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Hi, I was flying with one of my friends in multiplayer and after a loop we did a barrel roll where we collided. but from my perspective I was about 1m under his plane, and from his perspective I was comming from above his plane and hit it going down. Here are 2 videos from our perspective. My perspective: My friend's perspective: This happened about 10min into the flight. I've attached my track if it can help. SVAF NORMAL-20250709-205040.trk
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In recent weeks, when trying out TAA, I've been reliably seeing a flickering (or an exaggerated ghosting) that only appears when I'm a client on multiplayer (not when I'm the server, not in singleplayer). This is most notable in the cockpit, except when the airframe is perfectly still, and can make reading the instruments difficult. It can be seen to a lesser extent in the f2 view on the player's vehicle (not tested spectating on other vehicles). I will try to work with my friendly server admin to get an example without any mods, so that a track can be provided. For now I'm posting this in case anyone else runs into this. DCS 2.9.12.5336 GPU 4070TI (Driver 572.16) 2025-02-08 21-37-41.mp4
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So I am trying to play on a server and I thought I'd like to use DTC and upon opening the DTC menu and importing the DTC file I made for myself I get this "Available Mission Files" as empty (drop down thing) and upon clicking the Load button it doesn't load the DTC (I checked the MUMI page, it says its deefault). So does this mean the miz file of the mission needs to have a DTC and only then you can load it? Well that would be make this DTC feature very very useless for people who fly on servers where they got no DTC on specific planes. Again I am unsure if I am doing something wrong. I'd like to know more Thanks, I will attach screenshots. Here's what I see when I am on DTC page. Here's the MUMI page. null Thanks!
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Today, after updating, I was trying to connect to an MP server, and timed out connecting to it. I saw the timeout dialog, but after I dismissed it, I could not open the main menu. I ended up having to go into task manager to quit the game. This happened several times. I feel like this was happening a while back, but was fixed?
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Moin allerseits, die 1./JG71 ist offiziel am 14. Januar 2023 ins Leben gerufen worden. Ursprünglich ging der Flugbetrieb damals dem realen Vorbild entsprechend mit der F-86F Sabre los; nach fast einem Jahr wurde dann - als sich die heiß erwartete Phantom von Heatblur verspätete - kurzzeitig mit der F-5E Tiger geflogen und damit der Flugbetrieb für die F-4 Phantom vorbereitet. Aktuell befindet sich die virtuelle 1./JG71 noch in der Waffensystemausbildung für die F-4 Phantom [B-Course] und sucht gleichgesinnte Piloten, die sich mit der Zielsetzung dieser virtuellen Staffel identifizieren können. Was diese Zielsetzung der virtuellen 1./JG71 "Richthofen ist, macht der hier noch einmal aufgeführte Vorstellungsbeitrag deutlich: Die virtuelle 1./JG 71 "Richthofen" Die virtuelle 1./JG 71 simuliert in der Flugsimulation Digital Combat Simulator (DCS) eine Jagdstaffel der deutschen Luftwaffe in Anlehnung an das reale Vorbild, die 1. Staffel des Jagdgeschwader 71 "Richthofen" in Wittmund. 1./JG 71 ist eine "Cold War"-Staffel, d.h. sie simuliert primär Szenarien, die historisch-technisch im Kalten Krieg angesiedelt sind. Das Hauptflugmuster ist die F-4E Phantom von Heatblur, die in der Rolle des "Tactical Fighter" betrieben wird, also sowohl in der Rolle als Jäger als auch als Jagdbomber. In dem in DCS verfügbaren Rüstzustand DSCG entspricht sie sehr gut einer deutschen F-4F der 1980er Jahre nach der "Peace Rhine"-Modifikation und ist perfekt für das, was wir in der 1./JG71 "Richthofen" simulieren wollen - den Höhepunkt der "klassischen" Luftkriegsführung in den 1980er Jahren, als es noch keine AMRAAMs, IRIS-T und AESA Radar gab, die Welt der "Bonner Republik" noch überschaubar war und die Schwarzwaldklinik über 20 Millionen