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Showing content with the highest reputation on 06/29/25 in all areas
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My friends. It just must be said, so I'll say it: DCS has never looked more beautiful and run so well on my modest (by DCS standards) system! Well done to the whole team! With so many modules and features, both current and upcoming, it's easy to miss the incredible progress they've made over the past several years. Seriously, I was flying around the Iraq map on a mission at sunset the other day... Absolutely stunning! Thanks for all the work, team! You are the golden age of military flight sim, PERIOD.7 points
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It's an amazing story, the two books written on it are excellent. The movie is typical Hollywood. Pilots hanging out on the flight deck while their buddies are landing, long straight in approaches, taking down giant bridges with rockets, MiG engagement that didn’t happen, but they got the important point across. It’s perplexing that flight simmers focus on rivet counting and the airplane footage (which was gorgeous), and can’t remember the relationship and devotion between wingman that resulted in a Medal of Honor. The Elizabeth Taylor part actually happened, the crew of USS Leyte actually raised over $24,000 in today’s dollars and donated it to Daisy Brown for her college fund. Hudner’s home town held a parade, gave him $9000 as a gift, which he actually donated to daisy. Hudner had a long career, did an exchange tour with the USAF, flew F84’s and F101, back to the USN, where he served as a squadron CO flying F8’s on USS Ticonderoga (flying Crusaders on 27C Essex class carriers requires formidable fortitude), staff jobs and finally, a carrier XO. He never considered himself a hero. Hudner and Brown both had ships named in their honor. How did you miss all of that? Want to know what a real “badass” looks like? Look no further than the lives of Jesse Brown and Thomas Hudner.6 points
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There are some new screenshots from the campaign in post 1. Additionally, the campaign will most likely be available tomorrow (this is quite a broad word depending on the latitude) Edit: The files have been uploaded to the ED server (30.06). Im waiting for approval, as soon as it happens I will inform you about it. Regards!5 points
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5 points
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I was describing DCS to a colleague today, who has some knowledge of commercial flight simulators. He was seriously impressed by the breadth and detail of what he heard. I think we sometimes forget the amount of work and detail that's been crafted into this over what by now is many years of work. Sure, we all have our pet bugs that bother us, but it's incredible how far it has come, and how much is on offer. Congrats to ED. Edit to add: I checked my forum joining date to remind myself: November 2004. It's come a long, long way.4 points
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4 points
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4 points
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That’s what many people don’t seem to get: you’re always bottlenecked by something, or you’d have infinite fps4 points
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@Reflected Reflected, you ever considered looking into Operation Musketeer with the French corsairs of 1956? Pretty good campaign that took place over the Suez Canal with significant use of the French F-4Us doing a lot of air to ground stuff. Might make for an interesting campaign since we have the Sanai map. It would be a perfect fit. Only thing I have not looked into is the AI assets needed for a campaign like that. From what I have read, they were mostly Carrier born operations with some ground launched. Already some liveries out there for the French that are outstanding. I was flying with one of them in my last video. It would take some research for sure but might be worth your time. I would buy it in a heartbeat if you pulled that one off. Carrier born Corsair operation over the Suez Canal taking out ships and targets in the canal. Be a cool one for sure. Check it out. Operation Musketeer (1956) - Wikipedia4 points
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Thank you for the kind words, good to hear you are enjoying your flights. Have a great weekend.4 points
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It's probably a shame, but unfortunately the SP campaign has little in common with the MP campaign. It has to be created differently from scratch. Besides, as you probably know, no one offers a paid MP campaign, and many developers who create the campaign have even stipulated that they will never do anything like that. In fact, creating an MP campaign is an additional, let's say 30% of work, so it significantly extends the time. However, ED introduced such an option FWAF some time ago (2021). I even flew like that on FW-190 with a friend, but it will be worth checking how it works, so maybe someday, if it does not require too much work, I will try to introduce FWAF here too, but it all depends on time and possibilities, so I do not promise anything. More about FWAF: https://www.digitalcombatsimulator.com/it/news/newsletters/973222a62a8ccce30f2c0bfc1bec055c/4 points
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Fixed. It will be available in a forthcoming update. Thanks for reporting it.3 points
