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71st_AH Rob

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Everything posted by 71st_AH Rob

  1. https://forums.eagle.ru/showthread.php?t=200724 This Chang Log
  2. Another important question is will we need to purchase maps for the dedicated server? I have refrained from purchasing the PG map in the sale for my server anticipating the dedicated server software being released this fall and that we would no longer be required to purchase additional maps to host missions made for a particular map.
  3. IIRC it is dependent on the module. For example for the F-86 I think it represents lbs and for the Mig-15 it is litres so it can be mixed system of measurement in the same mission, imperial and metric and by weight and volume.
  4. No need for Combined Arms on the server. You also do not need it to create a mission using Combined Arms. Only the Clients in MP who wish to use Combined Arms, ie they wish to be the JTAC on the ground, need to have Combined Arms. So, you could make a mission that takes advantage of Combined Arms and run it on your server without having Combined Arms on the server or your game machine and fly the mission. Your friend who has Combined Arms could act as the JTAC from their own game machine and guide you to the target, smoke the target or lase it fog LGBs that you attack it with.
  5. What do you mean "if"? that is the way it is currently implemented. There are few WWII servers and some of them stick to the Caucuses map with no WWII Assets because if it. Rudel, To be clear, for my server I had to buy the Normandy Map and WWII Assets Pack for the server account as well as for my own account so I could fly on my own server. The server needs to have the map but does not need all of the modules in the mission to host a mission. For example I have built a mission on my Gaming computer. It is on the Normandy Map and uses WWII Assets. I can include any a/c even if I don't own them when I build the mission. If I use Mods developed by the community I need to have them installed, like the B-29 Mod by DoL. When I run that mission on my server I need to have a second copy of the Normandy Map, the WWII Assets Pack and any Mods like the B-29 and skins that were included in the mission installed on the server computer as well. PM me if you want any clarification.
  6. No need for combined arms, however, the WWII Assets Pack is another story if you want to use them in a mission. You also need maps for the mission. There has been no word about the need for maps changing with the release of the dedicated server software, however most people seem to be of the opinion that purchasing the maps would not be necessary once the dedicated server software is available.
  7. Looks great, looking forward to flying off her deck!
  8. That's the fuel grade instructions for the ground crew. In this case it appears to be C3 synthetic or 100 octane natural fuel. There is no MW50 marking.
  9. I think DArt is working on that for LotAtc http://www.lotatc.com
  10. How can you not know about Fawlty Towers? ${1}
  11. Write access permissions can cause an issue like this. I have not seen it for a while so can't remember the exact error message
  12. Are you talking about a Mig-29 mod? I'm not aware of any that still work in 2.5. If you mean the ED module, try the Mig-29 forum https://forums.eagle.ru/forumdisplay.php?f=613 Most likely a double bound control.
  13. Use Ciribobs CSAR script
  14. Perfect. I did that with VPC's mod pack of airfield equipment but it would be much better if it was done in the mid from the beginning so people don't have to do it individually if they want to use it. Will it have a damage model?
  15. Glad you found that, I was sure that I remembered that being said. So there are no flying Fw-190D-9 and only three surviving examples, all in U S museums. There are no Me-262 of any variant flying and of the surviving examples, less than 10, no two the same, almost all are in national museums. As far as I can tell, there are no surviving Bf-109K-4, let alone an airworthy example. So by that criteria we should not be getting any of them. My fear is that we will have one inflexible standard for allied aircraft and a second, more flexible one for the Axis.
  16. Amazing! Nice work, again.
  17. We could use the F9F mod for now....if we could find someone to skin it... Of course if someone has a Banshee up their sleeves let's hear about it!
  18. My trees look just like the ones in the video, are you sure your upgrade to 2.5 went ok? Maybe you should try deleting the FXO and Metashader folders and running a repair.
  19. There is also a Volt meter and a generator warning light on the lower left side of the instrument panel. If you are not producing enough electric power to meet the demand the light will illuminate. Increasing RPM will generate more electricity. If the light is on for too long the generator will burn out and your electrical systems will fail one by one. This is common in multiplayer when multiple aircraft waiting to warm up for takeoff. Maintaining 40% RPM should be sufficient.
  20. I think the point of the poll is not another Mk IX but, like clipped wings, having the option to arm it with two .50 instead of the .303 which was a common armament on the LF Mk IX particularly and would be more common during the time that the 109K-4 and 190D-9 were in regular front line service.
  21. That is what seems to happen some times with map objects. Normally the AI will not attack them and if a player destroys them they show up again on the next mission. Some objects can be destroyed and the AI will go after them, others can't. This has been going on since slightly after the release of the Hornet. You will need to go into the campaign status and mark them destroyed or it will be like groundhog day, over and over...
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