Zuschauer pro Woche hatte. Weitere Module kommen in der 1./JG71 nach Bedarf und Qualifikation der Piloten in Einzelfällen ebenfalls zum Einsatz (z.B. wird im Rahmen von Blue Flag die UH-1 Huey hin und wieder genutzt). Bestandteile des Flugbetriebs der 1./JG 71 sind einerseits Übungsflüge auf einem eigenen Server, andererseits aber auch "scharfe" Einsatzflüge auf öffentlichen Servern (z.B. Blue Flag). In der 1./JG 71 wird auf relativ hohen Realismusgrad hinsichtlich fliegerischer und taktischer Verfahren Wert gelegt, die Limitierungen der Simulation werden aber berücksichtigt. Die Flüge werden planerisch vorbereitet und entsprechend der Flugplanung durchgeführt. Der Flugfunk wird durchgeführt in englischer Sprache mittels der offiziellen englischen Flugfunksprechgruppen und brevity codes sowie einsatzangepasster Sprechgruppen. Für den Flugfunk wird ausschließlich SRS genutzt, alle sonstige Kommunikation läuft über Discord. 1./JG 71 nutzt realistische Verfahren der Luftwaffe bzw. der NATO-Partner, soweit wir Zugang dazu haben. Ein Hauptbestandteil unseres Übungsflugbetriebes ist das Erlernen und Üben dieser Verfahren. Zum Flugbetrieb der 1./JG 71 gehören z.T. Flugverkehrskontrolle (ATC) und Gefechtsleitung (GCI/AWACS), welche durch Mitglieder dargestellt werden. Die 1./JG 71 kann aus Zeit- und Kapazitätsgründen keine grundlegende Flugausbildung anbieten, weswegen "ausgebildete Luftfahrzeugführer" gesucht werden, d.h. Interessenten sollen grundsätzlich in DCS fliegen können, und die F-4E soll grundlegend beherrscht werden (d.h. z.B. Triebwerksstart, wo sind welche Schalter, wie werden die einzelnen Systeme bedient, wie wird die F-4 grundsätzlich geflogen --> Selbststudium!), eine intensivere Waffensystem- und Taktikausbildung erfolgt staffelintern. 1./JG 71 hat eine einfache Kommandostruktur mit flacher Hierarchie ohne militärische Ränge. Der Umgangston ist höflich, erwachsen und kameradschaftlich-freundschaftlich. Während der Briefings und Flüge sind wir gemäß unserer realen Vorbilder "all business, no nonsense", nach den Flügen gibt es aber an der virtuellen Staffelbar auch gerne mal ein Flugdienstabschlussbier und small talk. Wer Interesse hat, in der 1./JG 71 zu fliegen und Mitglied zu werden, möge sich bitte für weitere Informationen per Direktnachricht hier im Forum an mich wenden. Anforderungen für Bewerber Bewerber für die 1./JG 71 sollen die folgenden Anforderungen bei Beitritt erfüllen: Mindestalter 21 Jahre gute Beherrschung der deutschen Sprache (Muttersprachler) hinreichende Beherrschung der englischen Sprache (für Flugfunk und Kommunikation im internationalen Multiplayer-Rahmen) Bereitschaft zu einigermaßen regelmäßiger Teilnahme (das "wahre Leben" geht aber natürlich auch bei der 1./JG71 immer vor) fliegertheoretische Grundkenntnisse (Begriffe wie "downwind", "QNH" oder "IMC" sollten Dir nicht fremd vorkommen) fliegerische Grundbeherrschung der F-4E, d.h. Beherrschung von Normalflugzuständen und -verfahren in VMC und IMC, Notverfahren, Waffeneinsatz hohe Motivation zur Durchführung von Flügen auf Basis der aufgestellten Verfahren (Einhaltung der staffelinternen Verfahren, insbesondere der Flug- und Sprechfunkverfahren) und Bereitschaft zum "Leben in der Lage" Bereitschaft zur Übernahme von ATC- und GCI-Aufgaben Bereitschaft zum Selbststudium und zur selbständigen Vorbereitung von Flugabenden höfliches, besonnenes Auftreten benötigte DCS-Module: F-4E, Cold War Germany (Kola, Syrien und Nevada zusätzlich wären von Vorteil, da wir phasenweise auf andere NATO-Plätze verlegen) Für diejenigen, die unser Programm interessant finden, sich aber noch nicht fit genug fühlen, um auf diesem Level bei uns mitzufliegen, haben wir ein Dokument erstellt, mit dessen Hilfe man im Selbststudium die notwendigen Inhalte erlernen und üben kann. Ferner haben wir zu diesem Zweck einen Discordserver erstellt, wo man Fragen zur Waffensystemausbildung F-4F stellen und sich austauschen kann. Ältere Berichte vom Flugbetrieb der virtuellen 1./JG71 finden sich noch im internationalen Forum; diese vermitteln einen Eindruck dessen, was den Flugbetrieb dieser Staffel ausmacht. Interessenten, die Spaß an solchem Flugbetrieb haben, sind herzlich willkommen.
