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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.20.15010/ DCS 2.9.20.15010 Introduced DCS: MIG-29 A Fulcrum by Eagle Dynamics in the Early Access now! Introduced DCS: NS430 for MIG-29 A Fulcrum by Eagle Dynamics. Key features: New campaign DCS: A-10C II Outpost Campaign by Stone Sky DCS Core Single helipad spawning “All terminals are busy” problem in multiplayer - fixed Multiplayer Slots not shown as busy but can not be used - Multiplayer Bugs - ED Forums AI Aircraft The AI F-4E will not strafe with the gun pod SUU-23 on the first pass (target) and needs to reattack before firing - fixed Mi-8 and UH-1H do not open the doors when troops disembarking - fixed F-16 AI can’t use ATP pod - fixed F-16 wingman refuses to engage, when finally it engages, it uses guns instead of the GBU12s, and track Sniper pod shows wrong in track - Aircraft AI Bugs (Non-Combined Arms) - ED Forums A-20G turret does not move/fire/react - fixed AI aircraft evasive maneuvers logic is not working with active missiles - fixed AI Aircraft no longer react to Fox 3 Missiles (Active Radar Homing) - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Ground Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain. Forum guide (note: MiG-21bis from Magnitude3 is not compatible with this RSBN/PRMG system yet). GPS spoofer unit model added, WIP, no jamming functionality yet. Currenthill Asset Pack Numerous changes to pack models, parameters of vehicles and interactions. Detailed list Changed BMP-T mesh smoothing Changed T-84 Oplot-M mesh smoothing Changed 9K720 textures Fixed BMP-T suspension Fixed Pantsir-S1 suspension Fixed M-ATV suspension Fixed M1130 suspension Fixed M142 suspension Fixed IRIS-T SLM suspension Fixed FV101 suspension Fixed FV107 suspension Fixed 9K720 suspension Fixed TOS-1A suspension Fixed Tor M2 suspension Fixed T-90M suspension Fixed T-84 Oplot-M suspension Fixed T-64BV suspension Fixed T-90A encyclopedia animation state Fixed TOS-1A encyclopedia animation state Fixed T-90A turret traverse and elevation angles Fixed T-90M turret traverse and elevation angles Fixed T-90M sight point placement Fixed Tor M2 encyclopedia error Fixed Pantsir-S1 low engagement performance Added Pantsir-S1 player control Fixed IRIS-T SLM STR radar rotation speed Fixed Tor M2 low engagement performance Added Tor M2 player control Changed Tor M2 mesh smoothing Changed Pantsir-S1 textures Fixed Project 22160 Tor M2KM low engagement performance Added Project 22160 Tor M2KM player control Fixed Project 22160 Tor M2KM search radar rotation issue Fixed T-64BV turret traverse and elevation angles Fixed Tu-95MS air refueling probe misalignment Fixed 9K720 armor protection level which was too high Fixed TOS-1A turret protection level which was too high Fixed M1083 armor protection level which was too high Fixed IRIS-T SLM armor protection level which was too high Fixed Pantsir-S1 armor protection level which was too high Fixed M142 armor protection level which was too high Fixed M142 ATACMS missile covers after rearming Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers Changed IRIS-T SLM STR textures Changed IRIS-T SLM CP textures Changed IRIS-T SLM LN textures Fixed Tor M2 alarm state animation Fixed FV101 HESH long range direct fire issue Added FV101 HE-T ammunition type Fixed Tu-95MS uncentered propellers Mission Editor Add additional precision to object heading rotation field Quick Action Generator QAG now randomizes enemy units and AI skills based on the selected mission type. Fixed: end-mission window no longer appears in the debriefing after exiting the simulation. Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions. UI Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned. Added Search bar to Dynamic spawn menu with the ability to search for a unit by name Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums. Controls Mapping interface conflict tooltips do not show proper information - fixed Added new system options for mirrors resolution and sequential rendering Dynamic slots interface rope length for helicopters is not inherited from template group - fixed Weapons Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit. Added Mk-83AIR GP HD bomb Added laser PRF code adjustment option for GBU-54 Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters Added fuze options for Chinese bombs (250-2 and 250-3) Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code Corrected available fuze variant sets for US HTP and non-HTP bombs Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts) Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release BL755. Added fuze function delay options GMLRS. Added animation of rotation of the tail stabilizers block BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude) Fixed non-detonation of bombs in certain conditions Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss. Terrain Engine Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup. Voice chat Fixed. Crash on exiting from DCS when the “Pending request” window is open. Launcher Added. Help page with access to FAQ, User support, myReach AI helper, etc. DCS: MiG-29A Fulcrum by Eagle Dynamics First week patch updates: The animations for the cannon trigger and the missile trigger to be swapped. Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. Air intake louvers animation corrections. Provide lower resolution textures cockpit option CHAFF/FLARE sequence corrections. When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Controls Indicator overlay (RCTRL+ENTER) missing 3D model damage WIP (first iteration) Additional English HUD/HDD version (fictional for convenience) Known issues to be patched: Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH Landing/taxi lights issues - the light from penetrates into the model. Brake chute is not visible for other clients in multiplayer, physics working correctly When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. Ejection sequence and animation improvements. Cannon muzzle flash improvement Ejected cartridge animation The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming. Imperial units cockpit version IAS indicator animation issue with Mach number. 3D models enhancements in progress: Finalization of the main texture, wear and tear. Technical inscriptions and stencils. Main landing gear bay high detail. Detailing of the air brake and the drag chute container. Main technical hatches and equipment bays. Detailing of the IRST. Detailing of the Flare/Chaff dispenser. Ejection seat details. 3D model damage improvements Additional LODs for 3D model FLIR texture. Additional liveries of countries that were operating MiG-29A. Livery template. (planned for October) Improved weapons pylons. Dynamic reflections on the canopy. Improved pilot model. DCS: NS430 Navigation system by Eagle Dynamics Added. Support for all available maps The device starts as powered on and switched to the map display on a hot start DCS: F-16C Viper by Eagle Dynamics Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV. Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick. Fixed: Bullseye text on FCR format appears blurry. Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit. Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2. Fixed: AI - Doesn't seem to be able to use new ATP. Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker. Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values. Fixed: Missing HOTAS AG Gun Strafe Toggle. Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Odd target designation/undesignation behavior due to MSI. Fixed: Center pylon mounted LITENING will continue to work if jettisoned. Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle. Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is. Fixed: JDAM with FMU-152 Wrong EFUZ options. Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode. Fixed: MSI AIM-120C launches cause huge desync. Fixed: (AI) - In a group, wingman will never engage targets. Fixed: TWS switching between targets without MSI - NWS/undesignate. Fixed: No longer possible to lock target with TDC depress in RWS mode. Issue remains with LTWS disabled, will be fully fixed next patch. Fixed: AIM-9 quiet seeker uncage tone sometimes. Fixed: BST and HACQ range can be increased to 40nm. Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT. Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode. DCS: AH-64D by Eagle Dynamics Fixed: George stuck on a search loop under a certain flow. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ON. DCS: Mi-24P Hind by Eagle Dynamics Fixed Glitched texture blocks that were obstructing side gunner view DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Board numbers disappeared - fixed DCS: F4U-1D Corsair by Magnitude 3 Added three Royal New Zealand Air Force liveries. Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly. Fixed the wingtip vortices position. Fixed spawn-in from taking damage to the landing gear. Adjusted the R-2800-8W damage model: Extended the time it will break during WEP. Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure. Adjusted how water injection is enabled via the micro-switch and pressure actuated switch. Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions. Adjusted gun position for mass. Corrected the weight for the Mk.6 droppable fuel tank. Fixed the mission editor icons for the droppable fuel tanks. Fixed the FFB trim. Corrected and added control inputs. Added the chronometer’s elapsed time function. Adjusted the mirrors. Adjusted the visibility of the HVAR control box light. Adjusted the visibility of the landing gear and cooling flaps indicators. DCS: JF-17 by Deka Ironwork Simulations Fixed. BRM-1 HUD pipper frozen Improved. SPI inconsistency on HUD, HSD and radar page. Adjust. INS drift under different align qualities DCS: AJS-37 Viggen by Heatblur Simulations NEW and overhauled Electric System NEW warnings and failures Electrics Hydraulics Autopilot AFK Reverser Changes to the RWR Updated database to be closer to the F-4’s Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly) KB’s automatic mode works again. Added full fidelity MiG-29 to RWR library Added logic for the breakers ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading) Added warning flag logic to air speed indicator and altimeter (LDOK) Cartridge loading now requires being on the ground and in BER Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1 RAT failure when extended happens at much lower air speeds (>700 km/h) Added AC-DC rectifier failure Implemented a fix for “rough search” on reciprocal runways Fixed the “BANA line” hiding Fixed RR/ANF “cross” on CI stuck on screen Temperature measuring logic has been improved Flood lighting is now on during cold starts Implemented a random start position for the ADI Fixed kneeboard WP names Backup heading now shows raw magnetic heading, without declination correction Fixed HUD/ADI commands being stuck to U point Added logic to unselect U point (Safety unsafe or ANF selected) U point can now be reselected after having been overflown Timeline and compass now shows in LowNav mode when <40s from U WP Fixed RB-24 and RB-74 (Sidewinders) not locking anymore Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well) Updated rb15 ToT calculations FÄLLDLAST now illuminates on light test Added variable indicator light brightness Added instrument backup lighting Added instrument fault indications Distance Fuel Speed Altimeter ADI Pitch trim Corrected RUTA display Circle now shows R point location – it moves between them on “WP change” when drawn Line now alternates pointing toward previous and next RUTA WP Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are) Changes to “Destination presentation” when a R WP is selected AoA indicator shows aircraft pitch on the ground Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim” Updated the manual DCS: Iraq Map by Eagle Dynamics Added new airfields Al-Kut Airport. Mosul International Airport. H-2 Airbase. H-3 Southwest Airbase. H3 Main Airbase. H3 Northwest Airbase. H3 Highway strip (not as active airfield). Improved airfield scenes. Improved road network at airfields. Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West. Improved surrounding surface textures at Balad Airbase. Improved airfield signs, markings and taxiways. Improved Erbil airfield surface, shape and textures. Added more ground mounds to airfields. Fixed bugs in the airfield's surface. Tweaked default cameras at several airfields. Improved unique scenes across terrain. Improved road network across terrain. Added more lakes and rivers. Improved surface textures at northern and southern part Iraq. Improved FLIR and radar visualisation of several assets and models. Fixed bugs in 3d models: geometry artifacts, more precised collision mesh. Tweaked distances of models LOD switching. Tweaked objects life setting. Added new unique scenes. Added a unique scene of Kirkuk stadium. Added unique models water tower at Qayyarah Airfield West. Abu Ja'far al-Mansur Statue. Erbil Martyrs Monument. Mosul Transport Department. Saving Iraqi Culture Monument. Al-Shaab Stadium in Baghdad. Taki-Kisra. Al Taqaddum Dark Tower. Kirkuk Main Terminal. Kirkuk ATC. ATC Erbil. Fire Station Erbil. Firehouse Kirkuk. Baghdad Republican Palace. Baghdad Boneyard. Babylon Palace. Babylon Labyrinth. Baghdad Salute Platform. Grand Festivities Columns. Grand Festivities Lanterns. Mar-Mattai Monastery. two new models of Al-Kut Hangars. Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area. DCS: Caucasus Map by Eagle Dynamics Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees. DCS: Sinai Map by OnReTech End of Early Access period of DCS: Sinai terrain module. Added parking for large aircraft to large airfields. Fixed a bug with TACANs. Fixed markings on airfields Ramon Airbase. Ovda Air Base. Nevatim Airbase. TelNof. Changed the landing and takeoff course for bots at the Nevatim airfield. Fixed bugs with parking numbers at some airfields. Added sea depth in Alexandria for mooring ships there. Added several military bases near the city of Tabuk. Fixed a bug with duplicating cities on the map. Improved textures of cities/towns blocks assets. Developed and improved cities: changed textures and added small objects. Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures. New airfields and unique scenes in Egypt, Jordan and Israel EinShamer (for UAVs). Megiddo. King Faisa bin Abdul Aziz. Tabuk Heli Base. Khalkhalah Air Base. Taba International Airport. Added a new unique hangar for MezzehAirport. Added mirror hangars at airfields Hatzor. Nevatim Airbase. Ovda Air Base. Ramon Airbase. Tel Nof. Hatzerim Airbase. VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000. DCS: South Atlantic by Specter Studios End of Early Access period of DCS: South Atlantic terrain module. Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default. Revamped the following airfields and POI areas Port Stanley. Ushuaia. Ushuaia Helo Port. Mount Pleasant. Punta Arenas. Puerto Natales. Mare Harbour. Rio Gallegos. Rio Grande. Provenir. Franco Bianco. O'Higgins. Almirante Schroeders. San Julian. Comandante Luis Piedrabuena. Pampa Guanaco. Optimization pass to decrease video memory consumed for every airfield. Quadruppeled airfield texture quality across all airfields and roads. Doubled the texture quality of all building materials. Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces. Corrected snow distribution bugs and tilling issues within the map. Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response. Added animated airfield radar units at airfields where appropriate. Various new models were added to airfields. Replaced all wind turbines with map specific animated turbines. Ushuaia PAPI lights are no longer on a slope. Upgraded all lighting to use new technology. Upgraded all airfield lighting to respond to take-offs and landings. Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map. DCS: Cold War Germany by Ugra Media Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields Added callsigns. Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: statics rearranged for better deck crew compatibility DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 6 - Added fix for bug introduced by improved splash damage DCS: F/A-18C Operation Green Line by Badger633 Mission 7: HMVEE recently blocking aircraft and breaking mission fixed. Mission 8: Landing F16s now break mission fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 12 both variants: Broken SAM fail trigger fixed. Missions 3 to 15 all variants: AWACS added for better SA DCS: F/A-18C Rising Squall Campaign by INVERTED M00 - Fix pre-made animation for premature takeoff in non supercarrier (NSC) version files and recompile with the latest ME to solve the issue of running crashes. M02 - Reset AAR animation. M08 - Reset AAR animation DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: AI AAR adjusted for better reliability All missions: AI CAS flight behavior adjusted for better results. Primary target is enemy armor not helos All missions: Minor changes for ground war balance, enemy helos and attack aircraft starting later DCS: F/A-18C: Raven One by Baltic Dragon M01: Fixed problem with Saint diving to the deck after passing waypoint 3. M02: Fixed problem with Iranian Su-24 diving for the deck when closing the CSG. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 4 - The Damned. All triggers wiped during previous update (as reported in forums). Current mission needed work to fix issues affected by new Ai behaviour. Fixed timing issues related to new Ai behaviour at take offs. Fixed saddle, refuelling orders, attack orders. Dozens of overall mission improvements to gameplay orders/timings. Added additional audio. Smoothed out timeline/gameplay. Mission 5 - Barrel Bombs. Fixed hummer colliding with Player during taxi. Mission 10 - The Railyards. Fixed timing issues related to new Ai behaviour on take off. Extensive reworking of mission elements to improve timings. Fixed issue with wingman not obeying orders (as reported in forums). Target sets 3 & 4 updated to improve gameplay. Dozens of fixes and tweaks to mission element timings & triggers. DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky All missions: Added Czech localization by user "Czech." Includes subtitles, briefing text, briefing images, and kneeboard pages. Mission 8: Adjusted external cargo weight to match the helicopter's technical capabilities under the given weather conditions. Fixed an issue causing engine failure due to icing. DCS: MAD Campaign by Stone Sky All missions for the SA342 Gazelle: Restored the automatic set UHF frequency functionality. DCS: MAD AH-64D Campaign by Stone Sky Missions 1, 9, 12: Enhanced target coordinates. Corrected tablet map images. Missions 4, 5, 8, 9, 10, 11, 12: Adjusted weapon loadouts to be more appropriate for the mission objectives. DCS: Mi-24P Outpost Campaign by Stone Sky Added instructions for cooperative play (pilot and weapon officer) to the documentation. Mission 5: Minor tweaks and adjustments. DCS: AH-64D Outpost Campaign by Stone Sky Mission 1: Corrected the weapon loadout to match the briefing. Mission 8: Minor adjustments to weather conditions. Mission 15: Minor logic changes to the event triggered by the destruction of the escorted object.34 points
