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Showing content with the highest reputation on 09/18/24 in all areas

  1. HB A-6 Intruder, Art completed, AI version integration in progress, flyable module post Eurofighter. https://www.reddit.com/r/hoggit/s/1wxDqPKTlw
    13 points
  2. We are adding more content to that video, that's why we are not releasing it yet.
    7 points
  3. There will not be any update this week, the team are still working on some issues and testing, of course everything depends on test results. We may share some news this Friday in the newsletter. thank you
    6 points
  4. We have unlimited fuel - unlimited ammo - no reaction to threads - no weapons on enemies - Green State - Turn off radar - No dispersion under fire In my humble oppinion i think newcomers are safe inside DCS to come and enjoy. If on top of that a fellow comrade is willing to teach you from time to time the AAR techniques step by step, doing things like 10 minutes formation fly to the left of the tanker matching speed and angels, nothing more buddy, no pressure , no hurry, and left home. Tomorrow, we are doing the same, just match speed and angels this time behind the tanker, nothing more buddy, no hurry, no pressure just five minutes behind. Then left home, drink a beer, tomorrow i will see you online buddy. Then now buddy ask the tanker and look at your HUD, canopy, etc and make a pic of that position behind the basket. Nothing else buddy, just keep steady on that picture, just 5 minutes mate, no pressure, no hurry, and we are leaving for another beer. Then next day, remember that mental pic on you head around the HUD? Now just keep that in the same place, and slowly try to be closer to the basket. Dont look the basket, look the fixed place, dont worry, no hurry, no pressure, if you go to close its ok, if you go to far, its ok, just try 2 minutes buddy. Then we leave and grab a beer. Next day same rutine, and I PROMISE YOU and any newcomer the REWARD beeing the teacher, and beeing the newcomer buddy the first time you hit the basket WORTH every minute, every beer and every drop of sweat you expend in the process. Thats why MY POINT is, teach newcomers how to do things, like AAR, because AUTO THINGS teachs you nothing. This kind of teaching-learning with patience and kind support of newcomers can attract more people to the game than 100 Auto things you can imagine.
    5 points
  5. Don't be so sure Indeed I can't see what exact code is implemented but with reversible method it can be easily figured out. Maybe you expect that motors in DCS are modeled in details, but they are not and like said it is understandable, who would make all these motors to be precise and perfect. So everything can be detected because of simplifications used in DCS and all other similar games. Give me several level (horizontal) flight envelopes velocity-time and distance-time for active time (when motor burns) let's say 1,2M launch velocity (or better 1M because 1,2M at 1km exceed limits) at 1, 5, 10 and 15km and let's see can we see or not what is code, what is motor thrust at these altitudes. DCS simplified principles is Isp*m, always linear thrust, not involving details like chamber pressure, pressure at nozzle exit, nozzle expansion ratios, throat diameters etc etc etc and that's perfectly right for most of motors. Even 7% principle when increasing thrust as altitude gain is fair enough because it fits quite fine for most of motors...but not this one. Deliberately said ''one'' not ''ones'' and who was reading me know what it means. This motor simply can't be ''molded'' together with Sidewinder, Amraam, Sparrow and pallets of various other tactical motors because with its huge nozzle expansion ratio it is simply different and needs different approach...believe it or not We have saying to someone when ruin established facts, you are destroying snowman, and I know that is exactly what I'm doing But not from wickedness but from engineering needs for precision
    5 points
  6. I think Auto AAR doesnt pull more people in DCS, It just makes AAR automatic. My point is community help attracts more people into DCS. And i've nothing against Auto AAR. Its ok asking for It. Just for me adds nothing to the game. Sooner or later you would need to learn it, so why dont just join others in the process from the start?
