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Showing content with the highest reputation on 12/06/24 in Posts
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Sometimes I wonder if the devs even play DCS themselves Don’t get me wrong, details on the landing gear is awesome. The external model looks very impressive sitting on the ramp or in the air - for videos and screenshots. But as a regular player flying and fighting in the F-5E, my eyes are INSIDE the cockpit. And in prominent view is the radar. Again, I don’t think most of us expected a radar rework. But some tweaks to the clutter and indication-files could have been done in photoshop without much time spent. Anyways, lets hope that ED can find some time to improve. Or to allow indication textures to be properly modded (and IC allowed) by the users themselves.15 points
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8 points
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Saw this tonight, it was very distracting in close. It's not a real thing or procedure, it doesn't benefit gameplay in any way, it needs to go. Option to disable it if you HAVE to keep it, but it needs to go. Better atc is one of the selling points of Supercarrier, why dumb it down for people who don't use it in a multiplayer setting when comms are important?8 points
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I'm a former Naval Aviator... I flew from the USS Kitty Hawk on my first tour (A-7s) as a J.O. and I was a TAO (Tactical Action Officer) working in CDC (Combat Direction Center) during a later cruise aboard USS Nimitz. My point is that I have some experience with flight deck operations. I'm sure there are many others who fly in DCS with as much or more experience than I have. First, I'm very happy with DCS and the Supercarrier as currently put together, but a little confused by this latest addition... the new flight director crew members! I suspect that this is the first of many iterations in EDs development of the Supercarrier module. Generally speaking, launch operations seemed fairly well thought out with the avoidance of some static objects a notable exception. I found it intuitive and did not require the use of HELP ICONs or HELP TEXT once I understood how it worked. Recoveries on the other hand seem completely nonsensical. I assume ED understands cyclic operations. It makes no sense to wrap arriving aircraft back around and through the landing area, fouling the deck, to park aft of the island. It would seem to make much more sense to direct aircraft forward onto the bow to park first on CAT 2. Additionally, you could direct them across the six-pack area then back around to the right to park along the foul line or, with a pushback, on elevator 2 and the corral area. Elevator one should remain open so that armed aircraft exiting the landing area could point in a safe direction while they disarmed... or not. You could also direct aircraft directly to CAT 1 for a Trap-Cat-Trap scenario. In order of priority... I would have fill CAT 2 first, followed by CAT 1, then the area along the foul line (Six pack and street areas) and finally Elevators 2 and 1.7 points
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I'm a former Naval Aviator... I flew from the USS Kitty Hawk on my first tour (A-7s) as a J.O. and I was a TAO (Tactical Action Officer) working in CDC (Combat Direction Center) during a later cruise aboard USS Nimitz. My point is that I have some experience with flight deck operations. I'm sure there are many others who fly in DCS with as much or more experience than I have. First, I'm very happy with DCS and the Supercarrier as currently put together, but a little confused by this latest addition... the new flight director crew members! I suspect that this is the first of many iterations in EDs development of the Supercarrier module. Generally speaking, launch operations seemed fairly well thought out with the avoidance of some static objects a notable exception. I found it intuitive and did not require the use of HELP ICONs or HELP TEXT once I understood how it worked. Recoveries on the other hand seem completely nonsensical. I assume ED understands cyclic operations. It makes no sense to wrap arriving aircraft back around and through the landing area, fouling the deck, to park aft of the island. It would seem to make much more sense to direct aircraft forward onto the bow to park first on CAT 2. Additionally, you could direct them across the six-pack area then back around to the right to park along the foul line or, with a pushback, on elevator 2 and the corral area. Elevator one should remain open so that armed aircraft exiting the landing area could point in a safe direction while they disarmed... or not. You could also direct aircraft directly to CAT 1 for a Trap-Cat-Trap scenario. In order of priority... I would have fill CAT 2 first, followed by CAT 1, then the area along the foul line (Six pack and street areas) and finally Elevators 2 and 1.7 points
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This is horrible... isn't that what the Meatball is for?! Can we have a option in Mission Editor to turn this off?7 points
