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  1. I've been working closely with the GD team on the merge. We are very close. Once the initial merge is done, updates should be easier. When that's done and I've gotten some additional features added (force feedback, GCAS, etc.) I may have time to start looking at custom avionics. I think Nightstorm has a great start on some of the screens, we just need a functional radar, RWR, countermeasures, weapons, NAV and radios - which I've already started looking into. It's a major undertaking and realistically could take up to a year or longer to build it all out.
    8 points
  2. Thank you! Thanks! Stay tuned for upcoming batches of assets, we try to find an interesting mix. Thank you! Thanks for your input! I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets! Thank you very much! Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar.
    4 points
  3. Strange combination: so careful about critiquing others work, so careless about formatting the post's text... You know you can hit 'edit' and remove the unwanted 'null' entries, don't you? You are of course right. The rims of the road wheels on the model (a part of the real tank that can only be seen by crouching down close to the ground just in front of and beside it) are slightly narrower relative to the total width of the wheels than the rims of the actual tank. Obviously the fact that if you position the camera in game in such a position (on the ground very close to and at 45 degrees to the tank ) & you pause the game and happen to have a drawing of the actual tank handy to compare to - you might notice this - renders the model completely unsuitable for use in a combat sim where that you normally only get to see LOD2 of the tank model anyway. You've inspired me - I'm off to check the width of the flanges on the wheels of the steam trains in the WWII maps.
    4 points
  4. Yippee! I got my hands on a 9950X3D at MSRP, sorta! All I had to do is flew to Taiwan, walked into the first shop off the escalator in the infamous/famous KwangHwa Market and asked about it. OK OK, I have some business to do in Taiwan. So I thought I’d give it a shot. That market hasn’t disappointed me since the 80’s. With the RTX 5080 I already have, I can finally start ordering other parts for the new gaming rig.
    3 points
  5. @BIGNEWY DM sent with proof! Lets hope this works.
    3 points
  6. Emergency landing Su-22 - vhs
    3 points
  7. To sum this discussion up. We now have multiple approaches ( DCS F16 manual, Wags' Mini Update post) how INS drift of the F16 should be corrected in DCS. But none of them would allow for a drift of 430 ft as I investigated. Can one of the moderators clarify, please? @NineLine
    3 points
  8. So it has finally happened. I'm sure operationally this was the case for a decade already but this seems to be the last and final days of that Su-17 variant. I think PAF is the last operator globally. Su-22 – pożegnalna sesja air-to-air z udziałem FA-50 -
    2 points
  9. As a Dane im very exited about the Cold War Germany Map and especially the annoucement that part of Denmark are coming to the map. But when looking at the map posted i must admit that i got a bit disappointed. The 3 air bases in Denmark are all located in the western part of the country (Jutland). With the danish Figther Wings placed in the most southern air base called Skydstrup. Even though i know that the main theme of the map is Germany. It would be logical to add the one air base in Denmark with Figther jets. Especially since the phases shown goes higher north than the placement of that air base. So i wish that phase 3 would extend more to the north west to include that airbase.
    2 points
  10. What would be the most promising tactics in BVR and WVR against the F-4, especially in multiplayer? From my POV those two icons’ performance is quite closely matched... Many thanks in advance for your insights!
    2 points
  11. Some better A2A refueling physics woukd be a great addition. A good wave of the hose as you attach would be great. Woukd also be amazing if the basket didn't auto disconnect when full.
    2 points
  12. It´s due in my point of view. I use the default kneeboard, with my edited personal pages, in all of my missions but should be a way to fill a default kneeboard page with comm card frequencies (and respective callsigns) defined by the user in the DTC comms tab. It will save a lot of time when writing the frequencies to my edited comms card outside DCS and then save as .png file to my mission file.
    2 points
  13. Some photos over Bagicz Airport by "Hesja"
    2 points
  14. The kneeboard system as implemented is not very user friendly which is a shame because of how useful it is for both functionality and immersion. Stuff like radio channels and waypoints should be able to be imported into kneeboard pages directly from the ME.
