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Всем привет. Мы RTFC - разработчики игровых устройств для авиасимуляторов. Сегодня хотим рассказать вам о нашем новом устройстве панель - Navigator. Об устройстве: панель Navigator обладает множеством элементов управления, обеспечивающих высокую скорость взаимодействия с летательным аппаратом. Устройство поможет сократить время введения навигационных координат, курсов, радиочастот, таймеров и прочей цифровой информации. Помимо кнопочной клавиатуры в устройстве уделено особое внимание контролю радиостанций. Благодаря энкодерам и хаткам можно удобно пролистывать встроенные игровые радиокоманды и отдельно управлять радиостанциями самолета. В дизайне устройства учитывались также пожелания любителей полетов в VR очках и шлемах. На цифровой клавиатуре на кнопках «5» и «0» добавлены горизонтальные насечки для слепого ввода, между правой и левой колонкой дополнительных кнопок L1 и R1 добавлены вертикальные разделители. Хатки разнесены на разные стороны лицевой части панели во избежание случайного нажатия, колпачки хаток разные. Энкодеры разделены при помощи размещения на разной высоте так же для тактильного восприятия. Установка панели: разместить устройство в своем летном месте можно как самостоятельно на столе среди других устройств для управления полетом, так и сформировать комплексное решение для управления, установив панель между двумя MFD - Bullseye от RTFC. Панель устанавливается на подставку с регулировкой угла наклона, ножки подставки прорезинены, основание подставки утяжелено, чтобы панель не скользила по столу и не опрокидывалась, кабель, подключенный к устройству, вложен в направляющую для провода. Комплектация: в коробке вы найдете все необходимое для полета. панель Navigator – x1 Кабель подключения USB - 1.5 метра – x1 регулируемая подставка – x1 Комплект крепежа – х1 Техническая информация: корпус панели выполнен методом 3д печати из ABS пластика с дальнейшей постобработкой. Тактильные элементы изготовлены на фотополимерном принтере. Электронные компоненты ALPS EOM высокого качества, программное обеспечение собственной разработки, печатные платы собственной разработки, монохромная зеленая подсветка «Emerald Green», 5 режимов яркости. Для оформления предзаказа: Вступайте в нашу группу или напишите нам на Contact@rtfc.pro Все актуальные цены и информация о доставке публикуются в группе. Если хотите нас поддержать подписывайтесь на наш Бусти.
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In the Controls section for the F4U Corsair - it looks like it is not possible to assign Key / Button for Autostart/Autostop Procedure. For example by double clicking in the Throttle - HOTAS Warthog respective line.
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- f4u-1d corsair
- key binding
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Всем привет, на связи RTFC. Мы разработчики игровых устройств для авиасимуляторов. В этой теме мы будем выкладывать новости о наших устройствах и показывать как происходит их разработка и изготовление. Всем привет! Показываем вам наши рабочие будни, сегодня мы печатаем рамку для обновленного MFD - Bullseye из ABS-CF. ABS-CF - это пластик наполненный мелким углеволокном, благодаря чему детали из этого материала обладают повышенной прочностью и имеют красивую текстуру из за высокой спекаемости слоев. Как вам качество? А больше информации вы найдете у нас в группе 3d print_frame.mp4
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Hello everyone, A little while ago when the apache got announced i got the idea of making a cockpit for it. I started designing some panels to see how well i would do. I only started using fusion a month prior. My goal is to get a fully functioning pilot station with all switches and buttons that are in the real thing. Everything will be 3d printed and modeled by myself. I do fly in VR so there will be no screens in my cockpit for now . I am posting this here because i thought some of you may like the idea and would be interested in how things would look. So i will be posting picture here of my progress. I have been working on it for a little while now. but the Cyclic grip and collective grip are giving me a headache. not to mention the Tedac grips. If there are more experienced people here who do 3d modeling and have some tips for me PLEASE do share them below! Any tips in general are also very welcome! Thank you,
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Hi everyone, I was playing with the spit in a multiplayer server today and noticed that the tail wheel were always pointing right inducing my plane to always turn to the left. When I apply brake to change the wheel direction it indeed changes direction but as soon as I release the brakes the wheel again starts to turn my plane to the left. I double checked my axis, and one friend is having the same issue, but in singleplayer the issue does not appear.