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I purchased the F-5E remaster, but was disappointed that these items listed below were not included. The A10C v2 and Ka50v3 upgrades had more features than the F-5E. I hope that all the skins that were on the old F-5E will be ported to the new one. I still can't believe that it took about 7,000 hours of work to make this F-5E remaster. The list of items that should have been included in the remaster. •Digital radio, •Aerial refueling probe, •A new radar in the same style as the F-4E, •Being able to arm the aircraft with four AIM-9, •External power (provided by ground cart) in the same style as the F-4E, •External air (provided by ground cart) in the same style as the F-4E, •Boarding ladder and boarding steps. •They say that the dimensions of the F-5E cockpit are wrong and were not corrected in the remaster, but I can't prove it. The F-5E could receive this in the future and the value of the aircraft could be adjusted to $70 or $80. This would be the best case scenario for it to receive all these resources. And finally, I believe this update should be free. If everything I listed was included, I would have paid more than $10, maybe $15 to $20. I hope the next updates are rethought in their format for the Huey, Mi8, L39, F86 and MiG15. I wish the best for ED and I always support its development by purchasing its modules. Apart from the campaigns, I have practically all the modules. I wish the best to ED and thank you! sHMSLIH.mp46 points
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Same here. I was tempted to buy it, but fortunately used my brain first. I don't care about the external model. I checked a video of the new ones cockpit and compared with the one installed, I was not impressed at all. It was hard for me to find any differences. The lettering is better at some spots, but I don't zoom in that much when flying. The only thing that bothers me on the old one is the flat, artificial looking ADI, did it improve any on the new version? Not saying that there has been many, many hours in it, but the cockpit being 5% more clear does not justify $10. In other parts of the world $10 will feed an entire family for days.6 points
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Military Asset Pack Russia 1.2.1 released! Changelog Version 1.2.1 Added BMD-4 desert livery Added Buk M3 desert livery Added Pantsir S1 reloads Added Pantsir S2 reloads Added T-80BVM desert livery Added T-90A desert livery Added TOS-1A desert livery Added Tor M2 reloads Added Tor M2K reloads Added Tor M2M reloads Changed Buk M3 9A317M TELAR reload time Changed TOS-1A M0.1.01.04M dispersion Changed TOS-1A M0.1.01.04M to reduce FPS hit Fixed Mi-28N missing rotor sound Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for yet another tremendous testing effort!5 points
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Ну если у тебя все сводится к только к захвату и пуску, то предположу, что тебе в Тундру как раз и надо идти. А в DCS хотелось бы видеть побогаче функциональность, которую ED вроде как и развивает.5 points
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5 points
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We need an option to disable this. It is going to interfere with our human LSO's. I can imagine how this will impact a CASE III landing.5 points
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When I play MP with a squadron, we don't use the game's ATC because we prefer to do the ATC ourselves over voice chat. How do we disable this weird feature in that case? Thanks5 points
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First of all, thank you for purchasing the F-16 Arctic Thunder campaign. It's the result of nearly 2 years of hard work and thorough research. My aim was to recreate USAF operations within the constraints of the sim as accurately as possible down to the smallest details and procedures. Therefore, unless you're a USAF veteran, you cannot expect to know all that, and it's OK. It sounds daunting, but it really isn't. The campaign is full of helpers, and if you keep an open mind and pay attention, you're in for a lot of learning and a hell of a ride. So before you start playing, please check out my video where I explain how to start the jet with a virtual crew chief: Better yet, check out Carbon's video where he explains each step in detail. He's an active duty, real life Viper crew chief, and by the way he's also your virtual crew chief in the campaign: As for all the realistic procedures simulated in the campaign I put together a quick guide to help you familiarize yourself with them: All of this is written down in the campaign documentation pdf too, under mods/campaigns/Arctic Thunder/Docs And last but not least, if you still can't hack a mission, before you start a new thread speculating how it's the AI's or DCS's or my fault, please watch Carbon's beta test playthrough of the campaign. He did a terrific job flying these missions and it's eye opening to see the ease with which he handles the Viper's systems. Oh, and let me quote him after finishing the campaign: "you sure are generous with fuel on these missions" So if you even find yourself flaming out, the solution is under your left hand. Worst case, if you really don't care about any of this (why did you buy this campaign then?), at least read the "MISSION NOTES FROM REFLECTED' part in the in game briefing. I collected the most important things you need to know in order to complete the mission.4 points
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4 points
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06 December 2024 Dear Fighter Pilots, Partners and Friends, The DCS: F-5E Remastered module is now available! If you are an existing owner of the previous F-5E you can upgrade today for just $9.99 for three months, thereafter the upgrade price will be increased to $14.99. This comprehensive remaster brings a wealth of enhancements including an entirely new external model and cockpit. Read the details below and watch the trailer! The latest DCS update introduces groundbreaking fog technology with both automatic and manual controls that elevates visual fidelity and immersion. As previously announced, this feature is detailed in the Volumetric Weather White Paper and showcased in the "DCS Ascending" video. Additionally, new campaigns are available for various aircraft, including Arctic Thunder for the F-16C and F/A-18C, as well as the