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Showing content with the highest reputation on 06/20/24 in all areas

  1. Snap shot of the the upcoming Italian Fleet.
    11 points
  2. The Su-7 fits in with the era of the Tu-95k, so I included it in the picture. I still have to create 1 or 2 liveries, then I will upload the Cuban mod again.
    11 points
  3. Wenn alles gut läuft sind wir März 2025 fertig. Vielleicht eher...das hängt von Support ab.
    9 points
  4. 9 points
  5. @freebirddz Thanks for your efforts on improving the Su-30 mod especially for cutting down the long tails. I made an airshow display video comparing the Su-30 mod with real world airshow manoeuvres. It feels very believable overall. Perhaps a little bit overpowered and with a lack of yaw authority with TVC on. The nose feels a bit lethargic in terms of flight path changes when inputting small corrections off-centre in pitch. Just some constructive criticisms there. Also, do you have any plans to improve the cockpit model a little bit? Especially the IRST dome from the inside? And also you can see gaps in the external skin when looking from inside the cockpit if you move your head left or right off-centre. Would be nice to get that sorted. There's also some 3D model issues still - the tail fins should extend beyond the flaperons at the bottom and the tail boom and canards could do with some slight tweaking in terms of geometry. Either way this mod has come a super long way compared to what it was before! Thanks for all your efforts!
    8 points
  6. Interesting facts: both Tu-128 and Kh-20 Kangaroo missile equipped with AL-7 turbojet engines, in different versions. Tu-128 in organizational documents was called a ship, and its commander was called the commander of the ship
    8 points
  7. New Skin: Eins, zwei Polizei !
    7 points
  8. I couldn't agree with you more! ED could sure learn a great deal from CH. CH is without question the best, his work is much better than ED in my opinion! This is why I think it's extremely important for the DCS World Community to help support CH!! The Models he uses are very expensive, so I ask the DCS Community to throw a few bucks to CH, it's the least we can do for him. CH is 100% responsible for bringing life to DCS World. He has created over a hundred high-quality Mods and I thank CH for all that he does for the DCS World Community!! I have a link to donate to CH, it's as follows https://buy.stripe.com/9AQ3dV4CSbo20Te9AB Timex 3
    6 points
  9. Hey Tripod, I'm not sure we can. I think DCS's game engine will need to be tweaked for that to happen. It controls explosions and so forth. I think that's an ED question. Sorry i don't have an answer for you. Hey DD_wingflyr, Thank you. Yes, we're working on them in the background. I'm creating a newer version of the USS Bowen and Beldin is upgrading the USS Virginia and USS Bainbridge weapons. There are a few more that will be created but I don't have a time frame for them at the moment. After a number of years of working on these mods. I've come to realize it's very close to real work because it can take up an entire day. However, I can take off anytime I want without permission. Coding can be time-consuming because it has to be perfect every time.
    6 points
  10. Hey! Thanks you @Hawkeye_UK for the tracks. I found 2 bugs- one causing VOR/ILS problems when flying AWAY from the course selected (reason why you could not get proper steering to fly over the VOR station and possible the reason for your problem @Oesau) and another one- causing problems at some frequencies when switching between VOR and ILS (reason why the ILS did not work in the 2nd track). Will be in the patch, hopefully that fixes most VOR/ILS issues (besides that known DCS wind problem). And many thanks again for the tracks- without them it would be much harder to track these issues.
    5 points
  11. Hi all, Wanted to share my design of the 3D printing F-4E Phantom throttle assembly. Work great and feel great with the sim, including Idle levers, and engine panels with few extra buttons for the sim (jester index for example). Here are some pictures and link to get it. https://www.cgtrader.com/3d-print-models/hobby-diy/other/f-4e-pilot-throttle-for-diy-cockpit-simulator
    4 points
  12. The mirrors for the frontpit are adjustable IRL and we will add that feature. The one in the rear pit are attached on one screw each and you would need to bend the metal to adjust them. Just move your camera behind them and you will see how they are attached mechanically.
