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Showing content with the highest reputation on 07/30/24 in all areas
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11 points
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Creating a thread for visibility and cc @BIGNEWY. I received confirmation from Meta that the issue in their runtime preventing usage of OpenXR API layers such as OpenXR Toolkit, will be fixed in v69, and they are taking steps to add specific tests for this scenario10 points
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Good Morning Everyone, My back procedure went well yesterday. I will be recovering for the remainder of the week so I may not respond to comments. Thanks, Highmaintenance, I'm doing well. Better than yesterday that's for sure. I made 3 liveries for the Kaiser to help get you started. I used to add the call sign flags to all the ships but I got away from that and just kept it simple. Sorry, I missed the Higgins being sold to Chile. Otherwise, I would have added a Livery flag for her. Thanks for helping out. Thanks Cao990. I will update all the texture names for the Sturgeon to correct that conflict. Thanks for the feedback. ***I have released USNS Henry J. Kaiser update 1.0.2. I corrected the US Flag. It was facing the wrong direction. - If you all don't know the Red Flag is the Bravo Flag used for refueling in port and at sea. It's also used when there's hazardous material being transferred as well. The red and yellow Flag is the Romeo Flag which is used to signify you have permission to come alongside and start refueling while at sea.7 points
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6 points
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Regarding target spotting, it might be worth mentioning that Jester is now, with the Phantom, following an algorithm dictacting his actual vision cone. If he is operating the radar, he is looking at the radar and not outside for example. Same when he needs to read his instruments and gauges to update his knowledge of the aircraft state, such as reading current airspeed. He will of course interrupt that every now and then to also look outside, but if you ask him for example to lock someone, he cannot at the same time spot someone outside the cockpit... You can also easily G-lock him when you pull hard turns and then he cant do much at all momentarily while his head is being pressed into for example the radar boot. Like with real Phantom WSOs, his general preference where to look when looking outside is your six. So him not spotting a target in front of you can sometimes also simply be because he is currently looking behind, while it is your job to check the front aspect. In a similar way, you cant expect him to operate the radar and do a "regular search", moving the antenna around etc, while you are in a heated dogfight. His eyes will be outside the cockpit, watching your six instead. There are a lot of factors to consider and we certainly will improve him further. If you encounter any specific odd situation, please just hand in a working track. That allows us to spot whats going on, tell you what happened and use that to possibly improve Jester or even fix bugs6 points
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The max temperature possible on the map is 40C. This makes it impossible to set realistic weather. Example: Today's forcast at Tarinkot is high of 41C. Not only are we not able to set 41C, when we set 40C, the in-game OAT at Tarinkot becomes 31C because it is at about 4,500ft elevation. In order to get correct temperature at Tarinkot, we have to add 9C (2C per 1,000) to real-world reported temp to the mission editor temp, e.g. 50C to get a desired reading of 41C at Tarinkot. Due to the DCS weather engine applying ME weather at sea level, and Afghanistan is largely above 3,000ft elevation, a max temp of 40C means that we effectively can't set any mission temp higher than about 34C.5 points
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5 points
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5 points
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First you need to understand how the Nav panel works: Especially the Mode Knob (1), whose positions are named very confusingly. TGT 1, TGT 2 and RESET sound as if you could store two waypoints and perhaps reset that, but that is not the case. So let me provide perhaps better names: * TGT 1: "Current panel coordinates" - this will navigate towards whatever coordinates are currently visible/entered on the panel (10). Thats it, no memory whatsoever, just plain navigation towards the coordinates currently on the panel * TGT 2: "Memorized coordinates" - this navigates towards coordinates that you have memorized in the computer. This is done by first putting the coordinates on the panel (10) and then moving the mode knob (1) to the springloaded RESET position. RESET essentially means "load these coordinates into the memory". So, now you can either select TGT 1 for the current coordinates or TGT 2 for memorized coordinates and the pilots HSI will provide the heading and distance to it, thats all For the HSI to actually steer towards the waypoint, the pilot has to select NAV+COMP on the HSI source right next to it: For the WSO, its the BDHI that shows the data, while he has to select the mode also right next to it: If you are using Jester, you can simply setup a flightplan with multiple waypoints through the Jester UI. Jester will then automatically work his panel to navigate you through the flightplan point by point (this is called leapfrogging).5 points
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5 points
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5 points
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Hi Beirut, regardless of your opinion or thoughts if the OP of a thread wants a thread taken down we will always do it, in this case SD needed a break. Sometimes its best to read between the lines and try to understand the human aspect of a situation, so please leave it there and lets not have a back and forth on the subject. thank you4 points
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4 points
