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  1. Summer textures for the DCS: Kola map (full res):
    10 points
  2. Thanks, MoFly29, honestly, I have a lot of mods I've worked on but never released. I only work on mods when I am able too. I don't overdue it anymore like I use too. Thanks. I created the Independence Class LCS last year but never finished it because I kept running into small issues with the mod. The LCS carries Naval Strike Missiles as well. Still more work to do on her. I'm reworking the Freedom Class LCS as well. I have a lot of mods to work on but it all comes down to how I feel. You know It's fun creating new mods but it gets frustrating when the mods don't work as they should. It's the same with the FREMM Frigates. Small issues are holding up their release but the issues will get fixed. So to distract myself and clear my mind I started working on the Horizon Class. They are next in line. I will work on the weapons Separately. I need to generate some motivation to work on all the VLS Launcher hatches below. As mentioned before to truly sit down and create an AI Ship mod properly. It should take at least 3 weeks but can be done quicker depending on the mod. That includes testing.
    8 points
  3. 7 points
  4. Breaking the Radio Silence! I have one foot in each camp: as both a simmer and a developer, I understand the frustration of not hearing about your favorite product for years, wondering if the project is still alive or making progress. On the other hand, I know the fear of communicating about an unfinished product, afraid of being misunderstood or misinterpreted. Today, I've decided to break the radio silence and not just talk to you—but show you where Tacview 2 stands. This titanic project, started years ago, is very much alive and moving forward, albeit slowly but surely. I'm just as eager as you to see it completed. At the same time, I don't want to rush it like I did with Tacview 1 back then, so I've decided to take the time necessary to ensure everything is done properly. I invite you to visit the dedicated page I’ve just created to learn more about the current state of the project. https://www.tacview.net/documentation/tacview2blog/
    5 points
  5. Ich habe die Kampagne „Peacekeeper Lebanon“ durchgespielt…und es hat mir sehr viel Spaß gemacht. Positiv: - Die Kampagne nutzt die Syria-Map (…ich kann die Kaukasus-Map nicht mehr sehen). - Die Einsatzorte befinden sich nicht allzu weit voneinander entfernt, so dass es zu keinen endlosen Flugzeiten kommt und man mit jeder Mission vertrauter mit dem Gebiet wird. Es ist ein relativ kompaktes Einsatzgebiet. - Die Einsatzzeiten sind herrlich gewählt…oft Sonnenaufgang oder Sonnenuntergang…das ergibt eine wundere Atmosphäre, besonders zusammen mit dem Radiosender. - Auch Andrei Celeste von HIP-Games als DJ eines Radio-Senders einzubinden, der Musik spielt und Nachrichten über ein Funkgerät im Heli verkündet, war eine klasse Idee. - Der Schwierigkeitsgrad ist einfach bis mittel. Viele Missionen gelingen beim ersten Versuch. Dadurch kommt kein Frust auf. - Die Missionen sind nicht sehr komplex, sondern recht geradlinig aufgebaut. Das hat zwei Vorteile. Erstens weiß man zu jeder Zeit, wo man hinfliegen muss und was zu erledigen ist. Zweitens lösen die Triggerpunkte zuverlässig aus und so kommt es zu (fast) keinen Fehlfunktionen in den Missionen. - Man muss sich mit der Navigation des Hueys nicht auskennen, um die Missionen erfüllen zu können. Entweder bekommt man die Flugrichtung angesagt (z.B. Heading 260) oder der Zielpunkt wurde vom Copiloten auf der Karte markiert. - Die Story bietet Abwechslung, die ein oder andere Überraschung, sowie eine klassische Spannungskurve. - Der Waffeneinsatz ist wohl dosiert und macht nicht den Hauptteil der Kampagne aus. - Die Kampagne beweist sehr viel Liebe zum Detail und ist auch niemals unfair. Verbesserungsvorschläge: - „DJ AC“ spielt immer die gleichen Hits auf seinem Sender…etwas mehr Abwechslung täte gut. - In der momentanen Version gibt es kleinere Probleme, für die es aber Workarounds gibt und die mit dem nächsten Update auch behoben werden sollen. Für wen ist die Kampagne? - Für Huey-Anfänger, die den UH-1D fliegen und grundsätzlich bedienen können. Tiefgreifende Navigationskenntnisse sind nicht nötig. - Für Simmer, die keine langen Anflugzeiten mögen, klar formulierte Missionsziele bevorzugen und keine Lust auf Frust haben. - Für Piloten, die sich an der Vielseitigkeit der Huey erfreuen (Aufklärung, Unterstützung, Begleitschutz, Lasttransporte, Truppentransporte, Gunshipeinsätze, Koop mit anderen Helis/Jets, usw.) Für wen ist die Kampagne eher nicht geeignet? - Für Piloten, die alles in Schutt und Asche legen wollen. - Für alle Huey-Simmer, die allergrößten Wert auf Realismus, akkurate Verfahrensweisen/Prozeduren legen und die ultimative Herausforderung suchen. (By the Way…diesen seien die beiden „Worlds-Appart-Kampagnen“ von „Low-Level-Heaven“ ans Herz gelegt…Prädikat „Profi-Piloten-Level“!) Fazit: ich würde die Kampagne wieder kaufen...