Last Out: Weasels over Syria II for the F-16C. These all provide fresh and engaging challenges. Also included in this update is long awaited new Supercarrier deck crew logic, this highly complex feature will test your carrier discipline and precision! We very much look forward to your feedback! Please update your DCS to the latest version to enjoy all the new features and bug fixes. Check-out the full changelog. It’s that time of the year again! From all around the world, 200 virtual pilots are gathering to fly at the biggest virtual airshow in the world. Hosted live on Twitch from the Payerne military aviation museum with a professional production, the VIAF welcomes the best DCS aerobatics pilots to show off their skills. Have a look at what’s to come in the VIAF 2024 trailer! Thank you for your passion and support. Yours sincerely, Eagle Dynamics F-5E Remastered Now available We have finally released the DCS: F-5E Remastered! For those of you who already own the original F-5E, you may upgrade for only $9.99 for a 3 month limited timeframe, bringing this module up to our latest standards. Thereafter, the upgrade price will be $14.99 with the full module priced at $59.99. Please note that there is no obligation to upgrade, and your existing F-5E module will not be affected. New features of the upgrade include: All new and highly detailed external model and new cockpit rebuilt from scratch Three different helmets with 4 separate liveries New and highly detailed pilot model, great for virtual reality Detailed gun bays with removable panel New ramp covers for parked aircraft New liveries along with a new and more detailed texture template: Standard neutral grey Swiss Air Force, 2 tone grey Austrian Air Force 2, Staffel Norwegian Air Force 338 sqn 215 “MiG-28” Topgun black Aggressor Navy blue camouflage VFC-13 Aggressor desert camouflage VFC-13 New liveries coming soon: Vietnam 1970s Islamic Republic of Iran Air Force Imperial Iranian Air Force Swiss Air Force demo team Aggressor forest camouflage The original DCS: F-5E product is now no longer available for purchase and the new Remastered version is available at full price of $59.99. Please note that existing DCS: F-5E and DCS: F-5E Remastered owners will receive many improvements and fixes in the latest DCS update. Eagle Dynamics Eshop Upgrade Option for Existing DCS: F-5E Owners If you already own the DCS: F-5E module, this upgrade is a remaster of your current aircraft: Installing the remaster replaces your existing module without creating a new aircraft entry in DCS. All your F-5E mission content will be carried over. Simply purchase the DCS: F-5E Remastered update to enjoy all the latest enhancements. DCS Steam Edition Upgrade Option for Existing DCS: F-5E Owners If you already own the original Steam Edition of DCS: F-5E module, this upgrade is a remaster of your current aircraft: Purchase the DCS: F-5E Remastered DLC for just $9.99 to receive the latest version. Watch the trailer and rediscover the thrill of flying this iconic fighter! DCS 2.9.10.3948 Development Progress DCS Core game improvements include the addition of the new fog and dust technology, the Mission Editor multi-select tool, fixes to weapons guidance, both air and ground AI behavior improvements, and map tools, along with object draw distance and contrails improvements. Individual aircraft modules including the F-16C Viper, F/A-18C, and AH-64D have received substantial updates that address radar inconsistencies, weapon deployment errors, avionics errors, and more. The update also features new functionality and fixes for the F-5E, CH-47F, and other aircraft, along with refined training missions, enhanced synchronization in multiplayer, and improved performance. Significant updates to our premium modules especially the Supercarrier’s new deck crew logic that includes compatibility with the F-14 Tomcat. The OH-58D Kiowa Warrior and JF-17 Thunder saw optimization in avionics and systems, while the F-4E Phantom II and MB-339A/PAN received fixes for multi crew synchronisation issues and improved flight instrument visibility. The update also includes new Afghan map instant-action missions for the Kiowa Warrior, bolstering its versatility and appeal. For a complete list of updates, Please read the changelog. VIAF 2024 Virtual International Air Festival, 20th year From today till Sunday, hang out and win prizes including Thrustmaster hardware and Eagle Dynamics modules. You’ll also learn more about the upcoming DCS: F-100D in an interview with Grinelli Designs, and be able to ask questions to a real-life fighter and aerobatic team pilot. Don’t forget to vote for your favorite teams and give them a chance to win a trophy! Do all of this and even more while celebrating our community’s 20th anniversary. Come and see us in Payerne, Switzerland, this weekend to have a go on our new flight-sim rig provided by Next Level Racing, Thrustmaster, and Pimax! This is a great opportunity to experience DCS as never before in the fantastic Clin D’Ailes museum, which holds a unique legacy. The VIAF starts tonight at 18:30 GMT and continues through the weekend. The entire airshow will be streamed live on the VIAF’s Twitch channel. Please take a look at the schedule here. We look forward to seeing you there! Yours sincerely,4 points
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Dear all, I thank your for the feedback on this, and I share your frustration with the lack of quality change for this. We are looking at options to allow players to adjust for their own setup. I agree its moved much too slow and I have taken my frustration up the ladder. I hope to see something new on this soon. Until I will close this until we have something new and more viable to test, and once again I apologize for the time its taken. Thanks!4 points
