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Showing content with the highest reputation on 07/15/24 in all areas
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correct FOV submission, the team have tested and it is looking good. thank you16 points
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Dear all, We are currently collecting data on issues encountered during the launch of DCS 2.9.6. Once we have completed gathering the data and implementing the necessary fixes, we will inform you of the next patch release date. Please note that a fix for Quad Views will be included in the next patch. Thank you for your patience and support. Best regards, Scott / Bignewy Associate producer Eagle Dynamics16 points
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I just can't believe what I'm reading! The DCS World Community is very grateful to have CH! DCS World was getting old until CH showed up! CH has created hundreds of high-quality Mods and I couldn't be more grateful. Like I've said many times on this feed, CH has brought so much life into DCS World. I don't know any Modder who comes close to CH. We should be very grateful for what CH has done for this Community. I know that I'm VERY GREATFUL to have CH, I really enjoy using his Mods! Thank you CH, I sure appreciate everything you have done! With Respect, Timex 315 points
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Thanks guys! I agree, let’s get back on track and on topic. Progress is good with the German pack and I will share some more pictures soon.15 points
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10 points
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The new detent option seen in game is not actually ready yet, it is only GUI currently and has no affect. In the future you will be able to set the AB detent based on your throttles position. thank you9 points
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I think most of us are aware of the issue with aircraft mods that use FC3 avionics (F-22, F-15EX, F-106 just to name a few) that was introduced in the latest DCS patch with the release of FC2024. There is a workaround, but I think the entire modding community would agree with me that a fix from ED to return the functionality of FC3-based mods to what it was prior to the release of FC2024 would be greatly appreciated.8 points
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Silver Dragon is taking a short break, and has requested it to be hidden for now. If that changes we can enable the thread again. thank you8 points
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Apart from needlessly annoying the people who contribute to our shared passion, are you planning to take a vacation soon ?8 points
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First post! Yeah me! I have decided to start my own thread here to put up all my static templates and miz files of the main PBs, FOBs and COPs for TF Helmand (The British ones mainly) and then the complete miz file with them all included in one place. This is a pretty big task so it is all a WIP. Completed TF Helmand_Nadi Ali - PB Pimon TF Helmand_Sangin - PB Pylae TF Helmand_Sangin - PB Tangiers TF Helmand_Sangin - PB Wishtan TF Helmand_Sangin - FOB Jackson TF Helmand_Nadi Ali – FOB Argyll TF Helmand_Now Zad – District Centre TF Helmand_Now Zad – ANP Hill TF Helmand_Gereshk – FOB Price WIP TF Helmand_Lashkar Gar – TF Helmand HQ TF Helmand_Lashkar Gar – FOB Bost TF Helmand_Upper Gereshk Valley – FOB Gibraltar TF Helmand_Kajaki - FOB Zeebrugge TF Helmand_Kajaki - OP Normandy TF Helmand_Kajaki - OP Sparrowhawk TF Helmand_Kajaki - OP Athens TF Helmand_Sangin Valley – FOB Nolay TF Helmand_Sangin Valley – PB Viking TF Helmand_Sangin Valley – PB Waterloo TF Helmand_Sangin Valley – COP Robinson TF Helmand_Upper Sangin Valley – FOB Inkerman TF Helmand_Musa Qaleh – District Centre TF Helmand_Musa Qaleh – FOB Edinburgh TF Helmand_Musa Qaleh – OP Roshan TF Helmand_Garmsir – FOB Delhi TF Helmand_Garmsir – FOB Dwyer (Already on the map so not sure what to with this one as it was the 105 gun fire base for support of FOB Delhi). And more to be added to the list…. Each of the FOBs will be recreated as close to realistic as I can possibly make them within the limits of the DCS Mission Editor, using my own and many other sources. They may not all date to the exact same time period or year either, but they will all be within 2006-2008/9 hopefully. Also I will not be using any mods so they will be accessible for all without the need to download anything else or increasing the chances of these being broken as DCS updates. If anyone has any ideas or wishes please do reply! Hopefully someone will get some use or enjoyment out of these! All of these templates are hidden. To reveal them on your map you will need to go to map options in the mission editor and unhide blue units! The first of many! TF Helmand_Nadi Ali - PB Pimon This is my new and improved PB Pimon as it has been resized to be correct, the last one was twice the size it should have been! Oops! The static template can be downloaded from here; https://www.digitalcombatsimulator.com/en/files/3339481/7 points
