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  1. Geschwaderabzeichen des JaBoG 35 Abzeichen der 1. Staffel Abzeichen der 2. Staffel Hallo, Mein Name ist Alex a.k.a. Rohrkrepierer ich erfülle mir mit der Gründung des Jagdbombergeschwader 35 als DCS Milsim Squadron einen lange erträumten Wunsch. Das JaBoG 35 in DCS immersiv und innerhalb von DCS möglichst authentisch abzubilden wird neben dem Erfreuen am gemeinsamen Hobby unsere Hauptbeschäftigung im day to day Betrieb dieser Milsim Staffel. Was erwartet dich im JaBoG 35? Ein inklusives, freundliches und respektvolles Staffelgefüge in dem du dich einbringen und mitgestalten kannst Eine immersive Abbildung des Day to Day Flugbetriebs des JaBoG35 der 80er auf dem Flugmuster F-4F Phantom nach der Peace Rhine Aufrüstung Ein holistisches Trainingsprogramm das sich auf die Schlüsselelemente der Jagdbomberei fokussiert und ein Tactical Combat Training Program (TCTP) welches alle Mitglieder auf dem aktuellen Stand haben um die Gewährleistung eines Trainingsstandards durchzusetzen und zu erhalten Die Nutzung einer gut präparierten Karte in Rücksichtnahme auf im Jahr 1989 bestehenden Lufträume (zur Verfügung gestellt von User File Nutzer JE78, hier zu finden). Diese wurde von mir um die POLYGONE EW Range erweitert, um die historischen Threat Emitter und Stellungen ergänzt. Regelmäßige Unterstützung unserer Flüge durch ATC und GCI Controller Regelmäßige Teilnahme an größeren Events mit anderen Milsim Gruppen Was bringst du mit? Du bist mindestens 18 Jahre alt Deine Muttersprache ist Deutsch und du sprichst English auf relativ hohem Niveau Du besitzt das HB F-4E Phantom Modul Du besitzt die Ugra Media CW Germany Karte Du besitzt ein HOTAS und Head Tracking jeglicher Art Du hast SRS installiert Falls du Interesse hast, bitte ich dich mich hier oder auf unserem Discord Server zu kontaktieren! Vielen Dank und mit freundlichen Grüßen, Rohrkrepierer o7 Eine Maschine des JaBoG 35 wartet auf ihren ersten Flug
  2. FONTE https://youtu.be/4Q37cbS0XKY Bye Phant
  3. null Welcome to the 480th vTFS! I'm Josh, or if you prefer "Cooper". I've been a part of the flight sim community for years now, since I was only 16 during the times of Rise of Flight. I've always been extremely passionate about aviation, but one aspect of aviation that I can never get enough of - is Cold War era aviation. Big birds like the Eagle, or Tomcat, or more relevant to this post, the Phantom have always been some of my favorite aircraft ever. Now with the F-4 in DCS and the Cold War Germany map, I can start a true passion project of mine - starting a Cold War era F-4 Wild Weasel squadron in DCS - with a focus on flying how they flew. Flying the real patterns around Spang', flying the real approaches, using the tactics they used... etc. What is in the 480th vTFS? An easy-going, open-minded, friendly atmosphere, with passionate like-minded people looking to simulate what it was like in the 480th TFS during the 70s and 80s as realistically as possible, without making it a second job. Custom made skins that were researched to match the paintjobs of the real 480th jets during the 70s and 80s. Custom made in-flight guides for Spangdahlem and the areas around it. These use as much information from the 80s as we can get (albeit this information is very limited), and the rest is inferred from modern FLIPs, and other FLIPs from the 80s. Regular, weekly coordination and collaboration with the REFORGER community in DCS. An atmosphere of learning. We're all passionate about this hobby, and as you probably know, this hobby involves a LOT of learning. We'll all learn from mistakes. From mistakes while flying, to mistakes in my research, and as time goes on, we'll have a better and more realistic group for us to fly in What are the requirements to join? You must be at least 18 years old. You must own the Heatblur F-4E module. You must own the Ugra Media Cold War Germany Map You must have SRS downloaded and installed And finally, you must have a working microphone and HOTAS. If you're interested in joining, come stop by our Discord group! Me and my wingman Mobile after the last REFORGER Joint Training Exercise
  4. Hi everybody, My name is Rohrkrepierer or Alex and I am the host of DCS REFORGER. DCS REFORGER is a series of events that focuses on bringing together different cold war milsim squadron in a collaborative effort to put together a believeable and immersive exercise scenario every couple months or so. So far, we have held 3 events. Each with an increasing amount of participating squadrons and pilots. Starting out, we set the event in a fictional range facility in the mountains of southern Georgia. We then moved on to a low level navigation focused exercise set on the Kola map. With the release of the CW Germany map, we moved the event series home to where it should take place. In the future we will for sure still host the occasional exercise on Kola for the extreme low level navigation possibilities the Kola map is particularly suited for. I am always looking for enthusiastic milsim squadrons that would like to participate, so please reach out if this event series is of interest to you! In the following posts I will present the events that we have held so far. Please use this forum to reach out to me with any questions! What is DCS REFORGER? Inspired by a relative lack of cooperative events for milsim communities focusing on the cold war environment, DCS REFORGER aims to provide a space for the exchange of experiences and know how in the context of a Large Force Exercise using both AI and Player Opposition to maximise experience gained per evolution of the event. Who can participate in DCS REFORGER? Anyone who has been invited and is active in one of the many DCS squadron communities. What are the prerequisites to participating in DCS REFORGER? The following are the absolute necessities that you should be capable of in order to take part in DCS REFORGER: - Must be mission qualified in your squadron community - Must have SRS installed and working - Must be able to perform all radiotelephony aspects typically used in military air traffic to procedure When do DCS REFORGER Events happen? The typical planning cycle and workload allows us to put together one event about every three months. What map will DCS REFORGER Events take place on? The CW Germany map is where REFORGER will host the bulk of its events, however we are also utilising the Kola map as it offers ample opportunity to put large scale training scenarios into the vast flatlands of the arctic circle regions in Norway, Sweden and Finland. What mods will DCS REFORGER Events feature? Some select mods will be used here and there to maximise the entertainment and learning factor that REFORGER LFEs can provide. There will also be a livery pack provided for each LFE which can easily be installed using a mod manager and which is required to have installed to participate. Why REFORGER specifically? REFORGER in its entirety was an amalgamation of many different exercises by NATO member states with a focus on delivering NATO ground forces from the US to Germany within a timespan of 24 hours in the event of an armed conflict between NATO and the Warsaw Pact at the time. Considering that many exercises were conducted at the time, we have determined that the REFORGER environment is one of the most interesting ones to choose to give the context to our LFEs. As the training missions are fleshed out, we will be adding more to the