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Showing content with the highest reputation on 06/07/25 in Posts

  1. Thanks to all of you, Thx @Manschy, i allready have the "old" shelter door as texture so it's easy to change it, a good idea is to have maybe Hangar 6 and & 7 with the old doors and the rest with the new ones, so it's a bit of the base in it's transition. Regarding inaccuracy.. there's a waste water plant at the base located north west, close to the shelters.. i can understand that Ugra has not created the buildings or something.. ok, but not even creating the concrete ground tiles..?! just trees and thats it !!!!, They should really work with Satellite images, would be much much better. I tryed what i could to create this spot, still small parts of the KILLER HIGH GRASS is coming through... but, anyway you get it..
    6 points
  2. Welcome to my CWG Sandbox - Rotorhead Edition https://www.digitalcombatsimulator.com/en/files/3345107/ This is the follow up to my CWG Sandbox for fixed wing aircraft, this time concentrating solely on the helicopters in DCS. It encompasses a total of 45 slots aka quick missions, for 7 helicopters. The missions range from unarmed patrol flights, to troop insertion/extraction, internal and external cargo transportation all the way to CSAR and flown blown engagements in major tank battles. You will find 33 quick missions for the blue side and 12 for the red side. AAC: Gazelle 6 slots out of Gatow and Hildesheim RAFG: CH-47 5 slots out of Gütersloh and Wunstorf Heeresflieger: UH-1 10 slots out of Fassberg, Fritzlar, Eutin and Lübeck USAREUR: AH-64 6 slots out of Schweinfurt, Fulda and Giebelstadt CH-47 1 slot out of Fulda OH-58 6 slots out of Schweinfurt and Fulda (The Apache and Kiowa have been restricted in loadout to match their 80s counterparts) NVA: Mi-8 6 slots out of Haina, Mahlwinkel and Wittenberge Mi-24 6 slots out os Ohrdruf, Hagenow and Mahlwinkel Features: + 45 slots = quick missions + realistic SAM placements (reduced to the areas of operations for better performance) + slots for Apache, Chinook, Hind, Hip, Huey, Gazelle and Kiowa + F10 options + automatic JTAC + 14 page manual in PDF format including the mission overview + includes two Huey skins by fearsome-13 + includes a music theme + recommended skins list Enjoy!
    5 points
  3. 6 June 2025 Dear Fighter Pilots, Partners and Friends, This week’s patch went out on Tuesday, the 3rd of June, and brought a campaign-focused refresh that trims load times, polishes radio work, and injects new AI behaviour across some of our community’s favourite storylines. From Combat King’s completely re-sculpted A-10C II Operation Agile Spear to Reflected’s Jester-enhanced Phantom sorties, this update is all about sharper immersion and smoother play. Please update and download the 2.9.16.10973.1 build. Marianas 1944 and the smell of the Pacific blue is on the horizon! After months of meticulous island-hopping, our World-War-II rendition of the Mariana Islands has reached release-candidate status. 1944 Saipan, Tinian, Guam, and their sister islands now bristle with crushed-coral runways, Quonset camps, and shipwreck-strewn lagoons, ready for your Corsairs! We are progressing steadily and looking forward to releasing this free module very soon. For evenings filled with the hiss of afterburners and a canopy filled with contrails, check out the DCS Dogfighters Discord! They are the hosts of the BFM 1v1 cup by VIRPIL Controls and offer 1v1 and 2v2 servers for you to enjoy and sharpen your skills. Join up. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS Campaigns Development Progress A-10C II Operation Agile Spear receives a full campaign diet: compressed voice-overs, lighter briefing art, and wholesale replacement of legacy AI flights cut mission load-times dramatically. Three sorties: 03, 05, 08 are brand-new builds with revised strike packages, smarter enemies, and reworked scoring, while every mission gains fresh chatter and cleaner radio logic. Watch out for the surprise on Mission 15’s short final. UH-1H Peacekeeper Lebanon fixes its opening ferry flight by restoring the correct Almirante Lynch NDB, ensuring a smooth coastal hop. F/A-18C Inherent Resolve patches Mission 1’s stuck debrief, adds a TGP and extra ordnance, and fine-tunes Delta Flight re-joins; Mission 3 is now a hot-start armed-recce with optional Hard/Immortal