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_SteelFalcon_

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Everything posted by _SteelFalcon_

  1. It‘s a known bug, there‘s multiple reports about that
  2. the thing is, only when the very last missile fired off your jet is an amraam, you dont get TTI/TTA. all others are fine. firing the last amraam with at least 1 aim 9 remaining will also show TTA/TTI. firing all aim9 before firing the last amraam will then also not show TTI/TTA for the amraam, once the last one is launched
  3. did the rings go away or were they never there to begin with? if they weren't there at all, maybe check that the INS alignment is done properly prior to taxi
  4. there's still lots to do in A-G, so don't worry, she's still fun to fly
  5. there's multiple bug reports regarding the radar in RWS and TWS and issues with locking the target since the latest update. sadly there's not much you can do right now.
  6. It‘s a bit of both according to chucks guide
  7. It‘s an indication of the callsign that is currently locking the target. DE 11 for Dodge 1-1 if multiple friendlies lock the guy up, the callsign is replaced by an M it‘s been in dcs for quite a while afaik
  8. Saved Games\DCS.openbeta\Liveries\F-16C_50
  9. I‘d use the IR mavs instead, since they can actually lock on the vehicles heat signature. Area mode on the H or K mavs is not the most accurate way to target a moving vehicle imo. The contrast locks are very hard to get and sometimes only work within 6 miles. Area mode from far away risks the target having moved away from the designated impact point by the time the mav gets there. i use VIS mode with the HMCS, works like a charm once you‘re fluent with the workflow
  10. I‘d use mavs, but currently the tgp doesnt stick to moving targets, so it‘s a bit tricky with PRE mode. But vis mode works great. maybe LGBs if the point track would work on moving targets. alternatively dumb rockets or guns. Small boats are hard to hit accurately with dumb bombs, so you might use multiple in a high drag drop to increase hit probability.
  11. It doesnt light up at all, tested at night and there‘s nothing
  12. Still hoping to eventually get that tail position light…
  13. Rocket pods with HE rockets works pretty well
  14. Happens in straight and level flight too, see my track above
  15. it's a reported bug, you probably did it right but it just doesnt work atm
  16. Usually PGM 2 is close enough that you can see the sam site with the TGP fully zoomed out. it might not be dead center, but it will likely be in the FOV. if it's not, slewing only a little left or right usually has me finding the sam site well out of its range (if it isnt an S300 that is)
  17. Hotstarts too IF you set the loadout in the mission editor. If you spawn clean and load mavs, you gotta align them
  18. It's weird. happens to me as well. stepping through 4 targets in TWS with TMS right makes them disappear somehow and doesn't show guidance info for the amraam. undesignate and then repeating the process seems to work.... but the first step through makes them disappear. TEST_TWS.trk
  19. read again then: Added input, corrected clickable hints for ECM Pod control panel Also if you open the controls menu and type ECM in the search bar, there's now stuff that can be bound
  20. have you tried to adjust the volume for com 1 or com 2 respectively depending on what freq the AI is using for those calls?
  21. is it referenced correctly in the description.lua? {"Tank_370", 0, "fuel_tank_370gal_diff", false}; {"F_16_Tank_370", 1, "Fuel_Tank_370gal_NM", true}; {"Tank_370", ROUGHNESS_METALLIC, "Fuel_Tank_370Gal_RoughMet", true};
  22. it seems to be off mostly when the target is above your nose or same altitude. below the nose the line is not so far off Track: https://mega.nz/file/IyhinSwC#W163D78SLQBI58OJ91nU9jOe2AhUTuHNm7DIfoWJWGY
  23. because as soon as you gave consent, the AUTO mode dispenses whenever it feels necessary, which is rather wasteful.
  24. Only a good pilot makes the plane invincible.
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