- 30 replies
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- virtuelle staffel
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The dynamic spawn whenever I click the start button gets stuck somehow, I tried deleting all the mods that are in the saved games and verify the game but it just doesn't work. However the set spawn slots in the server are working, anyone know how to fix this? Cheers
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Since the latest update with the Germany map, I have encountered "protocol / stream error" on numerous occaisions whilst on a multiplayer server. The connection to the multiplayer server is lost and I am back at the server list from where I have to reconnect to the MP server again (see attached log file). Can anyone enlighten me as to how I can prevent this from happening, or is this a DCS issue? Thanks. I have also opened a support ticket for this. Kind regards, dcs_prototcol_stream_error.log
- 6 replies
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- protcol_error
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[Designer's Notes] 1. Hawk 1-1 (Player 1, Tail # 211), is the mission commander for every mission, and must be selected to trigger designed events. 2. Cold start time is limited for some missions, it's highly recommended that the server remains paused until all players are seated and ready. 3. Please keep the original weapon loadout as some mission triggers will only be activated by a specified weapon type. 4. Please read the briefing material carefully in each mission pack. Please follow the flight waypoints, otherwise, some events might not be triggered. 5. It requires at least 4 players to complete most of the missions. But it's recommended to play with 4 or more players. Hawk 1 Flight is usually designed for primary objective, Hawk 2 Flight is for secondary objective, whilst an hot-on-ramp Hawk 3 flight with AA loadout doesn't carry any specific tasks but just in case more than 8 players want to play the game, feel free to change loadout and goals for Hawk 3. 6. For CAS missions, the in-game JTAC will ask you to depart after current group of targets are destroyed, but you could re-contact the same JTAC for the next assignment untill all groups of targets are destroyed. 7. All Air Force missions support maximum of 20 players, current simplified F-15C (FC3 module) will be replaced with full-simulated F-15C once it's released from ED. Although these missions don't have voiceovers, it would be more immersive if one player join as the Air Operation Controller to coordinate different flights/packages with different aircraft, especially when more than 2 flights (8 players) are in the game. [Navy Mission List - F/A-18C] Mission 01 - Sunrise [Runway Attack] Mission 02 - Phantom Vanguard [DEAD] Mission 03 - Behind Enemy Lines [TARCAP] Mission 04 - Nocturnal Predator [Precision Airstrike] Mission 05 - Timed Eclipse [Pinpoint Strike] Mission 06 - Arrow Rainstorm [Anti-ship Strike] Mission 07 - Cloudtop Foxtrot [Pinpoint Strike] Mission 08 - Sentinel Shield [BARCAP] Mission 09 - Death from Above [On-call CAS] Mission 10 - Prom Night [Deep Strike] Mission 11 - Act Lancet [Pinpoint Strike] Mission 12 - Twilight Guardian [Escort] Mission 13 - Scrap Valley [Pre-plan CAS] Mission 14 - Alert Five [Intercept] Mission 15 - Wild Weasel Day [DEAD] Mission 16 - Road On Fire [Interdiction] Mission 17 - Dawn Raiders [Deep Strike] Mission 18 - Storm Knight [Deep Strike] Mission 19 - No Time For Caution [Carpet Bombing] Mission 20 - Street Battle [On-call CAS] Mission 21 - Valiant Aggressors [Fighter Sweep] Mission 22 - Fortress Breaker [DEAD] Mission 23 - Moonlight Raiders [Deep Strike] Mission 24 - Operation Opera [Deep Strike] [Air Force Mission List - F-16C, F-15E, A-10C, F-15C] Air Force 01 - Second Wave [CAP/SEAD/Bombing] (Day 01) Air Force 02 - Tidebreaker [CAP/Pinpoint Strike/Interdiction] (Day 04) Air Force 03 - Une Entrée [CAP/Fighter Sweep/CAS] (Day 10) Air Force 04 - Steel Hunters [CAP/Preplanned CAS/Carpet Bombing] (Day 13) Air Force 05 - Under Grey Veil [CAP/CAS] (Day 16) Air Force 06 - Rainhammers [Deep Strike] (Day 19) -------------------------------------Original Post Below------------------------------------ Hi guys, I just made a 2-8 multiplayer hornet COOP mission, it's a simple runway attack under Prowler's (S3B as EA-6B) EW cover. It has detailed mission briefing in pdf inside the download package. Operation Hormuz Mission 01 (digitalcombatsimulator.com) I planned to make a series of mission as a whole campaign, it doesn't have much thrilling plots or challenging tasks, but mainly focuse on following briefing instructions, fly tactical formation and basic weapon handling in an "as-real-as-possible" battlefield environment for multiplayer COOP. Hope you enjoy it. Welcome for comments, and please give feedbacks if there's any bugs, thanks.