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I came across an thought when I flew the 64 that honestly suprises me that I haven't posted here before. It would be awesome If you could have "modes" for A/C Controls and sensor controls. Like as the CPG on the Apache I have my flight stick as the TADS controls, cause I like the higher definition and I rarely fly front seat. But it would be great If you could easily switch these, while still having the same amount of curvature and those settings.
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Something that many other flight simulators does but DCS doesn't is having the option for their camera axis control to operate smoothly/freely without reverting back to its original position after letting go of the analog stick. Like my WINWING Ursa Minor and Logitech X56 both feature an analog joystick, but the only camera controls I can map them to are the Absolute Camera Horizontal/Vertical View key binds. I'm not saying it should change, it would just be nice if we had another camera key bind that doesn't respring back to the center of the screen. And yes I know Track IR and other head-tracking solutions exist but that's not what I'm asking. IMG_1426.mp4 The only axis camera keybinds are the Absolute Camera Horizontal/Vertical View and shift binds which behave like this. IMG_1429.mp4 This is what I'm talking about in Microsoft Flight Simulator 2024.
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Can anyone tell me how long it normally takes a reported issue normally take to rectify? After an update in July the Spitfire VR hands control stick grip became non functional. I reported this to ED and they confirmed this was problem and I've been waiting ever since. I like using the VR hands it works so well on Oculus Quest via Steam and would buy more modules but I'm reluctant because of this.
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By "modifiers" I mean keyboard keys like "shift", "control" and "alt". We can add custom modifiers in the controls menu but when I set the "G" key (for landing "gear") to be a modifier, it operates on toggle basis rather than a hold basis. I'll elaborate: When I map "shift + POV up" to gear up, I have to hold down the shift key and then flick the POV 8-way hat switch up to retract the landing gear, when I then let go of the shift key and flick up the POV switch, my POV goes up, as expected. However when I map "G + POV up" to hear up, I just have to press the g key once and then my POV hat switch turns into a gear up/down control, only returning to its intended purpose when I once again press G. I would like the "G" custom modifier to act like the default modifiers, how to do this?
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Hey everyone, I know the world is a mess right now. A couple days before the invasion of Ukraine my wife ordered me a full setup of controls from Virpil. Then war broke out... Anyway. I was wondering how badly I'm going to get screwed... Kidding, but we all know that Virpil is headquartered in Belarus, and ships from Lithuania. Of course, getting anything from Virpil is always a waiting game, so... Anyway, I went on their forums looking for answers, seeing what's going on, etc. My wife ordered me the following products. Alpha Conny Grip, right. Mongoose base Mongoose CM3 throttle VPC ace collection Rudder Pedals. and some mounts. (Free shipping!) It's been a week, and the order hasn't shipping, which of course is COMPLETLY normal for Virpil from what I understand. On the forums a company rep posted this... "Posted Saturday at 07:43 AM Hello everyone, I can confirm that we are still operating as expected per our usual order process. Orders are still being dispatched daily from our worldwide distribution center in Lithuania and successfully delivered! If you have any questions about an order please feel free to get in touch with our support team who will be more than happy to help with any questions." Here's the link to the post. Safe to order equiment - General Discussion - VIRPIL Controls So, that's the word from Virpil, and I'm not expecting anything to arrive at my house for at few more weeks, at the soonest. I will keep everyone updated as Virpil updates me and I encourage anyone to share how they are doing if they have controls on order from overseas. The world shipping market is taking a big hit as commercial carriers are seeing an increase in fuel prices and insurance rates. I currently have a Winwing Orion set, which I'm very happy with, but it did come from China. I know VKB also ships from China. So lets keep one another up to date. ~See you in the skies.
