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draconus

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Everything posted by draconus

  1. I got it, that's the part that was funny
  2. Why "F" on SPO-15?
  3. Funny, I admit, but not applicable to maps. The more the better
  4. It's 0 for me.
  5. You first salute and then do the startup. If there are multiple AI aircraft check if they are ready first and are tasked to taxiing before you or maybe there's some lock up. Make sure you salute with the bind, not comms menu. If it's night mission use ext. lights bind as launch salute. Can you share the miz?
  6. Isn't support for all maps already added in the last patch?
  7. Although I'm not native, I can read russian and your cards are good. For the Ъ/ъ it's complicated (https://en.wikipedia.org/wiki/Hard_sign) but in short they do not have a fonetic sound of their own, just make the letter in front of it sound longer/harder. On the first HUD page you have "29" instead of "39". For the last page on SPO-15LM I recommend redacting based on this guide:
  8. These are placed on the map to simulate the 80s/90s state of the Caucasus. If you want more you'll have to add it in Mission Editor.
  9. Good that it's working for you. Unless they were somehow designated as FARP or had their own comms vehicles I doubt that's real problem - I'd blame scripts. Otherwise how would it work with airborne aircraft calling inbound? When I tested your mission I suspected two things but it was not that. 1. Strike-1 had no radio option ticked. 2. There was easy comms set - not needed for FC3.
  10. No, it's really not. What others may wrongly describe it's only the viewer's perception and his own feeling of size, which is dependent on IPD. Set your "world scale" to whatever you want and then check VR with one eye or make screenshots, then tell me the scale is different.
  11. It already got a lot
  12. So IPD is actually what it is. Nothing special is going on, independent of the game. Two cameras are rendered and depending on IPD set by either game or headset software it moves them apart creating parallax effect. That's all there is to it. No artificial scaling is applied.
  13. Tell us more. It's that but it's not?
  14. Only if you want forced IPD values set from DCS. Otherwise it's taken from your Meta Quest Link settings.
  15. That'd be violation of 1.16. It looks like a button. It was a CAGE/SEAM on A/B left throttle but on the D is the TDC analog hat. On the right throttle there was PLM button on A/B but on the D there is CAGE/SEAM 4-way multifunction hat.
  16. Most were already done for LOMAC and first 2 aircraft for DCS where they fit very well for modern warfare. But I remember DCS adding in recent years units like KS-19, SON-9 or SA-5 - very much cold war assets.
  17. I can agree that effect was negligible and not worth the maintenance but it's purpose was also for the unusual parts of envelope like supersonic turn and cruise with better AoA and less drag on stabilators.
  18. Yeah, when they added body for the Tomcat pilot they said it was just a temporary lower fidelity model. Better that than nothing but the time has passed... No wonder, they made it even more detailed and added independently shaking elements so it's more live and realistic. They said if ever, this will be visual option only.
  19. Idk but the fact is the possibility is there in the D.
  20. There's additional hat for radar modes (RDR, VSL...) and TDC on the left throttle.
  21. It works the same for DLAA. I support all points
  22. What's your spotting dots setting? If it's not off you have dots so it's working correctly.
  23. What is your reason for thinking that way? ED makes assets for all eras and only WW2 packs are currently done or planned as paid add-ons.
  24. You also need basic NS 430 module.
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