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  1. 01 August 2025 Dear Fighter Pilots, Partners and Friends, Today we are thrilled to open pre-purchases for the newest, most advanced PC simulation ever made of the C-130J. Few aircraft have written themselves into aviation history as indelibly as the C-130. From daring low-level resupply runs in Vietnam to hurricane relief over the Caribbean, the “Herc” has hauled people, pallets, and hope for nearly 70 years. Watch the launch trailer now! This is your chance to take advantage of the 30% off discount available to all those of you who pre-purchase. Please note that once the module is launched to early access, this discount will no longer be available. Hurry and secure your DCS: C-130J today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: C-130J Coming soon Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight. Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. MOAB: Yes. Make some noise ! Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS. Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. Realistic Flight Dynamics: The aircraft is modeled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modeling. Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team. Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules. Outstanding Visual Detail: Experience detailed modeling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design. Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators. Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Pre-order Program Available for a limited time at only $55.99 Pre-order Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progress From the Airplane Simulation Company: What’s already done Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players. What we’re still doing As we approach release, key focus points for the team include finalization of audio effects in the cargo bay, damage modeling, Levels Of Detail (LODs), integration of a 3rd multicrew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines. Post Early Access Launch Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refueling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer. We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon! Pre-order now The DCS: C-130J will be available on Steam at a later date. Pre-order Program Available for a limited time at only $55.99 Pre-order Thank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS. Thank you again for your passion and support, Yours sincerely,
    29 points
  2. To answer directly though: yes, there will be some folks posting videos over the next days/weeks.
    8 points
  3. I wouldn't say there's much of a gamble involved here. Although as the person who wrote most of the code, I am slightly biased.
    8 points
  4. 01 August 2025 Dear Fighter Pilots, Partners and Friends, Today we are thrilled to open pre-purchases for the newest, most advanced PC simulation ever made of the C-130J. Few aircraft have written themselves into aviation history as indelibly as the C-130. From daring low-level resupply runs in Vietnam to hurricane relief over the Caribbean, the “Herc” has hauled people, pallets, and hope for nearly 70 years. Watch the launch trailer now! This is your chance to take advantage of the 30% off discount available to all those of you who pre-purchase. Please note that once the module is launched to early access, this discount will no longer be available. Hurry and secure your DCS: C-130J today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: C-130J Coming soon Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight. Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. MOAB: Yes. Make some noise ! Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS. Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. Realistic Flight Dynamics: The aircraft is modeled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modeling. Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team. Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules. Outstanding Visual Detail: Experience detailed modeling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design. Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators. Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Pre-order Program Available for a limited time at only $55.99 Pre-order Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progress From the Airplane Simulation Company: What’s already done Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players. What we’re still doing As we approach release, key focus points for the team include finalization of audio effects in the cargo bay, damage modeling, Levels Of Detail (LODs), integration of a 3rd multicrew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines. Post Early Access Launch Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refueling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer. We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon! Pre-order now The DCS: C-130J will be available on Steam at a later date. Pre-order Program Available for a limited time at only $55.99 Pre-order Thank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS. Thank you again for your passion and support,
    7 points
  5. 7 points
  6. This mod adds a basic MIM-14 Nike Hercules system with multiple accompanying structures. The missile currently uses a conventional warhead due to limitations in remotely accurately modeling high yield warheads in DCS. The mod contains custom 3d models and some basic livery variations for the MIM-14B/C, a static launcher (I may make and animated launcher, but for now the missiles are always in the raised position), accompanying radars, control trailers, and ancillary structures. The missile's flight model has been built on top of the vanilla DCS SA-5 system, adjusted to follow the unique flight profile and tuned to approximate available documentation. Much more information and additional images of the components of this mod can be found on the GitHub repository. DCSNikeSAMs - GitHub How to Install Download the latest release from GitHub https://github.com/SirPueo/DCSNikeSAMs Extract the Nike_Hercules file into C:\Username\Saved Games\DCS\Mods\tech NOTE: I'd worked on this mod earlier this year and didn't intend on releasing it, but I've had some time to finish up to a point that I feel is usable. I've seen there have been some other working on similar mods, but seeing as how discussion on their threads has died down, I figured I'd release my attempt at such a mod. I'm not sure how often I will upkeep this mod, but hope that its similarity to the vanilla SA-5 system's files will allow it to work in future versions of DCS.