    2 points
  15. Kudos to your work. That whole thread reminds me alot that DCS needs an option for scenery designers (professional and mods) to add and even replace map areas with better objects and designs. Some parts maybe can already be done via ME but that doesn't work with everything and it just works with a certain mission. In my opinion ED misses a big opportunity for add-ons like that that can make DCS maps so much better as I think no map designer as professional as they already are can make everything perfect plus maintain area progressions over time.
    2 points
  16. Hi, Love the module, but can we get more key-bindings and better key-bindings please? For example master arm is only a toggle while many/most? HOTAS have this as a two- or three-position switch. I hope you can add keybindings on the level as the F/A-18, F-14 etc.
    2 points
  17. The launch trailer is even more epic imo: If that doesn't works, you can always rely on a classic :
    2 points
  18. Всем доброго дня. ВАЖНАЯ ИНФОРМАЦИЯ по проблеме с постоянными отчетами о местоположении ИИ. В общем, мне не удалось заставить ИИ замолчать с помощью редактора. Он не сообщает о WP, но постоянно сообщает, что занял зону ожидания. Но один пользователь напомнил мне, где эта функция отключается и включается в меню DCS. НАСТРОЙКИ - ИГРОВЫЕ - Отключить отчеты союзников. НАСТРОЙКИ - АУДИО - Отключить ИИ Переговоры Это единственное решение сейчас. Я передам информацию в ED и дополню инструкции для кампании и других кампаний для удобства пользователей. Приятной игры всем!
    2 points
  19. Hey Reflected, I´ve just finished Mig Killers and yesterday evening I did the Fam Flight of Red Flag 81-2. It´s just so immersive and fun to do. Just a "boring" fly around on NTTR and it´s so much fun. For no reason i stayed about 20 minutes after the sucsession message to just watch the other flights landing and enjoing the dawn on Nellis AFB. I love how you caught the atmosphere and give me the feeling to actually be there. I couldn´t believe that a single player campaign could reach that level of immersion I normally only experience in multiplayer. I´m so looking forward to fly mission one, even though I´m still learning to master the F4. I can´t stop increasingly getting addicted to your work! Thank you very much and keep up the good work.
    2 points
  20. Вообще, ускорение LCTRL+Z, замедление LALT+Z, сброс LSHIFT+Z.
    2 points
  21. I do hope we get it for DCS someday. I've seen WIPs from two different devs, one even showed the wing sweep at one point, but no official announcements.
    2 points
  22. Would be very handy to have an official kneeboard manager like Kneeboard Builder with a corresponding "editor". Sent from my SM-A536B using Tapatalk
    2 points
  23. So I went ahead & upgraded to Windows 11 & all my problems went away. I had to upgrade for Win10 end of life in October, so now it's done.
    2 points
  24. Ok sorry guys, I think I have found my mistake. Indeed @ldnz was correct. Pull-Up Range in the Bombing Table is indeed measured from target and is the sum of the Release Range plus the distance covered by the pull-up maneuver. This can be double checked by inserting a loft angle of 90° in the Bombing Table, then Release Range becomes 0 and the Pull-Up Range is something like 7'000 ft. And with a loft angle of 0°, Release Range = Pull-Up Range. It didn't help that the respective WRCS input is also described as "Release Range Control" in the manual... With this I am able to put bombs into the target area using LABS LOFT with Target Find/WRCS integration. Now the only question I have left is whether WRCS mode for Pave Spike should remain unavailable in LABS LOFT even when this delivery mode is integrated with Target Find.
    2 points
  25. The release of the Cold War Germany map has certainly sparked my interest in the Phantom again - took her out for a quick spin splashing some Fishbeds!
    2 points
  26. The guys at Split Air have never said they won't work on the Bronco - they are just busy working on another project right now. Once they roll out the new plane, they will work on fixing the bugs. You can still enjoy flying it, and if you stay in the cockpit you won't even notice the wheels.
