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Sierra99

ED Beta Testers
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Everything posted by Sierra99

  1. I had no idea it was that labor intensive for the Bridle aircraft.
  2. Spawn Points 1-4 deactivate once the mission starts to prevent interfeering with AI Taxi Routes. If you Start the server Paused and select an client slot it will use the "SixPack" spots and AI will have to wait. If the server starts on Load and you select a client spot you will use Elevator 2x2, 4 x2 and so on.
  3. When you exit you can see your grades.
  4. Sierra99

    F-15E UFC poll

    Decoy, As long as the version you choose is correct for the aircraft and systems modeled, I don't care which one...if you're doing a late model MudHen bring on the goodies...but please don't put the new UFC in a 1990s era Mudhen.
  5. We're there AI in the pattern? ( Nvmd I see it's the provided mission.) if ya can provide the trek file it might help
  6. What "class" are you listing them as? If you make them Airfield and Deck Equipment...they should work...?
  7. FYI...I just tested the C-2A in DCS/2.5.6.49798 and it worked as advertized...
  8. Just looking for a source for the resister networks..
  9. https://www.mudspike.com/chucks-guides-dcs/
  10. Page 216 in the manual " Resource Manager The Resource Manager (RM) is Mission Editor a system that allows you to set a determined quantity of aircraft, fuel and equipment at each airbase warehouse and independent warehouse. Each warehouse (airbase or independent) can resupply other warehouses with defined speed, periodicity and size. The RM is a very useful tool for single player and multiplayer missions in which the mission designer can limit the available aircraft, fuel and weapons to the player(s). Thereby adding a level of strategic thinking of how to best use limited resources. "
  11. Hey debolestis! I seem to remember one of these posts having a parts list attached...and now I can't find it. Any chance you can give me the rundown? Thanks in advance Sierra
  12. Personally, I'd like to see ED Rename the free carrier the Nimitz, Eisenhower or Carl Vinson to prevent confusion in the future.
  13. Now see in real ife we were always told this was not possible...No matter how many times we tapped on the canopy they wouldn't open up. :megalol::megalol::megalol:
  14. Sierra99

    Hornet vs Viper

    This assertion is based on...?
  15. There are two types of countries... Countries that have landed on the moon... Countries that use the Metric system...:music_whistling:
  16. When you say it won't load...are you setting it up as a customized cockpit with a drop down menu?
  17. Do you mean the "Three" Wire? They are numbered from the Stern Forward...1, 2, 3, 4,. You should be aiming for the 3 Wire.
  18. G onset is different for every aircraft in real life. How many degrees is the MiG-29 seat tilted to help the pilot cope with Gee? Did the pilots do Gee warmups beforehand? Demanding the same one size fits all Gee effect across all aircraft is not the solution.
  19. And as the BOOM OPERATOR "I'm telling ya the lights are all they way up Sir"! ( I KNOW he's heard a boom say that before...:music_whistling:) I did not mean for my previous post to sound dismissive...I've sat through quite a few Receiver ARs myself. MY recollection of the PDI lights was "They could always be a little brighter during the day" but ya lived with what ya got. But to be honest, the PDI lights are just one of a host of issues with Tanker AR that make it a challenge at best. First, The Boom Operator is a new guy on his first solo sortie after getting Mission Qual'd and hes terrified...he WILL NOT reach out and get you to make a contact...You HAVE to find that perfect spot before he'll make a contact. Second, there are important Visual references on the Tanker that are missing or wrong. The White Line on the Bottom of the nose you line up with an Antenna is not there... The Boom is trailed at 30 degrees as you approach Pre-Contact...And then Suddenly pops up to about 25 or so as you get close... A big one is the PDI Lights should not be ON until AFTER Contact. It's confusing to be closing to contact position and as the boom moves up or down to line up with the receptacle you get a "Fly Up/Down " light. So that's why I said the easiest thing to do right now is fly good position, let the AI Boom flail around till he find the spot and you'll get gas... NKAW10G....Nobody.
  20. I can tell ya from experience...the lights aren't much better in real life. Use visual references and fly position on the tanker...
  21. You can also try unmapoing the rotary...saving it...the. Remapping it. I find sometime if my hardware gets twitchy this fixes it.
  22. Is this a performance question? Kinda vague...
  23. I believe the F-18 Hornet owners might see things differently....relax guys...there is a lot going on right now...are ya really going to loose sleep because of a flight sim? I can think of a few things more important.
  24. They won't?
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