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Everything posted by Shrike88
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any updates?
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Will this ever be implemented ? Are there plans to allow this ? @ED
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Military Assets for DCS by Currenthill
Shrike88 replied to currenthill's topic in Static/AI Mods for DCS World
Is currenthill still making new mods ? -
The Legit Discussion for PTID on the F-14B and late F-14A
Shrike88 replied to SkyhawkDriver's topic in Heatblur Simulations
Looks like you should be eating your words along with a side of humble pie -
Seems last couple updates this Module is all but not abandonware but not far off. Bug fixes on some of the updates however when you read it into them it seems we are missing the forrest for the trees anymore and they are just adding lines of text to show "something is getting done" however there has been quite some time that anything new was added or features completed. Still waiting on many other things like damage model and all other from the long post from WHOGX5 made quite some time ago. Guess ED is on to the next big thing, Sad really but we are at the point like many other modules before where its done and will be the slow trickle of feature creep. Any comments otherwise will be un based or just purely speculation. Proof is in the pudding. Might as well just close this thread as its just not happening.
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Well to my surprise landing in Korea at an undisclosed airbase in an un mentioned other simulator in a completed working F-16 viper the hook system worked. Was so cool declaring an emergency with ATC and running the procedure. Not expecting the arresting system to work like DCS, but in the sim it’s actually modeled ! So cool just putting the info out there
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After flying the DCS viper for over 4 years now in DCS and watching its most recent development progress slow significantly this last year all the while still striving for more systems functionality, yet alone the damage model to accompany it. I am starting to realize now any hops of a runway arrestor system for the Viper is really just a pipe dream. Oh well.
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True. However running a modded game precludes you from playing online in any other server unless those mods are running or IC is off. It just comes down to lack of content in DCS.
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maybe off topic apologize however would the new INS and alignment cause the datalink of SPI or waypoints to be off on the other recieving aircraft when online multiplayer ? seems no matter if its a WP HSI datalink share or even a TGP markpoint share they are always off (wrong coordinates transmitted) to the other aircraft ? THanks
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Agreed. With the onset of the apache, it just brings to light the large lack of infantry assets in DCS especially animated ones. Still have been working with the same 4 soldiers the last decade. Soldier M4, Solder 249, Soldier AK, RPG. This especially when mods are so highly discouraged from the developers. Really amazing to me the community has not chimed in on this with the lack of COIN assets. I am really starting to think the only solution would be paid content packs or some type of contract ED works with another 3d party like currenthill to start bringing more assets into DCS Core.
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unfortunately still difficult to see as of April 2024. Also the yellow mod no longer works. Breaks some functionality in the different pages.
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reported TGT-TO-VRP while in CCRP causes game crash
Shrike88 replied to QuasarZero's topic in Bugs and Problems
Can anyone officially verify this please also ? Just had someone else test same results. -
Thanks again for your help and inspiration on design idea. Worked and mounted great after some design adjustments on a Poang Simchair. Might have to switch to an aluminum flanged sleeve bearing for better durability.
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reported TGT-TO-VRP while in CCRP causes game crash
Shrike88 replied to QuasarZero's topic in Bugs and Problems
Easy to reproduce and no track needed. I know you cannot IRL turn both VIP and VRP on for a waypoint however shouldnt CTD. 1. Create a waypoint 2. Create a VIP point and then Msel On 3. Create a VRP for same waypoint. As soon as you Msel On it Crashes to desktop Saw something similar reported back the beginning of Feb, this still is happening after the update. Also Happened Turning VIP off and VRP on, As soon as M-SEL is pressed to enable VRP it CTD no crash report no closing etc. -
Will the Hook ever be functionally implemented ?