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Hi, I've experienced this issue at least four times since the last update, and have had my friends experience it separately. We will be playing on a server (at least two different ones where this has occurred), and all clients crash to desktop simultaneously. I've attached numerous log files from myself and my friends I was playing with when this occurred. This has happened across at least two servers now. I've also attached a server log from the dedicated server I use when this occurred. I raised the issue in the Eagle Dynamics / DCS Discord Help Room, and someone identified the following error immediately before the crash occurred: 2025-05-16 21:02:45.079 ALERT APP (Main): Unhandled exception: Attempt to get rate 1 from gun "gun" Given that this error results in numerous clients completely crashing out to desktop, I believe a major issue is at play here, and I would appreciate it being looked into. Thank you, dcs.log-20250516-210230 (3).zip dcs.log-20250508-164318.zip dcs.log-20250511-140605.zip dcs.log-20250516-210256.zip dcs.log-20250517-191005.zip dcs (8).log
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It would be nice if users had an option to change the colors of the multiplayer chat window, or at least increase the opacity of the background. Often times, it can be hard to read the text in game.
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Hello DCS pilots! Recently we've added events system to VIRPIL Controls Servers and we'll be running some events (currently duel events) on regular basis. You can check the upcoming events for the duel server here. Feel free to register for any event that you might like (the sign up required) or just do some ranked duels if there is no event active (sign up is not mandatory in this case). If you have any questions on how the server works you can refer to the briefing, duel server faq or feel free to ask me - I'll be glad to answer! If you have any feedback or suggestions or willing to host your own themed event also please feel free to reach me out. Have fun!
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Are you interested in learning to fly, fight and maximize your abilities in Modern DCS Jets? Would you like to fly fun and challenging cooperative missions as part of a team? Do you have a willingness to learn? We take beginners and we're patient if you put in the effort. If your answers are "Yes," then give the Virtual Armed Forces a go! The Virtual Armed Forces (VAF) is looking to expand its ranks with enthusiastic and motivated virtual pilots and RIOs who enjoy cooperative missions. The VAF has five squadrons primarily supporting three active airframes and one in an inactive state: 111th Fighter Squadron "Ace in the Hole" flying the F-16C Viper - Recruiting Pilots VFA-131 "Wildcats" flying the F/A-18C Hornet - Recruiting Pilots VFA-136 "Knighthawks" flying the F/A-18C Hornet - Recruiting Pilots VF-142 "Ghostriders" flying the F-14A/B Tomcat (currently inactive) 428th "Buccaneers" flying the F15-E Strike Eagle - Recruiting Pilots and WSO's We have openings available for our F-16, F-18 and F-15E squadrons. We don't expect Chuck Yeager; we're happy with Charlie Brown. We prefer good attitudes to good sticks, because with good attitude skills can be learned. We ask only that you bring a good attitude, a willingness use tactics and cooperate as a team, and the dedication to undertake our training syllabus. In return, we will provide our own individual attention to develop your skills. Additionally, we foster a fun, friendly, and supportive environment with no formal rank structure or command hierarchy. Our membership includes a number of civil and former military aviators, and we're all here to have fun! The VAF also boasts custom individual skins created by one of the more prolific skinners in the DCS community. Our comprehensive training program teaches you basic airmanship and 2-ship formation tactics. We focus on realistic training in our Student Undergraduate Pilot Training (SUPT) program. SUPT starts out with VFR flying, landing and take-off patterns, close formation flying and then moves on to IFR, Refueling and Weapons Training. Progression is at the student's pace and flight status is based on the ability to fly safe and to adhere to some basic operational standards. We recruit in small groups to ensure that individual training needs are met and that new members have an opportunity to get to know the group. We currently operate four severs one for training and three for missions. We fly most days from 3pm Pacific until 9PM Pacific. Weekends are throughout the day on our Dynamic Campaigns unless otherwise scheduled. Come watch the VAF on the Air Combat Sim Podcast: If you are still interested, please visit https://www.virtualarmedforces.com/ Please read the VAF rules and regulations and then apply by joining our Discord at https://discord.gg/NRaZbcK9nJ.
