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  1. I added the two tone British camouflage as an option.
    13 points
  2. 16 August 2024 Dear Fighter Pilots, Partners and Friends, We are celebrating the Panavia Tornado’s first flight that took place on the 14th of August 1974. The Tornado was specified in response to the need for a versatile, multi-role tactical fighter that could perform equally well in high speed low-level penetration, reconnaissance, air superiority, and air defence missions. The collaboration between Germany, Italy and the UK, formalized in the late 1960s, was very ambitious and aimed to pool expertise and resources to create an aircraft that would serve multiple NATO air forces and fulfill varied roles. The multinational team worked tirelessly, overcoming linguistic, technical, and bureaucratic barriers, driven by a shared vision of innovation and excellence. AviaStorm have prepared a development progress report on the status of their Tornado for DCS. Please read the details below. Please note that this is your last chance to enter the DCS Screenshot Competition 2024 and submission will close on the 23rd of August at 15:00 GMT. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Tornado 50th Anniversary On the 14th of August 1974, in Manching, Germany, the airfield roared to life with the sound of the Tornado taking to the skies for the first time. This marked the culmination of years of rigorous design and engineering efforts by three European nations: The United Kingdom, Germany, and Italy. The Panavia Tornado was destined to redefine modern warfare and aviation for decades. The 50th anniversary of the Tornado's first flight was not just a celebration of a remarkable aircraft, but a commemoration of spirit, innovation, and resilience. It was a reminder that when nations come together with a shared vision, they can achieve extraordinary things. Development Report The last 18 months of work on the flight model has seen the inaccuracies of the transonic aerodynamics resolved. Aviastorm has worked on fully simulating the unique flight characteristics of all wingsweep positions. The module’s aerodynamic model is matched with a detailed recreation of the mighty RB-199 engines which also power the electrical and hydraulic systems. The team have also simulated the generator electrical loads and the hydraulic pressures required to move the flight control surfaces and other mechanical systems. The modeling of the complex flight controls and Control And Stability Augmentation Systems (CSAS) is now the biggest task still remaining to ensure correct aircraft handling, ready for comprehensive flight testing. Accuracy is important to mimic the unique flight performance and characteristics of this complex variable geometry aircraft. The 3D model is also nearing completion and we are delighted to share these work in progress screenshots of the “First flight” Livery. For more updates visit the Aviastorm discord. Screenshot Competition Last chance This is your last chance to enter our DCS Screenshot Competition 2024. Don't miss out on the opportunity to showcase your skill and creativity with the DCS community and win fantastic prizes. Good luck! We look forward to seeing your incredible work. Thank you again for your passion and support, Yours sincerely,
    11 points
  3. https://www.instagram.com/digitalcombatsimulator/
    7 points
  4. Here is the link to the test mods, we are still in the process of fixing the SFM mods. The whole thing is still experimental and still needs to be tested. https://e.pcloud.link/publink/show?code=kZgx6gZWe5YWYUN63mIhQOYf9iAi8TzeMPX
    6 points
  5. The campaign expects you to be proficient in the F-4 and I see a lot of people getting stuck because they didn't know how to progress with a given checklist. It's all in your kneeboard cards, but if you need a more in-depth explanation, I highly recommend watching my F-4 tutorial series before giving the campaign a go. If you do them right, after a few missions they will become second nature, and make the experience all the more realistic and immersive.
    6 points
  6. 15 August 2024 - Kola and Sinai kneeboards updated. > Download <
    6 points
  7. Try adding an AWACS for targeting data, also try turning on unrestricted satellite navigation in the mission options. I think there might have been some change to how the Harpoon works in the last few update maybe. But it should fire out to around 60nm I believe. Also I have an old update for the La Fayette I want to rework. I disabled the vertical launch tubes the ship should not have. I'm hoping to do a new Crotale SAM this weekend for it. If we are lucky one of the stock Chinese SAM models may work for the Crotale. The Chinese version is the HQ-7 but I can't recall if that system is in the game or not.
    4 points
  8. 2 tone British camo is best camo...
    4 points
  9. "Не дождётесь". Мы развиваем игру - и Вы нам это в вину ставите? Спасибо за оценку.