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ANNOUNCEMENT: DML DEVELOPMENT ON HOLD Dear all, the last DCS release from July 11 brought a host of changes. Some of them wanted, some not so much. Since there is very little information for script authors available, it is difficult to know which change was intended, which changes are coming, and which changes are plain bugs. The sheer amount of issues, coupled with no information about whether I'm dealing with a new feature or a bug, has led me to take a defensive approach: Wait and See. Instead of trying to maintain some 100 modules to be bug-compatible and chase mirages, I'll wait a bit until the dust settles. And there is a lot of dust in the air, a good third of all DML modules would need updates if the situation stays as it is -- a rather big task. If it turns out that these were merely bugs that went unnoticed during QA, so much the better. There's likely not going to be an update to DML this week, and many of the missions that use DML and now are broken (Expansion, Ceasar, all Angels, Dustblower, Hover Damn, any mission that uses HeloTroops, csarManager, or autoCSAR) may miraculously start working again with the next patch, so there is little sense for me to try and fix things that are going to be straightened out by the kind people at ED. This may give me time to ponder new, exciting modules. In the meantime, I thank you for your kind understanding, encouragement and support. Cheers, -ch7 points
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Can you describe "fix"? Is it going to be the real thing (correct FOV submission) or just reverting the name of the app back to "DCS World"? Thanks.6 points
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I really wish ED would use your work in the default game. The default options are meh at best. Your work is the icing on the cake. Thank you for your hard work bandit6486 points
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Good question, and it shouldn't matter whether the workaround is still active. Also, assuming ED didn't revert the app name change, then the workaround won't be activated anyway. What matters more is to remove the unsigned DLL (for those who installed it) and reinstall the original (signed) qvfr.5 points
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I'm perplexed, we don't give users an update, there's worry and frustration. We give an update, there's worry and frustration. As I said on Reddit...This is DCS development for all parties involved. Has no one learned about expectations? Unless users paid for a product not released, just enjoy the eye candy and carry on.5 points
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Thank you all for the positive comments. I'd really like to create more high quality cirrus cloud textures. It'd be nice if ED could enable to use of more than four cirrus cloud textures. I haven't figured out if there's a way I can do it with modding the cirrus.fx shader yet.5 points
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Hey! It was me that made the AIM-174B used by GS and Longshot. It was made specifically for the player controlled F/A-18C, so it doesn't pass IC. That's why I haven't released it.5 points
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5 points
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Hi , guys , I think that CH had get these mods by legal ,so we shouldn't focus on whether these mods are created by CH himself ,CH use these mods to create so much more assets ,that let us happy and make the ED full of lively ,of course ,ED has power to take any method to protect it's commercial profit ,so we shouldn't complain these trouble because of its update,my choice is unupdate.5 points
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Urbi "once again, you owe me an answer..." CH "owes" you nothing. Not even the time of day.5 points
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Urbi, please be kind, CH is doing a wonderful work with the assets. This kind of debate is out of place.5 points
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Except they stated the South Afghanistan is feature complete. These aren't just bugs. These are either unfinished (i hope) or the best we can expect from EDs terrain engine ( at least for the foreseeable future. Unlike SA map and Kola. ED showed just the most perfect glamour shots that gave no hint that we could expect the standard low quality satellite stuff we got on south Atlantic map. They released a map were a river is the main feature, and where the majority of the fighting happen in that part of Afghanistan and most of the river and area just around it has just low quality textures and graphical artifacts. These things should have been fixed(if they can be fixed) before it was released. Because right now only a small part of the 3rd of the map released has any quality. I was looking forward doing Apache CAS and escorting Chinnocks in my Apache down Helmand river. But as it is now. If you move slightly down river from Lashkargah. All you see is low quality textures like someone use some spray cans on cardboard. And terrain geometry problems.5 points