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After the mid-March (17 Mar), I started to experience a CTD moments before DCS would load into a mission. This affects single player and multiplayer missions. See the attached DCS crash log. This occurs when using my VPN service; which rhymes with BoardVPN. When VPN is ON, the game would crash during the "Export Start" phase of the loading screen (Single Player or Multiplayer). Part of the problem rests with a script in my Export.lua file. Specifically, the game crashes to desktop when the Export.lua file tries to run the script: "dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua')". That script is for my WinWing/SimAppPro HOTAS setup. When I remark out that line, DCS does not crash, even when the VPN is on. Other observations: 1. DCS-SRS and DCS-TheWay applications will not work when the VPN service is on. This is true even when the SimAppPro script is disabled. When the VPN is off, then SRS and TheWay applications work as advertised. 2. The VPN software had an update and the same with Windows 11 during this time. All my video and audio drivers are current too. 3. I contacted both VPN provider and WinWing to troubleshoot this problem. 4. DCS would encounter CTD even before the Mar 19 and Mar 26 updates (DCS 2.9.14.8222 and DCS 2.9.14.8394, respectively). 5. Before 17 March, DCS would run normally when my VPN was on or off. I have 2 workarounds but I would like to find the cause and potentially fix this problem so I may continue to use my VPN service. 1. Remark out the WinWing code in the Export.lua file. 2. Turn off the VPN while playing DCS. Has anyone else experienced this issue? dcs.log-20250401-010302.zip
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Hey all! Glad to tell you that we've started a new duel server. Check all the info on it here VIRPIL Servers Current list of availiable AC for ranked duels: P-51D Bf-109K4 MiG-15 F-86 F/A-18C F-16C F-15C Su-27 MiG-29S Ka-50 Discord To run ranked duels, you don't need to choose slots manually. Please use chat commands to select the aircraft type and start the duel. Here are the chat commands you can use: /select /duel /select Command This command brings up the aircraft type selection menu. After the selection menu appears, please enter the number of the desired aircraft type from the list. If you select "Any" type, you'll be added to the queue for every available aircraft. /duel Command Type this command in the chat to join the ranked duel. If there is an opponent with the same aircraft type in the queue, you'll be automatically moved to the proper slots and the countdown will begin. Once you see the "Fight!" command in the chat, you need to spawn in your aircraft. Press [Left Alt + B] (by default) to bring up the briefing menu and press the "Fly" button. Alternatively you can get the automatic spawn script for the VPC Duel Server here VIRPIL Servers S!
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After the last update to DCS, in all eras, with all planes (modern, gold war, ww2), as a client, while you put them in the airports in the ROUTE tab in TYPE in any position that is "hot" and in single player it plays fine, in multiplayer games it always puts them "cold".
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- mission editor
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Over the last few months I have been completely unable to track certain SAM sites such as the SA6 with the AGM-45 on some multiplayer servers. While the shrike gives tone and fires completely normally, the control surfaces do not move and the shrike doesn't even try to track the target. I have tested all seeker heads, In direct and loft modes and with all SAM sites in DCS. Even after removing all scripts and mods from the server the same thing still occurred. I have attached 4 track files of each test and the MIZ file which was used. For the SA11 the mk49 mod 1 seeker head was used and no track was obtained. For the SA6 the mk36 seeker head was used and no track had been obtained (the mk49 has also been tested previously and no track was obtained). And finally for the SA2 the mk 50,22,25 and 37 were used and all missiles tracked fine. However these results seem to be inconsistent across servers as I also tested the SA6 with the mk36 on another server and it tracked fine. SA11server-20250215-122049.trk SamcheckNEWFILE.miz SA6server-20250215-121041.trk SA2server-20250215-121519.trk
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When dropping troops into an area the AI is set to "red" state upon dropping off with a bug not allowing them to move, even though the AI has a move command. as tact cmd you can change the state to green and they begin moving, you can then revert back to auto or red and they will continue moving. There are normally no tact cmd on many servers, and without combined arms they become fairly useless except for when you don't want them moving in the first place. As well I would ask that heli pilots be given an ability for server admins to have a way that would let troops be moved as long as the player has the dlc due to the lack of tact cmd'ers, due to pilots having to despawn aircraft to move the troops as the tact cmdr slot, or allow tact cmd'ers to fly helis. Helis generally have to fly much longer than aircraft and this becomes very cumbersome with having to fly all the way back just to extract, it becomes a problem of just leaving units in one place and going on to the next rather than extracting as it would take much longer to do both without any simulation or realism reasoning. The only roundabout way few servers have of getting around