PFunk1606688187 Posted February 16, 2015 Posted February 16, 2015 more to it than simply adjusting lighting, new effects will need to be coded in for better distant lighting, bloom and lens flare effects for a start. I don't think I implied that it was simple or something they've neglected out of aloofness. I just want something thats very very important to night formation flying to work properly and given the crummy way lighting works in DCS as is (such as those cockpit lights that tank your framerate) obviously a major overhaul is in order down the line. I only hope that when that happens, hopefully as a part of the general transition to EDGE, we get the benefit of seeing navigation, formation, and strobes much more easily, as is consistent with real life. Warning: Nothing I say is automatically correct, even if I think it is.
DarkCrow Posted February 16, 2015 Posted February 16, 2015 AAAAAAAHHHH! That video is freaking incredible. I'm super excited about DCS 2. ED you have done an amazing job! I will definitely be doing some more chopper flying just to see your work low and slow. The immersion will be like none before.
ED Team NineLine Posted February 16, 2015 ED Team Posted February 16, 2015 I don't think I implied that it was simple or something they've neglected out of aloofness. I just want something thats very very important to night formation flying to work properly and given the crummy way lighting works in DCS as is (such as those cockpit lights that tank your framerate) obviously a major overhaul is in order down the line. I only hope that when that happens, hopefully as a part of the general transition to EDGE, we get the benefit of seeing navigation, formation, and strobes much more easily, as is consistent with real life. Whether it is something that we see at launch, I dont know, but the new engine should allow for better changes for the future if its something ED and/or the community believe needs fixed or made better. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
PFunk1606688187 Posted February 16, 2015 Posted February 16, 2015 Whether it is something that we see at launch, I dont know, but the new engine should allow for better changes for the future if its something ED and/or the community believe needs fixed or made better. I don't think its an if. The current lighting is so out of sync with modern game engines that for them to overhaul things to look amazing as we've seen so far with NTTR and leave the lighting alone would honestly stand out like a sore thumb. I'm pretty sure I've already seen great improvements in EDGE videos with respect to HDR. I can't imagine general lighting isn't something they'll look at. I feel like its got to be a when rather than an if. It goes beyond aesthetics. Its attached to things like objective realism and game performance, two totally separate but infinitely relevant concepts in the general sim genre. Warning: Nothing I say is automatically correct, even if I think it is.
ED Team NineLine Posted February 16, 2015 ED Team Posted February 16, 2015 I don't think its an if. The current lighting is so out of sync with modern game engines that for them to overhaul things to look amazing as we've seen so far with NTTR and leave the lighting alone would honestly stand out like a sore thumb. I feel like its got to be a when rather than an if. It goes beyond aesthetics. Its attached to things like objective realism and game performance, two totally separate but infinitely relevant concepts in the general sim genre. IF it needs fixed in 2.0/EDGE meaning, we dont know what they look like in the new engine right now. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
PFunk1606688187 Posted February 16, 2015 Posted February 16, 2015 I'm sorry, what are you trying to say? I haven't seen any videos addressing EDGE at night with other aircraft so I can't say whether they've even addressed lighting at all, or what it looks like in DCS 2.0. I'm expressing a general desire/interest in seeing DCS 2.0 address the issues of aircraft visibility, among other things, at night due to poor lighting in DCS as is. If EDGE addresses this out of the box then I'm already satisfied. As a moderator is it really necessary to CAPS me like that? Warning: Nothing I say is automatically correct, even if I think it is.
ED Team NineLine Posted February 16, 2015 ED Team Posted February 16, 2015 I am trying to say things will look different in EDGE, it may be that it doesnt need to be fixed at all, that was the "if" in what I said originally... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
PFunk1606688187 Posted February 16, 2015 Posted February 16, 2015 I know they'll look different, but I hope the lighting is one of them, hence my expression of desire that that is something that is improved. I'm identifying one of the many things that could greatly benefit from the new engine and my hope (ie. positive outlook to the future) is that its something that improves with 2.0. Why are you challenging me like this? Its like I'm not unequivocally gushing so I must be suspect. Warning: Nothing I say is automatically correct, even if I think it is.