    4 points
  10. Make sure to add the incremental update (called 1.1.0-1.1.2). Just overwrite the 1.1.1 version. It fixes the missile issues introduced with an DCS update.
    4 points
  11. I would really like to see Russian equipment, namely: artillery - d20, 2A65 MSTA-B, 2A36 GIACINTH-B. The infantry itself, like other countries, Equipment - T80 BVM, T72B3 (And I would also like to make additional so-called "nets" for them, these are large iron nets that protect the top of the tank
    4 points
  12. New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations DCS World Rearm Refuel weights do not update correctly in the interface window - fixed Weapons. incorrect bomb fuze visuals being displayed in some cases - fixed Weapons. AGM-86D almost indestructible - fixed Launcher. Modules card, non-format screenshots- fixed Launcher. Files page refactoring GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimizations are added we expect it to mitigate the issue and we are working on more fixes for it Cargo. If player despawn while carrying cargo, cargo then do not drop on the ground - fixed Cargo. Dynamic cargo can be created when in flight - fixed SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed Player score in SP Missions not being registered - fixed EVENT_KILL and onGameEvent('kill') are doubling - fixed Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed MP network protocol changed Known issues: DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window) DCS: F-16C Viper by Eagle Dynamics Fixed: RWS target symbols no longer show altitude when cursor is hovering over it DCS: UH-1H Huey by Belsimtek Corrected rockets placement in XM158 launcher DCS: CH-47F by Eagle Dynamics CH-47 Crash while entering ICAO code in DIR mode CDU - fixed IA missions update DCS: Sinai Map by OnReTech Northern Israel returned Fixed airfield model LOD Fixed viaduct near Cairo
    4 points
  13. Been wanting to cover this for a while to clear some things up. I am 47Driver on YouTube, some of you have been watching my videos on the DCS CH-47F, (I really appreciate that), and everybody wants to know about all these weird acronyms that I mention, along with many others. First of all I want to point out something in regards to the flight model. I see a ton of complaints about how unrealistic it is, etc. Yes, the FM is very WIP and that is what it is. Tandem Rotor physics are straight up wizardry. This is far and away the most complex flight model that ED has ever tried to replicate, and I can say that confidently as an actual Pilot of this aircraft and someone who understands a fair bit about aerodynamics. Tandem rotor helicopters are very weird, and what I'm seeing in the flight model so far indicates that the devs have done their research on how these helicopters behave when none of the things that are built in to help you fly are working, which is true in the module's current state. Please keep that in mind as you fly this thing. AFCS: Automated/Advanced Flight Control System. This alone is what makes the Chinook so easy to fly. Put your feet flat on the floor, don't touch the pedals, and fly all day long. Thanks Turn Coordination. She's very smooth, steady, coordinated, and controllable when this system is on. When the AFCS in DCS is fully fleshed out, it's gonna make a huge difference. DAFCS: Digital Advanced Flight Control System. Super cool autopilot(ish) functionality. Basically allows us to capture current Inertial Altitude or Radar Altitude, maintain low speed over the ground via TRC or Translational Rate Command, or capture current position over the ground via P-Hold. P-Hold + Altitude mode = perfect hands off hovering. We also have a full 4 axis autopilot via Flight Director for cruise/instrument flight. DASH: Differential Air Speed Hold. As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will decrease in length. You'll notice eventually when this is modeled that as you increase speed, you'll actually start moving cyclic backwards towards center and the aircraft will keep the speed. Pretty nice and allows us to fly with a more neutral cyclic position. LCT: Longitudinal Cyclic Trim (Actuators). As speed increases, the LCTs will extend, this will increase forward tilt in both the fwd and aft heads. Allows a more level fuselage at cruise and reduces stress on rotor system. You'll be flying at 140kts and the fuselage will be completely level with the horizon. No more staring at the ground 10deg nose low anymore. When you land, the LCTs drive to the GND position, allowing easier ground taxi. When you hover, they drive to the RET position to facilitate a level hover attitude. DCP: Differential Collective Pitch. This is mostly why the Thrust Lever is called the Thrust Lever and not a collective. DCP comes from longitudinal cyclic input. Forward cyclic increases collective pitch on the aft rotor system while decreasing collective pitch on the fwd, and vice versa. So basically, the cyclic is also a collective... Hope this clears some things up and helps you folks understand why the flight model feels so weird right now. With most of these things not being implemented yet, because I'd imagine they're all very hard to simulate, the Chinook is gonna fly a little weird. I'm still having a great time with the module and I'm very excited for more systems depth to be added, so I can continue to share with you guys. Thanks! 47Driver