modes, refreshed target sets and working audio cues. In the most recent update, you can also find that Reflected Simulations’ Tomcat and Phantom sagas have received quality-of-life passes. Fear the Bones and Speed & Angels now compute carrier wind-over-deck precisely, adopt Tomcatter 87’s new S-3 skins, and boost radio-signal strength. Both MiG Killers and Red Flag 81-2 integrate the latest Jester logic for snappier calls and smarter bars. Marianas WWII Development Progress Over the past quarter, we finalized the core terrain mesh, completed eleven wartime airfields based on survey data, and replaced modern infrastructure with heritage structures, including barracks, cane presses, and Shinto shrines. Vegetation density was recalibrated to 1940s agricultural patterns, and new shader compiling has shaved nearly 20% off GPU load in over-island dogfights. The free Marianas 1944 map is now feature-complete and internal testing is nearing completion. Currently, our artists are fine-tuning areas such as Ushi Point on Tinian and the Orote Peninsula based on 1944 field recordings, images, and footage. We are also working on mission content. Looking ahead, our next milestone is to lock the build and provide a release candidate to our internal and Closed Beta testers. We will then conduct large-scale multiplayer stress tests and deliver the map into Early Access. Stay tuned! DCS Dogfighters Community Shoutout Founded by competitive pilots who wanted a friendly place to sharpen their skills, the server now hosts 1-v-1 and 2-v-2 BFM meet-ups, rotating brackets, coaching clinics, and real-time tactics chalk-talks led by former military aviators and top-ranked PvP aces. Dedicated training servers run 24/7 on Caucasus, Sinai, and Cold War Germany, with quick-rearm scripts and automatic scoring so you can dive straight back into the fight. Drop by for your first rate-fight in an F/A-18C or perfecting high-yo-yo timing in the F-4E, you’ll find mentors, rivals, and wingmen eager to help you push your envelope. There’s even a monthly Ace of Aces ladder where bragging rights and occasional module giveaways are on the line. Join the DCS Dogfighter Discord furball. Thank you again for your passion and support, Yours sincerely,
    5 points
  4. Version 20250611 Download here (ED User files) Just fly in Cold War Germany -- any aircraft, from any airfield, to any airfield, hot and cold. Oh, and if you really want it to, the mission provides you with destinations to go to. But only if you want it to. Do you know that feeling? When you can't be bothered, and you just want to FLY! This mission scratches that itch. Any plane, anywhere, hot or cold, any livery. Just jump into that cockpit and take off into the wild blue yonder. Fly that aircraft from one location to another and have a blast. Switch to any other plane that you own at a moment's notice. Enjoy yourself! And if you *can* be bothered, this mission can suggest some location to fly to, and maybe even navigate to a beacon on the way. Of course it allows you to choose any airfield on the map as destination. And yeah, the mission will look up frequencies and other stuff for you. Because it knows that you can't be bothered otherwise, and you simply want to have fun. Supports all helicopter bases. This mission is so simple and so much fun, I'm surprised that I had to create it. So here it is - slightly embellished with some bells and whistles like civil air traffic, fog, etc. to keep you interested. For example, it now keeps book of your achievements, per type and a total: IMPORTANT NOTE: Due to the way that DCS works, this mission can only grant access to all your aircraft if it is run as "multiplayer" even if you are flying all alone. That "Freebie Plane"? It's only there to mock you in single player. So, press "LAUNCH MULTIPLAYER SERVER" to start this mission for real, join BLUE, and then click on DYNAMIC SLOTS to gain access to ALL airfields, stocked with ALL aircraft that you own. ANOTHER NOTE: Radio frequencies for many eastern airfields currently are not available due to a bug in Ugra's data files. YET ANOTHER NOTE To allow Ferry to save and share your accomplishments with other Ferry missions, you must de-sanitize DCS And yeah, the mission does support multiplayer. I never tested it with more than 40 concurrent players, but it should support even more if your server can take the load.