    5 points
  6. We faced some critical issues and we were not happy of the behaviour of the other modes. Anyway we already showed a working demo in one of our videos. If we didn't release yet the update, it's because we were not happy of our work. We already faced many issues with the MB-339 at the beginning because we didn't tested enough some features, causing random explosions and CTDs. To be honest, we don't want to make the same mistakes. Inviato dal mio SM-F731B utilizzando Tapatalk
    5 points
  7. 5 points
  8. “Update; we’ve got another update on updates that we will update you when they’re closer to being ready to update” -ED
    4 points
  9. It is part of his bigger navigation update, coming with the next patch. Where you will be able to associate certain types to waypoints, such as designating a waypoint as NAV FIX point. Details are already in the manual: https://f4.manuals.heatblur.se/jester/navigation.html#flight-plan Afaik the update will also contain the typical towers they used for NAV FIXes on friendly territory as object to place in the ME.
    4 points
  10. We are going to add an "ad hoc" mission with low visibility landing to understand how the FD works. Inviato dal mio SM-F731B utilizzando Tapatalk
    4 points
  11. sorry to hear that, I truly wish you a full recovery as you are a kind and helpful member of the dcs community
    4 points
  12. The Naval variant is quite far out still and there is also the DMAS upgrade to the E that we will focus on first, in terms of Phantom development.
    4 points
  13. Oh man , you don't fly in VR in DCS . The spotting on the monitor and TV is decent now , but this is about VR and the lack of spotting. Before we had huge black dots not realistic at all , now I have a near grey shaded black that you can't see with out straining your eye sight , I can see a claim coming DCS way .... Lol .
    4 points
  14. Please no. I am happy to have a competent and non-annoying AI pilot grab the controls in the Kiowa. No need for anything resembling the “clown”.
    4 points
  15. I have a hige amount of modified files in my game with tons of improved liveries for other peoples Mods, aircraft, ships, vehicles and buildings, you name and I have probably done some new skins for it somewhere. I will see what I can hack into something you can use and hopefully not p*ss anyone off this time. I will post it here when I have something worth passing on.
    3 points
  16. Simple Startup Kneeboard Checklist based on stock training mission. Option 1: Put it as it is (png file, any name) in C:\Users\User\Saved Games\DCS.openbeta\Kneeboard\OH-6A (Create the "OH-6A" folder first. This is where you place all custom kneeboard pages.) Option 2: You must rename it "Kneeboard1.png" if you put it in C:\Users\User\Saved Games\DCS.openbeta\Mods\aircraft\OH-6A\Kneeboard (This will replace the default "Your Ad Could Be Here" kneeboard page. Do not place additional custom kneeboard pages here as they won't show up.) version 1 version 2
    3 points
  17. The upcoming patch has a sound overhaul. Please report back if the issues still persist after that, cheers. FYI our sounds are connected to those sliders. Its just that DCS and its sound mixer is a bit complex in some situations. For example, if there is a single sound playing with a very high volume like 20 while everything else is set to 2, it will pretty much mute the other sounds. The volume settings are all relative and influence each other dynamically in the mixer. So its important that all sounds are carefully aligned with all other sounds within the module and also from DCS itself. That process takes some time.