    6 points
  7. Das war ein toller Freitag! Freue mich auf die C-130 sehr!! Ich finde es vor allem toll dass mit der Herc neue Aspekte des Militärfliegens in DCS einzieht und der SIM damit vielschichtiger wird.
    5 points
  8. I wonder if there is any chance of an AC-130 variant in the future?
    5 points
  9. https://www.airplanesimulations.com Da scheint sich was zu tun...
    5 points
  10. Pimax Play v1.41.1 Download Link: https://dlappstore.pimax.com/release/play/PimaxPlaySetup_Release_ToC_V1.41.1.152_202507311529.exe Release Notes: I. New Features and Improvements: Added GPU Upscaling feature, improving game performance while maintaining visual quality for a smoother experience. Added Quadviews customization, allowing users to adjust based on their preferences. Improved clarity of Pimax’s Virtual Desktop. Optimized anti-aliasing for Pimax’s Virtual Desktop. II. Fixed Issues: Crystal Super & Crystal Light: Improved tracking stability. Reduced CPU resource usage. Fixed occasional freeze during firmware update. III. Firmware Update: Crystal Super Firmware V1.0.8: Fixed several known issues. IV. Rollout Plan: This version is planned to be gradually sent to all users within the next two weeks.
    4 points
  11. Please think about this version as well . Fits perfectly with DCS, much better than C-130J (as long as DCS doesn't have a spherical earth).
    4 points
  12. I got my Pimax Crystal Super yesterday. From before I have a Crystal OG and are also somewhat familiar with the Crystal Light. In my house I also have Quest 3 and Pico 4. I also have Playstation VR 2. And eariler I have had HTC Vive, Vive Pro, Reverb G1, Reverb G2. Pimax 8KX (which actually still have, but don't use). I remember when I first got my Crystal OG quite some time back it could be troublesome to get it to connect and start up. No worries with the Crystal Super. Downloaded and installed Pimax Play, and plugged in the USB cable and Display port cable, and connected the power plug - and Voila - just worked like it should. And nice to forget about the battery too... Yesterday I played around a bit in Microsoft Flight simulator 2024. I didn't know that I had to turn off Quad Views in Pimax Play to get MSFS 2024 own Quadviews to work - so my performance wasn't very good. So - Moira - ever since the first VR youtubers did their videos about the Crystal Super and its "terrible Moira" problems I guess many "ordinary" customers have worried/are still worrying about their Super - will it have moira? The good: We know Pimax have been working to improve the quality control. At least they say so, and that eventually led to delays in shipping for many customers when Pimax got panels from production that wasn't good enough to be used in their Super headsets. And, yeah - not nice to get your shipping delayed. But, be glad that it's happening this way. Because I believe them. You don't have to if don't want to of course. BUT- I can not see any Moira during game play. On my old Reverb G2 and especially on my PSVR2 I could see moira during gameplay quite easy - but I forgot about it in the heat of the action of course. I was expecting that the Crystal Super might be this way too. It is not. It is much better! Is it completely gone? Don't think so, but then again, I can find moira on my other headsets as well (Crystal OG, Pico, Quest 3) if I care to spend time looking for it. So, Moira is a non issue now on the Crystal Super. IF you find the level of moria I have (which I can not see unless I spend time trying to defocus my eyes against a clear bright one colored background - which is in itself a bit tricky to do) - then maybe take up bowling and stop playing VR games Chromatic aberration - well, my original Pimax Crystal has some. It is easy to see, but I forget about while playing. This Crystal Super though - oh, my oh my - these lenses are good! Not a problem. Also the edge to edge clarity is much better than my Crystal OG (and the Crystal Light I tested for a while) and that combined with the much improved field of view... The level of clarity I