    5 points
  5. UGRA ¡¡¡ Hire that man please ......
    4 points
  6. Added my dad's boat to the pack. After doing a little research, at the time he served on her 78-79, she did not have any anti air mounted, and had the retractable hangar, so the Kirk config worked perfect. -Preston
    4 points
  7. Hi all, I wanted to have a Trophy Active Protection System used for a future mission, didn't see what I wanted anywhere so I made this. It'll go into the Splash Damage script sometime in the future also. Not sure if there's any actual demand for this, but I will share anyways. Trophy APS Script Version 1.0 Github: https://github.com/stephenpostlethwaite/DCSSplashDamageScript/tree/master/OtherScripts The script tracks weapons heading towards a TrophyAPS vehicle, triggers a small explosion by the unit to mimic the Trophy system and triggers a larger explosion at the co-ords of the incoming weapon. The script mimics there being a Trophy system on the front right and back left of the vehicle, with each launcher having 4 rounds. This was tested using the Abrams. It contains 2 methods of enabling, either the vehicle has TrophyAPS in its name or you put the unit type into the AllUnitType table. By default, only the name method is enabled, both can be enabled at the same time as below: --Unit types eligible for Trophy APS local AllUnitType = { --["M-1 Abrams"] = true, --Example unit, uncomment to enable Trophy APS for all M1A2 Abrams units as opposed to only name searching. You can add units too. } The weapons tracked are in the trophyWeapons table, small example below, weapons can be added to or removed as needed. local trophyWeapons = { --For weapon types: typeName:gsub("^weapons%.missiles%.", ""):gsub("^weapons%.nurs%.", ""), other types not supported in code currently. shells were too fast. ["AGM_114K"] = { range = 8000 }, --Hellfire missile ["AGM_114"] = { range = 8000 }, --Hellfire ["vikhr_m"] = { range = 10000 }, --Vikhr ATGM ["Vikhr_9M127_1"] = { range = 10000 }, --Vikhr ATGM ["AT_6"] = { range = 5000 }, --Shturm ATGM (see script for full list) Also you can configure things how you wish: local TrophyConfig = { enabled = true, --Enable/disable Trophy APS (true/false) selfExplosionSize = 1, --Explosion size near vehicle, mimicking trophy location (default: 1) explosionOffsetDistance = 2, --Launcher offset from vehicle center (default: 2 meters) weaponExplosionSize = 20, --Explosion size to destroy weapon (default: 20) detectRange = 200, --Detection range in meters (default: 200) when in detection range speed up the location checks of the weapon interceptRange = 30, --Interception range in meters (default: 30) you can reduce this to 20 to make it more realistic but the script may struggle hitting fast missiles frontRightRounds = 4, --Initial front-right launcher rounds (default: 4) backLeftRounds = 4, --Initial back-left launcher rounds (default: 4) failureChance = 0.00, --Failure chance for interception (0.0 to 1.0 0% to 100%, i.e 0.05 for 5%) debugmode = false, --Debug mode enabled What you see for the majority of the effect: Split second view (damn it DCS give us more fire) Any questions/comments/suggestions feel free to post here or message me. Trophy_Script_v1.lua
    3 points
  8. EWR RADAR MOD V1.3.1 V1.3.1 fixes the livery naming error. Add some ambiance to Cold War Germany or your favorite map! Enjoy! null
    3 points
  9. Edging ever closer to being able to fight the great WWII naval/air battles. Can't wait to take-off from a WWII carrier. Marianas looks amazing.
    3 points
  10. Это все хорошо,сам некоторые пункты соблюдаю,но когда стоимость модуля от 6 тыс и для запуска нужно постоянно танцевать с бубном на столе,как то странно выглядит...
    3 points
  11. Thank you so much @Northstar98 for all the pictures. This dug up dirt around all the runways and taxiways is clearly the most important thing for me that Ugra needs to fix on that map. It just looks so wrong everytime i fly around any airport in this map.
