being your first kindergarten teacher explaining you that DLSS is already there while you are still asking for it. Video starts OK but further on as questions get overlapped a lot you start to get this feeling. I get that "DLSS is here" was supposed to be a joke, but there is just too much tension in whole performance situation right now to joke about it. You get to carefully joke only when you are sure you defused the situation, but are you sure you actually did? Just check the most liked comment in this thread. And as for the format itself, in my opinion, instead of a current format you could have shown those questions quickly on the screen, summarised them all in 3-4 sentences and just elaborated on your plans, and I'm pretty sure everyone of those who asked them would have thought you answered their question. Video editing is a powerful tool to make this actually enjoyable to watch and cover more ground. Right now this looks more like a radio podcast designed to listen without watching, and that is not what most of people expect from a YT video.4 points
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Keiner kennt wirklich die Verträge, und keiner weiss hier was wirklich los ist. Wozu sich da so nen Kindergarten- oder Fanboykrieg liefern. Abwarten bis was wirklich brauchbares von offizieller Seite kommt, dann kann man immer noch weiter reden. Bis dahin is es einfach pure Spekulation und Zeitverschwendung. Kann man in der BILD bringen, sollte hier aber eigentlich nicht das Niveau sein find ich.4 points
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There are still modules that aren't being maintained properly for sale. Why stop with this? I don't fancy buying anything more in this type of environment. I'm a bit late for that though as I own most of it and they've taken my money.4 points
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Can you try and make the answers more concrete? 'working on it' -> planned for May 'performance improvement' -> the number of calculations will be reduced by 10%. FPS effect depends on your system. We tested with .... and resulted in xyz FPS 'system dependent' -> we've accomplish a constant 90+ fps on instant mission 'performance test' with an i9 ....RTX .... (a test mission would be great for the community to test if they have local issues, if you provide a reference performance. This also ensures that you can do performance regression testing_4 points
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You are very welcome. I look forward to more such videos every couple of weeks, or so. Kind regards, Wags4 points
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Dear Community, We are immensely grateful for the tremendous response we received to the Developer Q&A we initiated late last year. The sheer volume and thoughtfulness of questions we received was astounding. Over the coming months, we will steadily answer all of your 1900+ questions by splitting them into categories and publishing a new video and forum post for each. We believe that this detailed approach is the most suitable approach to repaying your dedication to DCS and we greatly appreciate your patience in the time it took us to organise and gather answers. Thank you for your support. Please read today’s Newsletter for greater context of the thread below, which is the first of many. 15th Anniversary Q&A: ‘Performance’ in DCS This thread has been created to host the written answers for the ‘Performance’ Category. Wags covers most of the questions in the published video, but additional and written answers are available here and below too. Please join Wags as he talks around 'Performance' in DCS: Where usernames were submitted with questions, these have been included below. Please write to either BigNewy or NineLine if you do not want your name to be displayed. Name/Username Your Question: ANSWER FOR PUBLICATION dutchchili Realistic missions requires sheer numbers of planes and ground units. What can we expect this year in terms of performance improvements to facilitate such missions. Both in single player and multi-player? When delivering MT we saw improvements to MP sessions. As the simulation's size and user expectation grows, performance improvements are not often easy and simple to deliver, especially when we integrate more graphical and visual updates. The implementation of DLSS, FSR, and Vulkan will (in future 2-3 years) both give improvements and increase our scope to facilitate continued performance upgrades. However, performance vs graphical beauty is always a compromise affected by hardware. As components improve, so will we. Mason0920 