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We have made a new 3D model and for now it has only blue skin by default. We have sent it to ED to make it operational, so that depends on them.4 points
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4 points
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4 points
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The one who makes me to stop working forever Inviato dal mio SM-F731B utilizzando Tapatalk4 points
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Dear DCS developers, This is a request for improved immersion for helicopter operations. I believe that there is an awful lot more that DCS could do to widen the focus on helicopter operations and the relevant associated details to improve immersion. A lot has been done for carrier operations with ground personnel interacting (waving/signalling/marshalling, etc) on the carrier deck and other immersive improvements. I would like to request that DCS turns it's attention to helicopter operations in a similar manner. To also include things like seeing troops/personnel in the back of helicopters, including embarking and disembarking, smoke being dispersed by moving rotor blades, etc. Helicopter FOB/FARP and Landing Zone operations could be so much better if interaction with ground personnel was included similar to super carrier operations. Thank you for considering this request. Happy landings, Talisman3 points
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AFAIK, they (ORT) released their fixes to ED for integration testing a couple of weeks ago, so it is (currently) out of their, and in ED‘s hands to finalize and publish. I understand that you are frustrated (it has been way too long for an update), but currently we wait for ED, not ORT.3 points
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I've taken to learning the WSO job seriously and have found that if I have ME created way points I will write WP's 3 and up on the canopy. WP 1 and 2 can get set while the pilot gets me to the runway. As I work through the points I'll erase them. It's really easy to do once you get a system. Having the BE set to Target 1 is a great idea, just flick the dial for a BULLs reference then back on track! I like it! -Climber3 points
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3 points
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No, it isn't dropped. Some issues appeared late before release of the module and require some reworks and re-exports of a potentially significant number of layers that make up the final Photoshop PSD template. Even internally it required either a lot of manual/individual changes by artists to account for them, or we had to hand across our raw PNG files to be processed through the model directly. It's not a minor thing, and is requiring effort to correct, re-export, and rebuild the template layers. This also while trying to handle all of the initial release fixes/corrections, taking in feedback and further bugs or errors identified, and folks trying to take a well-earned post release breather. It's coming, it will happen, and it's a solid template with a lot of features and tools geared for livery artists by livery artists. It will be worth the wait.3 points
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"If nothing else ED have alienated and annoyed a large number of there customers, especially by trashing 90% of third party mods and then the Razbam issues." Amen Brother!3 points
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3 points
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This whole thread needs locking. From the OP to every other post makes complete sense, is logical and should be obvious to anyone that’s even aware of DCS. Never mind ED not realising which way they should or could be going for themselves. Last night I skimmed the water and lost the skids off my Huey. There was a big splash and I smelt the fish but I made it ok and carried on flying. While being a lot of fun, It was just another tease as to what could be. We need all theatres covered much better. When I bought the Kola map I immediately went to Bodo. My Grandad flew on Sunderlands and was attacked there while trying to take off from the water in 1940. They had to leave two wrecks and come home by ship. Naturally then, I’d like a Sunderland, with the ability to take off and land on the water. I’ve no chance of that happening in DCS as history seems to begin somewhere around ‘44 for ED and apart from the odd fix if we’re lucky we don’t get the attention given to other more shiny new ideas. As well as the fact that, well, the air, land and sea have very strange relationships to one another making my flying boat idea a sinker (like my Grandads ). I don’t really want that type of ‘immersion’. We have a Normandy map. Only we don’t have the largest fleet ever to be assembled to plot on to it and they wouldn’t work properly if we did. I’m not asking for every vessel (though I would) but couldn’t we flesh it out a bit and have what is modelled in working order? In front of the Imperial War Museum in town there are two 15” Naval guns. On the River, also as part of the IWM we have HMS Belfast. Reported to have fired the first shell on D-Day, in fact, she fired about three minutes after the first shot from HMS Warspite. If we modelled these things and tried them in DCS Warspite and Belfast would probably be firing a Howitzer and a couple of muskets and that just wouldn’t do now would it? Never mind starting to get excited about the PTO and all those promises to deliver. I want em but it’ll be just another group of threads opened asking for more substance and fixes and it’ll be beyond capabilities. I’d love to be proved wrong o course. I agree with HighMaintenance on the Modders front too. Given the chance they’d run riot stocking models, modules and missiles for us all. EDs stance seems too much to me. It’s like Father Christmas closing the doors to the Elves workshops. Unthinkable! I really think they’re missing a trick there. It’s meant to be DCS World. Land, Sea and Air. Would be good to have the three interact better with more substantial content. For all times, WWII, Cold War, whatever.3 points
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3 points