    3 points
  12. "A Grumman F6F of VMF(N)-534 at Orate, Guam, August 1944. VMF(N)-534 was amongst the first units to land on Guam after its capture on the 21st of June 1944 although by this time the chances of encountering the Japanese in aerial combat was low. One combat success that did occur took place on the 10th of February 1945 when a Nakajima C6N 'Myrt', bound from Truk to Iwo Jima with a high ranking officer on board, was shot down. Aircraft of VMF(N)-534 operated in three separate sectors of operations up to the end of the war; they maintained air superiority over Guam, the Gilbert and Marshall Islands, and flew air patrols over Saipan." Of course. You can argue but it is not impossible. F6Fs not only operated from aircraft carriers and here you have an example from Guam. Of course the weak point of DCS WWII and the Pacific theater is the number of planes, but so far. After all, quite a lot of support for this theater of operations has been announced: F6F Hellcat, SBD-5 Dauntless, SB2C Helldiver, TBF Avenger, PBY Catalina, A6M5 Zero, D3A Val, Nakajima B6N Jill, B5N Kate, D4Y Judy
    3 points
  13. 6 июня 2025 года Дорогие друзья, Крайнее обновление, выпущенное во вторник 3 июня, было посвящено игровым кампаниям. Существенно переработана кампания A-10C II Operation Agile Spear от Combat King Simulations - сократилось время загрузки, переработаны радиопереговоры и добавлены новые, переработаны ЛА под управлением ИИ, что позволило задействовать улучшенную логику поведения. Целый ряд исправлений получили кампании от Reflected Simulations, в том числе по части ИИ “Jester”. Обновитесь до версии DCS 2.9.16.10973.1, чтобы получить новые ощущения и улучшенный геймплей. Утопающие в зелени острова на карте Мариан 1944 уже стали отчетливо видны в солёных просторах Тихого океана! После месяцев кропотливой доводки островной инфраструктуры и берегов, Марианские острова в версии Второй Мировой уже подошли к релизу. Сайпан, Тиниан, Гуам и другие острова архипелага покрылись лётными полями из коралловой крошки, арочными бараками для личного состава и кристально чистыми лагунами с обломками затонувших кораблей. Карта уже ждёт ваших “Корсаров”! Это будет бесплатный модуль, который выйдет уже очень скоро. Хотите провести вечер при свисте летающих на форсаже истребителей, в кабине, со следами инверсий располосовавших небо - заходите в Discord и на серверы DCS Dogfighters! Там разыгрывается кубок BFM 1v1 от Virpil Controls и предоставлены дуэльные серверы форматов ‘1 на 1’ и ‘2 на 2’ для ваших полётов и тренировок. Присоединяйтесь! С благодарностью, Команда Eagle Dynamics Игровые кампании DCS Обновление A-10C II Operation Agile Spear засияла в новых красках: голоса за кадром теперь занимают меньше места на диске, изображения брифингов скомпрессированы, а ИИ задействует новую логику поведения. Миссии: 03, 05, 08 полностью переработаны: обновлён состав ударных групп, более хитрый противник и улучшенный подсчёт очков. Во всех миссиях добавлены новые радиосообщения и переработана логика радиообмена, а в конце миссии 15 вас ждёт очень интересный сюрприз! В кампании UH-1H Peacekeeper Lebanon исправлена вступительная миссия: радиомаяк на Almirante Lynch исправлен и теперь вы не собъётесь с курса пересекая береговую линию. Исправлен прогресс в первой миссии в F/A-18C Inherent Resolve. Изменена боевая загрузка — добавлено больше ракет и контейнер TGP. Теперь будет проще следовать за «Миражами». Упрощено уничтожение конвоя: теперь для выполнения миссии достаточно нанести 55% повреждений. Скорректирована система подсчета очков. В миссии 3 добавлен «горячий старт». Добавлены: режим повышенной сложности и режим неуязвимости. Переработаны цели и звуковые оповещения. Обновились также и саги для Томкэт и Фантом от Reflected Simulations. В “Fear the Bones” и “Speed & Angels” ведется точный расчёт скорости ветра на палубе, увеличена громкость радиообмена и добавлены корректные текстуры для S-3. Кампании MiG Killers и Red Flag 81-2 получили новое дыхание благодаря новой логике ИИ “Jester”. Марианы Второй Мировой Отчёт о разработке За последний квартал мы хорошенько поработали над инфраструктурой островов, создали одиннадцать аэродромов WWII на основе фото и геолокации и заменили современную инфраструктуру историческими сооружениями, включая казармы, тростниковые фабрики и синтоистские святилища. Флора и плотность растительного покрова были скорректированы с учётом особенностей сельского хозяйства 1940-х годов, а новая компиляция шейдеров позволила снизить нагрузку на графический процессор почти на 20%. Бесплатная карта Марианских островов 1944 года уже почти полностью функциональна, а внутреннее первичное тестирование близится к завершению. В настоящее время наши художники дорабатывают районы мыса Уши на Тиниан и лагуны Ороте на основе записок, изображений и видеоматериалов 1944 года. Разрабатывается комплект миссий. Идет подготовка релиз-кандидата к внутреннему и внешнему бета-тестированию. Далее