    4 points
  13. Please continue making mods.
    4 points
  14. More progress on the custom cockpit...
    4 points
  15. First off, there is nothing new to report as of the date of this post, this new thread is simply a clean-up and ease of access for all current official information on the current issues between Eagle Dynamics & RAZBAM. Hopefully, this will make it easier to see the current known information and weed it out from the theories, guesses and suggestions in the other thread. If you want to see that one, the link will be available at the bottom of the post. The first public knowledge of the disagreement happened with an announcement on the RAZBAM Discord here: https://discord.com/channels/536389125276827660/544501300134543380/1225494495458627634 razbam_prowler — 04/04/2024 10:17 AM Dear Customers and Community, You may have noticed that the that the latest RAZBAM announcements does not include a changelog or any updates for our products. We would like to inform you that, until further notice, all support for RAZBAM-developed aircraft modules is on hold. This suspension encompasses, but is not limited to, bug fixes and updates. We want to reaffirm our unwavering commitment to this exceptional community, our current customers, and prospective clients. Unfortunately, due to circumstances completely beyond our control, we are temporarily unable to continue our work at this time. Our team, a group of highly skilled and professional developers, is first and foremost made up of dedicated individuals. They invest not only their expertise but also their personal dedication and sacrifice into crafting our products. For many, this work provides essential supplementary income or even constitutes their primary livelihood. We are hopeful for a swift resolution so that we can resume our normal operations. However, until these issues are resolved, we will not be issuing any updates about our products. We ask for your understanding during this challenging period, a situation that RAZBAM Simulations did not seek and which has previously seriously affected other parties, for example Heatblur Simulations. We have been patient, perhaps too patient, waiting for a resolution from the responsible parties. Now, we find it necessary to take a stand and await a practical solution to this deadlock. I also want to extend my heartfelt thanks to my fellow third-party developers. Their support, once aware of the relevant facts, has been overwhelming. Thank you for elevating DCS to new heights; it truly wouldn't be the remarkable experience it is without your contributions. The suspension will remain in effect until the significant issues between Eagle Dynamics and RAZBAM Simulations LLC are resolved to our mutual satisfaction. Once these issues have been addressed, we will resume our standard practices of bug fixing, updates, and upgrades, just as we have since our inception as developers for DCS. We hope this resolution results in a more stable and optimistic future for DCS and all 3rd Party Developers. Best regards Ron Zambrano CEO RAZBAM Simulations, LLC Eagle Dynamics was compelled to respond shortly after on their Discord found here: https://discord.com/channels/542985647502393346/543013214485610520/1225540029493936219 04/04/2024 1:18 PM Following the message published by Ron Zambrano of Razbam Simulations, we believe that it is necessary to rectify some of the unfounded allegations and to reassure the Community that everything is being done to resolve the current situation promptly and for the benefit of all concerned. Without entering into the details of matters that are confidential to the parties, we firmly reject the allegations that the current disagreement between Eagle Dynamics and Razbam Simulations would be as stated by Razbam “due to circumstances completely beyond our control" and that it is "a situation that Razbam Simulations did not seek". On the contrary, the current disagreement is the result of improper actions that have been taken by Razbam Simulations, in breach of its contractual obligations towards our company and of our legally protected IP rights, and for which we are seeking a reasonable and forward-looking commercial outcome rather than entertaining legal claims. We very much regret that Ron Zambrano has decided, without even pre-advising us, to make these disparaging public statements and, more importantly, to take the customers of the Razbam developed aircraft as leverage in the discussions with us. Please rest assured, we are addressing the situation with the utmost attention and constructiveness. Many thanks and kind regards, Nick Grey RAZBAM followed with this reply: https://discord.com/channels/536389125276827660/544501300134543380/1226492074233434182 razbam_prowler — 04/07/2024 4:21 AM @here Dear customers and community RAZBAM Simulations is actively working with EAGLE DYNAMICS to reach an agreement to resolve our internal dispute and we don't want the discussion that our public declaration has generated to escalate any further. We want to assure you that it has never been nor will it be our intention to abandon our products. We look forward to a prompt and satisfactory resolution, turn the page, and move forward. Best regards Ron Zambrano CEO RAZBAM Simulations, LLC This was the last of the official announcements from both management parties. While both teams have officially been very quiet due to the delicate nature of issues at hand there has been some events that have come up and caused concerns. Some Anti-Virus programs were picking up a false positive on some DCS DLLs. Sadly it seemed to be worse on some of the RAZBAM modules fueling fears of issues with the modules. This can be solved by adding the DCS install folder to the exceptions for your anti-virus software, this happens from time to