    3 points
  14. All: For the painting community, I really want to paint this bus of a helo but no template has been released. So I made it for all to use. In the below link, you will find PSDs with UV Maps and all marking recreated and in separate layers. While this is not nearly the level of detail we see in official releases, it is a good start and the UVs are what matter imo. There is also a test livery in there that I made while in the process creating the template. This is only for testing and will not be uploaded to the user files. Please note: This template only covers the external of the aircraft. I did include the helmet. Hope this helps and cant wait to see what the community does with liveries! - Fatty https://drive.google.com/drive/folders/16rCvwrG1W9KiZv3L8SKBqskV8Q2jSEd0?usp=sharing
    3 points
  15. Screenshot Competition - Capture the action! We are happy to announce our DCS Screenshot Competition 2024, where you can showcase your best moments in the skies. We want to see your skills and creativity! Read all the details on the forum post here and earn ED miles! All winners will receive a feature to showcase their winning screenshots to the community. To reward your artistic and piloting prowess, we have some prizes lined up: 1st Place: $100 in ED Miles 2nd Place: $50 in ED Miles 3rd Place: $25 in ED Miles Eligibility: Participants must use an official copy of DCS and any relevant modules for the screenshot they submit. The competition is open to all. Please register here. How to participate: To register, simply reply to this forum post with your DCS username and include your screenshot. Screenshot Requirements: Resolution: Screenshot must be in high resolution (minimum 1920x1080). File format should be JPEG or PNG. Maximum file size is 9 (nine) Megabytes. Content: Only in-sim content. No external software or post-processing enhancements. Originality: Must be your own work and not previously published or submitted in other contests. Uploading Instructions: Reply to the DCS Screenshot Competition 2024 forum post and attach your screenshot. Include your DCS username in the reply. Deadline: Your entry must be submitted by the 23rd of August, 2024 at 23:59 Judging Criteria: Visual Appeal: Clarity, composition, and impact. Creativity: Originality and story. Relevance: How well it represents DCS. Terms and Conditions: DCS may use your screenshots in promotional materials. Selection will be done by hand in-house. You require a DCS forum account to participate. You will be contacted via the forum to claim prizes. Stay tuned for the winners announcement.
    3 points
  16. Und noch mehr Infos zum DCS Tornado: https://www.digitalcombatsimulator.com/de/news/newsletters/174e65afcc71bcbc6e143ade709aa760/
    3 points
  17. Amazing, love the F1. My favourite jet in the sim, and the C101 is a great light attack platform. Looking forward to the F1M, hopefully will hear news about it soon.
    3 points
  18. Vero è che DCS nasce come simulatore moderno e a me non dispiacciono affatto i moduli moderni (sono un grande amante dell'a-10 e mi spiace leggere che l'AMX sarebbe un modulo impopolare perchè io lo comprerei a mani basse), tuttavia nel campo del moderno la giocabilità (per usare un termine che andava di moda una volta) è abbastanza limitata: moduli orientali sovrapponibili ai vari f-16, f-18 e apache non se ne possono fare; aggiunto il tornado e l'eurofighter cosa rimane? Non mi dispiacerebbe vedere un f-117, più per le tecnologie che incorpora che per il relativo gameplay, peraltro abbastanza modesto visto che in sostanza si tratterebbe di infiltrarsi senza essere visti e sganciare un'unica bomba su un bersaglio sensibile; ma in ogni caso da "giocare" sul moderno rimane veramente poco. Il 346 perchè? Per avere un full-glass cockpit? E poi per farne cosa? Sbaglierò, ma a mio modo di vedere il futuro di DCS non può che stare nella cold war: aerei più semplici da sviluppare dove anche la parte orientale sarebbe fattibile, periodo storico pieno di mezzi iconici e giocabilità decisamente superiore, senza tanti hud e schermi digitali, dove per sganciare una bomba devi essere preciso e dove gli occhi e l'abilità del pilota contano molto di più dei monitor. Insomma un periodo che sarebbe molto più divertente anche da giocare, a patto di farlo nel giusto setting e con gli assets opportuni. A me piacerebbe così. Poi sbaglierò, perchè ho il dubbio che alla maggior parte dell'utenza piaccia vincere facile, salendo virtualmente sul mezzo più avanzato (e quindi avvantaggiato) che c'è. E se sono questi i mezzi che vendono è verosimile che saranno questi che vedremo sviluppati.
