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Everything posted by Eldur
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Glad to see the P-47 additions there. Was kinda expecting some A-10C II news though, as the end of the month keeps getting closer. But I guess, someone's working in the lab Edit: This clearly should have been mentioned in the newsletter.
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[REPORTED]Vaziani no longer has runway markings?
Eldur replied to AstonMartinDBS's topic in Object Bugs
Seen this a few times now at Senaki, Kobuleti, Kutaissi and other bases, all on Caucasus only, within the last few months. First time was when I successfully installed the shader mod (kegetys full version) for the first time, but only after the second boot, first was all fine. A few weeks later I had this on a completely unmodded install when doing the last chance after patching and again, yesterday I was seeing this with a few mods (graphics related: Mustang anti-fog shadermod and 3dmigoto for label masking) where I had no problems at all without any changes made prior to that. dcs-20-09-15.zip -
TBH I kinda like the idea of having what if assets if we can't get the real ones for given reasons. Having memories of that S-37 Delta thing called Su-37 Flounder-A back in the day of the Brent Iverson sims, when EA actually released good stuff.
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Exactly, that was the last one
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Well, the original Quest is discontinued as well. I mean, those will still work just fine in the future I guess, just like the CV1 still does.
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I watched that keynote in Venues, but for those who haven't, here's a livesteam recording from Mike: And a short review since he's been using the thing already for some weeks:
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Modules that are fully Compatible with Touch Controls?
Eldur replied to StevanJ's topic in Virtual Reality
I think it's mostly the ED modules. Haven't tried it much, but it definately worked in the F-16, F/A-18 and Ka-50 when I tried. -
Wanted to post this way earlier and still had it in the pipeline, so why now do it anyway? Reactions to more recent stuff appending. All that at 8 in the morning Thanks for trying that out. I went right with the mod. As long as it works, we can at least get around it. *cries in VR* Finally! Ah, I see, cat orgies That was about time, those were of the most important fixes to the Viper ever Great addition, and I'm having fun with it, even though it's still hard to be good at Finally, been waiting for those for a while Can't say this often enough: Even though I haven't spent time on that module yet except for watching it in videos, I am impressed by the output of those devs I guess their Mirage F1 will end up being an awesome module once we'll have it Great to see the RU missiles being worked on as well, finally. People have been going mad over this and I was kinda tired of telling them they'd do the US ones first because of them being the flagship modules Fun thing about the MiG-25 missile in air thing is that I just saw a picture of a Flanker with the exact same issue a few days before this patch went out, but IIRC that was the ECM pod instead of an R-73. Nice to see the Mach transition on the gauges in more modules, small details like this make DCS actually feel like real Guess I'll have to try what that tail wheel thing means And finally, we have the GDR for some cold war action in there as well Actually that's been there like forever... My DCS doesn't even remotely fit on that as it's already 257GB... And probably my advice comes too late already, but I'll drop it anyway. Use an image recovery tool (Acronis True Image, linux dd command or maybe even Windows can do that already, never used that) to clone your SSD over to a new, bigger one. That way you'll have everything up and running with more space to go with, without having to reinstall everything. And it probably takes like 20-30 minutes to do that. On top of that, you have a back up with the old drive, unless you clear it and use it for anything else. Other option would be to just add the new one as a second drive and simply move your DCS installation over there with Windows Explorer. It will keep running. You just made me want those JSOW B again Actually I was under the impression as well as it's such a standard asset, but well. I was wrong. How could DCS even exist without that thing for so long? Was eager to get the update tomorrow, but well. Things happen. Might increase the chance though to get the A-10C II next week as well
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... even after the recent events. Didn't know that:
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Looking forward to the update. Keep on cracking, this is one of the most awaited modules for me
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Well, I didn't "use" Marshmallow and The Background Pony either... I guess, Pinkie would be appropriate when we can celebrate some major additions to the Harrier And since her party cannon, you know, that thing the A-10 is built around, is in maintenance at the moment... That's what I'm looking forward to.