this is despawing troops, then respawning for extract with them destroying targets in an imaginative way where combat was never seen and troops never facing the enemy in combat removing the entirety of combat simulation for the ground units, with the issues of if the selected group could've even succeeded in the first place due to the unit(s) engaged, to terrain/cover/concealment, to weapons on hand, to number of units engaging in the fight. I understand there is a dynamic campaign in the works, and AI will be taking over this role that is fine, but AI makes mistakes and can get confused, players with combined arms should have an ability to fix this on a whim rather than having to wait for multiple updates to the AI. Thank you and we hope to see DCS continue to improve and surpass what we only thought was achievable. .trk file- Server: Server- [4YA] TRAINING CAUCASUS PVE V2.0 EU 2 (and all other servers I have been on) I'm not sure how this comes over in the .trk file but in order of what happened: I get troops and take off a Huey callsign Whirlwind/Uzi11 from Farp London, fly to enemy units near to the town of Labra South East of Sukhumi airfield, drop troops callsign dropped group 2, they receive an automatic waypoint of where they are going as expected, which is where the enemy infantry and light armor is located, but do not move, as expected. I then have to switch to the tactical commander role, switch their state to green, and they begin moving, as expected. In this case but not always If their state is reverted back to red they stop moving, if after state red you switch to state auto they still do not move in this case, only when once in state green, and/or to auto will they continue to move. Track ends If a video is needed to showcase I can provide it. Some heli pilots use AA troops to cover them, these should not get a move command, if this can be done. Thank you 4YA_CAU_PVE2_DS_V2.101[01_MAY_FEW]-20240813-104535.trk
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missing info 2.9.8.1107 No Kill_Event PvP Multiplayer
_BringTheReign_ posted a topic in Multiplayer Bugs
Player vs Player Multiplayer, gunshot, s_event_hit registers multiple times and then bandit crashes into ground, however no kill event fires. This has happened now four out of nine kills since the new update. Removal of the wing in this fashion leading to player collision with terrain should result in a kill. HBCWStatBug.mp4 nullnull- 7 replies
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Hey everyone, I recently moved abroad to a place where I need a VPN to use services such as Discord to talk to the rest of my friends/squadron. I finally had the time to open up DCS again but when I use the VPN (usually in split tunneling to work only on Dircord) the server list appears empty after just a couple of seconds. Has anyone ever had a similar experience? Attached you will find a log where it says basically this: 2025-01-08 20:38:37.520 INFO ASYNCNET (Main): client has started 2025-01-08 20:38:37.529 ERROR ASYNCNET (29824): sendServerInfoRequest(255.255.255.255:10308): (10022) An invalid argument was supplied. 2025-01-08 20:38:37.529 ERROR ASYNCNET (29824): sendServerInfoRequest(127.0.0.1:10308): (10022) An invalid argument was supplied. Cheers! dcs.log
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Hey guys, I've tried everything to solve my replay problem. I'm hoping someone here has any insight into this issue. I enjoy playing DCS on multiplayer servers, and then editing the tracks via mission editor so that I can open up access to all the jets (blue and red). Then I replay the mission and can create some fun videos from different perspectives. After the last DCS update I can't even launch a simple replay "as-is", it just gives me a window that says, sorry DCS crashed can we collect your data and send it into no-mans land on the internet. I click sure, and sit there staring at my desktop after DCS shuts down. Any thoughts? I repaired, re-installed, removed mods (I just have the A-4e mod anyway), repaired windows, changed graphics settings... I mean, it worked before. What's changed now? This is my first post, hopefully it's in the right spot. Here are the last couple of lines from my DCS log after the most recent crash: 2024-01-12 06:26:10.663 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edterrainExtra4.dll, 372736 bytes, created 28:12:2023-17.40.5, written 28:12:2023-17.40.5, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edterrainGraphics41.dll, 1562112 bytes, created 28:12:2023-17.40.7, written 28:12:2023-17.40.7, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\bin\F16C.dll, 10692960 bytes, created 28:12:2023-17.40.8, written 28:12:2023-17.40.8, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): try to write track file 2024-01-12 06:26:11.260 INFO APP (Main): 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\dcs.20240112-062610.crash' deleted successfully 2024-01-12 06:26:11.380 INFO APP (Main): 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\dcs.20240112-062610.dmp' deleted successfully 2024-01-12 06:26:13.794 INFO APP (Main): failed to open 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\voice_chat.log' for reading and here's a piece from the log further up that I'm sure someone will find more interesting.... 2024-01-12 06:26:01.755 INFO EDTERRAINGRAPHICS41 (12496): surface5 gc() 2.301700 ms 2024-01-12 06:26:01.900 INFO LUA (Main): Lua: States: 710, CPU load: 4.6%, Mem: 644.7 MB 2024-01-12 06:26:01.901 INFO ASYNCNET (Main): track: onClientRun 2024-01-12 06:26:10.057 ALERT EDCORE (Main): Out of memory in ed_malloc for 194426774672 bytes. 