time so this was nothing new. The M2000 had some issues, including CTDs. This was an accidental merge of some changes one of the developers was working on. Once it was identified the changes were reverted and the issues were solved (although nothing was noted in the changelog at the time). This was not anything related to compatibility with the core game. June 12th at Midnight the F-15E radar stopped working. While we have internally identified the issue no fix has been presented as of yet. once we have solid news on that we will share that ASAP. Again this had nothing to do with core compatibility but rather something in the coding of the F-15E. UPDATE: When version 2.9.6 drops it will contain a fix for the F-15E radar. This fix was created by our team and not given to us by any other party. Refunds While at first, we were maintaining our normal refund rules, we decided to bend a little for those who were frustrated with the issues and how they affected an Early Access Product. We have been giving a store credit for the value of the F-15E when you purchased it. You may open a ticket here: https://www.digitalcombatsimulator.com/en/support/ for a refund, but we ask for patience as it may take up to 7-10 business days to process your refund. Other modules will not be refunded at this time, all of these are out of Early Access and remain working. It is our commitment that no matter what happens we will do our best to make sure these continue to work into the future. We understand those of you who remember losing the Hawk, this is not something we intend to do again. Steam refunds are based on the play time of the core game, not the individual module. It is their policy and they handle the refunds. As we understand it, no refunds have been accepted by Valve. All modules continue to work, aside from the current radar issues with the F-15E which we hope will be addressed sooner than later. South Atlantic continues to be updated and as I stated above, the other older modules we plan to make sure they continue to work into the foreseeable future. Is ED broke? No, Eagle Dynamics is very healthy aside from this dispute currently, all other 3rd Parties and the ED development team continue to work and push new and exciting content out to you. Is ED pushing things out because they are out of money? No, most of these recent products have been scheduled for quite some time now, into early last year. The 3rd Party products are based on when they are ready from their own team, although some delays here and there squished some release dates together, nothing has been out of the ordinary except more goodies in a short amount of time. How can you keep selling the F-15E or other modules? UPDATE 2025-04-07 Right now we are working within the framework of the legal advice moving forward and not wanting to cause any more riffs or issues. It's a complex process at this point and most likely why it seems to be moving so slowly for everyone. Nothing more can be said about that right now. Sorry. After receiving an official request by RAZBAM to remove products from sale we have done so. All products will be fully supported by DCS and will continue to operate. We cannot comment on any more conspiracy theories than this. This was an unfortunate disagreement that had been going on for some time and finally went public. I can only speak for Eagle Dynamics but I believe both teams want to resolve this as fast as possible and get back to making virtual airplanes. The discussion below was the old thread. This new thread may be moderated a little harder, so please be nice to each other, know that all the other customers in here discussing this with you are in the same boat and probably want the same thing. So let's be open to their opinions and concerns and understand they are allowed to have them as much as you are. Anything from any user here without an official tag won't be making any official comments, me and @BIGNEWY will only comment on publically available info as this is a legal matter at the end of the day. ------------------------------- Update 25th July 2025 In response to recent comments and questions made by Razbam Simulations, its proxies and/or external developers, Eagle Dynamics confirms that it signed a settlement agreement with Razbam at the end of 2024 to put an end to the existing disputes and that such agreement also provides for a strict confidentiality requirement that prevents Eagle Dynamics from disclosing further information. Eagle Dynamics can, however, confirm that Razbam instructed Eagle Dynamics to cease selling the modules developed by Razbam and its independent developers. All modules continue to function ‘as is’ and despite not receiving any access to source codes or cooperation from Razbam and its external developers, Eagle Dynamics will do its best to ensure that these modules continue to function in 2.9.X. We are still hoping to be able to implement the settlement agreement and to find a satisfactory outcome to the current situation, in the best interests of our valued community. Thank you for your passion and support. Yours sincerely, Eagle Dynamics I cannot say enough, on behalf of all of us at Eagle Dynamics, how sorry we are that you are being made, in part by us, to go through this. We are committed to getting this sorted as soon as we can. Thanks The ED Team
    4 points
  16. Hello Everyone, I am sure some of you have seen the recent posts that I have made with updates to the South Atlantic map which brings with it higher fidelity. IMPO this is a game changer in that the ED lighting now works hand in hand with the terrain and makes for some absolutely stunning images. I just wanted to share a few of those with you (especially for those that only really check the forums) Anyways, here are the screenshots Enjoy!
