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Everything posted by Gierasimov
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@Furiz Happy New Year! The year of Fulcrum!
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Razbam hinted their MiG-23 might have the GCI Maybe it will just remain to be simple radio calls we have now - AWACS / EWR.
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Last year I was waiting for the Fulcrum to be featured at the end of the 2023 and beyond video, instead some strange looking helo took it's place. In this year's video it will finally be revealed, won't it ? oh dear ... I am in for a disappointment ... again.
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We know already that even higher details AI planes will be "something more than just an asset pack" but no details yet. I guess it needs our $$$ to progress.
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HAPPY NEW YEAR. In this video - Wags enters correct elevation in feet for his offset location, however the manual seems to insist that the elevation should be rather the difference in elevation between Waypoint and the offset. F/A-18C Early Access Guide Updated 18 July 2023 p. 132 Example: With my WP1 set at 9000 feet MSL corresponding to IP ADDER, JTAC gives me RNG 14nm BRG 019 and ELEV 100 feet. I try to create offset from WP1 that is ADDER IP, I enter BRG/RNG all good, I try to enter -8900 feet in ELEV and I get ERROR on UFC. It works when I create the same offset but in ELEV I enter 100 FEET just like Wags did in his example. Which one should be correct? Is manual wrong or is the simulation not programmed in yet?
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wip New callsigns not working correctly.
Gierasimov replied to norman99's topic in Bugs and Problems
It's not only the new callsigns, also certain weapons with JTAC where the text in 9;line remarks says, for example GBU-24 but you hear "use ". As for the Callsigns, I think it is not a bug yet, it is Work In Progress related to future ATC overhaul planned for DCS, affects not only Hornet but also for AI assets such as the new B-1B and its callsign "Bone". Another example is when you want your flight to engage primary objective and rejoin, the text appears fine but the pilot says only "Flight ".- 1 reply
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I think Iraq map is coming. First, Nick mentioned in the interview 'a map to complete the region', Reflected said he would definitely do a Desert Storm campaign if there was an Iraq map - I mean, why would you mention it in the 2024 campaigns update if it was just a pure wish? Let's see.
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New Year - new NTTR update / expansion request. Won't happen or will it? Happy New Year!
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When I saw the news first time I wondered if ED is going to make that change as well at some point, and I guess they won't as the map will be 'too old' and 'feature complete' by the time there is enough public information on the base layout and facilities.
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You would need multiple laser designations for multiple bombs to hit different targets. I had it once with the script that mimics JTAC. So each bomb was set with different code and scripted JTAC was lasing two targets with two laser beams, so when I dropped two at the same time, they went for two distinct target. In your situation I assume you were self lasing or DCS JTAC lasing on 1688 a single target / unit, hence no matter how many bombs you drop, they all to the same target based on the configured laser code. GBU-10 / 12 glide towards the reflected laser energy constantly, so need some sort of lasing all the way to the shack.
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An open letter to ED from a Stable Release Admin
Gierasimov replied to Dangerzone's topic in Multiplayer
Well, we shall see what does the future hold for DCS in this department then. I like Open Beta release frequency, I don't mind testing and finding bugs. -
An open letter to ED from a Stable Release Admin
Gierasimov replied to Dangerzone's topic in Multiplayer
I hope you did not just tell us that we all will get cut off the public beta branch, please? -
need track replay AI Super Ace BFM?
Gierasimov replied to mytai01's topic in Aircraft AI Bugs (Non-Combined Arms)
What aircraft were you you fighting against @mytai01? I just tried in Hornet against Hornet, Fulcrum A, Flanker D, Mirage F-1. ALL SET TO ACE (I remember ED mentioning new BFM logic on Ace only) Guns only each time. NO other assets (AWACS /EWR) and Fulcrum disengaged when I went behind the hill, but re-committed once I painted him with the radar, had to set F1 to keep its gun pods on but other then that it is 4:0 for me. I fly BFM often and since the DCS 2.8.0.32066 Open Beta (28.10.2022) I have never witnessed infinite loops that @TheFreshPrince mentioned. Maybe this is with relation to specific aircraft? -
"After the upcoming release we will continue integrating the new landing gear physics into other aircraft, both WWII and modern". First of all it is going to take years before it comes to Fulcrum is at all, I would imagine other aircraft means the latest tech - Hornet & Viper, maybe Hog, also would think Hind and AH-64D, maybe upcoming Chinook (?) I doubt it will be invested in FC3 Fulcrum maybe if ED goes ahead with the new module, it would be awesome...
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Plot twist, ED secretly released MAC together with BVR Productions and Baltic Dragon is going to voice Jester 3.0 with Iceman being Jell-O Seriously though, MAC could be anything right now, in development, on-hold, name changed, evolved into an elaborate asset pack (the new 3D models discussion...). They will let us know once there is something to say.
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known issue No catapult launch inless in full afterburner
Gierasimov replied to bkthunder's topic in DCS: F/A-18C
Ah. Got you! Well at least ED knows about it and hopefully they are going to find the fix, at some point. -
Hi, DCS 2.9.0.47168 Open Beta -- mentions only one known issue: Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent. However, another one is the kneeboard that seems to skip on displaying pages from the or the information brought by the past update (DCS 2.7.14.23966 Open Beta): Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
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known issue No catapult launch inless in full afterburner
Gierasimov replied to bkthunder's topic in DCS: F/A-18C
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Thank you!
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Does anybody at ED know what's that supposed to mean? @BIGNEWY
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I was going nuts with this one. Why I can't get the gun in HUD. Turns out the gun is pretty useless in A/G in it's current form.
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@ianick hey can you confirm if it is flickering for you in single threaded version in latest beta? For me it is only the multithreading version where I observe this issue.
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Thanks, same here, I tried in MT have not tried in ST yet, was working fine in two beta versions back for sure, but I am not certain when exactly it stopped as I was flying without screens in-between patches.