    4 points
  7. Pt2 of a small colelction of liveries for other peoles Mods - due to the large size I had to reduce this by removing some of the F4B liveries. As before I have identified the Mod you need in order to instal these liveries. Where a livery is identified as a Static that means I have folded wings or opend hatches etc as if it were parked up. https://www.dropbox.com/scl/fi/qbp0y2dch0tng2fw765o0/CrazyEddies-Misc-Liveries-Pt2.zip?rlkey=qr1dqxgrxg4hv7sw3zh93yxsz&st=at1tesvk&dl=0
    4 points
  8. Seems like you would be happier building scale models instead playing this game.
    4 points
  9. I have to? Haha, sure DCS is the "the most realistic military flight simulator"? Come on man, it still has clouds that are invisible to AI and IR, much realism Currently, improved spotting dot is not working as intended for people in VR as it is in 2D. Now, you have to understand that stating it is realistic because it works for you, is just egoistic and not helping to achieve exactly what you wrote. Other pc sim game ("ekhm" that is supposedly even higher in realism than DCS, "ekhm") has somehow managed to fix the spotting issue with smart scaling. Having an open discussion about possible options can only help with achieving exactly that in DCS as well, so let's try to fix what is broken and then adjust for realism.
    4 points
  10. Change in the special options between roof/no roof. There is a box to check.
    4 points
  11. Other games are relevant for a comparison of different system used to let people enjoy playing video game on PCs with different hardware, on different resolutions. DCS is a game, not a real life, so that whole “realism” thing that you are preaching about in nearly every post you make is just a relative term just for you. Instead of making statements, try to be more open-minded to others' opinions. The source of this entire topic is a representation of spotting in a PC app/game which causes problems for people. You have a low res VR headset, so it's the similar for you as for others in 2D where it seems that you are not affected.
    4 points
  12. I'm all for "easy" options that make the game enjoyable for new players. It is an eye-roller for me when people use arguments like "if you spent half the time..." and "it is DCS not War Thunder..." in threads like this. If you don't want to use an option, don't use it. It shouldn't be offensive or "toxic" if someone else requests those options. While it remains that DCS is focused on "realism", we're talking about sitting in your living room "flying" a jet. You don't have to pass the physical standards, education standards, or years of training to do so. Ultimately, even DCS isn't very "realistic", so what's the harm in someone else wanting an option for easy refueling?
    3 points
  13. VNAO T45 UK Fictional Livery Pack - with special thanks to Blinde1 for his excellent Finnish liveries which I used as my template for the UK trainers, it saved me a mountain of work. The UK does not use the T45 so I had to modify things to fit the airframe a bit. https://www.dropbox.com/scl/fi/jkuwb54r483u4ij8li7u9/CrazyEddies-UK-T45-Hawk-Liveries.zip?rlkey=3sczca3xa4ok2urxxu32hkj4s&st=3r6nmwlp&dl=0 Still to come - Tucano, Merlin, ED's C47 -- then I will try to create a ships collection, but thats a long way off yet.
    3 points
  14. Folks if this thread is going to derail we can close it, please stay on topic, please remember to be nice to each other including the dev team when giving feedback. thank you
    3 points
  15. ED choosed long ago his way into realism, deleting the Game Option in DCS and modelling only the real thing for every module, or at least this is ED approach to modules. Automatic AAR is something that doesnt exits, so asking for it is not going to happen. Thats why my point is, teach newcomers in the AAR skills instead of asking for stuff thats out of ED path. This could do best helping people than an auto AAR thing. PD: If AAR is a problem so big, just edit a mission with unlimited fuel until you are able to properly refuel in the air. You know, choices.
    3 points
  16. I´ve you invest half of the time and commitment writing here on improving your AAR skills, you could be a pro on air refuel right now. If instead you can AAR with no issues, invest your time in teaching newcomers how to do so. I promise you is the most rewarding thing in DCS, teaching others is like no other thing in this game
    3 points
  17. there's a new La7 vid on youtube:
    3 points
  18. If you go on this site you can create your own in a few minutes, it's lists the UH-60L and all the maps. Excellent site for creating missions and campaigns especially if you're not too familiar with Mission Editor. You can pick maps off Context & Environment and choose aircraft from Flight Groups then fill in the rest as required. https://dcs-briefingroom.com/ It's doesn't list weapons loadouts for the UH-60L, just default mod loadouts but you can create the mission then just open it in Mission Editor in game and change the loadout if you got the weapons mod installed.