    3 points
  19. His missions and mods are great, he spends a great deal of time and effort on them and is a super nice guy too. Fingers crossed he can turn a corner soon.
    3 points
  20. It's awful, I'm fed up with these optimization hacks. It worked very well in the penultimate update and since Ch47 and the Spawn dynamics updates it's been a disaster. I miss the stable version. We spend more time making adjustments than flying.
    3 points
  21. I haven't seen any official description so far, and for those early screenshots, it was a big reason why I bought the Kola, so it's a big concern for me
    3 points
  22. Changelog for 08.15.2024 / 2.0.0.40 - Revision to module scan engine (added Manifest Variable for ST/MT manifests and detection). - Added launch Modelviewer to right click build menu (allows user to launch MV from a build other than selected build). - Updated CH-47F datablock. - Added Peacekeeper Lebanon datablock. (added Flying Cyking to filters list.) - Added Mig killer datablock. - Moved Build Scan function to a separate thread *( Resolves UI lock during scans when DCS Processes end, and when switching builds. ) As usual, zip file added to first post.
    3 points
  23. У меня даже на rx580 не кушала.
    3 points
  24. Haha, they don't update themselves. Yes, I'm going to update them, but since I'm very small team, it might take some time with these administrative additions. Make sure the launcher have a clear view towards the target.
    3 points
  25. We'll take another look at this, but we didn't delete anything, we just restored the deleted data. If anything was deleted, everything will be restored in the next update. Thanks
    3 points
  26. Updated the following: F-16C Viper Guide Changelog (14/08/2024): Updated Datalink section to reflect new TNDL (Tactical Network Datalink) implementation Added TDOA (Time Difference on Arrival) Assignment & updated HTS logic accordingly Updated start-up procedure to ensure proper Datalink setup Added VSR (Velocity Search & Ranging) Radar mode Minor fixes across the guide F/A-18C Hornet Guide Changelog (14/08/2024): Added VS (Velocity Search) Radar Mode Updated HARM RAID Button Terminology Updated LST (Laser Spot Track) Logic Updated Datalink section to reflect new TNDL (Tactical Network Datalink) implementation Mirage F1 Guide Changelog (14/08/2024): Updated BZ Radar Mode Updated GBU-12 laser code logic Added DEFA 550 CC420 Gun Pods Fixed Typos Mirage 2000C Guide Changelog (14/08/2024): Updated GBU-12 laser code logic F-5E Tiger II Guide Changelog (14/08/2024): Updated GBU-12 laser code logic JF-17 Thunder Guide Changelog (14/08/2024): Updated Manual vs Automatic Lasing logic for targeting pod
    3 points
  27. This is our changelog. ED should publish it today. *Edited*. DCS Mirage F1 by Aerges FM and flight controls: Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon. Decreased rudder roll authority. Decreased pitch authority. Decreased AMEDEE internal curve. Changed pitch trim proportionality between 'up' and 'down' regions. Updated the logic of 'Extra backwards stick travel' mode special option. Systems/cockpit: Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic: 1st button press enables '(C+M or SW)R' mode. With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released. With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search. Depending of the time the button was held pressed: Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range. 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target. More than 0.8 seconds - the radar will restart search normally. '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON. IDN knob rotation was fixed in F1BE Fixed rotation of altimeter Kollsman window and IDN knob. NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch. Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM. Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only). Fixed combat flaps not resetting after a new mission start. Increased randomness for engine fire behavior and evolution. Payloads: Fixed GBU-12 not following laser spot when launched from AUF2 rack. Restored CLB4 SAMP400 HD and LD. Added GBU-16 for central station and GBU-12 for outer stations. Sounds: Reduced trim hat sound gain. Adjusted trim hydraulic sound gains. Pitch trim hydraulics sound is correctly looped now. Misc: Updated ES Flight Manual. Added liveries for missing countries. Fixed refueling light being always on. Adjusted refueling light visual look. Added model SHELL for refueling probe (it now has a contact model). Increased compression visual effect of wheel tyres. Fixed several damage model connector issues (related to flaps and fuel tanks). Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats. Improved LODs (WIP).