The multithreading update was a huge improvement for overall performance, Does Eagle dynamics have any future plans to improve the game engines performance going forward? Yes, we have multiple plans to improve the performance, but users must not expect any magic button. The delivery of MT and DLSS have been well received, and FSR advancement will help too. We're working on Vulkan, but this will give us the platform to expand from rather than an immediate boost, so after initial delivery please do not expect anything significantly noticeable for some time while we work at it. Every time we add new features and updates the additional complexity means more performance is always required and it is a constant battle. K6D Are there any plans to incorporate Nvidia or AMD frame generation technology? I have used it in Microsoft Flight Simulator and it has greatly enhanced my experience, especially because I play at 4k 120hz. Without it, the unsteady frame rates tend to bother me a lot. Not in the near future. But later 100%. Phoenix 1-1 | ViperForce Will FSR 3, and other general performance improvements be added to the core engine in the near future? We are working on Vulkan API as a necessary step to advancing FSR. If FSR 3 will have Vulkan support in future, we will plan to integrate it. This will not happen in the near future. *Freelancer* Jaghammer What is planned for future Multithreading implementation/improvements? eg split DCS graphics or Simulation pipeline into more threads We already have two independent layers. Graphics being what you see and Logic translating how it all behaves. So far, MT has been implemented into the graphics layer. The next big improvement will be successful implementation into the Logic layer, but we cannot share a timeline for this, other than it will definitely not be complete this year. JET4LT How is the rendergraph engine progressing? Can we expect to see hardware agnostic upscaling tech such as FSR3 in the near future? The Render Graph is evolving but we have no details to share right now. We are with FSR1 and are implementing Vulkan which will allow steps to FSR2 and maybe FSR3 if support is introduced (FSR3 is at the moment DX12 only). This will not happen in the near future. Snowblind How are the core tech enhancemts coming? Is the multi core as good as it’s going to get or should we expect more performance improvements to come soon (within a year) We plan to deliver more performance improvements and currently working on them. We will deliver them on-by-one and some of them will be done during the year and others will come later. suti1979 Could you make more effort to finish multithreading? It's unusable for me and most of my friends. (my setup: i9 12900, 3060Ti) Unusable: laggs, freezes, slow, no improvement on fps at all. Please, report the bugs and provide tracks. We need to understand in details what is going on for you. Because a lot of people received the improvement of the performance. We would like to focus on your cases. Vojtěch Oujezdský Will DCS ever support ai upscaling? This was introduced with DCS 2.9 Raven (Elysian Angel) Burning question since DLSS was announced: what happened to ED’s stance on not incorporating proprietary technology? Why not focus on FSR (2 or 3) instead, even though it is widely considered to be inferior to DLSS at this time: it is open-source after all… DLSS has been implemented. FSR 1 is implemented and we are working toward integration of Vulkan API which will allow us to explore FSR 2 and beyond. ZeakQ Will you implement newer versions of DLSS? We support 3.5.10. Yes, we will implement further updates. Loukuins When does DLAA and DLSS will be implemented? Implemented. PricklyHH72 Can we expect further roll outs of the multi-threading system for DCSCORE, or is it complete? We delivered graphics MT which we announced and worked on. There will be another round for Multi Threading to be implemented into logical level of the game. We have already started to work on it in several areas such as ground units. We will not talk about time lines and milestones. The logical level will be improved step by step and MT will be partially delivered at each stage. Fwood2 Are you gonna make DCS have better performance Our work on MT, DLSS and Vulkan demonstrates our commitment to improving DCS performance Thank you for your input and dedication to DCS. We look forward to sharing more with you soon.3 points
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There is: Furthermore, the MiG-21 is performing too well at low speeds - it sustains the same turn rate at very low speeds which is why if you rate fight one clean in an F-5E, the MiG-21 will actually beat you: Hopefully these both get addressed at some point.3 points