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It's not stupid talk. Outsourcing time consuming mesh work is a rather efficient way of reducing time to market as well as cost. You are correct in the fact that ED has taken upon themselves to create their meshes in-house, which naturally also applies to third parties or them integrating others work. It's their decision, but that doesn't mean it's a good decision. I understand that ED wants to have the native (editable) produced mesh with full rights to ensure the ability to maintain and develop it over time (think source code escrow). The other part he mentions, about providing tools for 'official modders' isn't stupid talk either. It's been proven rather successful in other platforms. I know that you're well versed in DCS modding and therefore you're also well aware of the fact that implementing DCS assets takes a lot more than a mesh, so please refrain from calling me a master at duplicating. That said, let's get back to what this thread is about. Status update As you might have guessed, there are new issues with the latest DCS update which have to be fixed. I'm getting very close to releasing the updated German asset pack. So I'll do my best to juggle the two at once.5 points
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My favorite thread has always been the unofficial roadmap by @Silver_Dragon. But it is no longer at it’s usual spot. Is it gone?4 points
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Indeed, thank you Currenthill. Especially with DCS upgrades messing so much up for modders filling in the gaps of DCS World!4 points
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Невменяемый? несколько страниц объяснений, что нужны периферийные устройства, в упор не видит На клавиатуре - страдать.4 points
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Using AI to replace voice work in a game has been done before (ironically, it’s becoming commonplace in Cyberpunk 2077) but personally I think it’s a terrible practice and needs to end. First off, you’re taking work away from voice actors. Second, most of the time these mods are attempting to make characters sound like specific Hollywood actors which is use of likeness without permission. Scarlett Johansson has already gotten lawyers involved after OpenAI did just that. Third, training AI to do this work takes what I would consider an unethical amount of power, like crypto mining power in some cases. Lastly, there are far better uses for AI than replacing creative jobs. Like solving hard problems that can’t be solved by humans in a conventional manner.4 points
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@jhonny912 Abbiamo capito che hai messo in vendita sto coso per cortesia adesso la smetti!!! Pensi che spalmare in questa maniera aiuti la vendita? Beh sappi che sicuramente hai ricevuto l’effetto contrario.4 points
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4 points
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I would say ground textures on a map is just as much a feature as a weapons system is on an aircraft. I do hope it's just standard bad communication from ED's part. They are very good at not communicating good. And that they can fix it. The reason I'm so miffed as I am is I genuinely thought something wrong had happened to my download. It looks so bad I didn't think that it was supposed to look like that (and I wouldn't have thought so even if ED has clearly stated that also South West Afghanistan is far from finished and very early access.) It did ruin my day. I refunded the full Afghanistan map and bought just the South West. I'm willing to risk 25 bucks to see if it does get better. And tomorrow I'll try another flight in just the limited hand made parts around Lashkargah.4 points
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Wow, you managed to disregard or misunderstand my post completely. Didn't I already say I completely understand the DCS T&C and EDs reasoning behind it, even if I don't agree with it myself? But you still seem to think the mesh is the mod. To humor you, I can tell you that the (common) license T&C I mentioned as an example in my post doesn't require me to mention the creator of the native editable mesh file. In the case I use a mesh with Creative Commons license type, I credit the author as by the license type in the README. Just like ED does when they use open source software. I even think I've credited you for some liveries. And what's up with the straw man about me naming a model? I've never said I create my meshes myself, it's even spelled out in my FAQ on my site. We should be more interested in how the modding possibilities of DCS are steadily declining. A couple of posts earlier I mentioned that even the weapon schemes are now encrypted. I just want to have the tools to make the best DCS mods possible. Well, it's been a pleasure, but I have to continue working on my assets now.4 points
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Did you even read what I wrote? Not this again, we've had this conversation before. You seem astonishing immune to the information I give you every time you bring this up. You still seem to be under the impression that my mods are purchased 3D models which I release. I know you understand this better than this, so why play this game? But okay, I'll describe it for anyone else reading this. The models you purchase comes in an editable format (for example Blender, Max or FBX), they sometimes come with textures (which I rarely use), sometimes with UVs, but never with animations, code, sounds, collision models, destroyed models, documentation, testing etc which are needed for a well working asset. When I'm done with the mesh, adding the UVs, materials, textures, animations, connectors etc I export it to EDs proprietary EDM format. A format that doesn't allow editing without