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Everything posted by Esac_mirmidon
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Military Assets for DCS by Currenthill
Esac_mirmidon replied to currenthill's topic in Static/AI Mods for DCS World
Check again, some mods doesnt have the CH prefix. -
mod conflict Problem with wakes behind sailing ships
Esac_mirmidon replied to hammergz's topic in General Bugs
Use the last version, i have it and the ship wakes are working ok -
mod conflict Problem with wakes behind sailing ships
Esac_mirmidon replied to hammergz's topic in General Bugs
What mod is that? -
Have you tried unpark Cpu APP? https://coderbag.com/programming-c/disable-cpu-core-parking-utility
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Community A-4E-C v2.3 (May 2025)
Esac_mirmidon replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Im sure A-4E developers will update/check everything to keep this mod up to date -
Glad, nice to hear that, mate
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It´s working for me already. Check is installed in the Bin folder or the Bin MT folder you are using. Maybe worth reinstalling it again
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Be sure you check with de Core Unparking software that they are already unparked. Or with Windows Resource Manager. Also worth check this thread https://forum.dcs.world/topic/328792-mt-freezes-even-in-main-menu/page/19/
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Try the CPU unparking method software linked in the video description
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AG Radar mapping for pilot causes CTD
Esac_mirmidon replied to FoxxyTrotty's topic in Bugs and Problems
Try more angle off and further away. Like 30º - 40Nm and check if you have HRM working, then go closer and less angle until you find where the radar picture is lost. -
I dont have access at such information but i can share what is happening in DCS. For example: The F-18 drops radar lock at a bandit turning cold in RWS when launching Sparrows at less than 10 miles. This is not happening when using TWS at the same range with the same missile, when STT at launch. F-14B doesnt drop lock of bandits turning cold when launching Sparrows at less than 10 miles. F-15E neither. lf the F-18 radar is unable to keep a radar lock on a hot bandit under 10 miles just because is turning cold in real life........
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You have plenty of choices not realism based around the game universe. If this kind of things annoys you some much i suggest just move to something not so " hardcore " and enjoy your spare time on that because almost any "study level" module in DCS has this kind of feautures like: Wait 90 seconds in the Harrier for the Mavs to be ready to use, everytime. Wait several minutes to align any DCS module with a real INS modelled from a cold start. Wait for GBU´s selected to align before they can be used on the Hornet or so. Warm up the right way engines on the warbirds if you dont want to kill them soon. There are so many examples of things, procedures, steps, you must do in order to flight properly a combat aircraft that if boresighting is to much for you to the point to uninstaling the Viper, then maybe is time just to rethink about your preferences and just move to something more fun for you from your point of view. But dont take my advice to seriously, i´m enjoying with my squad team mates simulating a LOLA zone in the Airbase with some triggers and sound files just to simulate we are arming the weapons before take off, and the same when we arrive with some ordinance hanging. Crazy. Isn it?
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Who´s de guy on top? XDDDDDDDDDDDDDDDDDD
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Both ends opens when the Vikhr is launched-ignited, and get closed after released. No compresed gas needed. The motor ignites just inside the tube. Check this video. You can see several missiles fired and how the tube is open on both sides. (3:20-3:30). You can also take a look at the front door opening and closing,. EDIT: I think the rear end has several holes, 4 of them, from where the exhaust go through, but im not sure 100%.
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Thanks Tim. Great support as always. You can came back to your rivets, nuts and bolts stuff now. XDD
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I understand that, and i can live with it, but is in some sort, limiting your options, specially at dusk, when the sunlight is enough to not use NVG´s but in less than an hour you will need those. With the boxes checked you loose the option to determine when the filters are working. I could be wonderful to be able to activate the filters with an option in the radio menu, or just get activated when you put your NVG´s on. Just something to think about. Thanks for you kind replies.
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I think i´ve found the origin of the "Dim Lights" issue. I´m using a mission template for training in my virtual squad for a long time, with different aircrafts and options. The F-15E lights intensity was normal until the last update, where i´ve found this dim issue, wondering why and driving me nuts. Then i´ve just deleted the F-15E flight and created another new airplane, and the issue gone away not thinking anymore about it. But reading this post maked me thinking about the special options tab with NVG and Filters equiped on the F-15E, and..... That´s the reason why you see the lights dimed. Before the patch checking on additional aircraft porperties boxes " Equip AN/AVS-9 NVG and NVG Filter" didn´t change anything on the lights intensity in daylight. But now, since the last patch if you check those boxes, then all the warning, caution, master mode lights get dimed/filtered to the bare min, even if the mission is in broad daylight, when i suppose it should dim the lights only when you put your NVG´s on. So that´s my discover and the reason why you see the lights issue. I hope this helps to fix the bug, if there is any, or maybe this is intended and pilots should not check those boxes if they are going to fly at day. But in my oppinion the lights intensity should change when you put your NVG´s on or when you activate the filters on the cockpit, not only because the boxes are checked. Imagine a mission starting just with the sunset with enough light to VFR but to much for the NVG´s and after that with less light you put the NVG´s on. Only at that moment the cockpit lights intensity should change.
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reported Tuapse. Broken stadium on the beach.
Esac_mirmidon replied to Paguu's topic in Bugs and Problems
No issue there. Is a Stadium for a half part of the match