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Ditto, I want my money back! If we have to be "grown up" then we have to expect the same of the companies that take our money, they need to either provide the product they made a contract with us to provide, or they need to give us back our money. Demanding one or the other isn't "childish", childish is taking someone's money for a job, and then not delivering.3 points
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Can you tell me the Lottery numbers for tonight please? That would be handy! Exactly! to quote myself from a different topic: „Some people just want to throw around negative assumptions just for the faint possibility they can eventually scream "See, told you!"....“ fits perfectly (again, unfortunately)3 points
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This may be of interest: https://www.digitalcombatsimulator.com/en/files/3324851/ Among other things like monitoring and setting flags, It can spawn and remove units/groups. It's not a panacea, and some DCS-native debugging tool along the lines that you mentioned would be great. Man, you're lucky I didn't read that, I'd be so disappointed3 points
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In order to do all that you have to build all of the mission editor controls (all the dialogs, windows, sliders, increments, decrements, text boxes, and EVERYTHING else that can be configured, to handle 'TRANSACTIONS'. Then you have to build a transaction manager to keep a log of past transactions (i.e. changes to a name field or a number value) and be able to send those historical transactions BACK to all of the relevant controls and aircraft, infantry etc etc etc. This is basically a complete REWRITE of the whole mission editor. This can't be shoe-horned in because nothing in the lua code knows anything about 'transactions' and so every control dialog or value that can be changed is atomic. Its the same reason why drag/select/multi-edit can't be done without a rewrite. There is no mechanism is the current mission editor to update the same value (transaction) across multiple units, nor any way to show a subset of common parameters that can be changed when selecting multiple units of different types. This is why every time Nick Gray releases another one of those end of year pats on the back videos that the common folk go mental for, for all the eye candy, I'm standing alone in the comments screaming "MAKE A 21ST CENTURY MISSION EDITOR!!!" because this is over 20 years out of date. And I don't call adding 2d glyphs and drawings a 'huge improvement'. What everyone wants can't be done with it as it is. It needs a complete re-write. In which case they should write it so you can view and edit the world in 3d, and it should be a separate app you can run side-by-side with the game (like modern game engines) and design and edit your mission/campaign on the fly and watch live flags/triggers and tests whilst the mission is running and even inject new triggers/actions/flags at the same time. But how do you think ED can sell that? It's not going to bring in any extra revenue, so whilst a literal handful of people still make campaigns that sell using this 25 year old relic, what's the incentive (other than doing right by the customers) to make it better? When the polls go out, most people are Single Player and happy to go on PVEVP servers or quick action... I guess it's a niche of a niche of a niche of a niche... and therefore they can ignore it.3 points
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It's very possible to upgrade all the details without having them in every single livery folder. You just need to create a common folder. Sharing in the spirit of helping you make the stock F-16 better.3 points
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This is a really old bug which has been reported many times before. The problem is that in the DCS F-16C the EPU does not power all the systems connected to the emergency buses. This is why the INS always looses power when you have a flameout in DCS but not in real life, because in DCS it is simply not powered by the EPU. No word on when this will be fixed.3 points
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The F-4 will dominate the MiG. Some of the factors that made the MiG threatening in reality like RoE and missile reliability may not be present in DCS. The MiG-23/Mirage F1 will be the fighter to use to go against the F-4. Fishbeds should avoid Phantoms and try to go after Tiger II's.3 points