get in DCS is just incredible with the Super. I will write more about how I did later on here. But let me tell you - the clarity, the brightness... Flying a F-16 at full afterburner over cities, houses, trees... the sense of speed is very, very good now! The bigger FOV helps with this, but I would think the improved clarity also come into play. The eyes and the brain notice a lot more on the ground while flying. And bear in mind - I am comparing against to Crystal OG. (The Quest 3 is nowhere near this of course, (it is not in the same neighbor hood - or even the same country). The clarity improvement shows itself very good when looking down, scanning for things/objects on the ground. It is easier to pick out the small details. Also things in the distance is sharper. Noticeably so. And it is bright! Very bright. I have not tried night flying yet. So can not say how that turns out. Sound - the speakers that it comes with are "ok". But my order came also with the DMAS speakers included, so I mounted them and now the sound is quite good. For me, the face gasket is a good fit. Rather comfortable. The front part of the the headset is not as wide or wobbly as the Crystal OG, and that is in improvement! Hand controllers - nah. I Don't use them. Headset Tracking - in my environment today - no big issues. It has worked good I think. Things that are not perfect: Auto IPD - gave me a strange value. So I turned auto IPD off and adjusted manually to my IPD. No biggie, but it is an advertised feature so I have to mention it. The cable from the headset to the PC is a bit thick and stiff. I don't like that. But getting the full lossless Display port image is more important to me than the small issue living the somewhat thick cable. The headset is a bit front heavy. Not more than my Pimax Crystal OG. And the total weight is OK. But like most headsets (except for Pico 4) it is a bit front heavy. My order came with the Comfort Top Strap, but - I have yet to figure out how to mount that in a sensible manner. I had no problems mounting a Pimax top strap on my other Pimax headsets, but this one is somewhat different, and.. well. I will investigate this further later on. It is possible to use the headset without it of course, but I'd like to get it fixed. The front part of the headset do get a bit warm, but I don't feel it unless I move my hand to touch the front plate - so it is nothing serious. The experimental Wide Fov mode in Pimax Play for this "non wide" Crystal Super... I have not felt so dizzy in VR since started using VR in 2017! 5 minutes and I had to turn it off. The normal FOV on this Qled 50PPD Crystal is so good that I don't miss it. The wide FOV version of the Super that comes later, that is physically made for wider FOV, will be different of course. But this software solution was not for me at least. VR Flight Sim guy did longer session with it - and congratulations to him I never bought this Super for a software fix wider FOV, it even was not a thing when I ordered so... this does not influence my opinion about this headset. Conclusion: Wow!! Just wow! For me this is a clear upgrade from the Crystal OG. The Crystal OG also had eye tracking. But - the clarity improvement is .. I would say big. The lenses are way better, chromatic aberration is as good as gone. The edge to edge clarity is bigger. The field of view. The brightness. The battery is gone. The ability to pick out fine details in the distance is well improved. Expensive. But this is my hobby. My PC is an AMD 9950X3D and RTX 5090, 64Gigs of 6000Mhz RAM. To get the best picture an maintain steady over 72fps in full resolution is followed Tallymouse guide on youtube. It it is execellent! Tallymouse settled for 90 FPS. I restrained myself to 72fps to have some overhead.
    4 points
  13. I'd love to pre-order this bird, but first I'd like to know if it will have its 3d shapes encrypted or not. Would I be able to load its cockpit shape on the Model Viewer 2? I had to pass on the MiG-29 because of this, but maybe this bird is different since its by a third party?