    2 points
  27. I definitely wouldn't buy it, they must finish the Sinai map first
    2 points
  28. Nachdem von HB ein paar lästige Bugs in der F-4 beseitigt wurden, hat die 1./JG71 gestern ihren ersten richtigen Einsatzflug auf der neuen CWG map durchgeführt. Bei schönstem Frühlingswetter in Büchel (METAR EDSB 281400Z 07008KT 9999 FEW054 18/03 Q30.27 BLU+BLU+=) hatte eine Three-Ship den Auftrag, ACM 2v1 aus neutraler Position heraus zu üben. Nach einem ausführlichen Briefing starteten die drei F-4 der Staffel auf der 03 in Büchel und stiegen mit einem "unrestricted climb" aus der CTR, um dann via Pferdsfeld und Sembach in FL160 die TRA205 einzufliegen. Sembach TACAN wurde als reference point für die setups genutzt: Während sich HG10 Charlie als "bandit" bei SEM R-195/5 positionierte, flogen Alpha und Bravo weiter zu SEM R-195/20. Aus diesen Positionen wurden dann fünf setups geflogen, wobei sowohl Bravo als auch Alpha dann mal als "bandit" fungierten, damit jeder die Übung in der Rotte fliegen konnte. Nach den fünf setups, die gut durchgeführt wurden, näherten wir uns dann Bingo Fuel und flogen aus der TRA 205 aus, um dann über einen south entry wieder in die Büchel CTR einzufliegen, wo wir dann nach einem touch-and-go schließlich nach knapp einer Std. Flugzeit wieder landeten und den Flug im Debriefing auswerteten. Bei unserem Flug hatten wir wie so oft professionelle ATC-Unterstützung durch unseren verlässlichen Sven, vielen Dank dafür! Anbei wie immer ein paar Impressionen vom gestrigen Übungsflug: HG10 flight rollt aus dem Shelterbereich zur Last Chance. In der Last Chance, letzte Checks werden durchgeführt und das INS noch mal fine-aligned. Auf dem Weg in die TRA205 Unterwegs zur TRA205, Ramstein AB an Steuerbord. Alpha checkt seine Wingmen. Fight's on! Bravo behält den "Bandit" im Blick Rückflug nach Büchel, kurz vor Entry South. Alle Richthofener wieder sicher zurück auf dem derzeitigen Heimatflughafen, time for debriefing.
    2 points
  29. Meine ersten Eindrücke von/mit der Pimax Crystal Super: 1) Eine 5090 wäre keine schlechte Sache . 2) „Tigerstripes“ sehe ich keine in DCS. 3) „Mura“ ist vielleicht im Himmel von DCS zu sehen…aber wenn, dann hatte es meine OG-Crystal auch schon…in der Sache kann ich keine echten Unterschiede erkennen . 4) Mir ist das Teil zu hell und zu grell…habe die Brightness auf 50% reduziert und den Kontrast ebenfalls auf -2 gestellt. 5) Bestimmt wäre das Teil auch sofort „out oft the box“ ordentlich gelaufen, wenn ich den DP-Stecker so reinsteckt hätte, dass er auch Kontakt bekommen hätte . 6) Gegenüber der OG-Crystal muss ich für DCS die Auflösung in PimaxPlay von 100% auf 75% reduzieren (und in QV ebenfalls von 140% auf 100% runterdrehen), um annähernd die gleiche FPS-Zahl (72) zu bekommen bei ansonsten gleichen Einstellungen, wie bei der OG-Crystal. 7) Die Super ist wesentlich bequemer, leichter und ausbalancierter als meine OG-Crystal. Ebenso ist sie etwas besser verarbeitet mit etwas mehr Liebe zum Detail. Luft nach oben ist natürlich noch vorhanden. Aber die Super würde ich als „solide“ bezeichnen. In dem Spiel Kayak Mirage (...wer es nicht kennt, sollte es sich unbedingt mal ansehen ) in dem dunklen Dschungelabschnitt, da ist die Super um Welten besser, als die OG-Crystal. Das neue „Local Dimming 2.0“ ist eine enorme Verbesserung! 9) Was den Bildvergleich zwischen OG-Crystal und Crystal Super angeht…da ist der Unterschied in DCS nicht groß, da ich für die Super runterregeln muss mit der 4090 um die 72 FPS zu halten…im Klartext: Im Cockpit scheint es etwas schärfer, als in der OG-Crystal. Auch die Außenansicht und Landschaft ist möglicherweise leicht schärfer, dafür habe ich im Außenbereich – zu meiner großen Überraschung – nun wieder mehr Kantenflimmern als unter der OG-Crystal . 