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Can you keep us up to date here as well? Not all of us are Discord users.3 points
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Perhaps it's an unwarranted concern - perhaps not - but I would like a guarantee that none of my bought & paid for RazBam modules will be deleted from the game. We're in an age where we buy things but don't own things, we just kind of rent them and we're subject to all manner of decision making beyond our control.3 points
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Adding meagre drawing tools is not a 'huge improvement' to the mission editor; all the same limitations, bugs, broken UX and lack of features are still there. Just now you can add low res 2d drawings (and those tools have bugs too). I think your ability to be impressed is a little overboard. It's a hardcore military flight sim. Clouds are nice pretty things to look at, but the core sim and it's abilities didn't improve by adding better looking clouds, esp as the enemy AI can STILL see through them - you know, like how tanks and see and shoot you through a dense forest even when flying NOE in an Apache - the sim needs serious work - not just on the pretty stuff. Lipstick on a pig springs to mind sometimes when people go on and on and on about the 'clouds'. This isn't MSFS. We need more than pretty screenshots.3 points
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DCS: OH-58 liveries list. Q: What liveries are included with the module? A: US Tennesee Army National Guard 1-230 152 US Tennesee Army National Guard 1-230 113 US Army Ft. Rucker School House 75H US Army Ft. Rucker School House 43E US Army Ft. Rucker School House 26E US Army 7-17 A Troop 'Shadow' 604 'Taz' US Army 7-17 A Troop 'Shadow' 964 'Marvin' US Army 7-17 A Troop 'Shadow' 039 'Lola' US Army 7-17 A Troop 'Shadow' 014 'Bugs' US Army 6-17 C Troop 'Crazy Horse' 367 US Army 6-17 B Troop 'Blackfoot' 366 US Army 6-17 A Troop 'Aces' 571 US Army 6-17 A Troop 'Aces' 523 US Army 6-16 G Troop 'Grizzly' 356 US Army 6-6 A Troop 'Assassins' 971 US Army 6-6 C Troop 'Outcasts' 587 US Army 6-6 C Troop 'Outcasts' 179 US Army 3-17 C Troop 'Crazy Horse' 976 'Jenny' US Army 3-17 C Troop 'Crazy Horse' 561 'Ariel' US Army 3-17 C Troop 'Crazy Horse' 179 'Presley Marie' US Army 3-17 C Troop 'Crazy Horse' 001 'Jasmine' US Army 3-17 B Troop 'Blackjack' 937 US Army 2-6 129 US Army 1-17 B Troop 'Bootleg' 381 US Army 1-17 B Troop 'Bootleg' 024 US Army 1-17 A Troop 'Roughnecks' 344 US Army 1-17 A Troop 'Roughnecks' 115 US Army 1-17 A Troop 'Roughnecks' 079 US Army 1-17 A Troop 'Roughnecks' 002 US Army 1-6 A Troop 340 US Army 1-6 A Troop 161 Croatian Air Force 393 Eskadrila Helikoptera 336 Croatian Air Force 393 Eskadrila Helikoptera 335 Croatian Air Force 393 Eskadrila Helikoptera 334 Croatian Air Force 393 Eskadrila Helikoptera 333 Croatian Air Force 393 Eskadrila Helikoptera 332 Croatian Air Force 393 Eskadrila Helikoptera 331 Croatian Air Force 393 Eskadrila Helikoptera 330 Croatian Air Force 393 Eskadrila Helikoptera 329 Croatian Air Force 393 Eskadrila Helikoptera 328 Croatian Air Force 393 Eskadrila Helikoptera 327 Croatian Air Force 393 Eskadrila Helikoptera 326 Croatian Air Force 393 Eskadrila Helikoptera 325 Croatian Air Force 393 Eskadrila Helikoptera 324 Croatian Air Force 393 Eskadrila Helikoptera 323 Croatian Air Force 393 Eskadrila Helikoptera 322 Croatian Air Force 393 Eskadrila Helikoptera 321 Taiwanese Army Tunisian Army Greek Army British Army Air Corps Desert (fictional) British Army Air Corps (fictional) Russian Army (fictional) Polish Army (fictional) Dutch Army (fictional) Japanese Army (fictional) Israeli Army (fictional) French Army (fictional) Spanish Army (fictional) German Army (fictional) Australian Army (fictional)3 points
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I hope both companies get this stuff sorted out. The way they throw mud in the public at each other is extremely unprofessional. I own every Razbam module and I'm very concerned that especially the F-15E and SA map won't see a finalization anymore. As a customer I feel like being held as an hostage by Razbam and thats a slap right in the face after supporting them over the years especially while their first 2 modules needed many years to mature but nevertheless I always trusted them. This trust is annihilated. This dispute had never had to reach the public. The companies should work their dispute behind the curtain. Man. I have other businesses to care. That's so annoying.3 points
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