King_Hrothgar Posted February 16, 2015 Posted February 16, 2015 I have a few questions based off the most recent video. 1) Those cargo ramps at the airfield, can CA players use them as ramps to jump tanks? 2) Can we drive inside the parking garages? If yes, are they wide enough to squeeze a Ka-50 into? 3) Are the overpasses destroyable? What does the civy traffic do if yes?
StandingCow Posted February 16, 2015 Posted February 16, 2015 Wow, that video is damn impressive... was watching it on my phone and for a second I thought it was a real video. Hoping to see some explosions soon. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Yurgon Posted February 16, 2015 Posted February 16, 2015 I finally watched the video. OMFG, that looks so amazing! :clap_2: :clap:
ED Team NineLine Posted February 16, 2015 ED Team Posted February 16, 2015 I know they'll look different, but I hope the lighting is one of them, hence my expression of desire that that is something that is improved. I'm identifying one of the many things that could greatly benefit from the new engine and my hope (ie. positive outlook to the future) is that its something that improves with 2.0. Why are you challenging me like this? Its like I'm not unequivocally gushing so I must be suspect. Well as the first post said improved lighting, I assume that means the lighting will be improved, but I could be wrong... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
lazduc Posted February 16, 2015 Posted February 16, 2015 Someone who is well versed in programming gaming projects like DCS please answer this for me. The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this?? What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development? It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues? I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this? I have read that some items will not be able to take advantage of Edge. Just curious...
T_A Posted February 16, 2015 Posted February 16, 2015 Well the DCS ecosystem is modular , meaning when you develop an aircraft for example , you will create all sort of assets ( 3d model, flight model, system modeling), you will be importing all of that into the DCS system using tools from ED. ED , being the one that created the system and those tools, knows exactly how to take an existing asset (say a 3d model) and display it on a different system they are creating (DCS 2.0) or if needed - convert some of those assets to work on the new system or give developers updated tools to do that. its a superficial explanation but i think it answers your question. As far as not everything taking advantage from EDGE: if say you create a surface and not setup parameters that tell the game engine if that surface is smooth concrete , hard ground or something similar (that is , it was not an existing parameter in the older system) then the new system wont be able to 'guess' what something is, assets need to be updated. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
scharrk Posted February 16, 2015 Posted February 16, 2015 Yeah parking garages, that is veeeeery important :doh:
piXel496 Posted February 16, 2015 Posted February 16, 2015 (edited) I so much would like to read regularly about 2.0 and where they stand and what are the issues, for the feel of progression and out of interest. But after reading a few pages deep into this thread I now understand that it easily could be a waiting game till the next half of 2015 and in doing so dragging current bugs further into the future. Without knowing what bugs are classified as important enough to be fixed before 2.0. That way Dcs 1.0 is being crippled into a slow frustrating death. With some blips of life by introducing new planes that function as if it's LockOn+. . Edited February 16, 2015 by piXel496 (I am just sad) Time to pickup my life.. Maybe I even have some color on my face in August. :) old stuff I made
OnlyforDCS Posted February 16, 2015 Posted February 16, 2015 Someone who is well versed in programming gaming projects like DCS please answer this for me. The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this?? What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development? It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues? I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this? I have read that some items will not be able to take advantage of Edge. Just curious... It all depends on the content creators. I imagine all the flyable aircraft are already up to spec. The old map will work with Edge but ED have already stated that they will not be reworking it, so it will look pretty much as it already does with the added benefit of using a new image renderer (aircraft models will look better, as well as lighting and effects). It was all explained on numerous occasions. As for the latest video, keep em coming. I can't wait to get into the Alpha so in the meantime at least I can enjoy the great videos :) Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
JaNk0 Posted February 16, 2015 Posted February 16, 2015 Is it just me or is the blue cockpit looking more realistic in sense of shadow casting and reflection? [sIGPIC][/sIGPIC]