environment that serves to immerse us in this unique scenario. That said, we are not able, or looking to accurately depict a REFORGER exercise in all its aspects specifically, but to utilise the timespan during which REFORGER exercises happened (1969-1993) which allows us to cover almost every possible use case of the modules available to us in DCS all the way from the Tiger to the Phantom and even the Viper. What will a REFORGER Event look like in practice? Ideally, REFORGER will be an environment for know how and experience exchange, where multiple squadrons of the same airframe will come together to work a specific topic during any event. For example, a squadron with B-Course material on AGM-65 delivery off the F-4 Phantom will cover the topic in a presentation to all of the Phantom pilots attending the event. Then all Phantom pilots will fly the training mission provided to the event hosts by way of a static template made ahead of the event and conduct the training in DCS. After completion, there will be a debrief utilizing TacView and a round of feedback by other squadron participants in order to point out issues in training material, exchange best practices and know how and so on. Another regular event type will be one off missions planned out by the participating squadrons based on provided information material such as a mission file with information, commander's intent, objectives and intelligence material. These missions will be briefed by the event hosts, flown and then debriefed together in order to address points of improvement for all participants. Thank you for your attention and see you around, Rohrkrepierer o7
  5. Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention DCS WORLD PVP SERVERS By Strike Package Studios Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Community Links Strike Package Studios / Contention Discord: Discord.gg/StrikePackage Contention Official Server Guide: guide.strikepackagestudios.com Contention Public Trello Roadmap: trello.strikepackagestudios.com Contention Public Tacview Drive: tacview.strikepackagestudios.com Strike Package Studios YouTube: YouTube.com/@strikepackagestudios General Server Description Contention is a Persistent, Dynamic DCS World PVP Campaign / Multiplayer Server that features a sandbox-style battlefield where players fight to capture all Airfields, FARPs, & Strongholds. Contention campaigns emphasize combined arms, teamwork, and strategy. Players are given the tools to achieve victory using a wide variety of tactics, including: CTLD (Player-Deployed Logistics), FAC (Artillery Command), Airborne Reinforcements, Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, EWR Situational Awareness, AWACS & Tanker Support, Airlifts, Convoys, Combined Arms, Airfield Upgrade Systems, Advanced Zone Management Systems, and much more. Contention offers players an opportunity to make a difference in almost any DCS aircraft module. Players can dominate the skies and decimate ground objectives using advanced 4th generation fighters and attack aircraft, or challenge themselves with older airframes. Helicopters are the driving force of any Contention campaign and serve as the logistic backbone of a team. Trainer aircraft & Warbirds (WWII Planes) have many unique tools on Contention that can be used to accomplish impressive tasks and significantly impact a campaign. Contention campaigns are designed to be challenging. The goal is to create a full-scale PVP warzone and let players determine the outcome. There is no clear frontline or path to victory. Take advantage of the tools at your disposal, learn the server mechanics, and work with your teammates to conquer the battlefield. Persistence: The fight doesn’t end when the server restarts! All ground units are saved between server restarts, along with all other elements of the campaign. Almost nothing changes when the server restarts. This means that any units you create with CTLD or Credit Drops will be there when the server comes back up. This completely persistent environment is a core element of Contention. Each campaign is intended to feel like a large-scale, persistent conflict that can potentially last weeks at a time! Dynamic Mission Generation: Contention started off as more of a framework than a server. We wanted to make something that was easily-adaptable to any project. Another important goal was to make sure that our servers would continue to be fun and interesting for many years to come. So we created a highly-dynamic mission generation system that ensures that each campaign is different from the last. Many of the core objectives, like Airfields & FARPs, don’t move. However, almost all other objectives have some element of dynamic generation. Capture Points, Factories, Depots, and more are all selected from very large lists of potential options when a new campaign starts. Even more importantly, all ground units and SAM sites on the server are also generated dynamically to make sure their location and type are never predictable. Even attacking the same location throughout different parts of the same campaign can feel like a completely new experience. Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention Main Server 80's / 90's / Modern Campaigns Connection Info: Contention Server IP: dcs.strikepackagestudios.com:10308 Contention SRS IP: srs.strikepackagestudios.com:5002 The Contention Main Server is the home of our core campaigns! This server rotates through a variety of Maps and Eras ranging from 80's to Modern. Our primary maps include Syria and Caucasus. Contention Syria 80's is our bread and butter campaign. This is our flagship campaign that players have been loving since 2023! The main server offers players a chance to enjoy the Contention experience as described in the server description above. Players can fly anything in DCS and make an impact on the campaign. Our 80's campaigns are extremely popular and emphasize SARH (Fox 1) combat with laser-guided munitions. Contention servers have too many unique and intricate features to list here. But whether you're into Air-to-Air combat, ground-pounding, logistics, or just having a fun time with your friends: Contention has something for you! Check out the server guide to learn more! Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention Cold War Server Connection Info: Contention Cold War Server IP: dcs.strikepackagestudios.com:10318 Contention Cold War SRS IP: srs.strikepackagestudios.com:5003 Contention Cold War is a NEW server created by the same SPS team. It's built off the Contention framework and throws players back in time to experience all the awesome older aircraft in DCS! Enjoy all your favorite older aircraft like the F-4 Phantom, MiG-21, F-5, Viggen, Mirage F1, and much more! This server puts them all in the spotlight and includes many unique mechanics to make them shine! Contention servers have too many unique and intricate features to list here. But whether you're into Air-to-Air combat, ground-pounding, logistics, or just having a fun time with your friends: Contention has something for you! Check out the server guide to learn more! Check out these videos about Contention Cold War! Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention v1.8 Update & Cold War Release! Contention just released our biggest update yet! Learn more about the Contention v1.8 Update & Cold War Server Release here: https://1.8.strikepackagestudios.com/ Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info!