    4 points
  14. While she may not appeal to all, I'm certain there is a good chunk of the DCS community that is ecstatic to get their hands on this beauty not to mention the entirely new market this could potentially open up for non-combat focused flight simmers! I really hope ASC are here to become the Heatblur if you will of the logistics and the non-standard module world, can't wait to see where these guys take us in this 4-engine beast. Thank you ASC for opening up a whole new world in DCS and thanks to both ASC and ED for pushing the boundaries of what DCS is and giving it a yet another layer of operations! I'd kill for a good C-2/E-2 module. Nothing like shooting a fat prop on and off a deck!
    4 points
  15. I understand your concerns, but I can say that ASC has worked very well with us to ensure that safeguards are in place to ensure support no matter of most any unforseeable issues. But I totally understand the desire to tread carefully.
    3 points
  16. The P-3 or even an S-2 would be amazing, as well as some Navy helicopters like the MH-60/HH-60 series or a SH-2 for example. However, I think the whole ASW scene would need serious development before any modules could exist, for starters there would need to be underwater topography and a seascape developed for each map, then sonar principles and war ship AI logics would need to be created, only with those minimum requirements could ASW be truly "simulated" or modeled in DCS and various modules. Hopefully someday that all become a reality along with ship modules!
    3 points
  17. How many troops will we be able to load on the C130? We should be able to drop some serious infantry fire power into the combat zone, and what about that 150 knot flying rescue they use to do where they snatched people off the ground.
    3 points
  18. I do have the Natops manual for the KC-130J, hopefully the DCS one will be close enough. If anyone wants a link to it send me a PM.
    3 points
  19. Spekulation, aber ich vermute es wird wie bei der CH-47F mehrere Crew-Stationen geben und man kann bspw. nach hinten auf die Loadmaster-Station wechseln, während der Autopilot an ist, und Kurs hält, bzw. "Bob, der virtuelle Co-Pilot" die Maschine fliegt... Ich denke es wird auch die Möglichkeit geben Dinge wie den Frachtabwurf aus dem Cockpit (per Menü?) auszuführen, ohne extra auf die Loadmaster-Station wechseln zu "müssen". Bin mal gespannt, das Video sah sehr vielversprechend aus. Pre-Order ist erledigt. Das Anubis C-130 Mod wahr schon genial, aber das sieht nochmal nach ganz anderem Level aus.
    3 points
  20. Another aircraft I'd love to have in DCS is the P-3 Orion. It would be very welcome!
    3 points
  21. Mind you, even after the preorder ends, the module will likely be heavily WIP. In EA phase, the big question is not whether there are problems (there will be), but how quickly and how well will they be addressed. With this being ASC's first module, all we can do is take a gamble. Plus, of course, you need to ask yourself whether you have any use for a C-130 in your hangar. Fortunately, at least for me the dilemma is simple: I'm between jobs and can't afford it right now, anyway. I'll probably be back in a few years when that 30% discount comes back, and maybe grab a campaign or two that should be out by that point. Assuming I can get a job by then in this damn economy...
    3 points
  22. PLEASE make the AC-130 an option, PLEASE. The Annubis mod is soooo much fun.
    3 points
  23. Woo!! First "heavy" module for DCS. Well done!
    3 points
  24. I don't. Nobody forces you to grab the pre-order discount. Wait until you are sure.
    3 points
  25. You guys can use what Urbi posted for now. Im going to include more customized features with my font when it comes out. I'll be adding tail lettering as well for the F/A-18 and F-14.
    3 points
  26. In game empty weight is 19899 In game the Litening+empty weight = 20357 (difference of 458lbs) litening should weigh closer to 467lbs In game Sniper+empty weight = 20538 (difference of 639lbs) Sniper+pylon should weigh 446lbs One of the biggest selling points for the Sniper was the reduced weight and aerodynamic design. Extra information sent to NineLine.
    3 points
  27. I've done a handful of test flights in DCS with the Super on a 9800X3D and 5090, so far it's performed very well. The one and only issue has been a visual pause that it either overcomes or leads to a freeze and crash. IL2 has exhibited the same issue. Chief suspect: NVidia drivers.