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DCS: MiG-29A has been released to early access we hope you all enjoy!12 points
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In this DCS: MiG-29A Fulcrum video, we’ll discuss operation of the Fulcrums radar, the Infrared Search and Track system, or IRST, and using them with Fulcrum’s air-to-air weapons. The radar provides all-weather, day or night detection and tracking of aerial targets in an electronic warfare environment for beyond visual range combat and short-range close combat modes. This includes settings designed to maximum performance based target closure rate, automatic designation, and antenna steering. The IRST on the other hand provides shorter range, yet passive aerial target detection based on target infrared signature. Both the radar and IRST can also work cooperatively. The Fulcrum also boasts a Helmet Mounted Sight, or HMS, to cue high-off boresight missiles like the R-73 ‘Archer’. NOTE 1: This video was created with a pre-release version, and elements will likely change at release and after. NOTE 2: Sensor work will continue like fleshed-out cooperative sensor logic and tuning. NOTE 3: Two more videos will follow: Ground Attack and Defensive Systems. 0:00 Introduction 1:06 RAD (Radar) BVR Mode 10:50 IR (Infrared) Mode 14:07 CC (Close Combat) Mode 15:02 HELM (Helmet Mounted Sight) Mode 16:36 Steerable Cursor (OPT) Mode 17:42 Boresight (BS) Mode 18:30 Reticle 19:22 Asynchronous Gun Mode (Lead Computed Optical Sight) 21:57 Gun Funnel Mode11 points
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RSBN/PRMG ground units usage guide We have prepared additional units for RSBN/PRMG navigation and landing systems. These will help you to set up RSBN/PRMG environment in any airfield. We have made it so these units can be placed freely anywhere on the map which will give some additional freedom for mission makers. The set of this system consists of three individual components/units: · RSBN trailer/car (You can compare it with TACAN beacon) · PRMG Glidepath trailer/car (Glidepath signal for landing) · PRMG Localizer trailer/car (Localizer signal for landing) You can find them in relevant countries in Mission Editor under Ground Unit > Unarmed category. Let’s list nuances for each one of those components so you will get good understanding of how you can use them. RSBN car This unit is origin of RSBN signal. To activate RSBN on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. Channel field in this command corresponds to the channel aircraft equipped with compatible system will tune into. 40 channels available in total. Callsign field corresponds to transmitted callsign over radio via Morse code. This unit can be installed anywhere within airfield, bearing in mind it is an origin of RSBN signal for the vectoring aircraft. PRMG Localizer car This unit is origin of the PRMG localizer vector signal. Follow the rule of installing it 200 meters after the end of the runway to which landing is performed to. Bear in mind that landing aircraft need to have clean line of sight to that unit to get the signal from it. If unit is placed on the slope and covered by the terrain hill for instance, landing aircraft won’t be able to get a good signal from it. PRMG units should be placed on the same elevation plane as the runway. Also, it is important to set unit heading to be aligned with runway landing heading. Additional symbology in mission editor is available when unit is highlighted, and we also added ability to fine tune heading with decimal numbers. To activate PRMG signal on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. The general rule for the operators of these systems was to set channels as: RSBN channel + 2 = PRMG channel PRMG glidepath car This unit is origin of the PRMG glidepath vector signal. The rule of installing it is 300 meters after the runway start and on the side. This distance is important to adhere to in order to have correct landing vectors for glidepath. Distance on the side can be various and main practical point is to have this localizer car on the same altitude and plane as runway, otherwise landing glideslope will be inaccurate. To activate PRMG signal on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. The general rule for the operators of these systems was to set channels as: RSBN channel + 2 = PRMG channel Overall setup example PRMG Glidepath and PRMG Localizer units operating for same location should be set to the same PRMG channel. Here is full setup example on the Beslan airfield9 points
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Thx a lot for this wonderfull update, this love update for this amazing, magnificent and unique interdictor! Really HB's guy, you've made my day today: THX again!9 points
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The MiG-29A remains one of the most famous fighters in the world due to its outstanding performance characteristics, reliability, and simplicity of the weapons systems. It is capable of performing high-alpha maneuvers that make it deadly in close air combat. In addition to the R-73 and HMS, the MiG-29A is also armed with medium-range radar-guided missiles, a 30mm cannon, and unguided bombs and rockets. https://www.digitalcombatsimulator.com/en/shop/modules/fulcrum/8 points
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Божечки, как же он теперь прост и дружелюбен на посадке. После стольких лет - по-настоящему кайфовый красный самолет четвертого поколения. Теперь осталось только Лавочкина дождаться - и жизнь удалась ))7 points
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Got to love the condescending tone / gaslighting of that phrase in the patch notes... Anyway, it's just a band-aid for now until we get the new rotor model - this has all been announced before.7 points
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.20.15010/ DCS 2.9.20.15010 Introduced DCS: MIG-29 A Fulcrum by Eagle Dynamics in the Early Access now! Introduced DCS: NS430 for MIG-29 A Fulcrum by Eagle Dynamics. Key features: New campaign DCS: A-10C II Outpost Campaign by Stone Sky DCS Core Single helipad spawning “All terminals are busy” problem in multiplayer - fixed Multiplayer Slots not shown as busy but can not be used - Multiplayer Bugs - ED Forums AI Aircraft The AI F-4E will not strafe with the gun pod SUU-23 on the first pass (target) and needs to reattack before firing - fixed Mi-8 and UH-1H do not open the doors when troops disembarking - fixed F-16 AI can’t use ATP pod - fixed F-16 wingman refuses to engage, when finally it engages, it uses guns instead of the GBU12s, and track Sniper pod shows wrong in track - Aircraft AI Bugs (Non-Combined Arms) - ED Forums A-20G turret does not move/fire/react - fixed AI aircraft evasive maneuvers logic is not working with active missiles - fixed AI Aircraft no longer react to Fox 3 Missiles (Active Radar Homing) - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Ground Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain. GPS spoofer unit model added, WIP, no jamming functionality yet. Currenthill Asset Pack Numerous changes to pack models, parameters of vehicles and interactions. Detailed list Changed BMP-T mesh smoothing Changed T-84 Oplot-M mesh smoothing Changed 9K720 textures Fixed BMP-T suspension Fixed Pantsir-S1 suspension Fixed M-ATV suspension Fixed M1130 suspension Fixed M142 suspension Fixed IRIS-T SLM suspension Fixed FV101 suspension Fixed FV107 suspension Fixed 9K720 suspension Fixed TOS-1A suspension Fixed Tor M2 suspension Fixed T-90M suspension Fixed T-84 Oplot-M suspension Fixed T-64BV suspension Fixed T-90A encyclopedia animation state Fixed TOS-1A encyclopedia animation state Fixed T-90A turret traverse and elevation angles Fixed T-90M turret traverse and elevation angles Fixed T-90M sight point placement Fixed Tor M2 encyclopedia error Fixed Pantsir-S1 low engagement performance Added Pantsir-S1 player control Fixed IRIS-T SLM STR radar rotation speed Fixed Tor M2 low engagement performance Added Tor M2 player control Changed Tor M2 mesh smoothing Changed Pantsir-S1 textures Fixed Project 22160 Tor M2KM low engagement performance Added Project 22160 Tor M2KM player control Fixed Project 22160 Tor M2KM search radar rotation issue Fixed T-64BV turret traverse and elevation angles Fixed Tu-95MS air refueling probe misalignment Fixed 9K720 armor protection level which was too high Fixed TOS-1A turret protection level which was too high Fixed M1083 armor protection level which was too high Fixed IRIS-T SLM armor protection level which was too high Fixed Pantsir-S1 armor protection level which was too high Fixed M142 armor protection level which was too high Fixed M142 ATACMS missile covers after rearming Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers Changed IRIS-T SLM STR textures Changed IRIS-T SLM CP textures Changed IRIS-T SLM LN textures Fixed Tor M2 alarm state animation Fixed FV101 HESH long range direct fire issue Added FV101 HE-T ammunition type Fixed Tu-95MS uncentered propellers Mission Editor Add additional precision to object heading rotation field Quick Action Generator QAG now randomizes enemy units and AI skills based on the selected mission type. Fixed: end-mission window no longer appears in the debriefing after exiting the simulation. Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions. UI Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned. Added Search bar to Dynamic spawn menu with the ability to search for a unit by name Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums. Controls Mapping interface conflict tooltips do not show proper information - fixed Added new system options for mirrors resolution and sequential rendering Dynamic slots interface rope length for helicopters is not inherited from template group - fixed Weapons Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit. Added Mk-83AIR GP HD bomb Added laser PRF code adjustment option for GBU-54 Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters Added fuze options for Chinese bombs (250-2 and 250-3) Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code Corrected available fuze variant sets for US HTP and non-HTP bombs Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts) Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release BL755. Added fuze function delay options GMLRS. Added animation of rotation of the tail stabilizers block BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude) Fixed non-detonation of bombs in certain conditions Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss. Terrain Engine Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup. Voice chat Fixed. Crash on exiting from DCS when the “Pending request” window is open. Launcher Added. Help page with access to FAQ, User support, myReach AI helper, etc. DCS: MiG-29A Fulcrum by Eagle Dynamics First week patch updates: The animations for the cannon trigger and the missile trigger to be swapped. Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. Air intake louvers animation corrections. Provide lower resolution textures cockpit option CHAFF/FLARE sequence corrections. When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Controls Indicator overlay (RCTRL+ENTER) missing 3D model damage WIP (first iteration) Additional English HUD/HDD version (fictional for convenience) Known issues to be patched: Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH Landing/taxi lights issues - the light from penetrates into the model. Brake chute is not visible for other clients in multiplayer, physics working correctly When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. Ejection sequence and animation improvements. Cannon muzzle flash improvement Ejected cartridge animation The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming. Imperial units cockpit version IAS indicator animation issue with Mach number. 3D models enhancements in progress: Finalization of the main texture, wear and tear. Technical inscriptions and stencils. Main landing gear bay high detail. Detailing of the air brake and the drag chute container. Main technical hatches and equipment bays. Detailing of the IRST. Detailing of the Flare/Chaff dispenser. Ejection seat details. 3D model damage improvements Additional LODs for 3D model FLIR texture. Additional liveries of countries that were operating MiG-29A. Livery template. (planned for October) Improved weapons pylons. Dynamic reflections on the canopy. Improved pilot model. DCS: NS430 Navigation system by Eagle Dynamics Added. Support for all available maps The device starts as powered on and switched to the map display on a hot start DCS: F-16C Viper by Eagle Dynamics Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV. Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick. Fixed: Bullseye text on FCR format appears blurry. Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit. Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2. Fixed: AI - Doesn't seem to be able to use new ATP. Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker. Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values. Fixed: Missing HOTAS AG Gun Strafe Toggle. Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Odd target designation/undesignation behavior due to MSI. Fixed: Center pylon mounted LITENING will continue to work if jettisoned. Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle. Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is. Fixed: JDAM with FMU-152 Wrong EFUZ options. Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode. Fixed: MSI AIM-120C launches cause huge desync. Fixed: (AI) - In a group, wingman will never engage targets. Fixed: TWS switching between targets without MSI - NWS/undesignate. Fixed: No longer possible to lock target with TDC depress in RWS mode. Issue remains with LTWS disabled, will be fully fixed next patch. Fixed: AIM-9 quiet seeker uncage tone sometimes. Fixed: BST and HACQ range can be increased to 40nm. Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT. Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode. DCS: AH-64D by Eagle Dynamics Fixed: George stuck on a search loop under a certain flow. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ON. DCS: Mi-24P Hind by Eagle Dynamics Fixed Glitched texture blocks that were obstructing side gunner view DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Board numbers disappeared - fixed DCS: F4U-1D Corsair by Magnitude 3 Added three Royal New Zealand Air Force liveries. Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly. Fixed the wingtip vortices position. Fixed spawn-in from taking damage to the landing gear. Adjusted the R-2800-8W damage model: Extended the time it will break during WEP. Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure. Adjusted how water injection is enabled via the micro-switch and pressure actuated switch. Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions. Adjusted gun position for mass. Corrected the weight for the Mk.6 droppable fuel tank. Fixed the mission editor icons for the droppable fuel tanks. Fixed the FFB trim. Corrected and added control inputs. Added the chronometer’s elapsed time function. Adjusted the mirrors. Adjusted the visibility of the HVAR control box light. Adjusted the visibility of the landing gear and cooling flaps indicators. DCS: JF-17 by Deka Ironwork Simulations Fixed. BRM-1 HUD pipper frozen Improved. SPI inconsistency on HUD, HSD and radar page. Adjust. INS drift under different align qualities DCS: AJS-37 Viggen by Heatblur Simulations NEW and overhauled Electric System NEW warnings and failures Electrics Hydraulics Autopilot AFK Reverser Changes to the RWR Updated database to be closer to the F-4’s Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly) KB’s automatic mode works again. Added full fidelity MiG-29 to RWR library Added logic for the breakers ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading) Added warning flag logic to air speed indicator and altimeter (LDOK) Cartridge loading now requires being on the ground and in BER Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1 RAT failure when extended happens at much lower air speeds (>700 km/h) Added AC-DC rectifier failure Implemented a fix for “rough search” on reciprocal runways Fixed the “BANA line” hiding Fixed RR/ANF “cross” on CI stuck on screen Temperature measuring logic has been improved Flood lighting is now on during cold starts Implemented a random start position for the ADI Fixed kneeboard WP names Backup heading now shows raw magnetic heading, without declination correction Fixed HUD/ADI commands being stuck to U point Added logic to unselect U point (Safety unsafe or ANF selected) U point can now be reselected after having been overflown Timeline and compass now shows in LowNav mode when <40s from U WP Fixed RB-24 and RB-74 (Sidewinders) not locking anymore Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well) Updated rb15 ToT calculations FÄLLDLAST now illuminates on light test Added variable indicator light brightness Added instrument backup lighting Added instrument fault indications Distance Fuel Speed Altimeter ADI Pitch trim Corrected RUTA display Circle now shows R point location – it moves between them on “WP change” when drawn Line now alternates pointing toward previous and next RUTA WP Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are) Changes to “Destination presentation” when a R WP is selected AoA indicator shows aircraft pitch on the ground Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim” Updated the manual DCS: Iraq Map by Eagle Dynamics Added new airfields Al-Kut Airport. Mosul International Airport. H-2 Airbase. H-3 Southwest Airbase. H3 Main Airbase. H3 Northwest Airbase. H3 Highway strip (not as active airfield). Improved airfield scenes. Improved road network at airfields. Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West. Improved surrounding surface textures at Balad Airbase. Improved airfield signs, markings and taxiways. Improved Erbil airfield surface, shape and textures. Added more ground mounds to airfields. Fixed bugs in the airfield's surface. Tweaked default cameras at several airfields. Improved unique scenes across terrain. Improved road network across terrain. Added more lakes and rivers. Improved surface textures at northern and southern part Iraq. Improved FLIR and radar visualisation of several assets and models. Fixed bugs in 3d models: geometry artifacts, more precised collision mesh. Tweaked distances of models LOD switching. Tweaked objects life setting. Added new unique scenes. Added a unique scene of Kirkuk stadium. Added unique models water tower at Qayyarah Airfield West. Abu Ja'far al-Mansur Statue. Erbil Martyrs Monument. Mosul Transport Department. Saving Iraqi Culture Monument. Al-Shaab Stadium in Baghdad. Taki-Kisra. Al Taqaddum Dark Tower. Kirkuk Main Terminal. Kirkuk ATC. ATC Erbil. Fire Station Erbil. Firehouse Kirkuk. Baghdad Republican Palace. Baghdad Boneyard. Babylon Palace. Babylon Labyrinth. Baghdad Salute Platform. Grand Festivities Columns. Grand Festivities Lanterns. Mar-Mattai Monastery. two new models of Al-Kut Hangars. Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area. DCS: Caucasus Map by Eagle Dynamics Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees. DCS: Sinai Map by OnReTech End of Early Access period of DCS: Sinai terrain module. Added parking for large aircraft to large airfields. Fixed a bug with TACANs. Fixed markings on airfields Ramon Airbase. Ovda Air Base. Nevatim Airbase. TelNof. Changed the landing and takeoff course for bots at the Nevatim airfield. Fixed bugs with parking numbers at some airfields. Added sea depth in Alexandria for mooring ships there. Added several military bases near the city of Tabuk. Fixed a bug with duplicating cities on the map. Improved textures of cities/towns blocks assets. Developed and improved cities: changed textures and added small objects. Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures. New airfields and unique scenes in Egypt, Jordan and Israel EinShamer (for UAVs). Megiddo. King Faisa bin Abdul Aziz. Tabuk Heli Base. Khalkhalah Air Base. Taba International Airport. Added a new unique hangar for MezzehAirport. Added mirror hangars at airfields Hatzor. Nevatim Airbase. Ovda Air Base. Ramon Airbase. Tel Nof. Hatzerim Airbase. VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000. DCS: South Atlantic by Specter Studios End of Early Access period of DCS: South Atlantic terrain module. Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default. Revamped the following airfields and POI areas Port Stanley. Ushuaia. Ushuaia Helo Port. Mount Pleasant. Punta Arenas. Puerto Natales. Mare Harbour. Rio Gallegos. Rio Grande. Provenir. Franco Bianco. O'Higgins. Almirante Schroeders. San Julian. Comandante Luis Piedrabuena. Pampa Guanaco. Optimization pass to decrease video memory consumed for every airfield. Quadruppeled airfield texture quality across all airfields and roads. Doubled the texture quality of all building materials. Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces. Corrected snow distribution bugs and tilling issues within the map. Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response. Added animated airfield radar units at airfields where appropriate. Various new models were added to airfields. Replaced all wind turbines with map specific animated turbines. Ushuaia PAPI lights are no longer on a slope. Upgraded all lighting to use new technology. Upgraded all airfield lighting to respond to take-offs and landings. Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map. DCS: Cold War Germany by Ugra Media Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields Added callsigns. Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: statics rearranged for better deck crew compatibility DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 6 - Added fix for bug introduced by improved splash damage DCS: F/A-18C Operation Green Line by Badger633 Mission 7: HMVEE recently blocking aircraft and breaking mission fixed. Mission 8: Landing F16s now break mission fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 12 both variants: Broken SAM fail trigger fixed. Missions 3 to 15 all variants: AWACS added for better SA DCS: F/A-18C Rising Squall Campaign by INVERTED M00 - Fix pre-made animation for premature takeoff in non supercarrier (NSC) version files and recompile with the latest ME to solve the issue of running crashes. M02 - Reset AAR animation. M08 - Reset AAR animation DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: AI AAR adjusted for better reliability All missions: AI CAS flight behavior adjusted for better results. Primary target is enemy armor not helos All missions: Minor changes for ground war balance, enemy helos and attack aircraft starting later DCS: F/A-18C: Raven One by Baltic Dragon M01: Fixed problem with Saint diving to the deck after passing waypoint 3. M02: Fixed problem with Iranian Su-24 diving for the deck when closing the CSG. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 4 - The Damned. All triggers wiped during previous update (as reported in forums). Current mission needed work to fix issues affected by new Ai behaviour. Fixed timing issues related to new Ai behaviour at take offs. Fixed saddle, refuelling orders, attack orders. Dozens of overall mission improvements to gameplay orders/timings. Added additional audio. Smoothed out timeline/gameplay. Mission 5 - Barrel Bombs. Fixed hummer colliding with Player during taxi. Mission 10 - The Railyards. Fixed timing issues related to new Ai behaviour on take off. Extensive reworking of mission elements to improve timings. Fixed issue with wingman not obeying orders (as reported in forums). Target sets 3 & 4 updated to improve gameplay. Dozens of fixes and tweaks to mission element timings & triggers. DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky All missions: Added Czech localization by user "Czech." Includes subtitles, briefing text, briefing images, and kneeboard pages. Mission 8: Adjusted external cargo weight to match the helicopter's technical capabilities under the given weather conditions. Fixed an issue causing engine failure due to icing. DCS: MAD Campaign by Stone Sky All missions for the SA342 Gazelle: Restored the automatic set UHF frequency functionality. DCS: MAD AH-64D Campaign by Stone Sky Missions 1, 9, 12: Enhanced target coordinates. Corrected tablet map images. Missions 4, 5, 8, 9, 10, 11, 12: Adjusted weapon loadouts to be more appropriate for the mission objectives. DCS: Mi-24P Outpost Campaign by Stone Sky Added instructions for cooperative play (pilot and weapon officer) to the documentation. Mission 5: Minor tweaks and adjustments. DCS: AH-64D Outpost Campaign by Stone Sky Mission 1: Corrected the weapon loadout to match the briefing. Mission 8: Minor adjustments to weather conditions. Mission 15: Minor logic changes to the event triggered by the destruction of the escorted object.7 points
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Until you realise the guy who wrote that also quietly left the team.7 points
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This is a part of an open post from one the guys in Polychop (regarding lack of Gazelle updates, posted on the Polychop Simulation Discord, 2025-07-23) As previously stated, the devs are in a Crawl > Walk > Run phase learning module code by essentially reading it backwards and deciphering it. Learning two entirely different sets of code at the same time and trying to manipulate both does not fit this model of learning or progression. The 58 is the more recent module to be released, therefore it is going to receive the attention. Sorry if you don't like that, but that's how it goes. The 58 has more bugs that need addressing (yes we have a list for both modules and this is in fact the case) so they will be ironed out before tending to the Gaz. The 58 has been and continues to be the module with more consumer utilization by a considerable margin since it's release, therefore as previously stated, it is going to receive the attention (and again sorry if you don't like that but that's how it goes). Now, that DOES NOT MEAN THE GAZ IS DEAD and or will not receive work in the future. Nobody go running to Reddit referencing this post, claiming that it is dead and wont receive updates because that simply isn't the case. It will receive work in the future, just not right now, and no I can't tell you when no matter how creative you all get with rephrasing the question of "When Gaz Update." I hope it's okay to post it here on the ED forums. Not great news for Gazelle enjoyers, but it is what it is. Getting the new team up to speed with unfamiliar code is not an easy task. Duplicate that by two modules. It will take time, no way around that.7 points
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Sometimes release windows are small, we wanted to get the Mig-29A out in September as we had planned to, and also give an opportunity for steam users to get the pre-order discount which we did. We have listed the known issues to keep everyone informed, and also noted we have some more patches coming very soon with more additions and tweaks. Feedback has been overwhelmingly positive so far, which is great to hear, overall it has been a great early access launch for us today and I do hope you enjoy your flights. best regards bignewy6 points
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Трудно сказать, поменяли ли что-то на ГС версии, но летают они (ГС и новинка) сейчас по разному и посадка на новом проще (устойчивее по тангажу). Вообще приятный получился! Я так понимаю, выход МиГа в ранний доступ подтянул доработки самого сима. Например, огромные зеркала 29-го, настройка которых теперь позволяет получить супер-четкое изображение не только на МиГ-29. Текстуры Кавказа обновленные бросаются в глаза, качество их, даже покрытие ИВПП. Огромная работа, низкий поклон разработчикам!6 points