мы проведем тесты на максимальную нагрузку в условиях мультиплеера и после этого выпустим карту в Ранний доступ. Оставайтесь на связи! DCS Dogfighters Community Shoutout Сообщество было организовано пилотами энтузиастами воздушного боя, которые хотели иметь комфортное место для общения и оттачивания своих навыков. Их серверы теперь проводят встречи 1 на 1 или 2 на 2 в формате BFM, ведут ротацию игроков, проводят тренировки, организуют беседы о тактике в режиме реального времени, которые ведут бывшие военные авиаторы и асы PvP с высшим рейтингом. Выделенные тренировочные серверы работают круглосуточно на картах Кавказа, Синая и Германии Холодной войны. Здесь есть сценарии быстрого перевооружения и автоматический подсчёт с сохранением очков - так что вы можете вернуться в бой в любой момент. Тренируйтесь на F/A-18C или оттачивайте скоростные манёвры на F-4E; вы всегда найдёте наставников, соперников или ведомых, которые с радостью помогут вам добиться успеха и достичь новых высот. Сообществом ведётся ежемесячная турнирная таблица «Ace of Aces», состязаний в рамках которых можно завить о себе и может даже получить бесплатные модули, которые разыгрываются время от времени. Присоединяйтесь к команде DCS Dogfighter Discord. Ещё раз спасибо вам за вашу страсть и поддержку, Искренне с Вами,
    3 points
  14. Here's a teaser of my upcoming Wolfpack 2: Overlord DCS P-47 Campaign. This is the first intro cutscene, set on June 5 1944. The campaign consists of 12 historical missions as well as many other cutscenes.
    3 points
  15. Sad to see the term "abandonware" being used with such ease and lightness. Something being old is not the same as being abandoned, I'm pretty sure it is being maintained or it wouldn't work on the current DCS version ... maybe you mean that no new features nor tech changes is the same as being abandoned, it is not.
    2 points
  16. "Anyways autorotate works with clean EFM, but not with enchancement mod. Can somebody reply this "problem"?" Yes, pitch trim is the only trim that works, but it had up/down/reset. The enhancement mod has nothing to do with flight model or the EFM. Which is why you have to copy those two folders over. All of the same control bindings are present. The enhancement mod changes the pilot interface. MFD's PMFD's adds new functionality and graphics. Adds new weapons and capabilities but none of that has anything to do with how the jet handles. Those values in the F22.lua that are still referenced are the same as the EFM mod. I'll test and see, but if someone could explain to me how the enhancement mod could affect take off behavior, it would at least give me a place to start as it doesn't make sense to me that it would or could.
    2 points
  17. Yeah and I base it on over 1 year of good experience.
    2 points
  18. No, 2.9.16.10973.1 is the current DCS version and was minor update mostly for the campaigns. Marianas WW2 map will come soon as separate module (optional free terrain) for download after one of the future DCS updates.
    2 points
  19. It will be possible Im sure as with the current version of Marianas. It works as separate module. Even on Steam you can install it or remove.
    2 points
  20. You are not making the compelling argument you think that you are making.
    2 points
  21. Oh, so like the MiG-19S they kept saying we'd get? Or the A/V-8B manual?
    2 points
  22. You're more optimistic than me. When ED can't even keep their own modules from having repeated issues (scoreboard, ground unit pathing, track replay desync, etc where they have all the source code and can work on it from all angles - it seems more plausible that sooner or later there's going to be a change they make that's going to change something that breaks the F15E in a similar way too - but without the F15's source code to be able to diagnose from all angles - well, as I said - if they struggle when they do have it, this can only make it far more difficult. (This isn't a go at ED with their bugs - but just to point out that if it's so involved when you have the source code, it's going to be far harder without) Agreed. I see only 2 ways that the F15E survives this. Either Razbam and ED come back to a mutually beneficial arrangement, or somewhere in the contract it's stipulated that ED must get a copy of the source code and the legal proceedings end up forcing Razbam to hand it over. Otherwise, without developers actively maintaining the source code - it would be a very hard ask to expect this to remain operational long term.
    2 points
  23. 2 years with no positiv outlook and on top of that a stop in sales? That does not sound promising at all. It sounds like: "He's dead, Jim!"
    2 points
  24. Very nice to see you can tell your stories via DCS and our and other mods! Happy camper here
    2 points
  25. I assume it's like modern Marianas. That you select to download it. It's probably not that big. Think the modern Marianas is 15gig.