    3 points
  28. Если вы так любите цифры, то стоит вспомнить МиГ-15бис от Белсимтек. Когда говорят "первый красный", то подразумевают первый FF-модуль красного истребителя от Eagle Dynamics. И да, МиГ-29 первый. Поделки от Лизернек и Разбам не дотягивают до современных стандартов. Ни по графике, ни по реализации.
    3 points
  29. A normal startup procedure almost in any module takes almost those 10 minutes if you include taxi and take off. Even longer. Dont know how many people starts flying hot. But not me or my squad mates.
    3 points
  30. Und was genau fehlt dir an den Antworten in deinem fast gleichlautenden Thread von Anfang des Monats? Sollen wir alle den gleichen Sermon nochmal aufschreiben, damit du Mitte August wieder fragst?
    3 points
  31. Glad to hear you're persevering! Are we still years away from actually getting to fly it in DCS? Is there any sort of timeline at all at the current pace of development? The Cold War Germany map is not complete without the Bo-105! Looking forward to it irrespective of how long it takes
    3 points
  32. This bird looks nice and promising! But hardly I have to say "no" to any purchase from a3rd party developer after the second loss of developer (first VEAO, now Razbam). A purchase would be a too big uncertainty for the future. Sorry, but ED crashed their loyalty in that for me!
    2 points
  33. YES! The C-130 is #1 on my list. Keep your Typhoons and Tornados, I want my Hercules.
    2 points
  34. Ace thanks! I'm off to the shop then!
    2 points
  35. Pre-ordered! Thank you for your hard work. This will be one hell of a flight experience. Despite the perception, that there's not "much to do for a C-130J in DCS" I can't wait to do all those things we will be able to do! From supply drops, combat landings on improvised short runways, cargo delivery on a dynamic multiplayer server, to the MC-130J and infil and exfil of SpecOps teams behind enemy lines or in the Hindukush mountains in weather and at night... And the impressions from the pre-order trailer are awesome. Really looking forward to this gem!
    2 points
  36. Нежданчик Охохо! Здравствуй, большая Геркулесина. Я просто обязан это охватить, пролетав пол жизни на самолетах транспортной категории!
    2 points
  37. Now that would be great if we could do that
    2 points
  38. DCS: C-130J Coming soon Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight. Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. MOAB: Yes. Make some noise ! Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS. Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. Realistic Flight Dynamics: The aircraft is modeled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modeling. Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team. Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules. Outstanding Visual Detail: Experience detailed modeling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design. Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators. Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Pre-order Program Available for a limited time at only $55.99 Pre-order Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progress From the Airplane Simulation Company: What’s already done Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players. What we’re still doing As we approach release, key focus points for the team include finalization of audio effects in the cargo bay, damage modeling, Levels Of Detail (LODs), integration of a 3rd multicrew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines. Post Early Access Launch Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refueling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer. We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon! Bye Phant
    2 points
  39. Thanks for quad views controls, that is a really nice feature. You guys are rapidly turning into the simming kings of VR. No one else in the VR world gives a rats arse about us and our hobby.
    2 points
  40. Why am I so excited about the C-130? Lol.
    2 points
  41. I always dreamed of the C-130 at DCS and I can't believe this day has arrived. I hope to see the KC-390, C-17 Globemaster III, C-2 Greyhound and even a 737 among other aircraft in the future of DCS.
    2 points
  42. Most likely later, when we have a firm date, which is required for Steam Preorders. Thanks.
    2 points
  43. This isn't the kind of plane I'd prefer to fly, but let's be honest: it seems really well made, with innovative features and the launch trailer is thrilling. Congratulations, great job!!!