  6. HELLO AND WELCOME TO FIRST IN DEFENSE Who we are We are a DCS unit that hosts casual yet challenging Naval and Marine events and campaigns taking place during the closing years of the Cold War, as the Soviet Union begins to crumble and tensions in the Middle East escalate. To further simulate this time period, First In Defense simulates five squadrons and their accompanying airframes: ➣ VF-31 Tomcatters flying F-14A Tomcats ➣ VFA-132 Privateers flying F/A-18C Hornets ➣ VMFA-321 Hell’s Angels flying F-4S Phantoms (Simulated by F-4Es) ➣ VMA-542 Tigers flying AV-8B Harriers ➣ VMA-133 Dragons flying A-4M Skyhawks (Simulated by A-4Es) All of our simulated squadrons participate in each of our operations, requiring constant teamwork and precise timing to complete objectives and return safely. Custom liveries representing the listed squadrons are available and are mandatory for member attendance. Squadron Event Information Events include weekly operations ranging from casual single missions, expansive PvE campaigns, joint operations with neighboring squadrons, and monthly tournaments. Each mission is hosted Thursday through Sunday, with run times tailored to North American players. Due to the nature of our squadron, training and related activities are not currently included in our syllabus. As such, our squadron does not require check rides or proof of skill to join and participate in operations. All we ask is basic proficiency with your chosen airframe and SRS functionality. Although frequent events may be challenging to new players, we strive to create missions that are completable by all skill levels and provide valuable learning experiences for all members. Information regarding weekly mission dates, map information, mission briefings and sign-up forms are posted on our Discord channel (See below). Please note that access to this intel is only available after submitting a squadron application. Leadership & Advancement As our squadron does not require training or check rides, rank and advancement are entirely based on member attendance. Each attending member begins as a Navy Ensign (ENS) or Marine Second Lieutenant (2LT), based on their chosen airframe and squadron. As members attend more events, they are promoted to higher ranks, leading to more control within operations as flight leads and planners. Permanent Discord link
  7. HELLO AND WELCOME TO FIRST IN DEFENSE Who we are We are a DCS unit that hosts casual yet challenging Naval and Marine events and campaigns taking place during the closing years of the Cold War, as the Soviet Union begins to crumble and tensions in the Middle East escalate. To further simulate this time period, First In Defense simulates five squadrons and their accompanying airframes: ➣ VF-31 Tomcatters flying F-14A Tomcats ➣ VFA-132 Privateers flying F/A-18C Hornets ➣ VMFA-321 Hell’s Angels flying F-4S Phantoms (Simulated by F-4Es) ➣ VMA-542 Tigers flying AV-8B Harriers ➣ VMA-133 Dragons flying A-4M Skyhawks (Simulated by A-4Es) All of our simulated squadrons participate in each of our operations, requiring constant teamwork and precise timing to complete objectives and return safely. Custom liveries representing the listed squadrons are available and are mandatory for member attendance. Squadron Event Information Events include weekly operations ranging from casual single missions, expansive PvE campaigns, joint operations with neighboring squadrons, and monthly tournaments. Each mission is hosted Thursday through Sunday, with run times tailored to North American players. Due to the nature of our squadron, training and related activities are not currently included in our syllabus. As such, our squadron does not require check rides or proof of skill to join and participate in operations. All we ask is basic proficiency with your chosen airframe and SRS functionality. Although frequent events may be challenging to new players, we strive to create missions that are completable by all skill levels and provide valuable learning experiences for all members. Information regarding weekly mission dates, map information, mission briefings and sign-up forms are posted on our Discord channel (See below). Please note that access to this intel is only available after submitting a squadron application. Leadership & Advancement As our squadron does not require training or check rides, rank and advancement are entirely based on member attendance. Each attending member begins as a Navy Ensign (ENS) or Marine Second Lieutenant (2LT), based on their chosen airframe and squadron. As members attend more events, they are promoted to higher ranks, leading to more control within operations as flight leads and planners. Permanent Discord link
  8. Naval Fighter Weapons School is a sub training division under the Naval Air Training Command (NATC). Our goal is to train Student Naval Aviators how to become the best fighter pilots in the world. In order to do this, training must be done in a strict, regulated manner. All students will attend NATC, to learn basic flight skills. Starting out in Corpus Christi Texas, and working their way up to Creech Air Force Base, Nevada, students will be given all of the tools necessary to be the best. And if those students can prove to be the best, they may even be invited to attend the USN Strike Fighter Tactics Instructor program, known as Top Gun. An intensive dogfighting and weapon training program. NAVAL AIR TRAINING COMMAND The Naval Air Training Command operates Training Air Wing 4 out of Corpus Christi, Texas. It conducts operations in five Naval Air Stations in three states. The Mission of Naval Air Training Command is to train the world’s finest combat quality aviation professionals, delivering them at the right time, in the right numbers, and at the right cost. Naval Flight School consists of four phases: Aviation Pre-flight Indoctrination. Located at Corpus Christi, Texas. All Student Naval Aviators (SNA) start here learning the basic theory of flight in class. Primary Flight Training. SNAs will then head to Naval Air Station Kingsville, Texas. They will learn basic flying skills in a piston engine propeller plane. Intermediate Flight Training. Located at Meridian, Mississippi. SNAs will transfer to a jet trainer to undertake more mission oriented skills. Advanced Flight Training Depending on their jet choice, AFT will focus on a specific skill set required for that airframe. After, SNAs must choose their airframe and stick with the program until they are completely finished. Fleet Replacement Squadron. Once all training is complete, the newly commissioned Naval Aviator will be placed into the FRS. From here, missions will be available, as well as annual training. Set up an interview today!