    2 points
  26. the 200mb attachmentnull limit means im having to remove some old photos to post new ones sadly but heres the sun regardless
    2 points
  27. The threads CPU allocation and the CPU core usage is at the OS level, any OS implement a thread model. So, you can change it at OS level, specifying a "profile" for the process to be executed (specifying how many CPU you want, and what CPU you want), or you can leave the OS decides what to do. Windows as a bad reputation on this. On Windows, unpark the whole package is the first thing to do, because since the eco-sh...t policy, Windows OS parks some CPU in order to consume less power (park = unavailable). Then, you can use "Process Lasso" which allows you to specify the CPU core you want to use, and what CPU. The thread model from the ED game engine seems to need real improvement, the "F10 map" issue show it all. It is better to specify some features for your process at OS level like adding some records on the registry like this one: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\dcs.exe] [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\dcs.exe\PerfOptions] "CpuPriorityClass"=dword:00000003 The registry above tells Window to set the process DCS.exe to the High priority, but Windows does not provide any means to specify which core to use (perf/eff.) like "Process Lasso" does. And you are not guaranty that all threads will inherit this priority. I tried this on oculusClient.exe, and it didn't work. I had to exec a loop batch every 5sec. in order to be sure that all oculusClient instance has the priority at the same level than DCS. From my experiences, setting power plan to perf, screen blank off, cleaning all caches before any DCS session, using "Process Lasso", setting all oculusclient processes instances to high priority has solved my stuttering issues. But sincerely, it works until it will not ... In all cases, you are right, the stuttering issues is a thread problem. I think that DCS has to improve their Game Engine, because since the 2024 version, MSFS is far way better in VR than DCS: fps stability at any level of complexity, no stuttering, easy swap between VR/Desktop. I still use DCS because of their Flight Model which is far the best I ever experienced, the immersion and the details on models is stunning, the sounds are amazing, everything is accurate, but it seems that they reach the point where they have to improve the beast, our VR experience seems downgrading, and it could become a real trouble next years.
    2 points
  28. В "документы", не в "документы", но я после снятия с продаж красных вертикальных уверовал в "законодательство".
    2 points
  29. They chose to spend more of their limited resources on implementing functional carrier and some ground units. I suspect there are many more customers interested in these features than ones interested in pilot model. Business 101 and that's that.
    2 points
  30. Not sure I get it. I also fly exclusively in VR, but having the pilot model in the way is more distracting than anything else to me. Not like you can move your arm or leg to see that gage or switch. I find it a bit rough not to buy a great module just for that but that’s just me. I mean come on we’re talking about the Corsair
    2 points
  31. I might not say skip, but personally, the accuracy problems around airbases is enough to put me off for the time being and it's far from just the textures - shelters are wrong, plenty of buildings are wrong etc. Your thread on improving Gütersloh is a perfect example/. There's a lot of trivial details, and while such details are appreciated, I think we're kinda missing the forest for the trees if much more noticeable structures are inaccurate. I'm sorry but this just isn't reflected in satellite imagery. I'm seeing grass right up to paved surfaces in the vast majority of cases. The exceptions are usually concentrated around shelters and obvious tracks/paths etc. It certainly doesn't surround paved surfaces to the degree it does in DCS. For the western airbases, it looks very wrong, to the point I would say that it fails to capture the look of the real airbases. For some more examples, here's Haina (though post reunification): Apart from the clear tracks it looks pretty damn tidy to me. This a close-up of the western edge. The grass clearly goes all the way up to the runway and taxiway, the exception is a clear track. Here's Damgarten: Apart from where shelters are, what are obvious paths etc and at the south tip (which includes a SAM site that isn't present in DCS), I'm not really seeing it. Again, looks like grass up to the runway and taxiways. The exception is the area around 2 (where shelters are) and 3 (where the SAM site that isn't present in DCS is). I did find some shots of aircraft actually at Damgarten, here's a MiG-29, taken April 1994: There is some brown grass, but it goes right up to the taxiway, it certainly doesn't look like the taxiway was recently constructed, with the immediate vicinity of paved surfaces looking dug up, as it does in DCS. Here's some shots of MiG-21s, taken from here, not sure of the season, but the post has these as "early 80s": I don't know about you, but this to me doesn't look like the opposite of untidy. It's grass up to paved surfaces with a tiny amount of mud/dirt in some cases. The grass isn't the best kept but it's not what I'd describe as untidy. Here's Wittstock, though further into spring rather than summer: Where exactly is all the sand/mud/dirt surrounding the runway, taxiways and other paved areas? Most of the airbase showns nothing at all apart from the bottom of this image (east of the runway). ??? Here's Altes Lager/Jüteborg, this is one of the only exceptions I can find so far - it looks like the shelters and taxiways were recently constructed (which is backed up by the source): Fast forward though to summer 1980 and: Looks pretty tidy apart from the track off the western edge of the runway. Neubrandenburg: Where is the sand/mud/dirt surrounding paved surfaces? This isn't summer but it doesn't look particularly patchy. Where it does look patchy looks to be grass and the straightness of the lines suggest it's being maintained.