    3 points
  19. My dear Massun, Thank you for taking care of the Huey. It deserves a facelift. I wish you a lot of fun and success with your project. I'm really looking forward to the result and will follow your progress with great anticipation. It would be wonderful if ED would adopt your improvements as standard. Because your structures for the editor are really great. Thanks again for that. I'm afraid I can't give you any technical or information support. But if I ever see a "Buy me a coffee" button, I'll be happy to do so. Or ED could take a part of you and make it the Huey II, but then they should hire you immediately.
    3 points
  20. Он же практически с нуля делается, вероятно. Хоть звёздный крейсер. Люди уже заняты разработкой.
    3 points
  21. That‘s why I know longer engage in discussions with either of the two….. But I couldn’t agree more to your post. That is exactly how I feel about monitors for office and gaming. Except in the office instead of a dual 27“ setup like most of my colleagues sport, I use an ultrawide (21:9) because of the layout, size and orientation of my desk it fits better. A little less real estate but nicer without the bevels in the middle. At home, I couldn’t go back from my 48“. I was thinking (shortly) about downsizing when 42“ OLED TVs became available, but especially with flight-sims, I love the real life sized instruments, I can read without squinting my eyes or lean forward…..
    3 points
  22. Need to call him Moriarity...... "always with the negative waves" I'm another fanboi for the A-20G, it's good for both theaters, the same can be said for a dual theater version of the P-38.
    3 points
  23. I think it is mainly because FC3 was a standalone game, sequel to lomac and FC2, titles released at times when released internet was not such a big think and studios couldn't get away with just drop patches every week. Most of what we have as DCS AI and ATC especially, is this same AI in Lomac and flaming cliffs dating more than 15 years now. Black shark was also initially a stand alone game, so a lot of the KA-50 single player mechanics was designed for this full game only. It was released with a lot of additional functionalities than just the module itself: """Improvements over the original "DCS: Black Shark" include: • Updated Mission Editor with many new features • New air, land, and sea AI units at incredible levels of detail • Improved AI for a smarter, more realistic behavior""" Similar is true for the A-10C, the jtac was one of the listed features for the A-10 release: Fully interactive Forward Air Controller (FAC) that helps you find targets. Check the features here: https://www.digitalcombatsimulator.com/en/news/dcs_a_10c_warthog_released/#:~:text=DUXFORD%2C UK%2C February 21%2C,a digital download for %2459.99.&text="DCS%3A A-10C Warthog" is a PC simulation,Close Air Support attack aircraft. Since then, I can't recall ED dropping a module with some sweet additions like this, besides the AI crew for Hind and AH64 but I suppose they had no other way to make them remotely usable otherwise. It's just a single module, many of which totally out of place, in early access for 6-7 years. Also those were never really taken and improved since then, jtac can be used with other modules but it's logic dates to 2011 and it has a lot of potential, it still can only give mgrs and not LL without a mod. While there were some minor improvements in AI units, and some attempts in the BFM arena, most of the work on AI is a cycle of introduce bugs then fix them and introduce more new ones. Playing DCS in single player or even MP for the most of the people is flying as singleton because the AI wingman is most of the time a burden then a help, don't even try to attempt 4 ship.. Anyway, I spent too much time writing this instead of playing the campaign I recently started on the other sim.. bingo fuel.. ejecting.
    3 points
  24. Daily MiG-29 Belarusian 9.13
    3 points
  25. Nicely done video of both the exterior and the cockpit of an immaculately restored P-47D, well worth a look:
    2 points
  26. 2 points
  27. Yeah, definitely, this video was very good - and the plane, oh... just about perfect!
    2 points
  28. It‘s a fun helo for sure. I‘d say the FM is en par with the average of all the other helos in DCS. Some aspects perhaps make it bit easier to fly. What really sets it apart for me is the way they enabled single players to properly(!) work a multicrew aircraft. The AI „co-pilot“ is just so great for this purpose. Wether the visuals are good or not or important lays in the eye of the beholder. If you have a soft spot for helicopters, I won’t skip this one.