2024-01-12 06:26:10.062 INFO EDCORE (Main): try to write dump information 2024-01-12 06:26:10.108 INFO EDCORE (Main): # -------------- 20240112-062610 -------------- 2024-01-12 06:26:10.108 INFO EDCORE (Main): DCS/2.9.2.49940 (x86_64; MT; Windows NT 10.0.22631) 2024-01-12 06:26:10.109 INFO EDCORE (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edCore.dll 2024-01-12 06:26:10.109 INFO EDCORE (Main): # 80000003 BREAKPOINT at 00007ff85f227adb 00:00000000 2024-01-12 06:26:10.110 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'wp1900' 2024-01-12 06:26:10.110 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 2024-01-12 06:26:10.114 INFO EDCORE (Main): 0x0000000000027adb (edCore): ed::fatal_out_of_memory + 0x3B 2024-01-12 06:26:10.118 INFO EDCORE (Main): 0x000000000007359d (wRadio): CommandDialogsPanel::regLua + 0x26FD 2024-01-12 06:26:10.118 INFO EDCORE (Main): 0x00000000000752ee (wRadio): IMissionCommandAction::~IMissionCommandAction + 0x87E 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x000000000007550b (wRadio): IMissionCommandAction::~IMissionCommandAction + 0xA9B 2024-01-12 06:26:10.119 WARNING LOG (12184): 1 duplicate message(s) skipped. 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000075069 (wRadio): IMissionCommandAction::~IMissionCommandAction + 0x5F9 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000077dd4 (wRadio): MissionCommandManager::doAction + 0x534 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000086a84 (edCore): Mail::Reader::stream + 0x1414 2024-01-12 06:26:10.120 INFO EDCORE (Main): 0x0000000000b286b7 (DCS): SW + 0x667C17 2024-01-12 06:26:10.122 INFO EDCORE (Main): 0x00000000000fbfa0 (WorldGeneral): TrackController::feedEvents + 0x110 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x00000000000043cd (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x1ED 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x0000000000004be2 (World): wSimCalendar::DoActionsUntil + 0x262 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x00000000008a30db (DCS): SW + 0x3E263B 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008a2a12 (DCS): SW + 0x3E1F72 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b2912c (DCS): SW + 0x66868C 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b289eb (DCS): SW + 0x667F4B 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000086a84 (edCore): Mail::Reader::stream + 0x1414 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b286b7 (DCS): SW + 0x667C17 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000000fbfa0 (WorldGeneral): TrackController::feedEvents + 0x110 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000004a6a (World): wSimCalendar::DoActionsUntil + 0xEA 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008baa39 (DCS): SW + 0x3F9F99 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008ba711 (DCS): SW + 0x3F9C71 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008dcd22 (DCS): SW + 0x41C282 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x000000000089a364 (DCS): SW + 0x3D98C4 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x000000000089baa3 (DCS): SW + 0x3DB003 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000004a1920 (DCS): (function-name not available) + 0x0 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000002829262 (DCS): AmdPowerXpressRequestHighPerformance + 0x13D425E 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000ce45ee (DCS): SW + 0x823B4E 2024-01-12 06:26:10.127 INFO EDCORE (Main): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2024-01-12 06:26:10.616 INFO EDCORE (Main): Minidump created. 2024-01-12 06:26:10.616 INFO Lua::Config (Main): stack traceback: 2024-01-12 06:26:10.628 WARNING LOG (12184): 3 duplicate message(s) skipped. 2024-01-12 06:26:10.628 INFO APP (Main): enumerating loaded modules 2024-01-12 06:26:10.629 INFO APP (Main): C:\Program Files\Eagle Dyn
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Greetings All, I was making a script that will allow specific groups access to given options for the F10 Menu in multiplayer. In this example there are 4 groups, (e.g. XX-DRAGON-1-1-XX, ...) as seen in the code below. When the mission starts, I 'DO SCRIPT FILE' and run the following code to no avail. ------------------------------------------------------------------ -- CustomLUA F10 Menu for Specific Groups -- ------------------------------------------------------------------ ------------------------------------------------------------------ -- https://wiki.hoggitworld.com/view/DCS_func_addCommandForGroup -- https://wiki.hoggitworld.com/view/DCS_func_addSubMenu -- https://wiki.hoggitworld.com/view/DCS_func_addSubMenuForGroup ------------------------------------------------------------------ local function successSound() -- Run when called trigger.action.outSound("1-success.wav") -- Play sound end local function failureSound() trigger.action.outSound("2-failure.wav") end local tbl = {"XX-DRAGON-1-1-XX", "XX-DRAGON-1-2-XX", "XX-DRAGON-1-3-XX", "XX-DRAGON-1-4-XX"} -- List of group names to get menu access for i = 1, #tbl do if Group.getByName(tbl[i]) then local groupId = Group.getByName(tbl[i]):getID local adminM = missionCommands.addSubMenuForGroup(groupId, 'ADMIN MENU') local soundM = missionCommands.addSubMenuForGroup(groupId, 'Play Sounds', adminM) missionCommands.addCommandForGroup(groupId, 'Success', soundM , successSound, tbl[i]) missionCommands.addCommandForGroup(groupId, 'Failure', soundM , failureSound, tbl[i]) end end This code is based off of several links and I'm not quite sure why it does not work. When run in game, after joining the unit of said group, the menu never even shows up... Any ideas?