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Всех поздравляю с выходом 29-го. И я тоже очень рад. А почему Андрей Чиж больше не пишет на форуме? Что случилось?6 points
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6 points
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Dear Viggen drivers, long time no read! As promised in spring, here is the newest version of the manual including updates that come with the DCS update September 17th, 2025. The overhaul of the manual took considerable amount of time. Anyway, I would have loved to release it earlier, but the updates on the Viggen took their time. I want to say THANK YOU to all contributors, and especially to forum users MYSE1234 and Dobbi, who - in the background - provided guidance, tips & ideas, and reported issues during the last few months. All contributors are referenced in the list below. Enjoy the newest changes on the module while having a refreshed manual in hands! Manual update 2025-09-06: Major steps: .) Major rework of chapter 03. General design and Systems overview > Electrical system; now starting on page 202. .) Major rework of chapter 03. General design and Systems overview > Hydraulic system; now starts on page 207. .) Major rework of chapter 07. Weapons employment > Reconnaissance. .) Pictures of all "... controls overview" are now consistently placed on odd page numbers in order for PDF book readers to have the picture on the left side, and the text list of elements on the right side or on the same page (in Adobe Reader select Menu "View" > "Page display" > "Show cover page" for this type of reading style). .) Applied table style for elements of all "... controls overview" pictures, let's see how you like it ... .) Cockpit controls (switches, knobs, elements) are now written in Italic font style (work in progress, will last a few updates until all are finished). .) Replaced background pictures for main chapters 01 - 09 with printer friendly inverted / gray scale pictures. .) Replaced the two big Heatblur logo pictures with printer friendly inverted / grey scale pictures (pages 2 and 392). .) Didactic warnings are consistently red; didactic cautions are consistently amber; didactic notes are consistently gray. Details: page 19: Re-ordered some items in sections: "Technical data", "Fuel capacity", "Performance"; added some highlights; added an introduction. page 29: Slightly changed text for section "Airspeed indicator". page 30: Added noteboxes for existing text for didactic purposes. page 37: Slightly changed text for section "Distance indicator". page 38: Slightly changed text for section "Clock". old page 44: Removed Schematic view of left indicator & warning panel. old page 47: Removed Schematic view of right indicator & warning panel. old page 48: Removed note about the wrongly placed white panel markings on the textures. old page 49: Chapter "Master warning alarms" now on page 48. page 54: Slightly changed text for flaps and landing gear. page 55: Renamed chapter "Engine RM-8A / Thrust reverser" to "Engine RM-8A". page 55: Renamed subchapter "RM-8A engine overview" to "Overview". page 57: Slightly changed text for section "Throttle overview / settings". page 65: Reworked chapter "Thrust reverser". page 66: Reworked chapter "AFK". page 67: Reworked chapter "AFK modes". page 68: Added tank designation numbers to the text in section "Overview". page 68: Slightly changed some text in section "Collection tank". page 69: Changed "Flow Distributor" to "Fuel flow distributor", and consecutively on page 207. page 69: Added a sentence "System 1 hydraulic pressure is required for the system to work properly." to section "Fuel flow distributor". page 71: Renamed section "Fuel system warnings" to "Fuel system cautions" for didactic purposes; thereby slightly changed text of this section. page 73: Renamed "Stick design" to "Control stick design". page 75: Reworked section "Roll gearing". Thanks to Dobbi! page 76: Changed text in sections "Trim system", "Pitch trim", "Roll trim", "Yaw trim", "Emergency trim". Thanks to Dobbi! page 77: Added text " ... as long as the switch is held ... " for section "Airbrakes". page 79: Rephrased the note in section "High Alpha Warning (HAW) system" and replaced "and" in the columns "Autopilot modes" with "or". Thanks to Dobbi! page 81: Renamed SID TRIM. Thanks to Dobbi! page 84: Slightly changed order of text for section "Indicators"; added new subchapter "Alerts" for didactic purposes. page 84: Added text "... or retraction ..." to item "Landing gear extension ... is underway*". Thanks to Dobbi! page 84: Added text "**" to item "Landing gear retracted with a failure of the air data unit and throttle lever position < 90% RPM.". page 86: Removed ", HAW" from header "Autopilot SA-06 (SPAK, ATT, HÖJD, Standard turn)". Thanks to Dobbi! page 86: Replaced "course" with "heading" several times in section "ATT". page 86: Slightly changed some sentences for didactic reasons. page 86: Changed transonic speed range to M0.97 - M1.05, which now corresponds to the behavior of the module. Thanks to Dobbi! page 86: Changed note for HÖJD to "The trim hat switch is disabled during use of the "HÖJD / TRANSSONIK" mode.". Thanks to Dobbi! page 86: Added note for barometric pressure setting "Any change of the main altimeter setting during HÖJD has no impact on the flight path.". Thanks to Dobbi! page 88: Slightly changed section "Accelerometer unit". Thanks to Dobbi! page 87: Slightly changed section "Standard turn". Thanks to Dobbi! page 87: Replaced "constant" with "certain " in section "Standard turn". page 89: Changed some text to a didactic note. page 90: Changed "course" to "heading" two times. page 98: Renamed chapter "Avionics cockpit overview" to "Avionics controls overview" for didactic purposes. page 99: Deactivated "21. Radar scan zone selector", since its not implemtented in DCS. page 100: Slightly reworked section "HUD symbology", removed double information. page 101: Reworked sections "Attitude reference" and "Flight path vector (FPV)". page 103: Renamed chapter "Pole track and altitude reference" to "Pole track" for didactic purposes. page 103: Added a didactic note for how to see and understand the pole tracks. page 103: Added chapter "Altitude reference bar" and "Reference altitude" for didactic purposes. page 103: Reworked section "Pole track with altitude reference bar". page 103: Chapter "Digital altitude" is now on page 104. page 104: Renamed chapter "Time / distance line" to "Time line & distance line" for didactic reasons. page 104: Extended list item about the usage of the timeline with markers for pop-up points. Thanks to Myse1234! page 104: Slightly reworked chapter "Time line & distance line". page 104: Slightly reworked section "Heading scale". page 105: Introduced new subchapters "Aligned on the runway", "During take-off roll", "During rotation", "After lift-off" for chapter "Take-off mode" for didactic reasons. page 105: Reworked section "Take-off mode". page 106: Reworked LANDNING NAV to emphasize on HUD symbology only, including a detailed description of the picture. Added didactic references to other chapters. page 107: Reworked LANDNING P/O to emphasize on HUD symbology only, including a detailed description of the picture. Removed duplication of content. Exchanged picture with page 155. page 108: Added list item about the new timeline- and compass functions for approaching a popup point. Thanks MYSE1234! page 114: Renamed some elements according to their function (switch, selector, etc). page 116: Added section "Radar night filter", added picture of active and inactive CI night filter, added description. page 119: Added headers "Visual indications", "Audible warnings", "Operating modes". page 120: Added header "Controls". page 120: Added section "Limits" containing a list of emitters that cannot be detected by the RWR. Thanks to MYSE1234! page 128: Added section "Limits" containing a list of emitters that cannot be detected by the U22 pods. Thanks to MYSE1234! page 125: Re-activated chapter "Automatic release mode". Thanks to MYSE1234! page 130: Removed "(ADR / TILS / TERNAV / Doppler)" from header "Navigation system" for didactic purposes. page 132: Renamed chapter "Automatic and manual initial heading" to "Initial heading setting" for didactic purposes. page 132: Slightly reworked chapter "Initial heading setting > Automatic" for didactic purposes. page 141: Downgraded header "TILS channel selection" by one level for didactic purposes. page 142: Downgraded header "TILS operation" by one level for didactic purposes. page 143: Downgraded header "TILS indications" by one level for didactic purposes. page 143: Updraded header "Steering information from TILS" by one level for didactic purposes. page 144: Downgraded header "TILS approaches" by one level for didactic purposes. page 145: Downgraded header "TILS approach with a position error in the navigation system" by one level for didactic purposes. page 148: Reworked chapter "Landing Phase 1". page 149: Compressed content on one single page for didactic purposes. page 151: Reworked chapter "Landing Phase 2". page 154: Reworked chapter "Landing Phase 3". page 155: Removed section "Descent rate mode" (is now covered on page 107) for didactic reasons. page 155: Renamed chapter "Visual landing mode" to "Visual landing". page 155: Reworked chapter "Visual