    2 points
  29. Sorry all, this seems to have gonna off the rails now. Closing. Thanks all.
    2 points
  30. no need to argue with him, ED's definition of realism is amorphous. It changes to suite their narrative, but mostly because they can't afford to supply their testers with the top of the line equipment. Once they get to the point of running 4k VR headsets the definition of "realism" will change again. If you ask them what that realism standard actually is they'll start talking about pixels. You know, like the pixels you see in your real life. Check your eyes for pixels, man. They are out there.
    2 points
  31. Right but depending on your preference it still takes a huge ultrawide to give you the same screen height as a 16:9. If the height is your goal then 16:9 is preferable. Also for a given cost 16:9 is probably going to give you a taller screen. I can’t help but see it that way because again due to my age and eyesight the goal is “bigger”
    2 points
  32. The 21 has no parameter with the radio frequency, but you can check the Drawing argument for the radio preset selector knob: 211 for example the condition "X:COCKPIT ARGUMENT IN RANGE, 211, 0.248, 0.252" will be true when Preset 5 is selected, as there are 20 presets: 0, 0.05, 0.10, 0.15, etc.
    2 points
  33. Sono tante le cose che andrebbero cambiate in DCS... il fatto che sostanzialmente sia l'unico simulatore militare di una certa profondità in qualche modo vincola noi appassionati a farci andar bene quello che c'è, perchè come dicono qui in Romagna: "piutóst che nient l’è mej piutóst".
    2 points
  34. Hey, with all the talks on radar map on Apache and Kola summer texture, it is always good to have some hope, right? Please make the thing right before deliver, as usual.
    2 points
  35. And isn't the height of the monitor reduced? That part bothers me. As for the off to the side view, I admit I like looking at the landscape.
    2 points
  36. managed to bring it under control by doing everything suggested in this thread and then setting Nvidia cp vsync to adaptive for dcs.
    2 points
  37. Hi, yes it is reported, I will chase it up thank you
    2 points
  38. JF-17C has received PL-10s in active service. Hopefully someday these end up on BLK I/II and we can get them.
    2 points
  39. Fresh install (DCS installed for the first time), no mods, Just Hornet, Syria and Cerberus North. Mission 16 (Part 2) 5 seconds after pressing spacebar: DCS 2.9.5.55918 vs DCS 2.9.6.58056 Needless to say, AFTER 2.9.5.55918 something messed up heavy unit SP missions. Fact, easy to replicate.
    2 points
  40. @SharpeXB and @kksnowbear you two need a room... it always gets weird everytime you guys go with the back-and-forth comments. Personally, I dont give a hoot about the experts and the "standards". I know exactly what I like and what works for me. There's no way to convince me to go back to a simple desk monitor of "regular size". It'd be the same as telling you to swap your "regular size" monitor for a tablet screen! For over fitfteen years that I've been using both monitors and TVs, back to back, smaller screens (below 27'') and bigger screens (32'' and way above that), for PC use, both for gaming and office work. I always ended favoring the latter. I personally feel that anything less than 40'' is just too small, 42'' and 43'' being very acceptable, and 48'' being the ideal size. (couldn't afford an OLED, the alternative was a 50'' 4K TV) Have had 55'' (curved) and also tried 65'' (flat), that I agree becomes too big (scale in game versus FOV gets messed up for me, but YMMV). Benefits go beyond the obvious immersion benefit for gaming/simming, provided by the much more realistic scale (close to 1:1) of objects and the cockpit, be it car or aircraft. If it's a big size quality panel, at the propper distance from you and with head-tracking, then IMO only VR can beat it... (but that's a world of pain, at various levels LOL) How you can use that real estate for your regular "non gaming use", of daily multitasking, is one other major benefit with a bigger screen. The multitasking advantages are real, and the benefits for production/work are imediate. I split my big screen in various windows (usually 4, sometimes 8, it depends) which, pretty much, translates to various office screens. (I need at least three monitors if I'm at the office!) If someone tells me he/she is viewing this forum thread on his/her browser at FULL SCREEN with a 42'' or bigger screen panel, then I'd have to say it... you're not getting the point of a big screen!