    3 points
  18. Having played several DCS campaigns, I have to say that this campaign is one of the very best. In my opinion, together with "Paradise Lost", this is the best campaign for the Huey. The Syria map is a welcome change from the frequently used Caucasus map and is excellent for helicopter missions. The map is very well staged in the missions with very cinematic weather settings and locations. I was particularly impressed by the lively atmosphere during the campaign, which is created by very appropriate and persistent AI deployment on the water, on the ground and in the air. Also the radio communication and interaction with the AI seems authentic. Radio Lebanon is a great idea (Shoutout to A.C.!). The missions are diverse and have a pleasant level of difficulty. Feasible for beginners but also a challenge for advanced players. After the bugs already mentioned in the forum have been fixed in the next update, this campaign is an absolute must-have for every UH-1 pilot! As the scenario and the setting offer so much potential for further missions, I hope that there will be another follow-up campaign. Either for the Huey or a helicopter previously included as AI (Mi-8, Mi-24...) Cyking for your first campaign, this is a great result that you can be very proud of. I can't wait to see what else you come up with in the future!
    3 points
  19. And, if I may say, a nice, succinct summary of Lua. Thank you for that. I believe the answer to your question "how deep should I go" lies in answering the question "do I want to know 'how' or 'why'?". Let's look at an analogy. Many people know how to make a fire. They can use this knowledge and make many fires, and over time they learn what works well and what doesn't, and they become very adept at making fires. This has worked well for humanity for millennia and served us well. And then there are people who delve further, trying to understand the why. Why does making a fire it work, what are the components, why does this work, yet other stuff does not? Understanding the intricacies and how components interact allowed us not only to make better fires, but, ultimately, split the atom and fry breakfast bacon (the latter of which is still more important to me than the nuclear stuff). So, understanding "how" mission scripting works boils down to looking at code patterns, and cleverly imitating them, stringing together bits of code, noting what works and what doesn't and gradually learning how to put some unrelated bits and pieces together so that you can eventually accomplish impressive things. You don't know exactly why it works, there's still lots of mystique (what's this '_' doing in a for loop?) -- the important thing is that it works, and that's good enough. Not to be too subtle here -- from what I see of DCS's API, I get the impression that some of ED's fine people use that same approach to designing the DCS API... If you choose to go deeper into the rabbit hole, and here's DCS's particular challenge and the reason for my unsubtle dig at the kind people at ED, you may soon discover the why. Now, with DCS, there are two parts of this: Lua and MSE (Mission Scripting Environment) API. You appear to have left the nuts and bolts of Lua behind you, the whys of Lua scripting are known to you. That rabbit hole probably won't go much further (maybe metatables, but that's really no longer relevant for our discussion). What remains to learn are the particulars of how DCS's game engine fits together, and how it interacts with Lua through its MSE API. Unfortunately, from my personal view, that API has terrible design flaws, and to understand the why, you will first have to suss out what does not wok even though it should, and then accept that you won't understand why it won't. It just doesn't. That's part of the discovery, and it's an integral part of the DCS rabbit hole. The API is riddled with inexplicable really, really bad idiosyncrasies. You are now through the looking glass, deep in Alice's abode. There are wonders to discover, and knowing the how nots and whys of this wonderland can be worth the effort. It will allow you to craft missions that you would never be able to build otherwise, yes. But with this, like so many other deep excursions, the journey is the reward, your new abilities will not cover the cost. So how far should you go? As far as you are having fun. You are already way past the required minimum. Welcome to wonderland. Now, let's go and look for the Mad Hatter. I hear he lives in a a warehouse API, having tea at 1800 sharp.
    3 points
  20. Anyway, for your information, we are testing a Release Candidate 2 of the flight director. We will provide further details within few days. Inviato dal mio SM-F731B utilizzando Tapatalk
    3 points
  21. 3 points
  22. I think the "Early Access" mantra, a universal get-out-of-jail-free-card doesn't apply in this case, if, in this case the airbases, shown in the promotional, marketing photos / videos do not look like the released version the buyer will feel deceived and rightly so...