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Good feedback for a feature that was developed that nobody has asked for? Yet you continue to ignore requests made by the community for years, from very basic keybinding requests for the waveoff/cut lights (You know, the very wave off lights that exist for a reason to not shoot a flare at a plane) to ways to allow humans to control some of the features like ACLS for a more immersive experience in a MP setting, or methods to completely ignore the ATC in SP setting but still have ACLS access. When ACLS first came out I figured out you could use VoiceAttack to skip the ATC almost entirely by only needing to call "platform" to get ACLS functionality, which I could quickly slip in-between human manned stations in MP settings. But I shouldn't need to devise hacks like these or have to explain/rely on other people to adopt these methods to make it work. What are you guys doing? Do a bit of work for features we've been asking for. For years. And not ... whatever this is.4 points
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Нельзя, местные маршруты там мало общего с тем, что должно быть в ЛА, насколько я знаю. Выйдет Миг-29, посмотрим. Что там с ИНС на самолётах ГС? Как выполнять коррекцию, как она уезжает? Только их меньше (два?) и работают они совершенно по другой логике, которая вряд ли соответствует реальному прототипу. Должен ли Су-27 автоматически брать цель в захват при достижении рубежа дальности пуска, если до этого вел ее в СНП? Сомневаюсь. Не может ли Су-27 изменять ширину сканирования радаром? Есть ли там вероятностное обнаружение противника в зависимости от дальности? Влияет ли включенная помеха на его работу? Я запросил как раз не магический. Чтобы его не было на вражеских или нейтральных аэродромах, чтобы его можно было уничтожить, осложнив тем самым жизнь противнику, чтобы он был не абсолютно везде, а где поставили по сценарию или по ситуации на сервере самими игроками. Я много чем пользуюсь, чего нет в ГС и быть не может. Навигация, программы отстрела ловушек и тот же радар, как примеры того, что использую всегда, в каждом вылете и что есть у всех самолётов ГС. А есть еще куча возможностей, которых быть и не должно, типа экрана SA у Хорнета или радара по поверхности или прицельного контейнера. Дьявол в деталях, в полноценных модулях их существенно больше.4 points
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Its not just a problem of supporting them its the problem of them being hidden. All .edm models were accessible until the last few model updates which included the new S-3, B-1B and B-52, and now this one. I also forgot to mention earlier that not only do we rely on the Model Viewer for its ease of use and functions, but we also rely on the texture folders in order to modify such things as pilot patches, helmets and flight suits. Some people add mad details to other parts of the models such as landing gear as well and they benefit from having access to those textures in order to modify them. If the Model Viewer had a functionality like the Mission Editor does where the models are accessible through a drop down that should solve the problem for them where they get to continue encrypting things but make them available for skinners.4 points
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Хардкорный МиГ-29 в целом будет требовать большего количества нажатий клавиатуры и мыши. Значительно большего времени на процедуры. Более капризный радар и КОЛС с помехами. Поэтому при прочих равных, МиГ-29 из ГС будет выходить победителем в схватке с полноценным МиГ-29.4 points
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Hey all, so as I thought this was a test and not intended to go into release, the plus side is we got good feedback on it, I have asked if we can remove and give it some more thought. Thank you all for your patience.4 points
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Будуть Да, развитие погоды и погодных эффектов в плане. Ближайшее что мы сделаем это учет прозрачности атмосферы для оптических ГСН оружия и сенсоров ЛА. От тепловых ракет можно будет скрываться в плотном тумане. Только стоит учитывать что в ИК диапазоне видимость в тумане лучше чем в оптическом. То есть ИК ракета видит цель еще тогда, когда глаз пилота цель уже потерял.4 points
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4 points
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Damn that outside looks incredible. It's a shame they didn't spend an equal amount of effort on the inside that we see 99 percent of the time.4 points
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So, after a day of extensive testing on my system, a short maneuver review. I have to say, DCS not only looks incredibly good after the new patch, the performance is also sensational. I just flew a short circuit in the new F-5 around Cyprus on the Syria map and even my wife stood there in amazement. I take this as the ultimate indicator for confirmation of visual beauty, by the way...! ;-D Yes, what can you say. I am happy. I just wish the F-5 in particular would get a few more features. Hey, I mean, at the end of the day I would have even added an extra $5-10 to the actual price for Mavericks, 4 Sidewinders, a new radio and VOR/ILS. Personally, I would like something more to come. A big request in this case! And please ED, please do this kind of rework with the F-86F and the MiG-15 too. The two modules definitely deserve such a rework. With that in mind...have a nice weekend everyone and have fun with the new patch...4 points
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Adding “game play options”, but making them a mandatory, simply forces lower realism levels onto everyone. I thought EDs stance was to pursue realistic ops as much as possible, hence decisions such as no auto AAR, no simplified TDC slew in the F18s ground radar, etc etc. Please make this an option or remove it.4 points
