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Snacko

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Everything posted by Snacko

  1. Thank you!
  2. Where is the download link for the Dev's Paint Kit Template?
  3. Thanks, I just tried it and set x to 0.05,0.05 and it worked. I must have been deleting a } or something before. Your settings work good for me. Thanks!!
  4. I'm adjusting the Hornet. I want to not move my head so far back, and also adjust the forward a bit as well. Here's my settings in the Server.lua. The CameraViewAngleLimits zoom works fine. But changes to the x in limits_6DOF don't seem to have any effect. ViewSettings["FA-18C_hornet"] = { Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {40.000000,90.000000}, CockpitLocalPoint = {3.533,1.156,0.0}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.05000,0.100000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.08,0.40},y ={-0.3,0.065},z = {-0.18,0.18},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {-5.0,1.0,3.0}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade }
  5. I've adjust the CameraViewAngleLimits (Zoom) and the limits_6DOF (x value only). The zoom change works fine. But my changes to the x value seem to have no effect.
  6. Thank you! Sent from my Moto Z Play using Tapatalk
  7. Hello? Is anybody from ED reading Bug reports?
  8. Yes, I posted over 3 months ago and also about 3 weeks ago. No, it's still not working, and it seems ED doesn't care, as several threads have gotten NO response. A simple acknowledgment that it's on the list to be fixed would be nice... https://forums.eagle.ru/showthread.php?t=243607 https://forums.eagle.ru/showthread.php?t=249019
  9. Is that 'Linked' attribute used(and available) for user ac? Like when you link a static obj to the carrier? Sent from my Moto Z Play using Tapatalk
  10. As Newy said, it sounds like the game window loses focus. Try closing other apps, especially those in the systray. Sent from my Moto Z Play using Tapatalk
  11. Thanks! DLing Now!
  12. Is this a Bug, or is this by design??
  13. And use LCtrl + Numpad to move the camera. Or is it LCtrl + LShift + Numpad..
  14. I noticed this over a month ago, but forgot to report it. I have the 'Messages font scale' option on the System tab set to 1.5 so that I can read the font better. (yes, I'm old). But after it shows a message, it changes the message font size back to size 1. The setting in the game is still 1.5. But it automatically resets a message font size to 1, then displays the next message in the correct 1.5 size. I hope this is not by design or something. This is very annoying when I am trying to read something and it changes. See this pic:
  15. You could just make your 'center' area smaller. The game are would be smaller, but the rest of the screen would have a black background. Like this: Viewports = { Center = { x = 0; y = 0; width = 1920-383; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920-383/1080; } } LEFT_MFCD = { x = 0; y = 645; width = 383; height = 388; } UIMainView = Viewports.Center
  16. Ok, I see what you are trying to do. I don't know why PeterP has the width and height as negative. I have never seen that ever before. I would try this: Square = { x = 45; y = 645; width = 383; height = 388; aspect = 383/388; } I am guessing that he was trying to make a square black area? Other than that, I don't know..
  17. Yea, that looks totally wrong to me, but I am not sure what you are trying to achieve.. It probably didn't show up in the Settings list because it found an error in it. Also, these viewports/MFCD can be transparent if they are coded that way. They are usually drawn on a black background, as I will show you below. At the top you define two monitors(draw areas for DCS), called Center and Square. Then at the bottom the line UIMainView = Viewports.Center tells DCS that this is where to draw the simulation window. It looks like you are telling DCS to draw the game on the primary monitor starting at 0,0 for 1920x1080. And then you are telling DCS to also draw the 'Square' view area (viewport) starting at x=45 (which is within the first (Center) viewport. You have them overlayed, and I am not sure what the Square viewport is for?.. It's a bit difficult to tell you what to do unless I could see your Windows monitor layout, and where you want your MFD drawn. But here's my example.. Here is my Windows Monitor Layout.. You can see that Windows sees that I have 1 large widescreen monitor(actually 3 monitors in nVidia Surround @1920x1080 each. So 5760x1080 is what Windows sees for Monitor #1). And then one 1920x1080 monitor below that in the center. In your MonitorConfig lua file, DCS always starts drawing it's X/Y coordinates from the top left (where that STAR is on my pic) of the top most monitor(AFAIK). So, if I wanted to draw the MFD on my 2nd monitor, I would first define my first draw area (Center) as x=0, y=0, and width=5760, height=1080. And then I would put UIMainView = Viewports.Center at the bottom to have DCS draw the game in that area. So, now I also need to go into the DCS settings and set the game resolution to 5760x2160, so that DCS knows the entire are it can use to draw. I am telling DCS that the entire area it can draw anything is in that resolution. So, the height of 2160 let's it draw on my bottom monitor.. It will only draw the game in the 'center' area, and the other area of the resolution will be black, unless I put something else there, like the MFD. So, then I define my MFD to draw in that area. The name of the 'viewport' must match what DCS calls it in it's code. (RIGHT_MFCD, LEFT_MFCD...). And I have to calculate the coordinates, starting from 0,0 (at the STAR in my pic) to set it's location. So, my MonitorSetup lua file would look like this. _ = function(p) return p; end; name = _('Helios F-15c Viewports by Snacko'); Description = 'Export F-15c Viewports.' Viewports = { Center = { x = 0; y = 0; width = 5760; height = 1080; viewDx = 0; viewDy = 0; aspect = 5760/1080; } } RIGHT_MFCD = { x = 2200; y = 1200; width = 400; height = 400; } UIMainView = Viewports.Center PS: the viewDx, and viewDy, are always 0. They are used for setting the angle to draw right and left side monitors for triple screens or surround areas where you actually have a monitors on your sides. Also, if you were trying to draw this on your game 'draw' are, then maybe that is what your 'square' are is supposed to be? Maybe that is how PeterP created the black background for the MFCD if you gave those areas the same x,y coordinates? I've never done that..
  18. Did you call Inbound? I thought that was what got them to turn on the lights. Sent from my Moto Z Play using Tapatalk
  19. Thanks for the explanation!! I don't have the Stable version installed. But AFAIK I did see improvements! I don't fly VR very much at all. I had a config.lua specifically for VR with very low settings that I made 6-8 months ago. I would install that when I flew in VR and would get 25-40 fps. When I found out that they had released that update(my link above) I tested it with that lua. I got a solid 45fps. I read that they limit the fps to 45? So I went to the settings and increased the graphics a little bit. And I still got a solid 45fps. So I did it again and again, and now have everything about 3/4 turned up. And still getting a solid 45 fps. I'll have to check it again.. I don't fly VR very often, but may do it more often. Sent from my Moto Z Play using Tapatalk
  20. Hell, I asked this same question about a month ago and they said it had been released! I did see better VR fps, but havent flown VR since then...
  21. It is complicated. Designed by an engineer. Also making it much more flexible & customizable than if features were hidden to make it more user friendly. I too have had little problems getting it to work how I want after finding the correct guides. I document what I did to make it work so I don't have to look it up again next time. Sent from my Moto Z Play using Tapatalk
  22. Ahhh.. OK, got it. Thanks.. [emoji6] Sent from my Moto Z Play using Tapatalk
  23. Could you explain how you can use the AP/CSS when landing on carriers (in the pattern), and free fall bombing? And do you have a joystick button dedicated to the AP? Sent from my Moto Z Play using Tapatalk
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