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Not just pilots I reported that as a bug back in 2011 (ish) when I was still testing for ED. Their argument was they believe when hydraulic power is gone they would droop down (which is not accurate).3 points
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I'm back... I'm sorry to say this Beirut, but I find your statement (and others' previous ones) very unfortunate. And I'm sorry that you think that way, because it seems that the "community" has more rights than the effort, dedication and time invested by a person, whether in a "game" site, or in a paid job. The problem is that this is how the character of some and others is seen and demonstrated... when it seems that some only like to look down on others, not what has been "worked on" over the years so that the community has a reference. I thank all of you who have worried about me, and I thank you for your love and affection.3 points
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Yes, Virtual Desktop works fine with the OpenXR API layers. Virtual Desktop is made BY gamers FOR gamers.3 points
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You're most welcome, mate. Just doing my part to ensure our users have a good time with our headset. Of course, there might be exceptions when issues arise, but I'm always here to provide assistance.3 points
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There are many threads about this. Meta introduced a blatant bug in their update that breaks many of the OpenXR API layers out there (OpenXR Toolkit, QVFR, HTCC, OXRMC...). Then after I reported the issue to them, they ignored me. Time to move to Virtual Desktop, where the developers care and properly look after their software.3 points
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The computer can only hold a single coordinate, as explained above. What Jester does is writting down your flightplan coordinates and then working his panel whenever you approach the next point by putting the coordinates and loading it into TGT 2 (i.e. the memory). This is called leapfrogging. You do not need a flightplan if you want to do a quick "lets go to this point" navigation. Thats what TGT 1 is used for. You can then just select "Deviate" in the Jester Wheel to deviate from the flightplan.3 points
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3 points
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Check out the player guide! It's a work in progress, but is a decent guide to what does and doesn't work so far. https://github.com/dharmab/skyeye/blob/main/docs/PLAYER.md3 points
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3 points
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3 points
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3 points
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There was a big news announcement in relation to this thread made a few days ago. Heatblur has announced on their FB page that they will be working with IndiaFoxtEcho to bring the F-16A to MSFS. They stated that they currently do not have plans to bring it to DCS but they would be open to the possibility depending on the interest. So if you really want the F-16A to come to DCS now is your chance to make your desires known to Heatblur.3 points
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I really admire Sedlo's efforts on mainteining his campaign working besides ED's updates & bugs3 points
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We're aiming for a release in 2025 (I expect to regret this response in a few months)3 points
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I disagree. Never before has there been such an effort. Before Jester dual seat aircraft used ‘cheats’ by giving the pilot controls he never had. Can he be improved sure but I think him quit capable and enjoyable. DCS has bigger AI problems then Jester.3 points
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Let me show you what's under the hood of my MIG Killers DCS F-4 Phantom campaign, and how I managed to heavily randomize the missions for the sake of replayability.2 points
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Let me show you what's under the hood of my MIG Killers DCS F-4 Phantom campaign, and how I managed to heavily randomize the missions for the sake of replayability.2 points
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Hi @ex81 The SAI is just a back up artificial horizon, known to suffer precession after a while. The same will happen in other modules, such as the F-16C. Like @ASAP suggested, caging the SAI again in level flight will correct it but only until it drifts again.2 points
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Absolutely. I think his work is better than some of the paid for efforts. Big thanks from me.2 points
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2 points
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2 points
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2 points
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Yeah, at least as far as this particular item is concerned, it would be nice if exclusion zones could be set up. When it comes to ground traffic, the more granular, the better. Presumably that would be the idea. We'd probably need to have a few AI ship routes and then the slider would adjust how many of these routes are populated and/or how frequently they're run. Yeah, there's a few similar issues around the same ballpark: As far as targets of opportunity and self-defence are concerned, we have no way of telling the AI what type and how many weapons it should use against what targets (think the weapons release authorisation setting in C:MO if you're familiar with that one). I don't really want the Moskva to be slinging multiple P-500s at small fast-attack craft, like the La Combattante IIa that could be dealt with the S-300F (at least if its secondary ASuW mode was implemented). Even when targets are designated and player control is given via the attack unit/group task, the AI doesn't obey quantities or whether they should fire as a group - they always seem to fire a salvo of 4 missiles, one unit at a time. This can sometimes cripple a group of ships' ability to saturate a target.2 points
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