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Ahh, I figured it out. On passes 1 and 3 I didn't call the ball, and it gave me the flares. On pass 2 I did call the ball, and no flares. It seems like it's tied to the comms. Can we please have an option to disable the necessity for comms? Some of us like to do this zip lip, or with human controllers/LSOs.4 points
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Attached are the missions used for the new plane director instruction video. Nothing fancy. Best wishes, Wags Supercarrier-Video-Cold.miz Supercarrier-Video-Hot.miz Supercarrier-Video-Recovery.miz4 points
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DCS 2.9.10.3948 New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update. New campaigns: DCS: F-16C Arctic Thunder Campaign by Reflected Simulations DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations DCS - Core Game Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates. Graphics. Improve Ambient Occlusion effect. Graphics. Increased rendering distance of contrails Graphics. New “Volumetric Lights” setting added ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’. ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed. Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed. Weapons. YJ-62 updated scheme for booster drop animation - Fixed. Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter. Weapons. Corrected Harpoon launch from La Combattante corvette. ATC not approving takeoff the first time - Fixed. View. Draw distance of dead static helicopter objects too low - Fixed. AI aircraft. A-10A refuses to use AIM-9 - Fixed. AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed. AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed. AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed. AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though. GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed. GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed. GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed. GUI. “trigger.action.markupToAll” graphical errors with polygons. AI ground. Trees not blocking Line of Sight in some cases - Fixed. AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed. AI ground. JTAC is not active after first designated target destruction - Fixed. Missions. Replaced old F-14 AI with new ones in old missions and campaigns. Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync. Manual. DCS manual edits and additions: Added more triggers information Updated historical mode section Use of the new Deck Personnel DCS: F-16C Viper by Eagle Dynamics Fixed. EXP FOV command on HSD will cause a silent crash. Fixed. Maverick Boresight using an aircraft causes drifts/offset. Fixed. CCIP Time Delay Cue - premature release. Fixed. HAD sometimes requires TMS up twice to designate emitters. Fixed. TMS Right Long rotates through radar modes incorrectly. Fixed. RWS targets can start flickering with a large amount of targets on display. Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously. Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target. Fixed. FLCS Pure roll inputs cause abnormal pitch up and G. Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open. Fixed. High drag bombs released in CCIP Ripple have an incorrect interval. Fixed. FCR mode saving still needs refining. Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target. DCS: F/A-18C by Eagle Dynamics Fixed. GS REQ breaks when TOT is set for the next day. Fixed. AGR with radar off bug. Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale. Fixed. Track files generated in SCAN RAID are not designatable. Fixed. Markpoint altitude is being saved in meters. Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns. DCS: AH-64D by Eagle Dynamics Fixed. SKR LIMIT message appearing when missile not in track mode. Fixed. Acceleration Cue format logic regression. Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS. Fixed. Performance page is not updating data after jettisoning. Fixed. Some MPD pages lack a solid black text background with video underlay. Fixed. Alternate Sensor Bearing symbol correction on FLT page. DCS: Supercarrier by Eagle Dynamics Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON) Known issues that we will try to fix in the next update: The new deck crew and dynamic slots are under development and may not work correctly in some cases. Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress. DCS: F-5E by Eagle Dynamics Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options. Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate. Fixed. Sight cage does not align the radar antenna to ARL. Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed. Fixed. Gunsmoke does not follow the airframe/canopy. Fixed. ADI adjustment./corrections. Fixed. Gunsight Depression Axis. Fixed. Mirrors display a distorted picture (fish eye). Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset. Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission. Fixed. Rapid aft control input caution. Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon. Fixed. Pitch/Roll gyro issues. DCS: CH-47F by Eagle Dynamics Fixed. ETA to point calculated by half. Fixed. Copilot’s animations on AI controlled helicopters. Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU. Fixed. Rotor artefact in certain blade pitch angles Improved. Synchronisation of MFD screens and buttons. Implemented loading, display and addition of Fix Points to the flight plan Implemented display of FPP based on airfields/navaids with corresponding symbols DCS: Mi-24P Hind by Eagle Dynamics Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods Fixed. Multicrew gun shooting delay Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering. DCS: Fw-190 D9 by Eagle Dynamics Fixed. Altimeter stops measuring above 10 km. DCS: Mosquito FB VI by Eagle Dynamics Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player. DCS: Yak-52 by Eagle Dynamics Fixed. Plexiglass separation wall missing in external view. Fixed. Missing nose wheel tyre texture. DCS: Su-25T free module by Eagle Dynamics Updated EN, RU manuals: Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft. Improved and refined texting Removed Easy Flight Mode section Updated navigation lesson with new run-time pictures and highlights. Tweaked others. DCS: JF-17 by Deka Ironwork Simulations Fixed. AA Radar page should show HPT’s aspect angle not bearing Fixed. QNH can only be set by DTC. Knob used to tune QFE. Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink Updated. HSD shows navigation information under all master modes (declutter to remove) Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3) Updated. HSD OSB functionalities. R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters D5: declutter button DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: IDM not displaying wingmen as recipients Fixed: Can no longer store positions from IDM messages when no positions selected to be stored Fixed: CTD on receiving BDA with Air Mission EOM Fixed: LMC trying to stabilise with 0 range Fixed: Vox (used for SRS intercom volume in game) now starts at 75% Fixed: Airbag circuit breaker now starts OUT Fixed: Issues with DTC loading waypoints/control points/target points Fixed: L2MUM page bug when using WPN/ASE switch Fixed: SA symbology being visible in HSD- Fixed: ODA display to Direct Point Fixed: Display conditions for NVGs, Visor and Mask Fixed: Collective clickables no longer accessible when collective is hidden Fixed: CI state now syncs correctly on join Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress Fixed: Disabled MMS resolution changes until render issue can be resolved by ED Fixed: Hellfire VSD page now displays manual laser codes correctly Fixed: Radios correctly named in ME Fixed: airbags not synced for the rest of clients Fixed: CPG Sparse VSD L1 laser readout behaviour Fixed: Armour doors in multicrew Fixed: Input behaviour for radio frequencies Fixed: Heading hold/force trim conflict Fixed: CTD on drawing name malform Fixed: Collective up / down behaviour Fixed: Radio input frequency behaviour Fixed: Flares popping twice in multicrew Fixed: MMS slew speed Fixed: Over 30 inputs Optimised: L2MUM system Optimised: HSD Updated: RTE SEQ now default on for cold start Updated: Implemented fixed MIL-2525 symbol (thanks ED!) Updated: AI now has some hover instability Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON) Updated: Adjusted hover attitude and fixed roll reference indicator offset Updated: MMS diagonal slewing improvements for both axis and button inputs Updated: Updates to Echo 19 sound overhaul Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode) Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks Added: Afghanistan instant action missions Added: ECHO 19 sound overhaul DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Stand-by ADI not caged when mission starts cold & dark Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1 Improved: Flight Director bars visibility DCS: F-4E Phantom II by Heatblur Simulations Systems: Fixed some general multicrew syncing issues Fixes radar and radar guided weapons to be broken since the previous update Systems: Fixed multiple RWR multicrew desync issues JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly) JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?" JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi Weapons: Fixed Shrikes broken tone and cockpit indications since previous update Weapons: Updated GBU-8 HOBOS weapon definition Fixes GBU-8 being broken since the previous update Enables AI to use it Weapons: Fixed Pave Spike and Jammer not having a rack anymore Weapons: Fixed Walleye I not working for chinese users Weapons: Fixed AIM-7E(2) to use the correct 3D model Missions: Updated Training Missions Lesson 01 Tweaked some text to avoid confusion and improve the experience Improved some audio to avoid time delays when playing them Added multiple on-screen hints, especially how to work with the Jester UI Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment Added some “Roger” confirmations to certain actions Tweaked some power settings during the climb for a better experience Fixed issue with WSO not starting the alignment properly Added hints and explanation during the alignment Inputs: Added bind category "Essentials" to make it easier to find important binds DCS: F-14 Tomcat by Heatblur Simulations NEW: Supercarrier update compatibility New salute command New commands for movement on the deck Link 4C address is now configurable via kneeboard next to ground crew Fixed bugs with broken laser codes, especially in old missions DCS: AJS37 Viggen by Heatblur Simulations Updated the manual DCS Mirage F1 by Aerges Systems: Fixed vertical gyroscope autoerect function not working. Radio and navigation: F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat. Input: F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input. Textures and 3D models: Improved nose and main gear texture. Improved Alkan Corail Pod texture. Updated Cambrai Livery for F1C and F1C-200. Some weapons textures were updated. Terrains Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night. Fixed instant disappearance (culling) of small vegetation at screen border. Campaigns DCS: F-16C Dragon's Fury Campaign by SorelRo Sound missing missions 4 and 5 AI wingmen fuel consumption adjusted missions 4 and 5 DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims Updated all missions to fix AI taxi issues caused by changes