    3 points
  23. I just wanted to ask - why do the Russian airbases which look pretty decent and realistic in the preview development screenshots look nothing like the released product? I'm just curious as the authenticity of the Russian bases was one of the key selling points of the map to me. The released version is pretty shameful compared to what was "advertised". Preview screenshot here:
    2 points
  24. 13 September 2024 Dear Fighter Pilots, Partners and Friends, As the summer sun sets in the northern hemisphere, we are delighted to announce up to 50% savings in our DCS End of Summer 2024 Sale! There has never been a more perfect time to expand your hangar with incredible deals across all our most popular aircraft, terrains, campaigns and important add-ons. Watch the video! DCS: Kola map has received a massive revamp to its summer time textures. All ground textures have been replaced with high quality custom textures that combine satellite and real imagery to deliver a much more realistic environment at low altitude. Check out the Development Screenshots and stay tuned for the next update! Additionally, we are pleased to announce the upcoming Instant Action Generator (IAG). The IAG will offer an intuitive mission creator that operates outside of the Mission Editor. It will support numerous mission types across all DCS modules. Thank you for your passion and support. Yours sincerely, Eagle Dynamics End of Summer Sale Up to 50% discount The DCS End of Summer Sale 2024 begins today on our Shop and will run until the 30th of September 15:00 GMT. We are also excited to announce our participation in the Planes, Trains and Automobiles fest on the DCS Steam Edition, which starts on the 16th of September and ends on the 23rd of September at 17:00 GMT. Modules with a 50% discount Fixed Wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C for DCS World MiG-29 for DCS World Su-25 for DCS World Su-27 for DCS World Su-33 for DCS World Helicopters DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: Supercarrier DCS: WWII Assets Pack Campaigns DCS: The Museum Relic Campaign DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: UH-1H The Last Show DCS: AV-8B Kerman Campaign DCS: F-16C Weasels Over Syria Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Rising Squall Campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 35% discount Fixed Wing DCS: F-14 Tomcat Modules with a 30% discount Fixed Wing DCS: F-16C Viper DCS: F/A-18C DCS: JF-17 Thunder DCS: MB-339 Helicopters DCS: AH-64D DCS: Black Shark 3 Terrains DCS: South Atlantic Campaigns DCS: A-10C Operation Agile Spear DCS: AV-8B Sky Warrior Campaign Modules with a 25% discount Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: AH-64D MAD campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: JF-17 MAD campaign DCS: M-2000C Red Flag Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-24P The Border Prequel Campaign DCS: The Enemy Within 3.0 Campaign Modules with a 20% discount Terrains DCS: Normandy 2.0 DCS: Syria Modules not on sale Fixed Wing DCS: Flaming Cliffs 2024 DCS: Mig-15bis Flaming Cliffs DCS: F-86F Flaming Cliffs DCS: F-5E Flaming Cliffs DCS: F-4E Phantom II DCS: AV-8B Night Attack V/STOL DCS: F-15E DCS: Mirage F1 DCS: M-2000C DCS: MiG-19P Farmer Helicopters DCS: OH-58D Kiowa Warrior DCS: CH-47F Terrains DCS: Sinai DCS: Kola DCS: Afghanistan DCS: Southwest Afghanistan Campaigns DCS: Mi-24P Outpost Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-86F Hunters over the Yalu Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: Mosquito FB VI - V for Victory Campaign DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! Campaign DCS: Spitfire IX The Big Show Campaign DCS: F-16C The Gamblers Campaign DCS: UH-1 Paradise Lost Campaign DCS: F-4 MiG Killers Campaign Visit the Shop Kola map Development Progress The next DCS update contains superb new summer textures for the DCS: Kola map. So far, all summer textures have been replaced with more refined images. The textures are now being generated using custom scripts that use multiple sources, including satellite imagery as well as aerial photography. Furthermore, the upcoming update includes the EFKS Kuusamo Airport and the EFIV Ivalo Airport with various towns and cities added around the new airfields. The colours at XLMV Severomorsk-3 Naval Air Base, UMOE Monchegorsk and ULAK Severomorsk-1 have also been updated. ESNJ Jokkmokk has been reworked too. Please stay tuned for the next update and make sure you update your DCS so you too can enjoy these fantastic enhancements! Instant Action Generator Development Progress We are currently working on a new Instant Action Generator (IAG) that will replace the existing Fast Mission Generator. The IAG is designed to be user-friendly and allow you to easily and quickly set up simple air-to-air and air-to-ground missions without having to use the Mission Editor. The primary objective of the IAG is to allow more mission content in an easy-to-use interface. Missions can range from simple dogfights, to bomber escorts, to close air support missions, and much more. The IAG allows you to choose your aircraft, map, and mission type, hostile forces, and then tune the mission generation with more detailed variables. The IAG is designed to work equally well across all eras of combat aviation in DCS and work with all aircraft and maps. It will be a free update to DCS. Thank you again for your passion and support, Yours sincerely,
    2 points
  25. Hello, you have to go into your control settings and assign the new keybinds, scroll a bit up and you will see tutorial videos, the first video covers this, also there are no modes yet, you lock with radar and fire that is it for now, more modes and more information in the hud will come next.