    2 points
  32. Correct name is Weißenfels or may be written as Weissenfels but in map now is Weibenfels.
    1 point
  33. Like it or not, there are people who are willing to use mods. The fact you hate mods doesn't change that fact. The fact there are people out there like yourself who hate mods is the reason that I want a filter so they can hide servers that use mods and official asset packs they don't have. There are developers who get their start developing mods for DCS and there are modules which were originally mods. I understand you don't want mods which is why I think as there needs to be a filter. Even if there were no mods there would need to be a filter because of asset packs
    1 point
  34. same for me - i think it's an oculus software issue. Sometimes i have to reconnect up to 3 - 4 times.
    1 point
  35. Hi everyone, It's been discussed (though has not yet been a topic of) several other threads but I thought this could really do with its own. Currently quite a number of runways, taxiways, aprons and a fair few roads have this prominent sand-like texture surrounding them like a border. For example, here's promotional material of Spangdahlem, taken from this post. There's a number of other errors clearly visible in these images also (for instance, all of the hardened aircraft shelters are the wrong type and the open parking spots are marked as helipads when they aren't, several other structures look like they were taken from Syria and aren't that accurate either). The layout however is broadly correct. By comparison, here's a satellite photo, taken summer 2018 (the lighter area is actually from March 2017): And here are a few close-up shots: It can clearly be seen that areas of mud/dirt/sand are few and far between and in the overwhelming majority of areas, the grass goes right up to taxiways, runways, aprons etc. This is further backed up by photos taken on the airbase (these from mid May 2023, sourced from here) These from the end of May 2020: This from May 2024 It should be very clear that the sand-coloured boundary surrounding the paved surfaces is incorrect - at the very least it should be made much more sparse, as IRL, nearly every image shows more-or-less uniform grass right up to them. With these you could also make the argument that the grass texture should be darker. You could make very similar analysis at the majority of airbases, not just Spangdahlem. Yes, you sometimes see brown/dry grass, but it'll be much more uniform and not patchy (it's not like the sun only illuminates certain areas of grass). Sometimes, there is mud/dirt/sand but unless significant construction work is going it's few and far between, not all over the place as it is currently. Personally, fixing this would fairly dramatically improve the realism of these airbases.
    1 point
  36. I'm tempted to fly out and get pictures of the section in Topeka.
    1 point
  37. @FullGas, Looks like your link is broken. Do you have a new one you could send?
    1 point
  38. Thank you for your reply and taking a look! This is actually shows my massive lack of experience/knowledge. It does work. What happened when the engagement starts the it's AWACS that spawns west of India and shows up on my RWR. So thinking that was the bandit I was unwittingly running from the fight before the F4 could lock me and I never saw it on the RWR . So sorry, my mistake.