landing"; removed duplication of content; exchanged picture with page 107. page 165: Slightly reworked section "CK37 calculated altitude". Thanks to Dobbi! page 165: Changed header "CI/HUD altitude source selector (HÖJD CI SI)" to "CI/HUD altitude source switch (HÖJD CI SI)". page 174: Slightly reworked section "Time error on target". page 192: Removed blank page. old page 193: Chapter "Output VIND/ RUTA / MÅL" now starts on page 192. old page 194: Chapter "Output TID" now starts on page 193. old page 197: Chapter "Output TAKT" now starts on page 196; changed text to "Used for mission data analysis in reconnaissance mode and maintenance." in section "Output ID-NR"; Thanks to Discord user Salt! page 196: Removed label "No function" for "Used in real aircraft for mission data analysis and maintenance [no function]" because the function works in the module. Thanks to Machalot! old page 198: Chapter "Radio systems FR 22, FR 24" now starts on page 197. page 197: Added text for the "FR 22 transmit button". page 197: Slightly reworked section "FR 22". page 198: Reworked sections "Group selector", "Base selector" and "Special channel buttons". page 199: Reworked section "Frequency selector (as a part of FR 22)". page 200: Added text for the "FR 24 transmit button". page 200: Slightly reworked section "FR 24". page 202: Added picture "Electrical system - Schematic". page 203: Added picture and description for the battery bus switch (BATT-SKENA). page 203: Added picture for the main power switch (HUVUDSTRÖM). page 204: Added text for the generator switch. page 204: Added picture for the generator switch. page 205: Added picture for the backup power switch (RESERVSTRÖM). page 205: Replaced picture for the backup generator (RAT). page 206: Replaced picture for the CB panel. page 206: Added text about CB safety. page 207: Added picture "Hydraulic system - Schematic". page 208: Renamed chapter "Failure indication" to "Alerts" for didactic reasons. page 208: Added "torque" to "servo output". page 209: Added "LANDSTÄLL is lit" to "Failure cases" > "Case 1". page 209: Corrected "... and roll angle is greater than < 40°." to "and roll angle is < 40°.". Thanks to Dobbi! page 209: Corrected "All power from the inverters ..." to "All power from the rectifiers ...". page 211: Moved section "Navigation lights" to page 212 for didactic reasons. page 212: Renamed sections "Internal illumination" to "Internal lights" and "Ambient illumination" to "Ambient lights" for didactic reasons. page 212: Added information about the missing FORM-LJUS switch. page 212: Re-ordered sections about external lights for didactic reasons. page 212: Re-activated the "emergency backup illumination switch" which is now working in DCS. Thanks MYSE1234! page 213: Renamed section "Illumination controls overview" to "Lights controls overview" for didactic reasons. page 213: Re-activated the "emergency backup illumination switch" which is now working in DCS. Thanks MYSE1234! page 221: Added some text regarding the number of pylons. page 246: Moved picture "Tr REVAVDR light illuminated" to page 65 (section procedures is now clear of pictures) for didactic reasons. page 246: Slightly reworked section "Thrust reverser use". page 254: Removed text "Overview" from header "Vind / RUTA / MÅL" Overview. page 258: Added note about the new logic for selecting popup points in section "TAKT > Input > Popup points:". Thanks MYSE1234! page 259: Downgraded header "Addressed data in mode TAKT", and all subsequent sections by one level for didactic reasons. page 260: Added section "ID-NR" with subsequent sections "Input" and "Output". Thanks to Myse1234! page 260: Special note for users of the official www.viggen.training syllabus: The ID-NR input section is indeed needed, but any input will not affect the CK37 or any other aircraft system, but will enable successful logging of the official training flights! page 268: Improved some text for didactic purposes. page 270: Added graph "Figure 214: Maximum reachable g-load, clean aircraft, SPAK ON.". Thanks to Myse1234 for making this drawing! page 274: Added chapter "General", added chapter "Introduction", added picture "AJS37 carrying two RB 05, two RB 24J, one dispenser pod, one U22/A pod, one X-tank.". page 275: Added chapter "Controls", and renamed chapter "Weapon panel overview and weapon selection" to "Weapon controls overview"; now starts on page 276. page 302: Changed text to "(2) Trigger UNSAFE. Distance line indicates the flight/fall time.". Thanks to Myse1234! page 328: Added note regarding the self destruction of the RB04. Thanks to itsthatguy! page 341: Added note regarding the self destruction of the RB15. Thanks to Machalot! page 359: Renamed chapter "Introduction" to "General" for didactic reasons. page 359: Added subchapters "Reconnaissance modes", "Reconnaissance target", "Normal navigation in master mode SPA", "Other usage of master mode SPA", "System behavior in master mode SPA" for didactic reasons. page 362: Added chapter "Display presentations in SPA mode", added subchapters "Introduction", "Toggling display presentations", "Switching destinations" for didactic reasons. page 363: Added subchapter "Patrol area presentation (RUTA presentation)" for didactic reasons. page 364: Added subchapter "Destination points presentation" for didactic reasons. page 364: Added chapter "MÅL and SKU mode selection" for didactic reasons. page 365: Added subchapters "Mode selection", "Storing targets" for didactic reasons. page 367: Added subchapters "Mode selection", "Updating targets" for didactic reasons. page 369: Added subchapter "Clearing data" for didactic reasons. page 375: Applied header styles to several headers in chapter "Appendices" for didactic reasons. page 391: Exhanged picture for fun. Already reported and therefore to be implemented for the next update: page 85: Re-arranged chapters "Wheel brakes" and "Nose wheel steering". page 85: Added several subsections for chapters "Wheel brakes" and "Nose wheel steering". page 85: Added picture for the parking brake handle. Kind regards, TOViper6 points
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I picked this up about two hours before release and holy cow it’s absolutely stunning! The visuals and sound are possibly the best I've seen yet. And it doesn’t feel early access. Feels like a lot of passion and excitement went into it. Well done ED!5 points
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They had updates in June and more to come, please try to understand work takes time.5 points
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5 points
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https://magnitude-3.com/2022/06/01/2022-summer-update/ Wishing to fulfill our promise to overhaul the MiG-21bis, we have began preparations for this massive undertaking. Once the Corsair is released and completed, we will be able to give it all the needed attention. In recent months we have expanded our library, which now comprises twice as many manuals and technical documents as it originally did. This will allow us to simulate some of the systems in a manner not possible at a time the module was released. Furthermore, our head of the research department has taken a few trips to the museums in Poland and Germany to gather a large collection of pictures of the MiG-21s, with an intention to use them for recreation of the 3d model and textures through photogrammetry. There is no question, that in order to provide the best visual quality, we need to take advantage of all newest technologies. This technologies in turn give us an opportunity to turn things that were previously impossible, into a reality. Straight from the devs. Corsair is out. All we can do is wait, now.5 points
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Now this means for me, that 100% not this year and 90% not even next year (or maybe years). Interesting.5 points
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Hi all, I have only tested the MIG-29A for 2 hours (the module has only been released for like 4 hours ) so this is my first impressions! But I am VERY impressed with the MIG-29A! Why am I so impressed? Am I here to create hype? No I am impressed because this is a very very good module and let me tell you why! The PC performence is amazing. The cockpit and body of the aircraft is 3D-modeled and textured to the most modern and highest standards, and still the PC performence is super good! I run a RTX 3080 with 32 GB of ram, I always play in VR (and so I did during my first impressions testing) and FPS / Framerate was ROCK SOLID 72 FPS (and with ALL my modules in DCS my BEST FPS is 72). This means the MIG-29A has as good PC performence as older modules like the F-18 but with with higher cockpit detail then F-18, nicely done Eagle Dynamics! The flight module is very FUN. It is like a mix between the F-16 and the F-18, it is very repsonsive but not twitchy or nervous at all! The engine sounds are very good aswell. You can hear all the rpms from the turbines, from the bottom and all the way up, and the sound very powerful! The only thing I am missing is more training missions, but being a pre-release module I know they will come in time. If I can sumup my first impression in one single word it would be: FUN. This bird gets a smile on your face for sure4 points
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4 points