    3 points
  17. I, for one, enjoy your mods, and thank you for all you do Hawkeye60.
    3 points
  18. Su-7 roughness looks fantastic Thanks, yes I will do it.
    3 points
  19. I guess the best answer would be "it depends...", but generally speaking, an AMRAAM does not care about your aircraft's lock. AMRAAMs are guided via datalink and their own onboard active radar homing equipment in the terminal phase. The guidance equipment uses the most recent information about the target's position and movement to find the target, meaning that if a target's position and motion are plausible, based on the most recent information received on the datalink and the time elapsed since then, it will lock onto that target. How this works in detail, e.g. the exact distance/speed/direction tolerance based on a certain scenario, is classified information, therefore, there is virtually nothing you can do to figure out whether the behavior of the missile was realistic in DCS (outside of signing up for a job at Raytheon ).
    3 points
  20. On another comment by BIGNEWY it was confirmed it won't be on this June 26th Patch.
    3 points
  21. I hate making mods. Tons of hours and a lot of concentration. Last year I took pause for 1 year. The only thing that matters that I want to see some units in game. No one supported with a cent so I just became a hacker and had to pirate a 3D model from old ugly sim I like watching your old threads and looking for interesting mods, Hawkeye60! Hobbies come and go, but many people enjoy the results of your work.
    3 points
  22. Я так понимаю для тЕБЯ общение на форуме является сугубо способом с кем-нибудь поспорить и доказать недоказуемое. Удачи и сочувствующих собеседников. Гуд-бай!
    3 points
  23. I cannot get Mk82s to explode, I have tried with two fuzes. All of them were duds. The CBU-99's fall long of the target when in Auto Mode too. The manual isn't too informative either on how to set them up. Everything was fine, and then they messed with it.
    3 points
  24. Sounds like you didnt execute the renaming fix for the Contacts sound folder. Kindly see the notes for the latest patch, thank you :)
    3 points
  25. Excellent contributions CH, I love how you stick to working on one project and release them when finished. Then fix them and update them when something gets broken. ED should really take note on your work. I know how this must be a very time consuming venture and you don't have to do it . Thought I'd say thanks and most appreciated.
    3 points
  26. Well, Id certainly like you to continue ... but you know that Lol ! I watch for your mods, especially WW2 almost every day. You provide a fantastic service to the community. Hope you can continue
    3 points
  27. Как то ни кто об этом ничего не говорил, зашёл в магазин и заметил изменение цен на модули.
    2 points
  28. Agreed. We are planning to add short explanations to them in the kneeboard and a section in the manual for more details
    2 points
  29. Hi, aber da sind doch Welten zwischen: DP: "Die aktuelle Version DisplayPort 2.0 (DP 2.0) erhöht die maximale Datenrate auf 20 GByte/s pro Lane, was bei vier verfügbaren Lanes bis zu 77,37 GByte/s bedeutet. Daraus ergibt sich eine theoretische maximale Auflösung von 8K (7680×4320) bei 120 fps und 30 bit Farbtiefe." und die möglichen Übertragungsraten von WiFi: "Wenn man sich die Daten des IEEE802.11ad WLAN ansieht, dann fallen einem spontan zwei Werte auf. Eine sehr hohe Datenrate von bis zu 4,6Gbit/s brutto und die benutzten Frequenzen um die 60GHz." Das ist ein Faktor von 134,5 zugunsten DP. So gut kann kein Komprimierer arbeiten. Da lasse ich mich dann gerne eines besseren belehren, aber solange glaube ich das einfach nicht. Und WiFi hängt auch noch davon ab, wieviele Störer mitspielen. Oder bekommt ihr mit WiFi 6 immer volle Geschwindigkeit? Bei uns im Umfeld sehe ich normalerweise min. 30 Router, die auf den verfügbaren Frequenzen jammern.