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Could be mine as well, but yet... Here lies the culprit. Even though it's impossible to see the tanker lights when doing the F-16 in the CV1, trying to AAR all the others is extremely hard with the lack of or heavily deteriorated peripheral vision, especially with the probe on the side. I can confirm this statement and throw in the fact that the eyes are the most vital hardware here. If yours suck, your AAR will suck equally well. And as much as I love my good old FFB2, it would probably be easier with any other stick around today that has 16 times the resolution of mine. Even when just pinching the grip head with just two fingers and maybe even with a custom modded extension in there, 1024 positions just won't cut it when you can have 16384 with a stock TMWH or even a 50 bucks T16kM. But then again, their gimbals and springs suck and probably a WarBRD base or similar is the way to go, but that lacks FFB as well. Shame on Brunner for their price tag (which is well above my non-existent paycheck) and lack of DCS support. And VR does make a whole lot of difference. Was literally unable to get more than 500lb in one piece without, but immediately could get 7klb without disco in the Hornet when I first tried it with the Rift. But I still totally suck when I try this with the Harrier or Tomcat... Hey, that's Celestia's instructions on how to eat cake Not really. It's rather that you'd need twice the hardware power to run half the fps though. So either you're running a 9900k and 2080ti anyway or end up flying at least completely without shadows...
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I also took notes from the interview, feel free to add / merge them or just leave this post in here as well.
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Wow, didn't know about the HARM coming as well. Just seen Wags' video. Have to listen to that interview still.
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First of all, thank you, Ron, for taking a statement to the current situation, very much appreciated That's a very much true point there and literally the essence here. Room for speculation was left and it went haywire, sadly Maybe something to consider, for both RAZBAM and ED, since the latter to have a contract with Boeing, quoting Wags here, "not just for the Hornet": Reach out with ED's help to get the most you could possibly get to support your work on the module. Same goes for the F-15E. You might already have done that in some way, but it's never wrong to keep trying, and please, do it with ED at your side. Wags is a world class master at doing this, go ahead and take that for our all advantage! Same here. And to be honest: I do want to see those monthly update videos again. With those, posted here, you'll keep your comms on track just fine. I think it was a great format for you guys to explain us your progress, while showing some new 3d things in the background. That was very much appreciated! Actually, I had to do that within my apprenticeship, for every single day. Admittedly, I was rather bad at this, but I constantly had to work significant overtime and they simply didn't let me write the stuff up at work, so I ended up having to do that at home, which sucked. But nevertheless, it's regulated by laws here that these logs shall be written. Not a bad practice I'd say in retrospect I can pretty much agree here as the ARBS/DMT literally is the heart of this Harrier variant. That's the thing that should definately be modelled as accurate as possible. Period. That would have been a very important step, yes. But well, I'll say something on that further down... I get the thing with "nobody:", but to be fair, it probably was a mandatory step to go with to pave the way for any further development, that also being the F-15E and the AV-8B+ as very much possibly the ED radar tech heavily depends on that, as well as other nice things that could be used from the API, which eventually will save RAZBAM a ton of work in long terms. As stated above, I totally agree with the ARBS/DMT as well as CCIP/AUTO and toss modes things. All that is the basics of this very Harrier model and should be in the sim appropriately I guess herein lies the problem, combined with the lack of comms thereabout. They made a promise not to release new modules into EA without having taken out the existing ones of just that, and probably they simply wanted to meet that promise. The way they did could have been better though, as most users expected "out of EA" being feature complete and since it at the same time means something like "being released", it clearly gets understood as "out of beta" and not just "out of alpha" which it technically isn't even since there's still features to be added. It's a terminology issue we have here and more clarity would have been profound, especially since the terms used here by ED and the 3rd parties are not what's commonly understood So basically, it went from "Early Access" to "Product Sustainment" which literally still doesn't mean it's complete at all as it's bein worked on furtherly One has to say, this guy does have a point here. RAZBAM should go and take the first step to unban people that have been excluded from their channels in anger since probably many of them didn't deserve that to happen. Combined with a sincere apology. Both parties have done their bad, but it would certainly be the right way for RAZBAM to go ahead and initiate boiling things down. Having people banned doesn't help anyone unless those acted utterly childish without being reasonable at all. Friendship lessons have to be learnt even by adults to say the least Hey, you just reminded me how working in the free capitalist market actually looks like I'm rather glad to be out of that due to health things, but I'd still love to be able to afford things more... That would have been a pretty well written example of how to put a statement appropriately to the situtation given, but sadly, noone ever does that in a company within the free market as being honest and admitting having done something wrong is a 100% guarantee to get you booted from either your job or the market itself. Sad, but true The art is to read that in between the lines, let's be positive about the statement and look into a bright future anyway
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I watched this a few minutes ago: I'm amazed. But I do wonder still how the IPD will be adjusted as the original slider is gone, but it has something that seemingly can be switched to 2 positions inside between the lenses as per the first leaks. And I don't know if it's going to be LCD or OLED at the moment, might have missed some info here though. It's definately going to be an exciting thing in the ring anyway. I guess the USB interface will allow for at least 10GBit/s or hopefully even 20, so the link will be awesome as well. Now the question is, how much bandwidth will there be on WiFi? Will definately need more than just 866MBit/s to stay up with the old Quest without losing quality due to compression.