  9. COMRADES! Welcome to Center for Combat Employment 1521 — the true Top Gun of the glorious Soviet Union. This is not game. This is where warriors are born. All cadets begin with Basic Flight Training — flying propeller aircraft, mastering landings, understanding flight physics, and learning the sacred knowledge every pilot must know. You will earn your wings, not just wear them. Next, you move to Advanced Flight Training — trainer jets, formation flying, bombing runs, and instrument flight rules. You will feel speed. You will learn precision. Then, to the legendary Krasnodar Higher Military Aviation Training Center — where the real challenge begins. Dogfighting. Advanced maneuvering. Team tactics. Only the best survive. Only the elite move on. If you prove yourself, you enter МАРЫ — the most advanced military aviation training program in all the Soviet Union. Here, you master your weapon of choice: • MiG-15. MiG-19. MiG-21. The iron fangs of Motherland. • SU-25T. The flying tank. • Mi-24P Hind. The beast. • Mi-8MTV2. The workhorse. The lifeline. The fury. Pass this… and you are not just a pilot. You are Soviet Military Aviator. Protector of the skies. Defender of the Motherland. So… are you ready for glory? Are you ready for adventure? Join us. Fly with purpose. Fly for Soviet Union. https://discord.gg/HF3TfdVEKM
  10. Hello everyone, I'm glad to announce that the Cold War Germany CombatFlite theater is now available! If you don't know how to use CombatFlite on new theaters, you can find more details here: Creating a Cold War Germany Theater (Patreon) Additionally, a first map using this theater has been released on ED User Files: Cold War Germany - Elevation Map (ED User Files) Please note that due to maximum file size in ED User Files, most of the maps won't be published here. Thank you!
  11. [18th April update: Thanks to the thread contributors and all those documents, this is such a fascinating and amazing topic. This project was massively ambitious and in a competition for my time between everything else and a 5th month old Border Collie puppy with no manners, I submit my work to date to the community 'as is' to do what you like with! Attached kmz. ] I could use some help from the armchair army to check the Google KML I am producing, before public release. Using a combination of KML's from Speedy on the army rumour service for the British and Soviet installations, a filtered SAMsite overview and my own work to collect, locate and organize the US installations I have over 1210 Google mapmarkers in the most complete rendition of 1960-1995 Germany's Cold War installations. The KML will eventually become a key reference resource for locations in the upcoming DCS map. Mission makers can check the details provided for targets and mission use. The KML will eventually be imported to DCS as a rough template of locations. I don't intend to place any objects as there won't be a 1:1 parity and there are clearly too many, but it is enough to add sites for your missions. The KML for Cold War Germany comprises of: Over 1200 placemarks categorised and colour coded (so far) The inner border reference line East and West Air defence sites (for West, the Nike Hercules is available for pre 1984 but dates are pretty tough to get) British American Soviet/E. German --Airbases and minor Helicopter airfields --Barracks and installations --Ammo Depots --Training Areas --Special Weapons Compounds --Stores --Fuel dumps/CEPS The rough time range for these is 1960-1995. What I am looking for initially is anyone interested in helping expand on this, specially if they want to zero in on, for example, enriching the US Kazernes with any reference links, tidying up the current placemarks, finding names for the unamed ammo dumps, checking the data with online references, etc. I'm definitely interested in anyone with knowledge of the Eastern European theatre, the locations and names of units and their stations, the airbase complements and time ranges. Also those with good knowledge of the FEBA and plans who can identify major themes that can be added to the KML or fill holes and gaps, such as the areas east of Luneburg and Hamburg, east of Braunschweig, east of Salzgitter and Northeim, etc. Please don't ask for the WIP copy, it will arrive here when its done. Feel free to add details of the theatre to this thread. Whilst I've seen a lot of resources online, its not the finding of the information so much as the time it takes to create a nice placemark with links, find the modern day geo coordinates from the resource that is now hidden under a Lidl or BMW factory and so on. there's issues of time and date filters which I havent even attempted. It will never be perfect but thats not the aim. Cold War Germany.kmz
  12. Hi everyone, Would it be possible in the future to add some more Cold War era MANPADS? Namely systems such as: 9K32M Strela-2M [SA-7B Grail] - early 70s FIM-43C/D Redeye Block III/IV - late 60s 9K34 Strela-3 [SA-14 Gremlin] - mid 70s FIM-92A Stinger Basic - early 80s FIM-92B Stinger POST - late 80s Blowpipe - mid 70s RBS 70 Mk. 1 - mid 70s Javelin - mid 80s The 9K32M Strela-2M [SA-7B Grail] in particular was/is incredibly prolific, if not probably the most prolific MANPADS, with absolutely tonnes of operators (both former and current) with a lengthy and rich service life in many conflicts around the world. It's also a staple air defence system for Cold War REDFOR. The FIM-43C/D and FIM-92A are more appropriate BLUFOR contemporaries for a Cold War setting. Blowpipe and FIM-92A/B would also fit the South Atlantic map (former used by both sides, latter used by British SOF). EDIT: Now that an Afghanistan map has been formerly announced, the FIM-92A/B and 9K32/32M would also be perfect for Afghanistan missions (where we already have 2 helicopters that more or less fit). Though the Afghanistan map will likely be a modern day one. At the moment we only have the following MANPADS: 9K38 Igla [SA-18 Grouch] (though unsure of the missile used in DCS, though both the Igla and Igla-S fire the same missile, see here) - early 1980s 9K338 Igla-S [SA-24 Grinch] - mid 2000s FIM-92C Stinger RMP (which is also the missile fired by our M1907 Heavy Avenger and M6(A2?) Linebacker) - early 90s So out of all of them it's only really the Igla that fits the Cold War, only it's just a copied Igla-S with a different name as far as I can tell.