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Agree, that part was over done, but the book does mention that when Jesse was young, based on advice that his mother shared with him, he did recite epithets into a mirror in order to desensitize himself so he wouldn’t react to the insults that he knew would be coming. I don’t recall the book stating that he did that in later life, but you know how scriptwriters can be. Brown was also a devoted Christian, which was left out of the flick if I recall correctly. The books describe that aspect of his life as probably what got him through the challenges more than retribution or anger. I’ve only seen the movie once, as the ending is pretty emotional, but it sends a powerful message that is felt even when sitting here typing this message! Both of those guys were professional fighter pilots who succeeded in a tough business, and got the job done under difficult circumstances. I’m glad that the story, even the “Hollywoodized” version, finally made it into the public view. The only other aspect that I wish they would have included is more of Jesse’s early life. The guy went from sharecropping, mesmerized by airplanes flying over as he stood in his fields, to the cockpit of Navy fighters at war, meeting Elizabeth Taylor on liberty along the way. It’s kinda neat that the Magnitude3 F4U-1D brought it to the forefront again too.3 points
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Yes he did! Hudner lived into his early nineties, humble to the end. I think I knew about the story before the books because as I finished up the RAG, I was penciled in to go to VF32, within which Brown and Hudner’s legacy was preserved. It’s a long story, squadron CO infighting with the Fighter Wing One, but they ended up sending another pilot from my class, who happened to be African-American, which given Jesse Brown’s legacy, was pretty cool. What “saved me” in the end, what that VF32 was deployed at the time, and I did not have a passport. My RAG classmate did, so he went, and went to TARPS training and picked up 84 during workups. VF32 was not in a good place at the time, with old jets, bad leadership, and assigned to an old ship. We both found out about all of this after the fact. As you stated, the story was relatively unknown until the books came out, The Flight of Jesse Leroy Brown in 1998, and Devotion in 2015, the latter being picked up as a movie. Both books are worth the investment, although some of the prose in Devotion is a little dumbed down for the masses, calling the carrier’s island “the tower” and so forth, it still captures the history well.3 points
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One part I DEFINITELY did not like was when Jesse Brown was reciting racial epithets that had been spewed against him in his past. I am a 70 year-old African-American who has experienced similar racism in the south as a youngster and totally understand what he went through but 1) did he actually do that in in real life? 2) If so, I can't understand why he would do it (but I am not a psychologist) and have never heard of any other African-Americans doing the same and 3) even if he did do such a thing, I don't think they should have included it in the movie. It did nothing to add clarity to his relationship with Hudner and racism was not a focus of the movie.3 points
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I fully agree, and I'm reminded of this forgetfulnes each time someone complaints on this forum about "dated looks" or "when such and such module will get a facelift?" or "that asset looks like it came straight from Lo-Mac"3 points
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3 points
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3 points
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…and what you are bottlenecked by can virtually change by the direction you‘re looking at…..3 points
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This has indeed been known for quite a while. I seem to remember it was Chizh who commented on an earlier thread about this topic with what comes down to “working as intended” but AI spam flares the microsecond a missile is launched even when you’re not in their FoV Even an AIM-9X has basically 0% Pk when the AI start spamming flares, even aircraft who are supposed to use older types of flares that an AIM-9X IRL would most likely shrug off… It makes sense that AI pump flares as soon as they “see” the launch but their SA is out of this world and always has been.3 points
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It is the story of Jesse L Brown; The US Navy's first African American aviator and the first African American Naval Officer killed in the Korean war. It also highlights the friendship that he had with fellow squadron mate Thomas Hudner. The Corsair action just added more flavor to the movie!3 points
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I wish the cockpit shots matched the external airframes. -1D canopy, noting the armor plate up top. -5 Canopy does not have canopy armor plate.3 points
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Full list of weapons affected. IMO this is a very positive change and I'm shocked ED didn't announce this in the patch notes or newsletter. This is something the community has been asking for, for many years, and would have been appreciated by a great many players. AN_M30A1 AN_M57 AN_M64 AN_M65 AN_M66 M_117 Mk_81 Mk_82 MK_82AIR MK_82SNAKEYE Mk_83 Mk_84 GBU_8_B GBU_10 GBU_12 HB_F4E_GBU15V1 GBU_15_V_1_B GBU_16 GBU_31 GBU_31_V2 GBU-38 GBU-54_V_1B3 points
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3 points
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3 points
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True. I often have breathtaking moments through the visuals and immersion. It is an experience like no other I can have with any game. The maps are also looking better and better.3 points
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Noticed this as well. When making hard turns with the wheel unlocked, as soon as I release the brakes the aircraft stops turning as if the tail wheel snapped to center. No inertia whatsoever. In the other warbirds doing this would result in a 360. It's also nearly impossible to taxi with any precision, as the slightest tap of a single brake will bring her to a stop when you want to turn, and doing an in-place turn requires revving the engine to 2500rpm to unstick the tail wheel (yes it's unlocked).3 points