10) Das horizontale FOV der Super ist rund 25 Grad breiter als das meiner OG-Crystal...das nehme, zumindest ich, kaum wahr . In meinem Fall ist die Crystal Super daher in der Praxis erstmal keine bedeutende grafische Verbesserung. Wenn man eine OG-Crystal besitzt und die mit einer 4090 betreibt, dann hat die Crystal Super für DCS keinen großen Mehrwert...gefühlt wird das bessere Bild der Super durch die 4090er-Limitierung aufgehoben...wer A sagt, müsste eigentlich auch B sagen und sich um eine 5090 bemühen, damit die Super sich entfalten kann. Auch wenn die 5090 objektiv betrachtet kein Überflieger ist, würden die rund 30% mehr Rasterleistung doch dem Potential der Crystal Super gerecht werden und den Unterschied machen ...ich drücke es mal so aus: Die Pimax Crystal Super ist zukunftssicher und wird mit den nächsten Grafikkartengenerationen noch locker fertig werden . Das sind aber nur meine ersten Eindrücke und es gilt noch einiges auszuprobieren und zu verstellen. Zudem muss ich noch mit billigen Lesebrillen aus dem Drogeriemarkt arbeiten, weil es noch keine individuell angefertigte Linsen mit Sehhilfe gibt...das Teil ist dafür noch zu neu. Ach ja...die Qualitätskontrolle scheint in meinem Fall gut gearbeitet zu haben...ich kann keine Fehler oder Mängel erkennen.
    2 points
  30. Any clue about Admiral 189 naval stuff ? This moder builds impressive ships also
    2 points
  31. Yeah, would really be nice (though might be something more for the general wishlist), alongside a different icon for heliports and for fixed wing aircraft with systems that list aerodromes to ignore heliports.
    2 points
  32. Yea, several people are working on it, but the star of the show is Bhoop and the EFM. You all are going to LOVE this thing.
    2 points
  33. This is a very big problem, but what do you want me or ED to do about it? "Hi, I'll get a Su-30 with a side of all Russian ED employees being arrested." My guy, did you even read this thread?
    2 points
  34. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: Yes. I will continue to develop the mod packs even though the new core assets will take up a lot of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: Batch 1 was released the 13th of August 2025. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH marking in the mission editor? A17: Yes. They will comply with the same nomenclature as core DCS assets with the addition of a [CH] suffix. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
    2 points
  35. Your developping skills are impressive! Regarding the gates: You are right. There are 2 gates with guard posts and barriers, then 4 more crash gates. Gate 6 had a bridge in front, especially built for fire cars because of no other way to the south west side. This bridge was used for decades by spotters for impressive shots. If you need more informations, please let me know, because the RAF Gütersloh era was used by several squadrons, regarding this the buildings and objects did change in the 70s, 80s and 90s....For example in the Lightning era (70s) there still were no HAS, just built with the Harriers arrival late 70s/beginning 80s. Same with the big maintenance hangar to the west side. Just constructed with the arrival of the CH-47. Then 1993 the Harriers left Gütersloh towards Laarbruch and the west section was used by Westland Lynx and Gazelles while the base was renamed to Princess Royal Barracks. Just memories, no Wikipedia, but there are many other important informations. As you see there are many different useable eras during the cold war, but in my opinion, the 70s or 80s are the most dangerous years and probably should be considered.