Shrike88 replied to Shrike88's topic in DCS Core Wish List
Honestly to the root cause this still would be an awesome feature, however we still need to get to the point of simulating realistic and complex failures on most of these modules. Something to where we actually need to run procedures and nurse the aircraft back to an airfield. Now this is all excluding the A-10 as I am sure most are aware it has some of more in-depth level of systems failures programmed that can lead to more complex situations and configurations. I have not experimented with the F-14. However the F-16 and other modules in DCS do not still possess this level of Hyd failure / brake failure etc. So far until we achieve this the Hook for that reason is probably low priority. Still seems the Viper is relegated to the same small handful of failures or situations. None are really out of the ordinary. I can hopefully send a community appeal to some of the more skilled and sharp outside the box thinking community members well versed in DCS LUA that might be able to create a more canned modular mod that can be placed in the mods/tech and run using the viper and other aircraft with a hook. Can be activated using something similar to identifying the positions on the ground where the arrestor cables are on the map x/y/z and to check to see if the hook is down or not and just simulate it by a deceleration. All still probably of which is not possible as ED locks most of their code. Perhaps UBOATS or someone might have a better idea as a work around. Alas. One can hope -
Late activation problem - bug or user error?
Shrike88 replied to vctpil's topic in Mission Editor Bugs
Any update on this bug ? Seems all of my triggers when using delayed activation on the F-10 radio command / Mist script using the Radio are still broken. -
DTC for DCS - new version 7.2.0 - Apache added
Shrike88 replied to SFJackBauer's topic in DCS Modding
Love the update guys ! Keep up the great work. The amount of time this last year this DTC has saved me alone with data entry is totaling in the hours. Great seeing a mod with as much community and work behind it as well as a growing team and base on Github. Great Work ! looking forward to 2024 -
Would like to request the Tuwaitha nuclear complex and surrounding facilities so we can recreate operation Opera. Obviously time lines would be different than present Iraq. Then at least some static objects pack to accompany the map release so as can place power facilities etc .
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Would kill for the ability to LOITER or orbit for George. Since he kills me half the time in a hover or transition to hover, an orbit burning less fuel would be great, Especially since I have heard Casmo and other helo guys speak on occasion where they said they were always moving. Even if it was a point click on the map, coupled with the ability to visually look at a point, and George would maintain speed and either run a left or right turn orbit via choice, and a minute or to leg extension outbound. Sort of a Track leg would be great. Could extend inbound combat runs, and George would automatically reach that said point and initiate an outbound turn and continue to hold Bump for the great idea
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Curious as we already have a base code layer that could probably be used from the aircraft carrier / F-18,and since we are always hearing that the F-16 team is also concurrently working on the 18 etc sharing the same devs. It would add another layer of those with systems functions and bringing an aircraft back to the field. https://theaviationgeekclub.com/impressive-footage-shows-a-u-s-air-force-f-16-fighting-falcon-conducting-an-aircraft-arresting-system-test/ Obviously the cable systems with a slower and lengthier arrest would have to be coded into the fields or either add a object that can be placed in the M.E. to simulate this cable system. I know that the Sinai terrain has several cable systems indicated on the runways. Would be a great added feature.
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gear door reported Irrealistic air speed extended landing gear
Shrike88 replied to lorfar's topic in Bugs and Problems
Thank you, Please post any info from Bogey dope on this matter. Flying with landing gear extended near mach without any type of structural compromise or damage to system out of "there is no data" to me is just lazy. I am sure any type of digging or speaking to SME's will give evidence of something like a failed downlock actuator or something. Again I feel this is just lazy skipping around on systems and damage implementation, as there is so much more to be done on the damage systems model. Even if it doesn't damage the main gear, Gear doors should be permanently damaged and either display the damage or somehow inhibit or effect subsequent extension and retraction after a VLE speed is far past exceeded. Another Perfect test of the seeming invulnerable and unwavering rigidity of the landing gear is to side load in the extreme at high speed on the ground. You will slide sideways perfectly and never collapse or damage the mains while locked braking and remaining on the runway. There are several (not to be named) manuals and sources publicly available that mention "problems associated with landing gear collapse". Just figured this is also related to the damage model currently implemented with the landing gear system. Thanks @buceador we will be all interested in the reply. -
Any idea what the cost is going to run approximately ?
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- ejection seat
- hardware
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