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Hi everyone, In the recently released newsletter there was a document for the new voice chat feature, on page 10, there was a control menu example, with PTTs explicitly for voice chat. Would it be possible to instead use the current PTTs/transmit switches and related controls that are already implemented for modules (which currently bring up the communications menu), allowing voice chat controls to be bound on a per module basis? A possible difficulty however, will be the current communications menu, which is what the current controls bring up. Perhaps it could be set up such that if whatever PTT button/mic switch is quickly pressed and released (within a small fraction of a second) it brings up the current communications menu (allowing you to talk to ground crew, ATC etc, like we do now), and a press with a longer time before release inhibits the radio menu and just uses voice chat. EDIT: Another possible problem with this is how would custom radios be facilitated? Particularly if you've got more radios than the module's switchology supports, perhaps that's where dedicated global keybinds could come in. Or maybe module specific 'custom radio x' binds. EDIT: Deka with the JF-17 seem to be providing both a short-press/long-press option as described above, as well as a dedicated set of keys for the communications menu, and another dedicated set for voice chat, users can then choose what suits them best (personally, I think this is the best solution). EDIT: Though, regarding the current system: How are modules which have more radios than PTT switches going to be handled? For instance in aircraft like the Huey and C-101, there's only 1 transmit switch, and a selector to select which radio you're transmitting on. Will the current, dedicated, global voice-chat PTT binds key their own radios (allowing you to bypass the selector) or will they key transmit switches in modules? So for instance, in the Huey, would the current 'cockpit r.1 VoIP PTT' bind transmit on whatever radio 1 is (and r.2, r.3 will be for whatever their respective radios are), or will it simply key the transmit switch, and the radio you actually transmit on will be controlled by the selector dial. EDIT: modules seem to use their real world controls, and if there is a radio selector, you have to use it. EDIT: @NineLine can this get moved to the appropriate section that was newly created? EDIT: Thank-you!
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It's been several times now that I had to manually clear the keybind that enables the camera to automatically track a launched weapon, it interferes with gameplay and ruins immersion and recordings. While I'm ok clearing the keybinds manually this isn't always (ever) possible, as I only find out it's bound again when it's already a problem. Completely disabling certain keybinds would prevent this issue, along with the issue of having keybinds that conflict with other software reappear over time, forever.
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Mouse axis can be assigned there, but not HOTAS axis stick, which makes no sense to me as that is basically the same in terms of input, but the game simply blocks this option. I’m aware that there is another pov option that uses discrete inputs, but that works extremely bad comparing to the axis camera control. is there any way to make it works without virtual mouse/tracIR input?
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Hey, I bought the viggen and wanted to assign all my buttons when i noticed i couldn't assign my mouse button 4 to "clickable mouse cockpit mode On/Off". The according field is greyed out and on hovering says: "No command available for this device". There were various suggestions reaching from Repopulating the .lua files over clearing all control categorys and reassigning to reinstalling the module but none have helped me. I am currently flying with mouse and keyboard so i have a virtual joystick for my mouse movement. Any suggestion appreciated
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Hi there, I re-built my PC (with new harddrive SSD) and re-installed DCS completely fresh. This time Open Beta only. The "real" non-beta was never installed on this PC. I found a few strange things. One of them being that all controls setups for all my aircraft show a strange mix of descriptions like "Gear up" "Gear down" (the normal descriptions, as I knew them from my previous install) and some rather abstract entries like "Input.Bf109K4.trigger_a", "Input.Bf109K4_trigger_b1", "Input.Bf109K4_trigger_b2". It's not obvious to me which weapons "trigger_b1", etc refer to. It's a pretty frustrating task now to do all the bindings again, without really knowing what exactly I'm setting. How can I get back the "normal" text descriptions for all controls to be setup? Cheers, Emacs
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Hi friends! I want to know if is there any place to share projects to build in home? I am starting this topic with the intention to share my projet in the future and colaborate with community's projects. I am doing this display with arduino leonardo and a 9,7 hdmi display. The bezel will be backlighted too, so it start from a white material, receive paint and translucent label. I am also working in a force feedback control with 775 dc motors, arduino and optical encoder. you can see a planetary to colect three motors torque in the image above The flight control project will contemplate, ailerons and elevators controls, also rudder.