    3 points
  28. RWY01L ILS frequency has too many zeroes:
    2 points
  29. RWY34R ILS 114.20 is incorrect, should be 110.30
    2 points
  30. I found one of the coolest functions flying last night I have not seen anyone discuss, walking to each station in the Chinook as the Engineer. If you press right Ctrl + [ or }, the Engineer will walk to the hoist station or the ramp control/cabin lights station at the rear of the helo. Right now, in the options it looks like there are other stations he can walk to, but only 3 (including the default) are available for the time being. I was going to ask ED or Bignewy if the WASD keys were ever considered for a free walk around the Chinook, but to be honest, this works fantastic in VR. I plan on doing some more videos with the guys later over the Marianas. The below video demonstrates what I am talking about. It is a crazy feeling in VR when you are walking towards the pilots in flight. Good stuff!
    2 points
  31. Just a minor bug in the CAT I Limiter. The blended AOA feedback bias used in the g-command system is not correct for the FLCS version we had. According to Figure 3.1 Longitudinal Control Block Diagram from the DTIC paper 'F-16 Simulator for Man-in-the-Loop Testing of Aircraft Control Systems (SIMTACS)' (https://apps.dtic.mil/sti/citations/ADA189675), the AOA bias used for an initial g-command reduction should be 15.8, but not 15.0 as currently is in DCS. This results in a lower AOA limit than expected. The figure is also backed up by the publicly available FLCS flashcard (https://quizlet.com/309832047/flcs-flash-cards/), which states that the G command system decreases available G when AOA > 15.8 (CAT I). The current 15.0 bias is seems to be used by a very old version of FLCS. 16CM g-command should not be reduced until 15.8 AOA.trk
    2 points
  32. Still using a MAD CATZ RAT 7 mouse with no software support for windows 10 because its old. So I have no way to change the mouse Hz polyrate. ED, its 2024, should be an easy fix on your end that still hasn't happened yet. Because I would really like to keep using my mouse from 2010
    2 points
  33. В новостях сайта пишут про 50 лет первого полёта Торнадо. Интересно, к 50-летию первого полёта МиГ-31 в следующем году порадуют чем-нибудь отечественным...
    2 points
  34. Im not sure if there is an unwritten rule to how "unlimited fuel" is supposed to be implemented. DCS-wise its just a true/false flag and the thirdparty has to figure out what to do with it. We decided to keep our fuel system so that even with the "cheat" enabled players can still experience the full system, including shifting CG during AAR. So for the Phantom we just set some form of minimum fuel level that would ensure you never run out of fuel, but otherwise keep the fuel system without cuts or simplifications
    2 points
  35. Strange, check out this working test mission. DF-21D long range test 1.miz
    2 points
  36. This is still very much an issue, also none of the new airbases can support even the C-130, hope the devs see this. EDIT: Adding to this, the shelters at Bassel-Al-Assad also do not support the Su-27/30/33/34 which they very much are used for.
    2 points
  37. On a good note. I checked and all 8 of my cores are operating and pretty much maxed out while playing DCS. AMD 9590. I then installed the latest graphics driver for my EVGA 1080-SC. Set frame rate max to 70 both in game and on the Nvidia control panel. In game, set some graphics to high and ultra. Final word, it’s better, not great but better, less stutter and screen freezes. ED still has more work to do. 2.9.5 was way better.