  13. Are you seeking the ultimate DCS combat aviation challenge? Have you mastered the basics on Hoggit servers? Experienced the chaos of ECW, GS, or Contention? Flown organized ops with virtual squadrons or even tested your mettle in SATAL? If you're an experienced DCS pilot looking for a deeply immersive, challenging "end-game" experience, DCS Academy: Cold War Operations welcomes you. What We Offer: Realistic Cold War Simulation We specialize in high-fidelity Cold War-era operations, deliberately removing common aids and emphasizing realistic procedures to foster a truly demanding environment. Expect: No External Views (F2 view) No BDA (Battle Damage Assessment) Overlay No Populated / Truth-Based Maps (F10 maps) No Truth-Based EWR (Early Warning Radar) Scripts or in-game AWACS Reliance on SRS: All in-mission intelligence is passed via SRS voice on appropriate frequencies – absolutely no text overlays. You will face realistic, intelligence-assessed adversary forces, demanding the use of authentic tactics and procedures. Success requires more than just stick skills; you'll actively augment intelligence briefings through your own collection efforts and collaboratively build and fly detailed mission plans. We tackle unique, demanding scenarios – ever wondered how you can conduct air-to-ground/CAS operations during polar night without night vision goggles? We will teach you! Our experienced staff provides structured assistance and education throughout this complex process. You bring the individual drive and skill. Our Community & History Established: Founded in 2018. Experienced Staff: Operated since inception by personnel with relevant DoD backgrounds. New Opportunity: After operating as a private, US Citizen/DoD-only community since 2020, we began opening recruitment to a broader audience in late Summer 2024, aligning with our shift to Cold War-era scenarios. Maturity is Key: We have no strict age limit, but we enforce a high standard of maturity, professionalism, and reliability. Operations & Logistics Primary Schedule: Monday - Thursday, 7:00 PM - 11:00 PM US Central Time. Flexibility: Additional operations on other days/times are frequently organized based on member consensus. Server Location: Hosted in Tennessee, USA. (Please be mindful of ping). Ready to Join? If you possess the dedication, skill, maturity, and desire to contribute to a challenging, team-oriented simulation environment, follow these steps: Join our Public Discord: https://discord.gg/ttvgE3Jyh8 Introduce Yourself: Post an introduction in the designated channel. Tell us about yourself. (Note: Lurkers without introductions will be removed.) Share Your Background: Briefly outline your DCS experience and what you're seeking in a virtual squadron/group. Evaluation Flight: An administrator will contact you to arrange an initial flight to assess mutual compatibility. Integration: If the evaluation is positive, you'll progressively participate in larger flights, then our qualifier flight series, then finally integrate fully with the Academy. Take your DCS experience to the next level. Join DCS Academy: Cold War Operations today!
  14. Hi everyone, there is a keybind to change the radar range to 5 and 10 miles from the pilot seat? all i found is the jester keybinds for 25 and 50 miles in wide and narrow mode, but i wanna know if is it possible to set as 5 and 10 miles, i know is possible to jump back in the WSO seat and set from the knob but when you jump on the front cockpit jester set again as he want.
  15. The freedom fighter will feel right at home over 80s Germany. We should have official liveries for all central European Nations that flew the F-5.
  16. In Collaboration with Hawkeye60, Admiral189, and Crazy Eddie, we're proud to be announcing a project that will hopefully stir up some old memories for all the old sea dogs out there. I purchased this model from CGTrader, and wanted so much to see her in game, and I approached the resident Ship SME's and boy, they didn't half deliver.. Watch this space.... release date .....soon!!! UPDATE: MOD RELEASED Base Leander https://www.digitalcombatsimulator.com/en/files/3320020/ Royal Navy Livery pack https://www.digitalcombatsimulator.com/en/files/3320021/
  17. >Apparently, this was in the wrong place and it should have been posted here, so it's a new poll. Feel free to vote again if you already did before... Okay, so before you vote, just hear me out. I've been advocating this idea to anyone who will listen for years now, but I think it's time I lay out my case a little more succinctly, and hope that one of the dev teams take the proposal a bit more seriously this time around. Especially before they make the decision to start their next project. First off, I am South African, so I'll just leave that conflict of interest along with my obvious bias right here... And that's beside the fact that I'm still a little salty for being born too late/pale to have had any chance joining the SAAF. So I feel like I never got my fix. Not that they ever get to actually fly these days. Now, I know everybody always wants a map that geographically suits them, but I do have alternative reasons that I genuinely think warrant an Angolan theater as an absolute must for DCS World. So go grab a coffee, sit back and let me elaborate... I've been on the ED train since its inception and their initial release of "Su-27 Flanker" in '95. - yes, I know. I'm old af. But as somebody who's already spent far too much of their life in the mission editor, I think its safe to say I have a fair idea of what I'm talking about here. Now, as beautiful as our current selection of theaters are, to me they all have one fundamental problem in common. That is, they are all situated in regions of the world that would, in the event of an actual war, or prior wars for that matter, be large-scale, high-intensity conflicts. Now, that's nothing I would normally criticize, however, as an avid mission builder and realism autist, it creates a rather annoying problem for me. Especially when it comes to multiplayer missions. And that problem is processing power. Trying to populate, for instance, the Syria map with just the SAMs that actually exist in the region, is enough to render a mission unplayable. And that's before you've even factored in any armor or AI aircraft. It's the same story with the WW2 maps. Put in a historically sized bomber element or realistic number of Flak guns, and see what happens when they decide to go active... Liquid silica is what. And I don't care how fast you think your computer is. It's just not possible to recreate plausible battles or wars on the doorsteps of such heavily armed nations, when you're only utilizing