reverse engineering (which by EDs T&C is forbidden). For example, if you buy a 3D model from CGTrader, they will most likely come with what they call a Royalty free license. Here is how they describe the license T&C: "Royalty Free License allows you to use the product without the need to pay royalties or other license fees for multiple uses, per volume sold, or some time period of use or sales. You can use it as long as it is incorporated into the product and the 3rd party cannot retrieve it individually in either the digital or physical form. You cannot resell the model you bought in the digital or printed form, but can use it in your commercial projects multiple times after paying for it just once." "21A.2. The Buyer’s license to Product in this paragraph is strictly limited to Incorporated Product. Any use or republication, including sale or distribution of Product that is not Incorporated Product is strictly prohibited. For illustration, approved distribution or use of Product as Incorporated Product includes, but is not limited to: - as rendered still images or moving images; resold as part of a feature film, broadcast, or stock photography; - as purchased by a game’s creators as part of a game if the Product is contained inside a proprietary format and displays inside the game during play, but not for users to re-package as goods distributed or sold inside a virtual world;" "21A.3. If you use any Product in software products (such as video games, simulations, or VR-worlds) you must take all commercially reasonable measures to prevent the end user from gaining access to the Product. Methods of safeguarding the Product include but are not limited to: - using a proprietary disc format such as Xbox 360, Playstation 3, etc.; - using a proprietary Product format; - using a proprietary and/or password protected database or resource file that stores the Product data; - encrypting the Product data." You see, you need to separate Product from Incorporated Product. One can use the EDM without any issues, but one cannot redistribute or transfer the native editable model file. In the case of ED (as I mentioned in my earlier post), they have decided that they want to own the native editable model file, so that they can maintain it over time. If a third party would create models (like Massun or the Deka Chinese Pack) they could sell/transfer the native editable model file to ED because they own it. Let me reiterate - I know the EDs DCS T&C very well (Edit: It's actually TFC Ltd and not ED), and I know their requirements, that doesn't mean they're perfect. They can be changed in an instant if that's what they want. Believe me, I've written hundreds of contracts where IPR is a crucial part. That's why I commented on you calling it stupid talk. Does this make sense to you?4 points
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COMING SOON In this DCS video, I’m pleased to introduce you to our CH-47F and instruct you on how to start it up. Please note that the cold start instructions are valid for July 2024 but may change during development during the early access period. The CH-47F is a powerful and fast heavy-lift helicopter with a tandem rotor arrangement that can operate at high elevations. It has a long and distinguished service dating back decades, but our CH-47F is based on one operating in the 2011 to 2013 period. It has the capability to haul internal loads, including infantry, pallets, small vehicles, and it’s capable of moving large cargo using the external triple cargo hook system. It is powered by two T55-GA-714A engines that are each rated at 4,869 shaft horse power. You call, we haul! For self-defense, the CH-47F includes side-door and tail ramp gunners. It will also include a radar warning receiver, a missile warning system, and countermeasures. Please note that some of these will be included later in the early access period. The CH-47F is an exceptionally easy and natural helicopter to fly and includes a force trim system to alleviate sustained controlled forces on the cyclic and pedals. The Digital Advanced Flight Control System, DAFCS, will see feature additions during early access development like the flight director. As the mission of the CH-47F centers around transport, you’ll also be able to load and unload cargo. Let’s jump into the cockpit now. The pilot sits here in the right seat and the co-pilot sits in the left seat. Both seats feature cyclic for pitch and roll control, thrust control levers for adjusting rotor lift, and directional pedals to control yaw. The pilot on the controls is responsible for flight controls during Visual Meteorological Conditions, VMC, and maintains focus outside the aircraft to navigate, maneuver against threats, and avoid terrain hazards. The co-pilot, not on the controls, has the job has all the pilot in command controls and can assist with situational awareness and manage the navigation and communication systems, among other tasks. The cockpit can be broken down into four primary areas. The Center Console, the Canted Console with the Control Data Units, or CDUs, the Instrument Panel dominated by two Multi-Function Displays, or MFDs, for each pilot and a center, shared MFD, and the Overhead Panel. We’ll come back to these in the startup. Behind us is a mass of circuit breaks on the two Power Distribution Panels, or PDPs. Please consult the manual for a complete description of all the cockpit