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NineLine

ED Team
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Everything posted by NineLine

  1. @Caboverpacman, was this solved with the patch earlier this week? Thanks.
  2. Yes, this is the case, some items have issues on their own and are not related to the CH-47, as well some of these items are from 3rd parties. We are working on all of them, thanks!
  3. I have requested for 44 right now, but I am not sure if in the future we will have more options or restrictions based on seats, no seats, infantry type etc. Thanks!
  4. Both threads are marked as investigating, thanks.
  5. This is simply not true, while it's possible there is an error, these values were checked by the team and SME's during development. The thread is marked as investigating as we are checking it out. Thanks.
  6. Its already reported, but if you lean in and get closer is shows up.
  7. AI gunners are not working at the moment, sorry.
  8. Just any engine failure tracks where you have no clue or it makes no sense for it to have failed, as I said, its reported, but I like having plenty of tracks if its a common issue.
  9. I don't think we have shared any priority lists. If everything took the same amount of time and no possiblity of complications then a priority list would be easy.
  10. Engine issues have been reported already, I have bumped it internally. I believe this is related to that report. I will lean on it. Thanks all. PS, its reported, but please keep sending tracks, If there is something else I would like to see it, and sometimes the tracks will show other things under the hood.
  11. There is a fix coming for the Dora engine, in my testing it seems fine now, if there is an issue with top speed based on MW-50 and source material its best to make a new post.
  12. All official communications are in the first post, everything else is just chatter and chit-chat.
  13. This is WIP, some of the controls do not have the needed code in yet to highlight them.
  14. I do feel like we are currently swimming in circles.
  15. I have reported this, thanks!
  16. We will need to see a track of this, please.
  17. Hi, do you have a track? Thanks
  18. Sorry that track seems to be the wrong one, the one above just loads into the -47 sitting on the ground then ends.
  19. The FM is still WIP, and I will say this is a very different FM than we have done so there might be some oddities as it improves, that said I will take a look. Thanks!
  20. I have reported improvements to the ramp opening, but it probably won't be a high priority if the team accepts it. Thanks!
  21. Hey all, I know many of you were very eager to have more of the QA done, and we do plan on doing more of it in the future. We got somewhat busy, and after the first video, we wanted to take some time to adjust the format based on feedback. Also, some of the questions have become obsolete so we need to filter through this again as well. We hope to have some more info on what will be next from the Q&A after some of our team return from summer vacation or get caught up on other work. Sorry, but thanks for your patience.
  22. The extensions are free moving, not hydraulic or anything, so on unload/opening, they will most likely be flipped out (SME noting that on harder terrain he would prefer you didn't) and on close, they are hand-held to close (not flipped back in), hence the slower speed. Maybe the animation could be tuned a little to look more natural, but our SMEs do not have an issue with the speed currently.
  23. This is reported, thanks!
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