a single core. And yes, I realize Vulcan's coming, but it's probably still a ways off and I highly doubt it's going to solve the problem anyhow... I swear, every time I hear somebody schilling for the Fulda Gap, I cringe harder than my poor CPU does at the thought of trying to replicate that scenario in any sort of realistic fashion. This issue basically leaves you with only a small section of the map to use in a populated sense. That's not a huge issue for helos, but for fast jets in an open-world sandbox, it basically negates the point of having such large maps in the first place. The only thing it really adds is transit time. The other issue I have is the sheer amount of airbases to populate. There are few things I find more annoying than flying over airfield after airfield, that would normally be scrambling dozens of interceptors to come and get you, but they're basically all just vacant tarmacs. And even dumping a couple static aircraft on them in an attempt to liven things up a little, all add to frame loss and longer loading times at the end of the day. Not to mention so many airfields in close proximity also complicates mission design and more than you might realize too. I really think in this case, less is more. I can't stand it when AI just decides to divert to a neutral runway, when technically they should have to ditch or eject due to lack of fuel or battle damage. Okay, so now that I've got all my critiques out of the way, let's talk about Southwest Africa... Firstly, Africa as I'm sure you're well aware, is a very unstable region and prone to small-scale gorilla wars breaking out at a moments notice. This is something light fighters and helos are exceptionally well suited for. And DCS has no shortage of these types now, and with the Super Tucano and MB339 on the way, we'll have even more options available to us for the light attack role. Secondly, air defenses in Africa are considerably lighter compared to the rest of the world... If not nonexistent. This alone makes light attack aircraft actually freezable as a weapon of war, and not just sitting ducks for likes of BUKs and Vipers to devour at will. As to terrain, Angola/Namibia offers the lot! From snow capped mountain peaks, jungle, and desert, to huge sways of bushveld and open savannah, as well as an Atlantic coastline, you couldn't really ask for more variety. Just think FarCry 2 on a bigger scale. (I'll add some example pics of terrain). And they're more advantages yet! Being very sparsely populated, it would greatly reduce development time, not having to create large cities and individual landmark buildings, like in the case of Dubai or Israel. Never mind the thousands of miles of highways and byways extending out in every direction. Human settlements in southern Angola / northern Namibia are far and few between and mostly shanty towns or small rural villages. And more often than not, there's only a single dirt road leading to them. And as a byproduct of this lack of infrastructure, you only get performance gains! Faster loading times, less RAM usage, higher frame rates. Seriously, what's not to love? The few airbases that do exist are also situated relatively far from one another, on opposite sides of the Kunene River, creating a clearly defined north-south dived for each team, with a sort of "no mans land" separating them. This may not sound like a big deal, but when it comes to confusion about who's airspace you're in, it quickly becomes one. Having a clearly defined physical border can be the difference between life or death, especially online. The vast majority of the actual landmass, however, would be sparse bushveld, with lone trees dotting the landscape, on a mostly flat escarpment. This sort of terrain offers several advantages when it comes to air to ground sorties. I'm sure you are all well aware by now of what a futile endeavor it can be trying to attack ground units embedded within a city. Especially when they decide to go and hide inside a building! And god forbid you get lit up by AAA over a large city because you can kiss your frame rate goodbye. Likewise, large forests make spotting ground units near impossible and creates endless frustration as your missiles clip the branches of trees and explode before reaching their target. Usually leading to you eating several kilograms of lead, as you overfly your quarry that's supposed to be dead. I mean Vietnam would be cool and all, but it would also be a nightmare scenario at the same time... Because unless we're getting Agent Orange added to the arsenal, it's basically all just jungle and paddy fields, so good luck finding the enemy. The opposite problem occurs when you have ground units in open desert. Sure it runs nicely when you're in the middle of nowhere, but you can spot vehicles from miles away, they have nowhere to run, and unless they have some serious air defenses, killing them in a modern aircraft is like shooting fish in a barrel. Sparse bushveld on the other hand, offers ground vehicles limited cover, but with the majority of that cover being lower than the vehicles themselves. Allowing you to actually spot and hit them, while at the same time giving them options to seek better cover. This sort of terrain also provides ground units with a far greater freedom of movement, not being confined to roads or having to maneuver around large obstacles like towns, mountains, and forests every other mile. As for the Border War... This was a low-intensity conflict, but still saw several epic land battles, as well as some of the last actual close in dogfights involving fast jets and gun kills. It was also the last hot war the Soviet Union was embroiled in, but one that today, has sadly been forgotten by all too many. These sort of small scale proxy/insurgent wars are just far better suited for the performance limitations of DCS and our ever aging rigs, as they were never massive numbers of infantry, armor, RT, SAMs, AAA and aircraft all engaging each other at once, like for instance they were during the invasion of Iraq, Normandy, or the Yom Kippur War. Now, considering the amount of aircraft we have and that are already in the pipeline, this alone should make Southwest Africa a very strong candidate for the next map. Let's list them, shall we: The Mi-8, Mi-24, MiG-15, MiG-21, L-39, Gazelle, Sabre, Spitfire, Su-25, Mustang, and Huey have all patrolled these skies at one point or another, as have the Mirage F-1, MiG-17, MiG-23, and Super Tucano. The MiG-19 never did take part in the Bush War, but it would still make a good candidate anyway, as it was flown by the Cubans and the East Germans who both took part in the conflict. The MB339 is also the best stand-in