    2 points
  41. EUREKA..... i think.... Take a look at the diagram below. If HB used the first chart, or at the very least their data matches it, then optimal L/D roughly coincides with the current performance. Granted, this is for 1g flight, but i took a look at the Cl and Cd per alpha charts i have, and indeed, at 10 degrees (true), the increase in lift for sweep of 22 degrees is still greater then the increase in drag, when compare to a 50 degrees sweep, which is where the wing sweep would be at mach 0.8, when following the CADC programming. But take a look at what the Cl/Cd chart indicates, at mach 0.8 the optimal ratio is at 35 degrees sweep. The current programming doesn't follow this curve. You know which programming does? The original one. Or at least it follows it more closely. Take a look at the 3rd image. The wings start going back way after mach 0.7. Which means, the original program, not only provided better Cl max, it provided better Cl/Cd, which for same amounts of thrust per mach, would also mean better excess power, at least up to 10 degrees alpha, or roughly best sustained alpha. What was the new programming good for then? If you ask me, one thing and one thing alone.... airframe longevity. You have less g's available all around, and less g's you can sustain up to mach 0.8, possibly even higher. If i have enough time next weekend, i might give the original scheduler full test, up to mach 1.2. This means we have been fed less then true information over the years? One mystery remains though, and that is the dip in performance (with the wings in manual 20 override) around mach 0.6. This shouldn't exist at all, not according to the Cl/Cd chart, nor the individual Cl and Cd curves per alpha. Images below:
    2 points
  42. Think it would be helpful to add in an option when placing some items/units/IP objects in the ME to have an option to place them by typing in the lat/long or MGRS coords where you want them.
    2 points
  43. Да, они сделаны совсем по разному. Трафик это по сути бестелесые голограммы, которые никак не взаимодействуют с миром. Зато, именно по этому, их может быть многие тысячи на карте. Если эти машинки сделать по технологии живых ботов, все встанет колом, даже на самых мощных компах.
    2 points
  44. Been play this sim for years and years started VR about two years ago maybe three . Amazing cockpits and yes i could spot that contact knowing where to look EWR and radar but still was harder without knowing where too look but like you , its now impossible . And people think we are making this dog up . WWII server is empty 8 players , 3 players , 14 players , on a Sunday, man that server was full , sometimes i had to wait for a slot . Now its dead . I've even uninstalled the Normandy map . This spotting bug is making this so called sim unplayable for me , now I'm uninstalling maps as the servers are empty .
    2 points
  45. ДКС хоть и военный симулятор, но есть борта МЧС, ФСБ, МВД... Ото есть различных спец. служб. А есть и гражданские полностью. По вариантам заданий. 1.Поиск преступников на дорогах ( розыск автомобилей). 2. Поиск браконьеров на воде и на суше. ( Лодки на воде , автомобили поджигатели в лесу, незаконные вырубки леса) 3. Поиск и уничтожение надводных дронов. ( Это вообще можно как отдельная мини игра - дроны атакуют порт и задача их отыскивать и уничтожать) 4.Поиск и уничтожение воздушных дронов 5. Вывоз, эвакуация раненых и пострадавших. 6. Поиск терпящих бедствие кораблей 7. Поиск заблудившихся туристов Добавить ко всему этому сложные метео условия и процесс станет довольно занимательный. По военным миссиям - поиск и уничтожение ДРГ.. Это примеры миссий именно для разового прохождения которые вообще могли бы быть т.н. " мини играми" внутри любого вылета и не требующие никакой сюжетной линии. А если бы еще можно было бы наследовать место посадки из крайнего вылета то практически получаешь бесконечную кампанию , пока не разобъешься.
    2 points
  46. Kind off-topic but I still remember YEARS ago when ED said they were making new drogue physics, LOL An option for easy AAR would be a very nice addition, I wouldn't use it but I see a moderate portion of the players would. Also it would make the missions realistic.
    2 points
  47. A great feature that gives new players and players not used to combat sims the OPTION to auto refuel. Not arguing it’s realism. What I am arguing is the appeal of having the OPTION so that new players can fly with friends and in servers and on long missions without the fear and anxiety of losing an hour or more of their flying experience just because they ran out of gas trying to tank. Wanna attract MORE customers and make MORE money? Do this. Falcon 4.0 had it from the get go and wouldn’t you know it. I still learned how to AAR on my own even though I used that feature all the time while trying to learn it.
    2 points
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