    2 points
  30. Here in Oklahoma, the NG uses them for dropping hay as well during extreme weather events..such as massive flooding/extreme drought. They are also used for combatting wildfires. A Bambi Bucket/Wildfire mission would be cool to see in game.
    2 points
  31. SD, don't take it the wrong way, but you are the last person that should correct other people's English. Most of the time the things you write are not 100% clear, so please, try to step back a little and understand that people can (and mostly will) interpret what you write the wrong way.
    2 points
  32. I don't don't think we can expect any info on that untill/if the Corsair is released and even then who knows. Mag3 ain't exactly good at telling their customer/potential customers much. I hope that is because they are such a small team and that will improve if the Corsair is a success.
    2 points
  33. So pretty! Looking forward to it! If you ever have wayyyy too much time on your hand, here is a livery I would love to fly
    2 points
  34. The Su interceptor version has a Su-9 [Fishpot B]/Su-11 [Fishpot C], no a Su-7 [Fitter], that has on fact Fighter / Attack aircraft and not carry R-8 missiles. Su-7/9/11 data: Su-7 [Fitter A] Fighter Man Rtng: 3.0/1.5 Damage Value: 19 Size/Signature: Small/Small Bombsight: Manual Sensors: SRD-5M RO radar, Gen 0 RWR (90°-270° only) Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 550 620 675 Med: 550 670 920 High: 550 880 1170 VHigh: -- -- 1130 Ceiling: 18750 meters Engine Type: TJ Cruise Range: 485 nmi Int Fuel: 2060 kg Additional Fuel Fuel Wt. Range Add. 600 L supersonic drop tank 485 kg 160 nmi Ordnance Loadouts: Payload: 1615 kg Off Guns: 2 NR-30 30mm (2.4) • 2 drop tanks, 2 UB-16-57 rocket pods • 2 drop tanks, 2 FAB-50 or FAB-250 bombs Remarks: In Svc: 1959 - 1966 Used in fighter role. Unsuccessful contender to MiG-21F. Speeds estimated. Early production had SRD-3 Grad RO radar. • Dec 57 - 1960: 132 produced. Flown by two regiments in Far East - 523rd IAP (Vozdvizhenka 1959 - 65) then 821st IAP (Spassk-Dalniy 1965 - 1966). Su-7B/BM [Fitter A] Attack Man Rtng: 2.5/1.5 Damage Value: 20 Size/Signature: Small/Small Bombsight: Manual Sensors: SRD-5M RO radar, Gen 0 RWR (90°-270° only) Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 545 600 650 Med: 545 650 822 High: 545 880 1145 VHigh: -- -- 1190 Ceiling: 19500/18500 meters Engine Type: TJ Cruise Range: 425/430 nmi Int Fuel: 2760/3000 kg Additional Fuel Fuel Wt. Range Add. 600 L supersonic drop tank 485 kg 105/100 nmi Ordnance Loadouts: Payload: 2500 kg Off Guns: 2 NR-30 30mm (2.4) • 4 HP, with either: • 4 UB-16-57 • 4 FAB-100 or 4 FAB-250 or 4 FAB-500 • 4 S-21M rockets (Su-7B only) • 4 S-24 or 28 S-3K rockets • 2 drop tanks, 2 FAB-500 or 2 S-21M or 2 S-24 or 14 S-3K • 1 drop tank, 1 RN-24 nuclear bomb (Su-7B) • 3 drop tanks, 1 RN-24 (Su-7BM) • 6 HP (1969), with either: • 2 UB-32-57, 4 UB-16-57 • 6 FAB-100 or 6 FAB-250 or 4 FAB-500 • 6 S-24 or 42 S-3K rockets • 2 drop tanks, 2 FAB-500 or 4 S-24 or 28 S-3K Remarks: In Svc: Jan 61/1963 - 85 • Su-7B: Clear weather day only. Four HP, 2 under fuselage, one per wing. Uses first performance figures. 