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Тэээкс начнём, раз уж я навигационщик, в том числе на данном типе самолётов, с навигации и начнём. 1) без гидравлики не проходит контроль САУ. А должен, это делает техник на предполётной подготовки. Должны работать триммера, включена навигация и одна из ИКВ. 2) на СЕИ (ИЛС и ИПВ) нет силуэта самолётика. Он появился только после перевода навигации в работу. А должен сразу как появилось изображение на СЕИ, при условии включённой ИКВ, если сначала была включена навигация, без ИКВ то самолётика не будет, а как только включатся ИКВ (хотя бы одна) появится самолётик. 3) Не знаю может баг, у меня осталась гореть кнопка ВК\ОБНУЛЕНИЕ, после её нажатия. Так не должно быть. 4) При тумблере ППМ\АЭР в положение АЭР, если нажать вк обнуление, то дальность на ПНП станет ноль и выбранный аэродром станет точкой отсчёта всего маршрута. Какая бы дальность не была на ПНП она обнулится. Если тумблер в положение ППМ, то при обнуление будет выбран первый аэродром как точка отсчёта. 5) Ввод курса и обнуление работает только если нажать одновременно согласование м.курса и вк обнуление. В реальности вк обнуление работает самостоятельно и прописывает текущий курс в цвм. согласование одновременно нажимается для быстрого согласования магнитного канала (без нажатия всегда идёт медленное согласование, т.е. гиромагнитный курс подтягивается к магнитному (с датчика ИД-6) примерно 3 градуса в минуту, при нажатие кнопки происходит быстрое согласование, почти мгновенное.) 6) у табло нейтрали триммеров чуть большая зона в которой они горят, её проще поймать. 7) шрифт табло не соответствует реальному. Дык он ещё и на всех табло разный. 8 ) откуда взяли такую картинку теста индикации СЕИ ? В реальности там квадрат и 5 крестов (4 по лево право верх низ, снаружи квадрата и один внутри квадрата) Пока всё что запомнил. В целом прикольный самолёт. По поводу размера индикации на ИЛС, похоже был не прав, смотрится вполне правдоподобно. А пламя в моторе во время запуска будет ?4 points
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4 points
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Aside from the release of the wonderful MiG-29A and the fixes and additions to the Core, I was pleasantly surprised by the improvements to the Caucasus map. I can't wait to try it again, since I started there with the Ka-50, Mi-8, MiG-21, MiG-15, and Yak-52. Thank you so much!4 points
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If you have a download issue due to server capacity, just try again a little later, any download already done will still be there, when you start the download again it will check what you already have and continue. Obviously lots of people are trying to download all at once. thank you4 points
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4 points
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The MiG-29A is out in today's update! https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.20.15010/4 points
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New Wags Mig-29A video: NOTE 1: This video was created with a pre-release version, and elements will likely change at release and after. NOTE 2: Sensor work will continue like fleshed-out cooperative sensor logic and tuning. NOTE 3: Two more videos will follow: Ground Attack and Defensive Systems. NOTE 4: If you have further questions, please also refer to the DCS: MiG-29A Fulcrum Guide that will be released with the module. NOTE 5: I am not at liberty to discuss 3rd party products. Please keep comments on topic.4 points
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4 points
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Ссылка на скачивание в первом, верхнем посте Распаковать в сохранённые игры, моды, аиркрафты4 points
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Fully agreed - blame is on me for purchasing the wrong base model. Right now there's another modding team working on a RF-101C though. And to put things into perspective: I got the RF-101B from cgtrader late November 2024 It took a while to evaluate the model and compare it with blueprints and photos Re-modelling of the plane took until summer 2025 Rigging the model has been an ongoing task since then So even if we decide to transform the RF-101B into a RF-101C, give and take it will be a 6 months to a year before this is done. At the same time we have a bunch of other models in the pipeline - different designs altogether. Given that the team is primarily constrained on time, I prefer to chase other planes and ships for now. Also keep in mind that it can get tiring to work on the same mesh and config day after day. After all, this is a hobby for the team, not a job. Lastly, it might be helpful to get some feedback on the RF-101B once it's released as AI asset, to see where the deficits are and not make the same mistakes with a related model Cheers, TeTeT PS: Early evaluation screenshot:4 points
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I have considered it, but scratched the idea. DCS triggers are inadequate to detect the player's position during a maneuver, so it's pretty hard for me to know when the player does it right or deviates. It was hard enough to set up the fam flights in Speed n Angels and MiG Killers, and in those there was only 1 simple maneuver at a time. I could just give you a demo program and make you fly it, but only some would follow it properly, the rest would just goof around. Hardly an interesting mission without interactive feedback from your RIO - which, as I said, is not possible in DCS. If the player followed the program 90%, I could do it. but realistically, most players won't, and such triggers cannot be made 'forgiving' at all. So I figured it's a rabbit hole I don't want to go down, answering all the 'bug reports' how it doesn't work4 points
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Yes it still works, I motified and simplyfied most of the trigers to avoid the campaign breaking up after updates. The simplification is behind the hood and the campaign plays as the original and as the creator intented.4 points
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no thanks. We’ve seen far to many times how proposed plans have found themselves to be unrealistic, which creates user expectations and then disappointment when they’re not met. Much better to under promise and over deliver4 points
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At least they are trying to go ahead. Totally different story than "Polychop's Dev team have all quit the company leaving only the CEO."4 points
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We've not made any formal announcements as it is. I think the only formal announcement will come when it actually drops. There's obviously plans I'm more privy to but don't talk about since this project isn't my love child, its scoob and loki's, so I only really parrot publicly what they've said in general chat, media, maybe some in the "questions" thread channel. As for when I work on this personally: I haven't worked on it much right now. A lot of the features we are still missing in flyable at this point on my end atleast are things that are hard to do without DCS SDK. Them two are hard at work on the AI mod right now and yup, everything is done in free time. Such is the reality of a lot of mods and even a lot of 3rd party upcoming modules. 4 years is nothing compared to the Mag3 corsair :p4 points
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In "Navigation And Landing", Wags tells us that when setting up a route for the Fulcrum in Mission Editor, the first three Waypoints are divert airfields, and WP number 4 (silly as it may seem) is the first "real" route point. Currently, AI FF Fulcrums do NOT interpret the first three WP as Divert Airfields. Worse, if you set up a group for you and an AI wingman, and follow Wag's instructions, your Wingman will happily fly to the first route point (your first divert Airfield), abandoning you while you fly to WP 4. Here's a simple demo. Enter the airborne group, and see your wingmen fly off to Kobuleti, while your first mission WP is Sukumi. fulcrum me tests.miz3 points
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Yea, some good VIGGEN love on this patch, and totally unexpected, tank you HeatBlur3 points
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Let's all chip in and give him 2 months vacation at the sunny exotic Atlantic City. We might get the C130, Hellcat, PTO asset pack and Typhoon while he's away.3 points
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You're not going to get any traction on that request. Again, tying up dev time that can and should be spent on actual F-14 things, not fantasy weapons that were never operationally used or even integrated on any of the jets being presented.3 points
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Удивительно! Но это не отменяет того факта, что с 3 марта не было не единого поста от разработчиков. Отсутствие ответов от них на форуме, для меня лично, очень многое меняет. В худшую сторону. И наводит на грустные мысли по поводу сопровождения моделей советских самолетов и вертолетов. Буду очень рад ошибиться!3 points
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This is nice, congratulations, also one of the nicest pilot models in the whole game, well done Sent from my TB350FU using Tapatalk3 points
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3 points
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