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So here we go again. Pay up front for bug fixes. Microsoft had us all do that already multiple times in the past and we literally ended up in having an eternal pre-alpha early access with forced updates that wreck our systems everytime they happen including long standing issues as old as over a decade still not being fixed, especially with the file manager that's known as Explorer. No thanks. What's next? Subscription model for the core to base the whole thing on and premium price tags for getting support? Oh, wait, I forgot the copy protection dongle that wouldn't work on like half of the systems without issues...
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If only I was that rich to be able to say that even on a DCS module in a 50% sale... Devs of that thing: What's a... manual...? And, to be fair, it's an utter stutter fest, literally the worst I've ever seen. DCS Buno 43453 was a charming dream compared to that. And yeah, that was the one which took like over half an owa to load up, only to run at like 3-4 10s freezes a minute. "They did a really good job on this logo though. Really, super bang up job!" ~CW Lemoine
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I guess there will always be something weird. And I totally support the call for the pilot body, but I'd also love to see the whole thing revisited together with the VR controller thing. Imagine having the virtual pilot body, with every parts casting shadows, with a physics engine behind it like Boneworks has (they determine arm and body position and attitude based on HMD and controler position and even as it has its quirks, it's working quite well making the game an awesome VR experience; I mean, even VTOL VR has that to a light extent and that's been coded by a single guy), with your virtual hands usually on HOTAS, but as soon as you take the RH controller, the right one goes off the stick and repositions according to your controller while the left one takes over the stick (which is what you'd naturally do if taking the RH off the stick and probably also will do on your own physical HOTAS). That way you could just lift your arm or pull it back to see the knobs and switches, just like IRL and manipulate them (either the current way or as done in VTOL VR, both should be possible at the same time without switching some options!). In case you now grab over to the throttle to pull it back for instance, the virtual left hand should just do that, maybe even with a slight delay (which should be optional in case it could get cumbersome or create some conflict with certain hardware) and go back to the stick afterwards. Then as soon as you drop the RH controller after having done the switchology (that gets determined by Oculus software, Virtual Desktop and others already, the hands either fade out completely or turn into 3d models of the controller after like 2 seconds if the controllers don't move anymore), the hand should go back to the stick and the other back to the throttle. The only things that could end up being weird there would be some arm angles and possibly the stick moving around in certain conditions without the virtual hand on it, like when hitting the real one with the elbow while trying to hit an OSB on the left MFD with the right hand. That would be OK for me though... On top of that, there still should be the option to switch off the body as we have it now, plus an option to fade it away, maybe even just partially (same with the stick and the throttle grip) as you try to manipulate things hidden behind.
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That's the Matra JL-100 which is French and IIRC those have been on Mirages as well back in the day. Anyway with 2 of those (I think I've seen images with those on a dual rack as well, so it would be 4) plus 4 of the more common Matra 155 pod and those Microcells (the British used them only on F.1 and F.1A IIRC) that thing would be a flying rocket launcher, and a very fast one, at least after dumping the pods. Just what I need I'd love to see the F.53 - more options and especially more versatility.
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To be frank, I never did. Is kinda weird to have 4 hands or the switches manipulating themselves by some sort of telekinesis...
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This thread makes me happy about the upcoming release of the upgrade. I wish I could see the video explaining all the things mentioned, but well, I guess I'll have to live with hopefully seeing the results on my rig in the end Maybe I should get back into the Hog prior as I never had that much time on it since DCS literally stopped running a few months after the module release on my end as the effect updates were just too heavy on AMD/ATi hardware back in the day and their driver support was lacking, to say the least. I've leant not to buy hardware from those anymore if I want to be on the DCS boat anywhere in the future...
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Hoping the new render engine will provide for that and allow acutal reflecting surfaces to get this right without having to look at a render frame within the cockpit that seems to run at 320x200 on the highest screen res setting.