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3 points
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Does the hinge pin lock the wings in the up position as well? Just curious because I thought the pin only engaged something when the wings are spread. Just found it odd that during a cold start the handle for the hinge pin is in the locked position, which I think is wrong but I’m not 100% sure. I read the IRL manual and it says that when wings are folded, they are locked by installation of jury struts. I didn’t see anything in the checklist about unlocking the hinge pin before spreading the wings, nor locking the hinge pin after wings are folded. Just curious how it works, and if the pin’s lock handle really should be in the lock position when you spawn in for cold start, or if this was an oversight? Thanks!2 points
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There are all sorts of training campaigns for Cold War and modern aircraft, and Reflected - you have two great ones for the F4E now - but nothing for WWII. This is a shame because I am not great at understanding WWII tactics and would prefer to learn BFM/ACM and dogfighting on prop aircrafts before moving on through history into cold war era and beyond. A WWII training campaign would be a great way to teach all sorts of basic combat airmanship (and increase interest and value in all your other campaigns) Because techniques continued to change through WWII and certain aircraft may not fit perfectly into the timeline, and because of some location limitations on maps (ie there was no training in Nevada at the time), and because the best way to do this may involve a variety of aircraft, I can see some potential challenges. But I think they are easy enough to solve. What about a 1944-ish historical fiction composite training campaign set in Normandy with either the P-51 or Spitfire, and/or P-47 as the aircraft. This could be done in several ways: Giving the user a choice of which to fly on a per mission basis. Upside is users could have either module, downside is specific instructions would be less customized to the specific airframe Requiring all of these modules for the campaign to work. Upside would be a great campaign touring you through techniques, downside would be limiting the campaign to users with several modules. But then again, the WW2 modules are pretty cheap these days and many people interested will own all of these as they are some of the most common A Campaign with several missions for each, IE 5-6 training missions per, but all in one campaign. The upside would be the more modules you own, the more value you get, but you could still access a good value even with one. Training items would include: Basic dogfighting skills: barrel rolls, scissors, yo-yos, and high/low yo-yos. Offensive and Defensive maneuvers Energy fighting, boom and zoom tactics Dive attacks Fighter-Bomber coordination ACM and techniques to coordinate with wingman Etc. I mean, you know the drill. Basically, I think it would be so great to get a good basic combat training - dogfighting, bombing and rocket ground attacks, escorts, etc. crafted for when it all began. Setting things later in WWII allows for the more advanced teaching of different tactics. I also know you prioritize pinpoint precision, but I feel there would be a lot of value in a campaign like this which takes some liberties to craft a sort of historical fiction composite and helps on-road new players to your other campaigns - people like me, who really don't know the proper tactics and resort to IL-2 videos or other descriptions online, or have to work in reverse and learn techniques used in more modern combat and apply them backwards. Hope you will consider something like what you've done for other cold war era training modules for the WWII timeframe!2 points
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Thanks for sharing that. It is very out of character with way that Jesse is otherwise portrayed in the film. I found it very difficult to watch and I am not sure how it really contributed to the story.2 points
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No it doesn’t. This only happens in the F-14, and has been for years. It’s annoying this has remained unfixed for this long.2 points
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2 points
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First it would be nice if ED honour this list before adding a new DLC pack. Just 8 years from the former post about adding this. Avro Lancaster Hawker Typhoon Bf 109 G-6 B-24 B-25 B-262 points
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Hi guys, an absolute LEGEND from the german Flugzeug Forum recently got back to me and sent me the TCN Approach Plates for Pferdsfeld EDSP from 1982! Here you go: Pfersfeld TACAN APP.pdf https://www.flugzeugforum.de/threads/anflugkarten-fliegerhorst-pferdsfeld-edsp-80er.106548/#post-3183007 I have not forgotten to keep scanning my own booklet, but have been very busy organising the next DCS REFORGER event, so I will resume work on that when the event is done at the end of next week. Cheers, Rohrkrepierer o72 points
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I dont mind the fun and I’ve watched a lot of their tutorials, my gripe is that in many of them the instructor looks as if he learnt the craft or weapon the day before or even he is learning as he records the video .. honestly I prefer to learn from someone that is at least truly experienced on what he is teaching.2 points
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I am also interested in the answer to this question, it would also be great to have such an option with the PRMG system.2 points