    2 points
  36. Yes @Manschy, i have a very busy and crazy life, sooner or later it will not work without a donation page seriously. its a tremendous effort to create all this... RAF Brüggen... nice... @Tengah it all depends, there's 80% undone of Gütersloh for now so... lets wait and see how people react, support and what UGRA Media does... again the Aircraft shelters are of no use right now since you can not use that parking spot nomore, they need to implement the shelter... or ED makes the KI "smarter". I have a personal connection to RAF Brüggen. Back then, some of my relatives lived just 35 kilometers (22 miles) from the Brüggen Airbase. The full story is too long to tell, but it came to a swift and sorrowful end. Yes, I was that little boy in the mid-90s, standing by the fence of RAF Brüggen with his bicycle and analog camera, watching the Tornados fly with awe, often until the very end of the day’s operations. A world that no longer exists. memeories long ago..I never went back. Anyway... Ugra created way way to many buildings around the gates, every Airbase has 1 Maingate and maybe a second gate that might open for some type of maneuvers/operations. (I had to laugh when i saw the eagle head on the western gate ) The rest are "Crash gates". I created one, nit detail, each gate might have its own number.. i think i found an easy way.. fences and guard booth are from older projects, then i finished the model for the "bunker" type building which is located in the western and southern shelter area, plus simple model for one of the office type buildings, more to follow...
    2 points
  37. If anyone is able to convert a complete RAF Brüggen scenery from P3D to DCS, you have my permission:
    2 points
  38. The root problem still remains. STILL, we do not have RSBN/ARK on Kola and Sinai, or Afghanistan, Iraq, and now Germany, WITHOUT BREAKING INTEGRITY CHECK BECAUSE WE HAD TO MAKE THE DAMNED THINGS OURSELVES! So is the MiG-21 just an abandoned module at this point is that what it is? Seems like all that gets done anymore is half baked products that never get finished, not just in DCS but in just about any other game these days.
    2 points
  39. Good day to all. IMPORTANT INFO on the problem with constant AI location reporting. In general, I was unable to silence the AI using the editor. It does not report WPs, but it constantly reports that it has occupied the holding area. But one user reminded me where this function is turned off and on in the DCS menu. SETTINGS - GAMEPLAY - Turn off Allied Flight Reports. SETTINGS - AUDIO - Turn off AI Spitch This is the only solution now. I will forward the information to the ED, and supplement the instructions for the campaign and other campaigns, for the convenience of users. Enjoy the game everyone!
    1 point
  40. 1 point
  41. West German Autobahnnotlandeplätze are being prepared: Landmarks and polygones are set:
    1 point
  42. For me it seems to be linked to modifying the views.lua file in F:\DCS World\Mods\aircraft\F-16C\ I modified this file last year to enable in cockpit FOV of the pilot and have never had any problem before the GCW update, if I replace this file with the default the track file problem seems to disappear. I keep using the word 'seems' because of the unknown variables in this complex problem. Has anyone else with this problem modified the views.lua file?
    1 point
  43. OK, what's the reason for them having the R-60M anyway? Are you trying to make the mission pointlessly frustrating? Because if so, you've succeeded. Between the Russian forces in the area (who have an Igla, just in case you blunder into them), the big SAMs disrupting the AI, and the Su-25s being way too good at air to air, this is yet another mission that plays really bad. It seems to be down to luck and DCS AI. Seriously, I suggest you go through the campaign with someone who hasn't played it before. Several of those missions are dice rolls with either DCS AI or with flares. It's beyond changes to DCS messing up the "balance", it needs serious QC, and from someone other than you, who didn't already fly all the missions a million times when making them.
    1 point
  44. The Iraq map is a lot like this in the south where the buildings are yet to be done but the roadways and so on are clearly already there waiting.
    1 point
  45. It would make even more sense for them to add an additional 1980s post msip version with the systems that make it a 2000s version disabled.
    1 point
  46. Lol , yes it is , external sounds are complete , but I've just completely redone the cockpit sounds , small update vid coming and then release. Cheers Jafa.
    1 point
  47. I'm just beginning to create a mission and the premise was to do either a snatch and grab and/or extraction of some civilian personnel. Kind of an immersion breaker when you can't have civilians. I see mods for civilian vehicles, but why not mods to insert civilians?
    1 point
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