controls. Okay, that’s a brief introduction and general layout of the cockpit, let’s know how we start this bird up. Again, though, as the module develops, some of this may change. You can find a comprehensive list of all the interior prechecks, but for the sake of keeping this video short as possible, we’ll jump to starting up the hook. We’ll first need to start the Auxiliary Power Unit, or APU. This is a small engine in the aircraft that we’ll use to start the two engines. Looking up, we’ll use the overhead panel for the bulk of getting the engines started. ● Set the Battery (BATT) switch to ON. ● Verify that the UTIL PRES light is on. ● Set the APU switch to the RUN position for five seconds, then to the START position for two seconds, and then back to the RUN position. ● If you’ve successfully started the APU, the green APU RDY light will illuminate, and UTIL PRES light should extinguish within 30 seconds. ● Set the APU generator switch to ON. Now it’s finally time to start the engines. We’ll start with engine 1 and then engine 2. It’s best to start engine 2 within three minutes of starting engine 1 to avoid engine damage. ● Set the L MAIN FUEL pump switches to ON. ● Set the XFEED switch to OPEN to allow the left tank to feed both engines fuel. ● ENG COND lever to GROUND. ● Now press and hold the ENG START switch until the Ng is greater than 12% as indicated on the Powertrain MFD page, here. You can then release the switch and the engine 1 Ng should stabilize around 55% within 45 seconds. Oil pressure for engine 1 should be greater than 5 PSI. ● We’ll now repeat these steps for engine 2, again, within three minutes of starting engine 1. ● Next, advance the ENG COND levers to FLIGHT and the NR value for the rotor both engines should be 100%. ● With both engines running up to speed, set the GEN 1 and GEN 2 generator switches to ON. Wait two seconds between turning them on. ● We can now turn off the APU GEN as the engine generators provide all the power we need. ● Turn off the APU. ● Finally, we’ll check that all POWERTRAIN indications are in the green. In the next CH-47F video, we’ll learn about ground operations, taxi, and takeoff.3 points
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There's no FC3 any more so there's nothing to download. I get that message too but if you have the aircraft working fine just ignore it, they will fix it eventually. ED added licenses to every aircraft from the pack to FC3 owners so they were installed as standalone aircraft with the 2.9.6 update.3 points
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А что мешает есть бананы в кожуре? Первородный грех любой фототекстуры, и особенно фототеррейна, состоит в том что его сфотографировали с определенного расстояния не идеально по нормали, а главное туда уже зепекся свет. Сделать из фотографии карту альбедо та еще камасутра. Если по простому, фототеррейн снятый с конкретного места и расстояния в 12:37 20 августа, будет нормально смотреться только с этого расстояния, в то же время и в ту же погоду. Про фотографии 3д объектов в плоской поверхности я вообще молчу, это поправимо, а вот то что фотография это еще не текстура - нет. Вот кстати фотограмметрия при профессиональном создании моделей используется лишь как референс. Геометрия и матерьялы делаются с нуля, хоть и по ней.3 points
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You can do it either from regular boresight or cages/boresight mode. Select your RADAR missiles, set the correct target aspect, point the radar at the target and shoot. If the cirrect aspect was picked, the missile will usually be able to pick up and lock onto the target a few seconds after shooting. Jester will support this situation in the upcoming patch.3 points
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I never use pilot body. I dont need that for immersion. I know I am not in the pit. If I where, I could move my arm away to see what it obstructs3 points
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Hi all, controller issues have been reported to the team we are looking into it thank you3 points
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Для расширения парка на три упрощенных самолёта цена ГС24 весьма гуманная. Если бы у меня не было их полновесных версий, точно бы взял. Для коллекции и редких полетов.3 points
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3 points
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TL; DR: If you initialize your navigation system outside a 15 deg heading window around the selected runway heading (BANA), it will automatically search through all the other runway headings at the selected airfield to find a heading match withing 15 deg and use that for gyro alignment. Full story: When you takeoff, there are a couple ways the CK37 computer can initialize your navigation heading (analogous to INS alignment in other jets). This is covered on manual p. 132. 1.(a) Normally it calculates the jet's average heading during the takeoff roll and assumes that is equal to the stored heading of the primary runway (BANA-GRÄNS on the CK37), then adjusts the gyro alignment accordingly. 1.(b) You can optionally force gyro alignment to the currently selected runway heading by pressing the REFERENCE button, which bypasses the heading-averaging method described above. 