for the MB326 Impala we're going to get anytime soon, and I'm pretty sure a Mirage III is also planned, if I'm not mistaken... We also have some fantastic mods such as the community Gripen and Anubis' C-130 Hercules, with more on the way, such as the Kfir C-2, which is basically a Cheetah-E (And will be, once I get the paint out!) I'm not too sure what happened to the Buccaneer Mod though? The Bana Project seems to have all but died for now, but I live in the hopes that it will eventually arise from the grave. As to ground assets, we already have practically every Soviet vehicle that took part in the conflict. Say, besides the T-62 anyway. And I don't know about you, but I can't tell the difference between a 55 and 62 from a hundred feet away. What would be needed, however, is a SADF assets pack. For starters, we definitely need more wheeled armor in DCS. They are just far more mobile and can cross much greater distances in a given amount of time, than their tracked counterparts. And with DCS size maps, speed matters! Besides that, South African vehicles are quite unique and interesting in their own right, and were for their time, world-leaders in their respective class'. Some of them, like the Badger and G-6 Rhino still are, and have been steadily making their way onto the international market, having already been purchased by several countries represented in DCS World, such as the UAE and Oman. An AI Oryx or Alouette III would also be a very welcome addition to any assets pack, although I wouldn't hold my breath that they'd consider making those part of one. But I don't think a vehicle pack with a dozen or so units as part of the DLC is an outrageous thing to ask for either. Considering the amount of time and effort that would be saved not developing large cities, etc. But besides that, you can already buy excellent pre-textured 3D models of most of them on online right now, (see links below) which I'm sure would make more financial sense than wasting dev time creating them all over again from scratch. (I'd especially like to see some alternative troops, as well as the G-5 field gun. I've been waiting patiently for modern towed artillery since dinosaurs roamed the earth) As for fictional scenarios, Angola possesses oil and a poaching epidemic, while Namibia has diamonds, as well as a scarcity of water. And on top of the regional instability, with the likes of Boko Harum stirring up trouble wherever they go, there are endless possibilities for US, EU, Russian or even Chinese interventions and peacekeeping missions, be they naval or land-based operations, past or present. Anyway, I hope the devs at least take into consideration what I've been harping on about all this time. I really do feel like they're trying to do too much with the available computing power the vast majority of us currently have at hand. It's noble and all for them to put in the effort, but just not really feasible in the current year. Especially with the outrageous price of GPU's at the moment. I can literally get a pretty decent superbike for less than the price of a new high end card down here. And obviously, I love my sims and all, but I know which one I'd rather have... I also hope they've been paying attention to the amount of hype surrounding the release of the new South African DLC for War Game. It's proved to be very popular, as have the Arma3 Armscor mods. Never mind the fact that I've seen so many DCS Bush War servers over the years, being hosted from every corner of the globe, I've long ago lost count. But, I think if I join another one and end up back in the Caucuses, I might just have to kill myself. I have, however, definitely noticed an uptick in the amount of military-minded people around the world, who have finally begun to see the light and take an interest in the Border conflict, as well as indigenously developed and produced SADF equipment. Now, I'm certain it will be a missed opportunity if ED and the devs decide to carry on their current trajectory and disregard all of my, as far as I'm concerned, quite valid points, in favor of yet another overly dense terrain choice, because I for one am fast running out of space for maps, and am not planning on buying a 4th dedicated SSD for DCS anytime soon. Especially for yet another theater that unnecessarily limits game performance, purely by means of its chosen location. I mean, I've only been doing this for longer than many of them have been alive, but hey, what would I know...? I have high hopes in regards to game performance for Razbam's up and coming South Atlantic map, as like the bushveld, it's a very sparse environment. So I pray it paves the way for similar terrains to come. And although the Falklands is one of my most favored conflict zones, let's be honest. There aren't going to be too many options for different scenarios, and I fear with what Razbam already have on their plate, we won't be seeing that Sea Harrier for quite some time to come. Anyway, well done if you managed to wade through all of this. I didn't quite expect it to turn into a novel, so my humble apologies. But hopefully I've outlined my case well enough by now, that you can see the sanity in it. And who knows, maybe an Angolan map might even lead to greater things one day. Like the development of an Atlas Cheetah or Rooivalk. It's certainly a good fit of the SA330 Puma, but for now though, I think you'd be hard pressed to find a better Cold War playground for, amongst others, the Mirage and MiGs. Thanks for reading... Gee my nou die bos o' pal! https://www.turbosquid.com/3d-models/south-africa-g6-rhino-3d-model/779044 https://www.turbosquid.com/3d-models/south-rooikat-3d-1252095 https://www.turbosquid.com/3d-models/truck-military-sand-casspir-max/1126902 https://www.turbosquid.com/3d-models/3d-main-1248903 https://www.turbosquid.com/3d-models/south-african-eland-90-3d-model/723507 https://www.turbosquid.com/3d-models/buffel-truck-3d-model-1450341 https://www.turbosquid.com/3d-models/3d-kto-patria-rossomak-model-1478458 https://www.turbosquid.com/3d-models/c4d-ratel-vehicles/981649 https://www.turbosquid.com/3d-models/3d-model-alouette-iii-helicopter-aerospatiale/544478 https://www.turbosquid.com/3d-models/3d-utility-helicopter-sa-330-model/866760 https://www.turbosquid.com/3d-models/denel-rooivalk-3d-model-1393512