    2 points
  26. Hey, don't put it like that. I, for one, find it very useful to know where ED's going, even when it's communicated in relaxed-timeline mode.
    2 points
  27. Excellent! Thank you! [emoji1319] [emoji1303] Sent from my SM-A536B using Tapatalk
    2 points
  28. I've made the corrections you suggested: I've come up with some interesting results, but as I'm using the game's own modification to carry out the tests, I can't be too precise. With this new data, the missile is similar or close to what we have modeled with the mk-60 engine today, but with 4 seconds more burn than it currently has in the game. With a 10km Shoot lofted trajectory at +/- mach 1.2, now i got very close to mach 4 (3 seconds less of burner make a lot of difference at this point!) And here a leveled shoot on a straight course (or an attempt at it) The missile seems to remain very good at the high altitudes where it was designed to work. what bothers me about the missile today the way it is modeled in the game is that it is very slow even at high altitudes and suffers a lot to break mach 3 due to the lack of thrust, currently the game assumes that the missile has 13595N of thrust in a burn of 27 seconds at any altitudes, which makes it a slow missile both high and low. Even with the changes, your solution seems to have achieved a good result given what is known about the missile and doesn't “break” it mechanically speaking as a game. Then I'll do the tests by changing the properties for low altitudes and share results here. I can only thank you for your time and your work. It has made me very interested in this type of application of mathematics and physics.
    2 points
  29. I have other plans for the player YAK-38 but not a mod.
    2 points
  30. The only way that works is for the AI CPG to auto-spot targets, making the module basically a cheat mode. Easier to just show enemies on the map if the Reconnaissance Helo auto-spots enemy targets. Its easy enough to fly and run the MMS without ever using the AI pilot. No need to make a magic spotter.
    2 points
  31. And I was looking forward to 20 pages of "git gud!" vs. "screw you" comments. Drat.
    2 points
  32. If set to NAV COMP, the HSI will display steering information to the point currently selected by the WSO on his Nav Panel (right console, aft). The WSO can select either TGT 1 (use coordinates currently entered on the panel) or TGT 2 (use memorized coordinates). The aircraft is only able to memorize one waypoint. A WSO, and in particular Jester, will use this to steer you through an entire flightplan by memorizing the current waypoint into TGT 2, updating that whenever you passed it. TGT 1 is then used for momentary deviations or quick references like Bullseye. Jester makes this stuff available to you through the Jester Wheel (explanation in the manual section Jester > Navigation), where you can set up a flightplan and tell him to set it as active and/or select individual points, as well as quick deviations. After Jester selected your desired point, all you have to do is to set both Nav knobs next to your HSI to NAV COMP, then your HSI will show the steering info. Note that the INS shouldn't be relied on, prefer TACAN/VOR and visual references when you can and always plan in NAV FIX points on your route (Jester will support this with the upcoming update).
    2 points
  33. Let's please not repeat this trip down toxicity road all over again... (Take special note on Bignewy's last reply in that thread) (The above thread, is one of many btw)
    2 points
  34. How can this possibly be the case.... there must be something lost in translation. It is not working at all for a large number of VR users. On the spectrum of happy, where is "feature doesn't exist"?