344 delivered Dec 59-Jul 62. • Su-7BM: Day/night. Has wing HP plumbed for additional drop tanks. Uses second performance figures. 291 delivered Sep 62-Mar 65. Exported with nuclear bombs to Czechoslovakia: 64 a/c 1964-65, Poland 6 a/c 1965. • Deployed in Eastern Europe: Hungary - Su-7B 1961, Su-7BM 1965. Poland - Mar 61. East Germany - 1962-1984. • 1961 - 62: Nuclear bomb trials. Estimated operational 1962. • 1969: Additional underwing HP and UB-32-57 added. Su-7BKL/BMK [Fitter A] Attack Man Rtng: 2.5/1.0 Damage Value: 21 Size/Signature: Small/Small Bombsight: Manual Sensors: SRD-5M range only radar, Gen 0 RWR (90°-270° only) Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 486 600 650 Med: 486 650 905 High: 486 780 1160 VHigh: -- -- 1160 Ceiling: 17600 meters Engine Type: TJ Cruise Range: 380 nmi Int Fuel: 3220 kg Additional Fuel Fuel Wt. Range Add. 600 L supersonic drop tank 485 kg 80 nmi 950 L drop tank 770 kg 130 nmi Ordnance Loadouts: Payload: 2500 kg Off Guns: 2 NR-30 30mm (2.4) • 4 HP (1965), with either: • 2 UB-32-57, 2 UB-16-57 • 4 FAB-100 or 4 FAB-250 or 4 FAB-500 • 4 S-24 or 28 S-3K rockets • 2 drop tanks, 2 FAB-500 or 2 S-21M or 2 S-24 or 14 S-3K • 3 drop tanks, 1 RN-24 nuclear bomb • 6 HP (1969), with either: • 2 UB-32-57, 4 UB-16-57 • 6 FAB-100 or 6 FAB-250 or 4 FAB-500 • 6 S-24 or 42 S-3K rockets • 2 drop tanks, 2 FAB-500 or 4 S-24 or 28 S-3K • 1 UB-16-57 rocket pod, SPS-141 ECM pod, and 4 HP loadouts above (1970s) Remarks: In Svc: late 65 - 1986 Improved engine, but reduced range due to increased weight. Has wheel-skis for use on unprepared runways, but rarely used in service. One in five fitted with low altitude recon camera. • Su-7BKL: Russia 274 a/c 1965-72. Czechoslovakia 61 a/c, Poland 30 a/c, both 1966-72. All have RN-24 capability. Later 55 ex-Soviet to Afghanistan from late 70s with nukes removed. • Su-7BMK export version with wheel-skis and nuclear capability removed, Maneuver Rating 3.0/1.5. 441 a/c 1966-71 for Afghanistan 30 1970s, Algeria 20 1971-72, Egypt 158 1966-72, India 131 1968-69, Iraq 36 1968-69, North Korea 25 1971 and Syria 60 1969-70. Some Su-7U trainer included in these numbers. • Su-7BMK (Russia): Canceled order with nuclear capability restored in mixed regiment - two Su-7BKL and one Su-7BMK squadrons with 953rd at Bobrovichi 1960s-1979, 940th at Postavy 1979-82. • 1969: Fitted with additional two wing HP. • 1972: 950 L drop tanks available, can carry two maximum. • 1970s: SPS-141 ECM pod available for Russia only. • Mid-1970s: Highway strip operations commence. Su-9 [Fishpot B] Interceptor Man Rtng: 3.5/2.0 Damage Value: 20 Size/Signature: Small/Small Bombsight: Manual Sensors: RP-9U radar Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 420 500 660 Med: 525 575 895 High: 560 720 1145 VHigh: 560 750 1205 Ceiling: 20000 m Engine Type: TJ Cruise Range: 415/510 nmi Int Fuel: 2480/3060 kg Additional Fuel Fuel Wt. Range Add. 600 L supersonic drop tank 485 kg 115 nmi 950 L drop tank 770 kg 185 nmi Ordnance Loadouts: Payload: e1520 kg • 4 RS-2US, 2 drop tanks • 4 RS-2US, 2 drop tanks (Oct 1960) • 2 RS-2US, 2 R-55, 2 drop tanks (Jan 1969) • 2 RS-2US, 2 R-55, 2 UPK-23-250 gun