  18. WELCOME TO TIGER MEET 2021 Mission Start time: 15:30 Location; Sirya 1980 TIGER MEET is a dynamic capture bases online campaign PVP. SRS radio-SRS will connect automatically when entering a slot LOTAC is available two slots per side Multiplayer Server: ==2RGT==|Tiger Meet 80S|PvP|Syria|Cold War|Persistent Discord : https://discord.gg/zBzfMckyDX Site: https://vsroberst.wixsite.com/2rgt SERVER IP: 87.19.168.37:10308 HELLO EVERYONE, this sirver it's same mission of Dinamyc TIGER MEET MODERN. The importat difference, it's change limit of weapons 80s era so there are only weapons used in the same age. Another we addon 2 FARP aveable for MI-24P RED SHAYRAT BLUE NAQOURA DETAILS AS FOLLOW: EACH PILOT HAS 4 LIVES FOR SERVER SESSION. SERVER SESSION TIME IS 4 HOURS. EVERY 4 HOURS THE MISSION PROGRESS WILL BE SAVED AND THE SERVER WILL RESTART AND ALL LIVES WILL BE RESTORED. DURING A SESSION IF YOU EJECT IT IS POSSIBLE TO RECOVER YOUR LIFE THROUGH THE RESCUE HELICOPTERS. (CSAR). IF YOU LOST ALL YOUR LIVES YOU CAN CONTINUE FLY WITH F5 (BLUE ) AND MIG21 (RED) AND HELICOPTERS. INFINITE LIVES WITH THESE MODELS. TO WIN YOU HAVE TO CONQUER ALL ENEMY BASES, FARP AND DESTROY ALL ENEMY DEFENSES. (see below details for red and blue bases/farp) AT MISSION START THERE ARE 4 AIRPORTS AND 1 FARP PER FACTION: RED AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) BLUE AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) THERE ARE 3 NEUTRAL AIRPORT ( ON YB47 KIRIAT SHAMONA, ON BT25 RAYAK, ON CT05 NASIRYAH) AND 3 NEUTRAL FARP (ON BS31 WESTERN GARYAH, ON YB30 BEITH SHEAN, ON CU51 DESERT FARP) THERE IS THE POSSIBLITY TO CONQUER THEM FOR STRATEGIC SUPPORT. WITH HELICOPTERS YOU CAN BRING THERE TROOPS TO TAKE THE BASE. ONCE CONQUERED YOU CAN BUILD CRATES FOR DEFENCES AND FOBS TO TAKE TROOPS HELICOPTERS HAVE THE POSSIBILITY OF CTLD (FOR TRANSPORT TROOPS / BUILD CRATES) IN EVERY FACTION BASE AND EVERY NEUTRAL CONQUERED AIRPORT/FARP. THE MIX WILL ALREADY HAVE ONE AWACS PER FACTION FLYING WITH THE POSSIBLILITY TO REQUEST 2 MORE WHEN NECESSARY (FROM COM MENU) ALSO YOU CAN REQUEST TAKER FOR AIR REFUEL (FROM COM MENU) ALL DETAILS HERE AND IN THE BRIEFING PAGE. DETAILS :RED-BLUE ------------------------------------------- ------------------------------------------- AIRPORT RED AT START: -DAMASCO -RAMAT DAVID -AIR COLLEGE -HAIFA FARP RED AT START: -ON BS28 (BERBURY) AWACS 245.00 EWR 124.00 TANKER 28X 263.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 5X : -CVN 75 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° AIRPORT BLU AT START -BEIRUT -RENE -PALMYRA -AL QUASAYR FARP BLU AT START -ON BU39 (AIR DEFENCE) AWACS : 251.00 EWR 258.00 TANKER: 26X TCN 235.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 7X : -CVN 73 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° FARP NEUTRAL -ON BS31 (WESTERN GARYAH) -ON YB30 (BEITH SHEAN) -ON CU51 (DESERT FARP) AIRPORT NEUTRAL -ON YB47 (KIRIAT SHAMONA) -ON BT25 (RAYAK) -ON CT05 (NASIRYAH) ------------------------------------------- AIRCRAFT AVAILABLE RED: AIRCRAFT AVAILABLE BLUE: -F.14a IRAN -F.14A USA -F.16 GREECE -F.16 USA -MIG.21 RUSSIAN -F.5 ITALIA -MIRAGE.2000 FRANCE -VIGGEN SWEDEN -JF.17 PAKISTAN -F.18 SWITZERLAND -A10C USAF AGGRESSOR -A10C-USA -HARRIER ROYAL NAVY -HARRIER ITALY ELICOPTER RED ELICOPTER BLUE -UH.1H FRANCE -UH.1H USA -KA.50 RUSSIAN -KA.50 GEORGIAN -MI.8 IRAN -MI.8 GERMANY ---------------------------------------------- SITUATION RED: RED FACTION HAVE 4 AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 DESTROYER 2 FRIGATE -KA.50 RUSSIAN -MI.8 IRAN -------------------------------------------- SITUATION BLUE: BLUE FACTION HAVE 4 AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 ARLEIGH BURKE 2 PERRY -KA.50 GEORGIAN -MI.8 GERMANY
  19. Been really vibing with this jet especially on Alpenwolf's Cold War server. Would recommend everyone to check it out, the module feels complete and it's no slouch for its era.
  20. There are 2 WWII maps (Normandy and Channel) for 9 WWII modules existing and developed (Spitfire IX, P-47, P-51, Bf-109K, FW-190A, FW-190D, I-16) + (Mosquito, F4U-1) There are 5 modern maps (Hormuz Strait, Syria, Nevada, Caucasus, Marianas) for 10 2005-2010 modules (F/A-18C, F-16C, A-10C, Ka-50, JF-17, AV-8B ) + (Kiowa Warrior, AH-64, EF, Strike Eagle) There are 0 (zero) Cold War maps for 32 Cold War from Korea to Desert Storm modules (MiG-15bis, F-86F, MiG-19P, MiG-21bis, F-5E, L-39, C-101, F-14A, Mi-24, Gazelle, Mi-8, Huey, Mirage F.1) + (F-4E Phantom II, Fiat G.91, MiG-23MLA, MiG-17, A-6 Intruder, A-7 Corsair, Bolkov 105, Sea Harrier, OH-58 Kiowa, MiG-29A, Su-17, F-8 Crusader, F-100 Super Sabre, A-1 Skyraider, Tornado IDS) + low fidelity A-10A, Su-25A, Su-27S, F-15C, MiG-29A About 2/3 of all DCS modules - released and during development - represent Cold War era and they have at this point 0 (zero) proper maps, this period is massively underrepresented. Maybe one of proper Cold War map like Korea, Cuba, Vietnam, Fulda Gap, North Europe divided Germany etc. as the future map for DCS.
  21. There are many maps in DCS, available and in developement, but except for WW2, they are all modeled like in civilian simulator as 2020 modern day timeframe - and this takes away some of the combat simulator atmosphere and makes DCS feel like cockpit simulator/civilian simulator/sandbox etc. when you fly historical aircrafts like 1944 Bf109, 1972 MiG-21bis or 2005 F/A-18 over 'modern day 2020 civilian map'. Other military simulators had maps modeled as particular warzones with proper timeframe. All the maps like 2020 Persian Gulf, Marianas, South Atlentic, Sinai, Kola Peninsula, Australia etc. are proper only for fictional scenarios - there were no wars over them in ~2020. What is more even "modern" modules like F/A-18, F-16, Apache etc. are modeled as year ~2005. 15-20 years old standard of second Iraq war, not 2020. Fictional scenarios are not exactly bad, but there is a problem when all scenarios have to be only fictional. My wish is to have e.g. 1950 Korea map, or 1967 Six-Day-War Syria map, 1960s Vietnam map, 1973 Yom Kippur Sinai map, 1980s Libyan map, 1980s Iraq/Iran border map, 1991 Gulf War map. As they would portray real all out conflicts and match aircrafts we have in DCS. Or when fictional - at least some plausible like 1962 Cuban Missile Crisis map of Cuba, Cold War Fulda Gap divided Germany map e.g. during Berlin Crysis, Arctic Crisis 1970s-1980s Kola Peninsula map etc. cheers
  22. Hello! We are the Virtual DCS Weapons Academy! WE ARE LOOKING FOR NEW AVIATORS You can be brand new to DCS! We don't care! We want to make you the best pilot you can be! What We Do At the Virtual DCS Weapons Academy we teach pilots and do events/missions against partnered squadrons. We have most aircraft in DCS and will keep growing our roster to include new aircraft! We are looking to educate others! **Requirements** 1: Own At Least One Aircraft. 2: English Speaking 3: Be Mature. Preferably 16+ EST Based (UTC-4) Find More Information In The Server! https://discord.gg/NpX68Pcapc
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