    2 points
  35. Wow that was it. Very simple solutions. I went with the padding approach by adding zeros. Thanks.
    2 points
  36. That should not be happening. MSI trackfiles are only built with A/A radar modes (not VS though) and only in NAV and A/A master modes. Here, the radar is in MAP mode, meaning it's only getting raw returns, not building anything, and the master mode is A/G. MSI trackfiles should not be built in A/G mode at all, even if the radar is in AIR, in RWS mode. An example is in A1-F18AC-742-100, 011 03, pg.3, par.18 This bug becomes even more "visible" if you switch to A/A mode quickly, after noticing the trackfile on the SA. You will observe that the RDR ATTK B-scope display already has several bricks, indicating the missiles were indeed being detected and the radar was generating bricks while the radar was in A/G MAP mode.
    2 points
  37. Or just pad the numbers, such as 01,02,03... or 001,002,003...
    2 points
  38. As usual, the answer is "it depends" . Depends very much how much (and what) you want to do. I have dipped into direct LUA a bit and some of the mod versions like MOOSE and MIST a bit, and it's amazing how much you can do with just a little bit of knowledge (helps if you have some programming knowledge to allow you to grasp concepts and different ways to do it). Examples and looking at other missions are a great way to learn since LUA can definitely be intimidating to get started into. Good post above!
    2 points
  39. I own a lot of content now, and I still think the SU25T is one of the most entertaining and challenging aircraft to fly and land etc Love it, still fly it quite a lot. Sorry to go OT< just sharing some kudos where its due, would love a full fidelity version one day
    2 points
  40. It is quite simple in my opinion. The higher the resolution the more difficult spotting is in DCS. It is so bad in the latest few versions that I am giving up on DCS for the time being. Will revisit in a year or so.
    2 points
  41. We interrupt this Mi-28 to bring you breaking news! A Karmov Ka-29TB was spotted leaving Russia air space headed ? Watch this space for up dated info as it becomes available!
    2 points
  42. Зачем повторяться. Уже отвечали на такие вопросы вкратце: "Планируется всё, но позже". А зачем эти маски для VR? Там даже такой кокпит не нужен :))
    2 points
  43. It would be great if the new instant action generator can generate cargo mission for transport aircraft (trooptransport, slingload, csar...).
    2 points
  44. The script does not do any backing up, it creates a copy of the files to replace in a directory separate from the source files. You need a mod manager to look after the backing up and restoring of original files. Zyll @ TAW
    2 points
  45. Thank you ED for your continuous efforts and updates. The latest version is a real joy to use due to its visual fidelity and smoothness. It would be even greater if you could find a way to ensure FC3 backwards compatibility so that third party / community aircraft mods based on FC3 parts could still be used in future versions of DCS. Thank you! Regarding the upcoming Instant Action Generator, could we please have configuration settings to allow for easy setup of simple missions with only few enemy units, or with enemies spawning over a (random or potentially configurable) extended period of time so that they could be dealt with in a chronological manner rather than being confronted with them all at once? I very much like the mission configurations from classics like the MicroProse simulator series - which of course were all single player back in the day - where the number of enemy aircraft and ground units to be dealt with at the same time was more easily manageable, and I do feel overwhelmed with the sheer amount of active air and ground units often found in DCS generated missions. Thanks & keep up the good work!
    2 points
  46. Took a couple of hours trawling through mods, coremods and bazar. I do have all modules, and my computer is slow. It makes a mod actually. But because it's 60GB (Saves 150+), and I don't want to waste space (backup) and writes with an ordinary mod manager, I started using SLAM that just creates symlinks. Bartek's Caucasus mod takes two seconds to apply. https://www.digitalcombatsimulator.com/en/files/3339453/ Cheers!
    2 points
  47. I made this screenshot as a tribute to C.J. Heatley, Heater. A Tomcat pilot and a photographer, who took this picture which appeared in the "California" magazine back in 1983, in an article called "Top Guns" by Ehud Yonay, which inspired the famous movie "Top Gun"! He also appeared in the movie and many of his photos are decorating the movie set. It was not trivial to arrange this screenshot, and it could get better, but it was close enough under the limitations of the sim. Enjoy, Ron
    2 points
  48. Valid point! I pre ordered a cyber truck from Tesla. Just received a Chrysler minivan but hey, early access right??? Gotta love the cut and paste crowd. You do realize it’s ok for people to call out a content provider for “lack of perceived value “ without the constant need of the “perma, apologist crowd “ always defending
    2 points
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