pods (early 70s) Remarks: In Svc: Jun 59 - 1981 Can launch 1, 2 or 4 RS-2US each Engagement Turn Fire Phase at one target, limited to one target per Engagement Turn. 950 L tank used only for deployments and Arctic patrols, reduces Maneuver rating by 1.0. First 120 have RP-9 unstabilized antenna - loses all contacts if if the aircraft turns. • 1957-62: 1018 delivered for 27 PVO Regiments - 24 Jan 70, 19 1975, 8 Jan 80. • 1961: Fuel tanks converted to integral design, increasing capacity. Use the second Cruise range and internal fuel after this date. • 1968?: Fitted with RP-9UK radar with provision for R-55. • 1970s: Commence dogfighting training. • Early 70s: Provision for UPK-23-250 gun pods. Rarely carried as additional fuel considered more useful. Su-11 [Fishpot C] Interceptor Man Rtng: 2.5/1.5 Damage Value: 20 Size/Signature: Small/Small Bombsight: None Sensors: RP-11 Orel, Gen 0 RWR (90°-270° only) Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 400 500 595 Med: 500 580 905 High: 540 764 1265 VHigh: -- -- 1265 Ceiling: 18000 meters Engine Type: TJ Cruise Range: 480 nmi Int Fuel: 3400 kg Additional Fuel Fuel Wt. Range Add. 720 L drop tank 585 kg 115 nmi Ordnance Loadouts: Payload: e2000 kg • 2 drop tanks, 1 R-8MR, 1 R-8MT Remarks: In Svc: 1964 - 1981 Day/night capable. Lacks ILS for true all weather operations. Service entry delayed by crash. Production cut short due to new requirement for interceptors to have two engines. 112 a/c in three PVO regiments - 191st IAP Yefremov, 1965-80; 790th IAP Khotilovo, 1965-79; 393rd GvIAP Privolzhskiy, mid 64 - 81. • 1970s: Commence dogfighting training. Annex H4 Air-to-Air Missiles ATA Max Rng Hang Speed Dog- Snap Ceiling Country / Name / Guidance / ATA Rating / Range (nmi) / Hang Wt (kg) / Speed (kts) / Aspect / Dog-fight? / Snap U/D? / Ceiling Alt Band / IOC / Remarks Russia / RS-2U [AA-1a Alkali] / Beam-R/1 / 0.0 / 2.8 / 82 / 1555 / N / Y / N / High / 1958 / B/Medium Russia / RS-2US [AA-1a Alkali] / Beam-R/1 / 0.5 / 3.3 / 83 / 1555 / N / Y / N / VHigh / 1960 / B/Medium Russia / R-8MR [AA-3a Anab] / SARH/1 / 0.0 / 6.5 / 275 / 1973 / A / N / N / VHigh / 1962 / D Russia / R-8MT [AA-3b Anab] / IRH/1 / 0.5 / 3 / 227 / 1973 / N / Y / N / VHigh / 1962 / D Russia / R-55 / IRH/1 / 1.0 / 1.5 / 91 / 1555 / N / Y / N / VHigh / 1969 If an ATA rating has two values, the first is used in standard AAM engagements, the second is the “boresight mode” used in a dogfight. Remarks Key: B: Minimun launch altitude band. D : Min tgt altitude band Medium. Annex J3 - Air Radars Country / System / Function / Generation / Range Large / Med / Small / VSmall / Stealthy / Engagement Targets # / Arc / IOC / Remarks Russia / RP-9, RP-9U [Spin Scan B] / AI / 2 / 11 / 11 / 8 / 3 / 1 / 1 / 60° / 1959 / Su-9 Russia / RP-11 Orel [Skip Spin] / AI / 2 / 15 / 11 / 8 / 3 / 1 / 1 / 60° / 1964 / Su-11
    2 points
  35. guess thisyear the sale was early, it has just started:
    2 points
  36. I don't know anything about ballistics, but there is something screwed up with the gunsight. The missing puzzle piece is that ASP scale is incorrect: Using this correction I was able to get my bombs a lot closer to target.