2. If the gyro's measured heading is more than 15 deg off the stored runway heading, the CK37 checks the reciprocal heading and aligns to that. (Best practice is to cycle to the reciprocal runway heading yourself using UT, BANA-GRÄNS + LS.) If the reciprocal is also more than 15 deg off, it activates the NAV SYST warning lamp and your navigation state will be highly degraded or flat out wrong. What changed: Before the current patch, the CK37 only stored the primary and reciprocal runway headings for each airfield. Now after the recent patch, it knows and can search all runways and reciprocal runways for the selected airfield. You can cycle through them using UT, BANA-GRÄNS + LS. @TOViper I don't know if the manual adequately covers this. I'm looking at p. 253 which covers the BANA-GRÄNS features and it only talks about cycling to alternate runway headings for landing waypoints, not for takeoff. It also is completely unmentioned on p. 132 which is about setting the initial course.3 points
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Asset packs are a whole new ball game, and I agree wholeheartedly. I wish there was a little more coherence and joined-up thinking in what ED release and develop in terms of maps and AI units.3 points
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The boys and I took a flight this morning over the Kandahar region on the new Afghanistan map. Awesome as hell in the Cayuse. We need side seats added for a simulated Littlebird night insertion now. Thanks again gents for making this mod. Never ceases to amaze me how much fun we have in it. Perfect helo for site seeing new maps and dropping high explosives on insurgents!3 points
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I understand the point about this map being in EA, and that people shouldn't get too worked up right now, but it's important to speak up about unsatisfactory quality while there is still time to fix it. To be very frank, people coming in just to say it's in EA, stop complaining, aren't adding anything useful, or helpful to the discussion.3 points
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The problem i am having with this new technology is that there is no depth low level. Maps like Syria, Sinai, Mriannas, etc with the old technology have their own terrain elevations and less based on “google earth” image. Been to Iraq and Afghanistan myself during deployments and i can tell you there is hardly flat terrain even if it’s just a difference between 1/2 meter. Yes, from high up it all looks great, but low level this scenery becomes flat terrain and there is no depth anymore. Amazing 10 seconds later.. ..no elevations.3 points
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I have to agree. I waited to say something, because ...well... with everyone having issues, I didn't think it would be well received. But my overall experience has been overwhelmingly positive. I play exclusively in VR. I had no mods or even extra skins installed when I updated this morning, if that matters. I have a Pimax Crystal, and other than a bit of shimmering on some structures on the Afghanistan map on my first flight, I have encountered very little issue since. I started DCS at about 0830L today and, with the exception of a lunch and a couple of bathroom breaks, I've been playing/flying. Its now going on 1830L. It's been so enjoyable, I put my yardwork on hold. I did reload the Community A-4E-C mod and had a few bumps when I flew a 2V2 against them in the Tomcat, but even that sorted itself out. I really dig the new launcher as well...even wish I could fill my monitor screen with it. I fully admit, I was borderline aggravated at ED, after the F-15E debacle, and then the forum blowing up because I *perceived* that we just got handed a complete trainwreck called an update. Well..I was seriously mistaken. I'm not a ED fan boi by any means, but for me and my experience today, I no longer feel stupid for dumping loads of cash into this form of entertainment. Well done ED. Well. Done.3 points
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So, in tandem to the other thread, I cant say enough how dissapointed I am to have shelled out more money for the supposed "cutting edge" tech and latest improvements in DCS terrain rendering....to get what is simply put yet another example of blurry textures laid over terrain mesh with -really, definition points measured in the hundreds of metres rather than the centimetres that I was getting in FSX 15 years ago......mountain ranges with dead straight ridgelines hundreds of metres apart....mountain sides comprising flat planes with low res testures pasted over. Repetitive low res textures with detailed areas plonked over the top with no blending. Its really, really dissappointing after the same crap in Kola and SA. Check out these screen shots. Honestly, there are areas of the Caucusus and NTTR that look better than this. Is this really 15 years progress in scenery development in DCS? Why oh why oh why are the devs fixated in pumping out low res massive scale maps that are really terrible when they could make the map a quarter of the physical size with the same number of GB and have nice high res textures, more detailed terrain mesh and a lot more happy punters.......3 points
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I miss it too, it was / hopefully soon again is a great source and documentation. BUT: Why disrespect SD´s wish?2 points
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