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Had this baby since launch, but only last night did I get enough free time to map the controls and take her for a spin. Without reading any manuals, just by feel and playing with mixture, throttle and propeller governor, managed 320 knots on the deck, without water injection. This was the default free flight instant action on the Caucasus map. I am yet to try 50% fuel clean runs at 100ft, 10000ft and 20000ft and to take a good look at the cheat sheets for engine management. I get the feeling many people just aren't used to these levels of manual engine management yet. Spent the rest of the night fine tuning the controls and dogfighting "Zeros" ..... with ONLY the CENTER guns! Because I (repeat I) was too dumb to select the inboard and outboard .50 cals!!!! Anyone knows any good recommended climb and acceleration profiles for this baby? She flies like a charm, even without curves (maybe a bit of curves for the rudders, as my feet are clumsy as all hell)! As long as you stay fast that is. You take her too slow, and she will flip a wing on you in no time! null Man, don't let the pencil/button pushers tell you anything! The Grim Rippers are great, and probably one of the few last remaining DCS channels on YouTube that are actually FUN to watch. They don't take themselves seriously, and neither should you. It's all in good fun!2 points
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Well, remote diagnosis is always difficult matter First of all, being bottlenecked isn’t inherently a problem. It is inevitable. If you’re fps haven’t got worse, I would just assume that DCS is better utilising you CPU now. Otherwise, …. I don’t know. There could be a ton of reasons….2 points
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Yes, it does roll slightly to the down-wing-side. I think(and it is not 100% clear from the manual, at least to me) that the stability-augmentation just countered stronger rolling and dampened it. I don't know whether it could completely counter rolling or just set it to a linear slight rolling. As far as I know, the 104 did not go straight through turns if you took your hands of the stick, but I'll look into it Yep, sure thing. But G and S will stay FC-3 dependent...of course, you never know, but it is more looking like "will not happen" than "may-be"...2 points
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You can remove it through the custom-args section in the description.lua in the livery-zip-folder. Open the livery-zip with the Explorer, drag-and-drop the description.lua someplace, open it with Notepad++ find the "custom_args =" section, change the value for the arg that us commented with --fuel probe. Save the file, drag and drop it into the livery-zip-folder. Done. Nope. It would be conflicting with AERGES upcoming F104 too much. We do not want to step on abybody's toes. The thing is, that the external 3d-model has the possibility to get "converted" to F-104G. If you use a "G" livery and do not Set the custom_args for "C" in the description.lua, you will get the looks of the G. Systems, Performance and everything else is "C" though.2 points
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I agree. This map desperately needs a quality pass to add finer details and POIs, refine the GIS data, and make everything look less like a reheated Caucasus. It appears that the team simply lacks the manpower to do this in time for leaving the EA. Hopefully, they'll get to it once the base work is done, like they did with the Falklands.2 points
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2 points
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Something I've also noticed is that it seems to take considerably more hits on this AA piece than others to kill it. Most WWII flak and even zu-23s seem to go up almost immediately but it takes a really sustained burst to shut the Type 96 down.2 points
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2 points
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This is a "thing" with DCS ground units in general. I don't know enough about mission building to know if this is something tunable by the mission creator or if it's hard wired into DCS, but most of the machineguns and AA cannons provide a perfect firing solution for your instantaneous position+vector. In other words, if you fly straight and at the same speed, no matter how fast or at what relative angle, they will hit you with almost 100% accuracy. For a radar guided ZSU-23 or Gepard or whatever, sure I get it... But the co-ax on a Panzer 4 turret.. give me a break. The same thing for manually cranked Flak 30/38's, Flakvierlings, Type 96, etc... Even the non-radar ZSU's. There should be some hard-coded in dispersion and/or inaccuracy. Don't get me wrong, I'm not saying they should never hit, but right now it's extremely easy to avoid in the wrong way, and extremely easy to get hit doing things that should be relatively safe-- You simply make sure you make a change in your vector. For example, if you dive to shoot rockets or MG's, point the nose well below the target, then continually pull up through the target and time your shot as you cross the target. You can also time a straight-to-the-target blip in that pull through to coincide during a reload or pause between bursts... HOWEVER, that is purely a "DCS-ism" as far as I'm concerned. You should be able to do low altitude high aspect high speed pass-bys of manually operated AAA at moderate distance with some level of safety because that shot should be very low probability of hit for the AA gun. In DCS you don't dare because it will light you up.2 points
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How about simply pausing the simulator for such a case? The DCS community is funny. If the color of a decal doesn't match the original, then there's something going on... But an autopilot for a warbird is ok...2 points
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