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Greetings to all: L-39C flight training attempt on my Local LAN behind my router. Two Win 10 machines, logged in with same credentials (mine) on both machines, recent purchase of L-39 for this purpose present. Get to the point where the student has accepted the instructor into the rear seat and the student un-pauses his instance. The instructor's machine is remotely un-paused at this point and all seems OK. But within a few minutes the instructor is messaged with "You have left the crew" followed by an exit from the entire program and a message box reading "Login session has expired". Seemingly inconsistent timing of this but the "Login session has expired." message always appears on one of the two machines. Do I need two accounts (both with L-39 modules)? Two different people (two accounts) logged in, one on each machine? Client v. Player in ME? Tried it both ways. Dyn. Spawn Template in the ME for the mission? Tried it both ways. Priority issues? Pilot v Instructor v equal priority. Public Server Checkbox? Seems to work unchecked on my LAN (Student pilot in server at 192.168.0.xxx:10308) Server Maintenance? (doubt it) As usual, thanks in advance for any and all comments/suggestions! Not sure which log files to provide if necessary. jda8818
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What is the status of the bug with ME placeable NDBs (non directional beacons) not working on the Persian Gulf map? I can remember the issue being reported 2 years ago, yet to this day none of them seem to work for anyone (both ARC and TACAN, latest personal tests with ARC in multiplayer with correctly placed and "working" beacons which no module can pick up). And does this have to do with the general map bug of fixed location beacons (NDBs) being coded in Hz instead of Mhz (typo-bug, as also present on Syria for a while, seemingly coming from and Eagle keylog being used as a baseline by Ugra Media)? This bug is relevant as for any mission scenarios that are above the absolute lowest denominator being able to home in on a road base or FARP when other means are not available or in DRIFT can be quite relevant (especially when forced to use terrain masking). Moreso since the PG map is quite empty and repetitive in many areas making terrestrial navigation especially at deck and even at angels an issue. An earnest update - even if it reads "we had no time/no ressources for that" - would be appreciated to at least know what the status is.
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- placeable beacon
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I am writing a set of missions depicting a low intensity skirmish between two fictional small African nations. It will take place in the north of Cyprus, with multiplayer slots for two aircraft, and playable from Red and Blue sides (probably as 3 separate .miz files, red, blue and both). Blue have taken delivery of a small detachment of ex-Israeli AH-64Ds. Their orbat is a mix of new/old mostly western kit. They have no offensive fixed-wing assets Red are equipped with ex-soviet kit, with the playable units being the MiG-21 and the Mi-8 The scenario back story is as follows... Bluefor: Equatorial Mirumba, thanks to revenue generated by recent coastal oil reserve exploitation has begun replacing its older military hardware with small amounts of modern western equipment. The relationship with their Southern neighbour had always been frosty, but never hostile, however the recent coup and violent tendencies of Field Marshal Kijambiya are well known and a cause of real concern for President Mutello. The Mirumban Volunteer Army has increased border patrols and all forces have been brought to readiness. The newly delivered AH-64 gunships will prove critical to maintain the safety and prosperity of the people of Equatorial Mirumba. Redfor: Having secured power in a military coup, supported in large by the population of The People’s Democratic Republic of Kzama on promises of economic reform, Field Marshal Kijambiya casts an envious eye over their small but wealthy neighbour to the North. Feeling pressure to make good his promise and wanting to maintain momentum, Kzaman People's Army troops have been harassing Equatorial Mirumba's border patrols with sporadic skirmishes and intimidation. The Kzaman Peoples Air Force's small fleet of mostly outdated ex-soviet hardware is primed and ready for further operations into Equatorial Mirumba's sovereign territory. However, aware of Mirumba's recent spending Field Marshal Kijambiya is worried that any delays will only make the job harder, and possibly not achievable at all. It is now or never. Decisive action is required if the oil wealth of their rivals is to be seized. The first couple of missions will be ready as soon as the Apache drops, six total planned.