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Hi, i switched from the warthog throttle to the CM3 a couple of weeks ago and like it very much. My only downside is that I am missing the feel of the different buttons e.g. the China hat and boat Switch on the warthog. It’s not so easy to differentiate the buttons on the CM3. is there a way to change them or has anyone made custom buttons?
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- virpil throttle
- cm3
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I know that the control we have now is the same as the real one in the hornet, but can we get an axis control that is suitable for rotary knobs in throttles? By this i mean, in F-16 i can use radar elevation with a rotary knob, antenna position is scaled to rotary. But in the F/A-18, whenever i move my rotary for even 1°, elevation control constantly goes up or down. Again ik this is similar to the IRL hornet but its harder to use with many HOTAS throttles. 2 way hats act OK but i dont want to set my 2 way to radar elevation, im using it for airbrake. I wish you guys can add a maybe 2nd control option to make it suitable for rotary knobs, it'd really be better for many players imo
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Hi Everyone, Small nitpick, but in the controls menu for the Mi-24P shouldn't the control system for the ATGMs be called 9K114 (for the 9M114 [AT-6 "Spiral"]) instead of 9K113? I thought 9K113 was for the 9M113 Konkurs [AT-5 "Spandrel"]. EDIT: 9K113 is correct, this cleared up the confusion. Thanks to BN though for confirming.
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Has anyone ran into this issue where I would love to use a free slider axis on my throttle for a speed brake lever but I guess I cant bind it? Yes, I know its a button IRL so dont yell at me but I feel like regarding controls, giving as many options as possible would be great? If anyone's tried this by writing up their own commands or editing some files let me know how you did it. Thanks!
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2.7.6.13133 OB, Mossie engines die no matter what
SmirkingGerbil posted a topic in Bugs and Problems
Load up any free flight, or Mossie mission. Engines die no matter what I try to do to avoid it, almost immediately. All was fine prior to this update. Throttles, pitch etc. mapped to TM HOTAS and stick. Thinking a "problem", and not a bug. Possibly a new mapping interfering? Any help would be appreciated, can't fly my bird. Tried re-mapping, checked Axis controls etc. Trk file attached, happens immediately after mission start. Did I miss something in the change log? Tried instant missions with my P-47 which has similar HOTAS mappings, and all is well with engine management. Any Mossie mission, you get that chugging and stuttering on near full throttle, and one or the other engine will die quickly. Video coming soon - apologies for all the background noise. Had mic on, you get to hear my chair squeaking! Comment will take you to engine failure at 1:09 - engines always drop in RPM on mission start, even with throttles full forward, can see this at beginning of vid. Happens on any mission. MossieEngineshutdown.trk -
When I switch my seat from the commander seat to the co-pilot seat, then I often have the problem that the Petrovich AI messes up the flight. Even when I am requesting control quickly, it can mess up the flight stability for a short time or even lead to disastrous results, because the AI does not smoothly take over the controls. The second problem is that my axis are not updated when I switch to the front seat, which can e.g. lead to an idle collective position for a brief time (despite of my options settings to always update my current axis position) until I change my collective to update it. So I suggest to simply grant the player control for the flight controls immediately after switching to the front seat, and properly update the axis positions to ensure a smooth transition during flight in single player. The player can still decide to grant AI control afterwards. Thanks.
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On certain occasions the modifier buttons on my controller are ignored by DCS, i.e. when i press a modifier + button, then only the unmodified button is registered. I do not know what is triggering this bug, but I have noticed this since I increased the amount of my modifier buttons from two to four. When this bug occurs, the modifier buttons are not registered in the the control options as well. However, when I open the window where you define modifiers and then press ok, then the modifiers are registered again. So it is definitely a DCS bug and no problem with my controller.
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What does it mean when an action includes <> in it's description? It typically includes "Special For Joystick" in the category. I have a Virpil stick and I'm wondering if I can use it with the throttle switches. Thanks
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- configuration
- switch
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