    2 points
  37. Вопрос по будущим модулям. ЭД работает на Миг-29А, но можем ли мы увидеть у российской стороны что-то более продвинутое, типа Су-30, Су-24 или Су27М2? С какими проблемами сталкивается ЭД в российских самолетах при создании полноценных модулей типа FC-3? лицензии с российским правительством и такими производителями, как Сухой?. Каких еще российских модулей, таких как МиГ-29А, можно ожидать в будущем? Су-27П/Су-25А/Су-17?
    2 points
  38. I wish I could remove the nasty tire noises
    2 points
  39. Перенос модулей на другой диск
    2 points
  40. The video shows the armament of the Su-30MKK and the Chinese Su-30MKK simulator during combat! I won't comment on what kind of simulator they play with, everyone can see it!
    2 points
  41. Я конечно ещё не вдавался в подробности МАС. Но отсутствие кликабельной кабины не делает авиасим аркадой. Кликабельная кабина это отличительная особенность, но ни как не определяющий признак аркадности.
    2 points
  42. Почему сразу не в автобаттлер? Что за бинарное мышление? Мир видеоигр (и даже авиасимов) разнообразнее, чем одни DCS кликабы и тундра. Для дрочбы с тумблерами я взял Акулу, Элку и NS 430. Для веселья взял ГС. Кому нравится ММО пускай гоняют в тундру. В чём проблема? Я гарантирую, что и тогда бы нашлись те, кто испытывает непреодолимое желание записать других в аркадники, ММОшники или куда-то ещё. Ничего бы ровным счётом не поменялось.
    2 points
  43. That is an option, but with the F-14 you can tell the Pilot to change to course XXX, Altitude change of XXXX and speed change by XXX. But if we use the autopilot in the F-4E, I understand the best we can get is straight and level, at an altitude of XX, XXX. But have to change to flight mode to adjust heading to help with the radar using offset returns to better improve detection, tracking and lock on. Or did I miss something about the autopilot following a Flight plan??? Again, a system like in the F-14 would be a very very advantageous addition. This would allow a pilot to learn the WSO station before going MP. But right now, I know I'm one of these pilots, most pilots are not able to team up with a pilot to fly for them in a private or public MP PVE server to learn the WSO role. Again just my two cents worth and observation.
    2 points
  44. @schmiefel Zum Thema VR ist meine Meinung einfach sinngemäß: „You can not uninvent the bomb“
    2 points
  45. hey guys, it is a pleasure to see how you do co- work and support each other and bring this big and long awaited benefit -a cold war mod with a lot of soviet era hardware- finally to our beloved hobby, DCS!! thank you for that!
    2 points
  46. Thanks so much Ryan. Were doing what we love. Thankfully, we have a platform where we can showcase our work. Are there going be problems. Sure, put we resolve them and keep it moving. As long as I'm able i will keep creating them for you all. Ivan-Iavnov-1902. Please PM me for assistance. Thanks. *** Italian Mod Project is back up on *** At the moment I'm bringing the FREMM Frigate up to speed. Thanks to the hard work of CH getting the missile scripts back up to speed. I also want to thank Beldin for his assistance with ship modding. He has been a big help. As mentioned I will not release any mods until after the June 26th ED update. Thank you all for your patience.
    2 points
  47. Hi, @Hawkeye60, Please keep continue makng mods. I suggest to make less quantity but more quality.
    2 points
  48. M-65 was asked internally a while back. I have no news to share for now, but I'll bump the request.
    2 points
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