    2 points
  44. For air cover, an anti-aircraft missile brigade was included in the 40th Army, and one squadron of MiG-21 fighter and fighter-bomber aircraft flew to the airfields of the DRA. The fighters belonged to the 115th Guards IAP, based at the Kokaydi airfield in Turkmenistan Uzbekistan, commanded by Lieutenant Colonel P. I. Nikolaev. Kokaydi was, as they say, right behind the mountain, just fifty kilometres from the border - in the Jarqoʻrgʻon District of the Surxondaryo Region, being one of the airfields closest to the border. MiG-21bis from the 115th Guards IAP. One of the squadrons of the regiment had the honorary name "Soviet Lithuania" since the war. Source: Камуфляж И Бортовые Эмблемы В Афганской Кампании, Авиатехники Советских Ввс, Виктор Марковский - Игорь Приходченко
    2 points
  45. Maybe asking for a box in the special options for "aligned Sniper Pod"
    2 points
  46. Calm down, son. Catch a deep breath rather than going full reheat against someone who started with "Apologies". Also, it is a legit question since this has been done for what, 17 years? You know, copy coordinates either directly from the game or to a piece of paper, plan before the mission itself on the F10 map, Google Maps, CFlite, and make your own spreadsheet. But you want something in-game, right? Is the ruler not enough? Drag a line and call it day. Why does that not work? You can also write the results on the canopy itself, instead of using openkneeboard. Actually, I will record a brief video to show you how you can open a map, drag a line, write two numbers. Already in-game, already in VR, takes a minute. This would be so much more coherent with your statement. Ad verbatim: > It would be most beneficial for just about every single phantom player that really wants to play with the module in the spirit of true gen 3 aviation. But I doubt you want that. In fact: > This is about getting basic information calculations into the kneeboard from the off, which is easy for a PC to do if you have known GPS positions. Having the bearing and distance to the next waypoint as part of the kneeboard would be invaluable. These are not really basic, but OK. If I understand correctly (my English is not great - "from the off"? Off mission, off track, off what?), you want something that knows your position as well. I thought we wanted a "true gen 3 aviation" experience here. Anyhow, since you want a GPS, the NS430 works perfectly (it also lets you cheat when updating the INS Fix, but don't tell any real pilot, they get mad because they never thought about it /s ). I have an F-4E/G EWO/WSO and a F-4F pilot who mentions that they used actual GPS in the Phantom in their career. If you want no GPS, then the solution is simple: INS, pilotage and DR. But I see it's not over: > It was then a logical progression to have a speed table to calculate times on the fly in a vertical column, or even two columns would make sense. Ok, now you want multiple speeds. So, to recap the necessary parameters to do what you want, we need: TAS for each turn/leg; Course for each turn/leg; AoB/G for each turn/leg; Altitude for each turn/leg; MagVar for each turn/leg; Wind direction/speed for each turn/leg. I can think of more parameters, but this should give a general idea. The first 4, besides the course, require manual input. Wind is interesting because it is a big factor that should be accounted for IRL. But wind changes. So, do you want it fetched in real time in DCS? What happens when the dynamic weather arrives? Anyway, the input part is getting crowded already. But then you want fuel as well. OK, easy to do. Should DI and weight be calculated in real time and fetched in DCS? Or at the beginning of the mission? Or at the first WP? Is the first IP the ingress/reference or just a turn? What if there is an AAR scheduled before or after? What if you are delayed? How do you plan for a dogleg/trombone fuel-wise? All these variables should be specified somewhere. This kneeboard is getting a tad tiny for the purpose. However, up to here, it's all easy. But then the problems start: DCS players. Imagine you build your mission and flight plan from the mission editor and share it. Altitude is 10,000ft, speed 360, 2000 ft 420 kts at the ingress, 540 kts at IP and delivery. Player A flies instead at 6,000 ft the whole mission and at 450 kts. The plan says he can make it fuel-wise, but he uses reheat for too long at departure, or perhaps loads a couple bombs more, and he runs out of fuel. The next thing he does is go and complain because the kneeboard doesn't work. I know because, throughout the years, I answered so many complaining about the AIM-54's crappy performance, when the fault was all theirs. The alternative would be to recalculate everything in real time: positions, timing, fuel, speeds, DI, wind, magvar, et cetera. Feasible for sure, but then you are asking for functions present in the modern Hornet and a GPS. Not really "gen 3 aviation" vibes here. Why not use the NS430 at this point? It is actually realistic past a certain time frame. The point I'm trying to make is quite simple: either devs make something very basic, like course and distance from the specified points and leave out player-influenced parameters, or you make a thorough tool. The former can be done already with no additional tools, both in VR and pancake, and takes a minute. Seriously, I'll put a video together when I have time. The latter requires more work, but this must not be on HB's shoulders. It should be a concerted effort driven by ED. There should be a proper planning tool before pressing "Fly", opening a mission editor-like page, where all the parameters can be set. A nice, full-screen tool, with all the appropriate parameters, where the members of the package can be specified and the plan shared (not only across groups, as on casual servers, this does not work), and so on. Something that works across modules, with the option of having Jester ready to input coordinates right after startup, and creates a series of reference kneeboard pages. Ideally, something that spits out something like this: https://flyandwire.com/wp-content/uploads/2025/04/low-level-planning-tool-launch-example-map.jpeg It is quite simple to do, in my opinion (but of course, I don't know what's under the DCS hood, so it may be very complicated instead). It's all a matter of resources, priorities, and time. ED already has a lot to do in this regard. Nevertheless, a planning tool, a TacView and LotATC equivalents should be part of DCS already. The in-game VoIP is a good first step, but it'd be great to see more basic functionalities "returning to DCS". Again, this is not a 3rd party's job to do, no matter how cool and sexy they are So, if you want something like that, I'm all aboard for it, just tell me where to sign. A kneeboard page instead is good to present an output, but there are too many parameters to be considered if you want to do a thorough job, and, imo, it is not worth the dev's time. What do you think?
    2 points
  47. UPDATE – BO-105 DEVELOPMENT STATUS It’s time for a proper update. Since 2013, I’ve been working to bring the BO-105 into DCS – and the path has been anything but smooth. I’ve gone through technical hell, complete rewrites, system redesigns, hardware issues – and just as many challenges caused by people, not technology. To be clear: some individuals actively made it difficult to realize this module. Instead of support, I encountered deliberate resistance, withheld knowledge, and ego games from so-called “experts” who could’ve helped but chose not to. But I didn’t give up. I pushed forward. A true game-changer came with access to the original technical documentation from Lager Lechfeld. These documents didn’t just clarify the system architecture – they provided every single value needed to accurately simulate the engine: flow rates, pressures, temperature limits, control curves, response timings – all of it. That level of data brought the entire project to the next level of fidelity. Right now, we’re fully focused on improving and finalizing the fuel control system, which is directly dependent on the GPFC (Gas Producer Fuel Control) – the brain of the BO-105’s turbine management. The current implementation includes: – Fuel flow logic and pressure dynamics – Ohmic resistance, voltage, amperage, and current load behavior – Hydraulic system response and complete onboard electrical logic – All connected in one integrated simulation environment The engine is being simulated 1:1, using real-world parameters – no assumptions, no placeholders. Just raw, system-level fidelity. And that’s not all – the entire rotor system is fully modeled, including the hingeless, rigid rotor head and its unique 78° phase lag. This key difference to conventional rotor systems has a significant impact on control behavior and is being replicated exactly in the flight model. So why all this? Because the BO-105 is the love of my life. This isn’t just about “getting it to fly” – it’s about honoring a machine that deserves to exist in DCS in all its technical brilliance. To those who’ve supported this project over the years – thank you. To those who made it harder – congratulations. You made it take longer. But you didn’t stop it. This isn’t just a helicopter mod. It’s a mission that started in 2013 – sharpened by adversity, fueled by obsession, and built with absolute love and respect for this aircraft. And yes – I know the flight model commentary is coming. I’ll be reading it… popcorn in hand
    2 points
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