    2 points
  38. Great addition to DCS. Well done ED! We also need API scripting functions to set those flags at airfields: dynamicSpawn = true, allowHotStart = true and dynamicCargo = true. When FARPS are spawned, they are useless without those flags being set to true and it would also allow controlling coalitions ability to spawn at airfields. Best rgds Chesster
    2 points
  39. Заархивированные файлы обновления или нового модуля скачиваются в папку DCS World OpenBeta\_downloads - вот ее и переносим при помощи симлинка на другой диск. По умолчанию папка _downloads естественно пустая, потому что апдейтер удаляет архив после завершения распаковки файлов в папку с игрой.
    2 points
  40. Version 2.3.0 -- MAJOR UPDATE -- 20240815 Ooof. Let's not dwell on past unpleasantries. This update is BIG, and on the bright side it contains some really, really nice new additions to DML: First, it contains an unassuming module TWN, which does some really black magic, in a cool way: it adds local (map) references to locations. It automatically integrates with other modules, and the only module where you, the mission designer, have to learn something new is for wildcards: there are two new wildcards that can access named map locations. The other big, chunky module that has officially reached release status is 'Convoy'. Yeah, Rubber Duck. With an attitude. Create convoys, have helicopters escort them, and randomize the heck out of them. Have intelligence report, and of course it integrates automatically with TWN, so you always know where a convoy is on a map. Really cool, and the heart of an upcoming COIN-based mission that I might be able to release soon. And there are the other changes, in gory detail: Documentation Main NEW: Convoy NEW: TWN NEW: Escort Convoy Tutorial Quick Ref NEW Convoy Demos Bombs away (update) Escort Convoy (NEW) Reaper, man! (update) Recon Mode reloaded (update) Modules Airfield 2.2.0 - master owner updates Bomb Range 2.0.2 - DCS Jul-22 code hardening Camp 1.1.0 - Support for dynamic player spawns cfxMX 2.1.0 - Support for dynamic player spawning cfxZones 4.4.2 - DCS Jul-22 code hardening - support for dynamic player spawning - support for TWN wildcards - cloneZone 2.4.0 - DCS hardening - support for better masterOwner DML handling - Convoy 1.1.0 - initial release - csarManager 4.2.1 - massive code hardening for DCS 'features' - support for dynamic player spawns - support for TWN - support for Hook - dcsCommon 3.1.2 - massive code hardening dcs jul 11, jul-22, aug-09 - Hook support as troop carrier - FARPZones 2.2.0 - changed data reload procedure - SSB client improvements on reload - heloTroops 3.1.0 - DCS Jul-22 code hardening - support for dynamic player spawns - jtacGrpUI 3.1.0 - support for dynamic player spwans - messenger 3.2.0 - support for TWN - ownAll 1.1.0 - dml improved masterOwner support - ownedZones 2.4.0 - dml improved masterowner support - playerScore 3.3.1 - DCS Jul-11, Jul-22 hardening - cleanup - playerScoreUI 3.0.0 - supports dynamic player spawns - radioMenus 4.0.0 - support for dynamic players - reaper 1.2.0 - support for TWN - reconGUI 2.0.0 - supports dynamic player spawn - reconMode 2.3.0 - support for twn - scribe 2.0.2 - DCS Jul-11, Jul-22 hardening - dynamic player spawn support - spawnZones 2.1.0 - dml masterowner improvements - SSBClient 5.0.0 - DCS Jul-11, Jul-22, Aug-09 Hardening - More hardening (don't ask) - Single-use hardening - support for dynamic player spawns - stopGap 1.2.0 - compatible with dynamic player spawns - TDZ 1.1.0 - DCS Jul-11 hardening - TWN 1.0.1 - Initial release (pure magic) - Valet 1.1.1 - DCS Jul-11 hardening - WilliePete 2.1.0 - DCS Jul-11 hardening - Support for dynamic player spawn Let's try and not do something like this again - at least not for the next few month. Enjoy, -ch
    2 points
  41. Who knows at this point, I was very excited about this module but Im finding it more frustrating over time. AI does not follow any real life procedures for departures and arrivals, comms are still simplified at best. They deployed the airboss station which I opened checked out and closed likely to never use again unless I join a squad. I think the priorities are just not aligned with actually flying aircraft from the boat. At this point if they dropped the yellow shirt directors and just completed accurate flight ops near the boat and comms I would be happy. If they added fire fighters, brown shirts as placeable static objects, and implemented a functional barricade I would be elated.
    2 points
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