    1 point
  39. Agreed. For the Viper, the HSD and FCR cursor function similarly, but the HAD is overly sensitive.
    1 point
  40. Great news. Will modern day Marianas map also benefit from such changes?
    1 point
  41. Hi all, hi Bignewy , could not solve the problem. I rebooted and started DCS again several times ( only possible from the path in explorer) , but always the same error. I have no extra virusprogram.. only defender of WIN 11. in short.. I formated the Partition of DCS and installed game from scratch. In spring I had many problems with the upgraded F 5 model - very low fps- and therefore I killed the installation. Before the new installation of DCS I upgraded my PC From Intel 7 8700 k and 32 GB RAM , nvidia 4090 to an AMD 5 6700 3 D and 64 GB RAM and of course new board. Jump from 45 fps to 95 fps !! in a restored scenery (quality up to max now ) with the Phantom F 4 on Syriamap, which are both very demanding. I was very suprised. In the end I am happy. I and my squadron ER * ... enjoy DCS. THX
    1 point
  42. The radio file currently only holds the eastern names ("callsigns") for airfields, even though in the game they use their western name equivalents in airbase:getName(). This isn't a problem unless a script tries to tie an airfield to a tower frequency by parsing radio.lua to get to an airfield's frequencies. The radio standard already has provisions to provide multiple names, so 'all' that would need to be do is to provide the western name for an airfield along with the eastern. Currently, the callsign erroneously is given as 'common', when it should be split into "nato" and "ussr". Strangely enough, the comments show the correct name, the data simply does not reflect that. WRONG: { -- Allstedt radioId = 'airfield157_0'; role = {"ground", "tower", "approach"}; callsign = {{["common"] = {_("WADAJOM"), "WADAJOM"}}}; frequency = {[HF] = {MODULATIONTYPE_AM, 4500000.000000}, [UHF] = {MODULATIONTYPE_AM, 251500000.000000}, [VHF_HI] = {MODULATIONTYPE_AM, 132500000.000000}, [VHF_LOW] = {MODULATIONTYPE_AM, 39900000.000000}}; sceneObjects = {'t:35072399'}; }; CORRECT would read { -- Allstedt radioId = 'airfield157_0'; role = {"ground", "tower", "approach"}; callsign = { {["nato"] = {_("Allstedt"), "Allstedt"}}, {["ussr"] = {_("WADAJOM"), "WADAJOM"}} }; frequency = {[HF] = {MODULATIONTYPE_AM, 4500000.000000}, [UHF] = {MODULATIONTYPE_AM, 251500000.000000}, [VHF_HI] = {MODULATIONTYPE_AM, 132500000.000000}, [VHF_LOW] = {MODULATIONTYPE_AM, 39900000.000000}}; sceneObjects = {'t:35072399'}; }; Or simply use "Allstedt" for common. Thank you so much
    1 point
  43. I'm really excited about the Corsair ! Great news ! By the looks of it....might be only two weeks away ! Also I did expect to see the Hellcat first....... I have a question though : can we expect a fully functional carrier recovery on early access launch ? (wires, hooks etc ...)
    1 point
  44. I have been tracking the CH47 as my last purchase of a ED module since Nov 2024, I did this to see how development went after the big updates to it in October 2024, I considered the Apache to have a good dev cycle and thought this might too as I believed ED to have an experienced helo team, I was using this tracking to figure out if I would buy the MIG 29A in EA, based on the below list of added features since October 2024, its slowed to a crawl in the dev cycle, so I decided to hold of the MIG 29A My tracking was for added features not fixes to existing added features and I was looking for value added to make it fun to use in missions for its intended purpose of logistic, as you can see in 2025 we have had 2 added features and still have no ED added logistics features. 2024 October 30 - Major update CH-47 added items not fixes Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops. Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds. Added. ARC-201D and ARC-220 radios (WIP). Improvements to many MFD and CDU pages. Continue working on synchronization (WIP). November 2 - Hotfix CH47 - Nothing November 5 - Hotfix CH47 - Nothing December 5 - Major update CH-47 added items not fixes Improved. Synchronization of MFD screens and buttons. Implemented loading, display and addition of Fix Points to the flight plan Implemented display of FPP based on airfields/navaids with corresponding symbols December 12 CH47 - Nothing December 24 CH-47 added items not fixes Added. Trimmer options Added. Trimming with HAT on stick Added. Windshield wipers Improved. DASH tweaks Improved. Crew animation become faster when switching seats Improved. Further work on CDU pages 2025 January 21 - Major update CH47 - Nothing February 6 - Campaign Fixes only CH47 - Nothing February 20 - Major update CH47 - Nothing March 6 - Campaign Fixes only CH47 - Nothing March 20 - Major update March 26 - Hotfix CH47 - Nothing April 18 - Major update CH47 - Nothing April 22 - Hotfix CH47 - Nothing April 24 - Hotfix CH47 - Nothing May 6 - Campaign Fixes only CH47 - Nothing May 22 - Major update CH-47 added items not fixes Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator
    1 point
  45. Seems real quiet,on the support of this map. I always buy a module etc. when I can see that there is active work being done on a product and even when the product may be buggy, or not working right. I dont see the support here-- and thats with a good sale happening right now. Holding off on my purchase.
    1 point
  46. I just want to know because it has been a long time since it was introduced. It's not useful in a PVP environment since every item doesn't have volume or weight, and even for PVE is not right.
    1 point
  47. Syria map is an excellent map. We do not plan to expand the map beyond our borders. But within our borders, we plan and will improve it, as it was intended in all the announced phases of our project.
    1 point
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