to the Syria map. DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims Adjusted kill conditions for mortar team during on-call tasking. DCS: F-16C Dragon's Fury Campaign by SorelRo Missions 9. Sound files adjusted DCS: F/A-18C Operation Green Line Campaign by Badger 633 All Missions: Updated for deck crew. F-5E 2024 compatibility DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 All Missions: Updated for deck crew. Missions 13 Increased Difficulty: F18’s not taking of fixed. F-5E 2024 compatibility DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633 All Missions: Updated for deck crew. F-5E 2024 compatibility F/A-18C - The Serpent's Head 2 Campaign by Badger 633 ll Super Carrier Missions: Update for new deck crew. Truman used in place of Stennis until Stennis deck crew is resolved. Mission 2: Timings adjusted. Mission 8 all variations: JTAC fixed. DCS: F-16C The Gamblers Campaign by Baltic Dragon Missions 1 to 7: fixed bug with AI aircraft not taxiing from shelters repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook tuned the route of the safety patrol around the base fixed flares amount in one mission changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag. updated loadout in several missions added windsocks at the same spot in all missions updated assigned shelter number for every F-16 as shelters numbering changed with the update Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time) DCS: AH-64D Outpost Campaign by Stone Sky Minor changes in all missions to adapt to the new Syria map update. In mission 7, the Black Hawk explodes during launch - Fixed. Zulu time typo fixed in all missions and documentation. DCS: Mi-24P Outpost Campaign by Stone Sky Minor changes to mission 1 DCS: MAD AH-64D Campaign by Stone Sky Datalink has been adjusted in all missions Chinook and Kiowa have been updated in all missions IR marker has been adjusted in mission 10 DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Spitfire IX The Big Show Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Removed the trees blocking the runway DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects DCS: P-47D Wolfpack Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Mission 2 safety trigger added to make sure the Gamblers engage DCS: F-14A Zone 5 Campaign by Reflected Simulations Weather updated with the new dynamic fog engine DCS: F-14A Fear the Bones Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Campaign updated for the new carrier directors Rearranged flight deck Salute command incorporated in mission triggers DCS: F-14 Speed & Angels Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Campaign updated for the new carrier directors Rearranged flight deck Salute command incorporated in mission triggers DCS: F-4 MIG Killers Campaign by Reflected Simulations Weather updated with the new dynamic fog engine DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Mission 3 rogue soldier bug workaround Mission 4 AI taxi bug workaround F-86F Hunters over the Yalu Campaign by Reflected Simulations Weather updated with the new dynamic fog engine DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects FIDO will now actually disperse fog DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations All missions – Taxi director update DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – Taxi director update DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – Deck crew forced disabled for compatibility with F-14 DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file Mission 14.1 "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour." Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3 M2 – Reworked post mission scoring triggers to hopefully cure logbook issues M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change. M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks. M12 – Fixed possible Immortal issue4 points
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In just an hour, it's meade editing large missions so much easier! I didn't even know I wanted this, but I'll be damned if it isn't my favorite feature you guys have released in years. Whoever's idea this was ... outstanding call!3 points
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This thread being marked as being "solved" is a bit misleading. The main issue of the thread has evolved into the unfortunate issue of not being able to use the Model Viewer and the encryption / hiding of the files that we livery makers use. Perhaps remove the "solved" and let us know whether or not the MV issue will be changed in the future.3 points
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Please consider instead of just removing the flare feature, also include an option to be able to recover properly without any AI comms at all. Many of us fly with other people who handle the ATC and LSO duties, and it's annoying to have to trigger scripted player/ATC comms from the menu while also talking to real human beings. This is especially annoying in Case III, since you have to go through the entire comms menu dance just to get the lights in the LA to come on, (established, commencing, check in, platform, ball, etc).3 points
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В этом я согласен, не все полноценные модули одинаково проработаны, к сожалению. Но все равно на порядок лучше, чем ГС. К тому, что это принципиально разный уровень по сравнению с тем, что есть у полноценных модулей, да у них тоже есть разница в глубине реализации, например Разбамовские радары выглядят более продвинутыми, например на них диполи влияют, на едшные - нет. И для меня это вполне себе повод не летать на нём, просто другой уровень детализации. Принцип - да, но возможности самолёта в плане навигации станут кардинально хуже, если сделать его реалистичным, как например на L-39. Один радиус действия и учет рельефа чего стоят. Опять же разница в деталях - на порядок. Мне кажется очевидным, что это две большие разницы, когда ты летишь по ущелью и ТОЧНО знаешь где находишься, или тебе надо примерно прикидывать и заниматься предварительным изучением ориентиров для выполнения задачи. Для кого как. Я изначально сказал, что существует группа игроков, для которых это не мелочевка, а очень важная половина геймплэя в ДКС, и если стоит выбор между развитием ГС и полноценных модулей, то для нас он очевидно за полноценными модулями.3 points
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5%... 50%... 80%? Hard to say. But it looks nice. And looking nice is a big part of my DCS fun. I'm a sucker for eye candy. I want things to look as cool as possible. The F5 looks good, feels fresh, and I'm enjoying my flights. That's my $10 worth. Good reason to be thankful for our abundance and good fortune. And a great reason - and season - to remember to donate to your local food bank.3 points
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An OFF switch is not a simple matter? You can still turn the spotting dots off in 2D, you could turn them off in VR before the infamous "rollback" of spotting mechanics 6 months ago. 6 months we're dealing with this! And now with the new fog update it's even more broken that it was before. Seriously ED, this is embarrassing.3 points
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As an added bonus, one of our Air Wings Hornets was actually hit and the airframe damaged by the flares during last nights ops, so extra bit o' spice for you guys! Avoid getting shot down In Close!3 points
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Nice attitude man, you got your answers but no thanks for those given. You've choosen to be snarky instead. What did you you expect asking the question anyway? Ask any USAF or Navy pilot - you'll get either a cringe or lol.3 points
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Many thanks for new fog and SC directors - we got major update in both the looks and functionality Pity you didn't listen though and spell broke quickly when my aircraft went instant 180 after parking, ugh. Not a thing you'd expect in a simulator.3 points
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I may have been joking about the Typhoon and Fulda map - but today is St. Niklaus day, and here is something for you DML friends to enjoy: the "fogger" fog module in working, but not completely finished version, along with a simple demo that allows you to change the current fog via the communications->Other menu. Happy Nikolaus! foggy bottoms.miz fogger.lua3 points
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3 points
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Yeah this needs to be reverted/toggled, immersion breaking change for people that do carrier landings correctly and don't use the comms menu.3 points
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thanks for the tracks I have reproduced now and made a report for the team.3 points
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That's unfortunately also the impression i got from reading the forums and watching youtube videos. The F-5 is such a simple aircraft (in comparison to most other modules), yet the fidelity of each system still seems lower. The lack of radar improvements are the biggest letdown imho. The radar scope visuals already felt "basic" when the module released. At least a visual overhaul would be needed. Lack of Mavericks is another disappointment: When the module originally released a Belsimtek dev wrote that they would "like" to add Mavericks if they can get hold of documentation. I cannot believe that getting hold of documentation for such an ubiquitous plane would be that hard... I will restrain from purchasing the upgrade until there's some confirmation that at least the radar will see future improvements. Better radar would make the upgrade worth the asking price, Mavericks would be the cherry on top and make the purchase a no-brainer (for me personally)...3 points
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With the next update, we will be adding this new Supercarrier feature. To add additional detail for players, and particularly mission builders, we have attached an updated version of the Supercarrier guide that discusses the new director features in greater detail. Best wishes, Wags DCS Supercarrier Operations Guide EN.pdf3 points
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2 points
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I used to do a fair bit of modding, but it's not worth going through the hoops anymore The worst part is that many mods are fixes to issues that are left hanging for years on end, improving the products that really need it. I understand ED wants to protect their assets, but it's getting to a level where it's not worth the hassle. Not to mention the clunky IC system that blocks a lot of good community stuff in multiplayer.2 points
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I have to release a new Version 4.1 adapted to the new fog and dust effects from the last DCS core updated: ■ I LOVE THIS JOB v4.1 ■ HUEY SHERIFF SKIN2 points
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Expecting a total radar rework is perhaps a bit much. But they could have tweaked textures and lua values to get something more realistic looking. Same with the tracers and cannon dispersion. Anyways. It is ED’s choice to market and brand this DLC as a Remaster. Personally I don’t see the 7000+ hours put into this. Nothing stands out, no extra effort that surprised me. It’s looking better for sure, but it’s barely enough considering how long we have waited for proper F-5E updates.2 points
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