Boberro Posted February 16, 2015 Posted February 16, 2015 thing i want to know if nttr map will be scaleable ie options to reduce ground clutter and static scenery objects, for users with less powerful cpu and video cards? sure it will.. Also as far I've read EDGE "building" (infreastructure) implementation does not make game so ultra uber heavy like it is now. It should be much better, even no need to decrease settings. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
emg Posted February 16, 2015 Posted February 16, 2015 (edited) I know they'll look different, but I hope the lighting is one of them, hence my expression of desire that that is something that is improved. I'm identifying one of the many things that could greatly benefit from the new engine and my hope (ie. positive outlook to the future) is that its something that improves with 2.0. Why are you challenging me like this? Its like I'm not unequivocally gushing so I must be suspect. Well as the first post said improved lighting, I assume that means the lighting will be improved, but I could be wrong... "Improved lighting" is very vague, and P*Funk was being very specific about formation and strobe lights. Improved lighting could mean town lights, cockpit illumination... Sure it may get improved in 2.0 but we don't know that at the moment. You can't just assume that this kind of requested improvement is on the dev to-do list. Edited February 16, 2015 by emg
ED Team NineLine Posted February 16, 2015 ED Team Posted February 16, 2015 (edited) "Improved lighting" is very vague, and P*Funk was being very specific about formation and strobe lights. Improved lighting could mean town lights, cockpit illumination... Sure it may get improved in 2.0 but we don't know that at the moment. You can't just assume that this kind of requested improvement is on the dev to-do list. if everyone listed the effect they would like to see improved, this would turn into a wishlist thread... so until we have access to 2.0 we wont know if it has changed what he is seeing now, all I can say is a good many things look different in 2.0. Edited February 16, 2015 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
112th_Rossi Posted February 16, 2015 Posted February 16, 2015 Someone who is well versed in programming gaming projects like DCS please answer this for me. The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this?? What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development? It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues? I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this? I have read that some items will not be able to take advantage of Edge. Just curious... Developer here. The DCS Modules (ie, Aircraft and what ever else) work using a plugin system. What this means is the DCS World engine allows a developer to access certain functions and code within the engine itself. This is known as an API, Application Programming Interface. The functions that the API exposes to the developer are whats used to interact with the engine. So for example there may be a function that accepts inputs regarding flight modelling and what the aircraft is doing. These inputs are passed along to the engine which produces the result in game. It's fairly straight forward to 'convert' one module to work with a new engine. All the engine has to do is provide exactly the same interface. As far as the module is concerned nothing has changed. It just 'plugs in' to the engine and works. Much like connecting a device to your PC via USB, your plug in your joystick and the PC accepts those inputs. If you connect a new joystick you don't have to change your PC, or conversely if your change your PC you don't have to buy a new joystick. So as long as the API provides the expected functions the module needs, everything is interpreted by the engine.
rrohde Posted February 16, 2015 Posted February 16, 2015 Is it just me or is the blue cockpit looking more realistic in sense of shadow casting and reflection? That's one of the benefits of using an up-to-date 3D engine! It provides a lot more finesse in terms of display quality all around. We're all in for a treat! :) PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Witchking Posted February 16, 2015 Posted February 16, 2015 (edited) Someone who is well versed in programming gaming projects like DCS please answer this for me. The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this?? What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development? It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues? I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this? I have read that some items will not be able to take advantage of Edge. Just curious... In addition to the replies...this is the reason why it takes time... ED need to make an image generator that is compatible with their system of addons. I think over the last 3y that we know of (probably even more at ED), they have been working time and time again on EDGE. Hopefully, the wait is over soon and we can get to fly it. But in regards to the video, I love how the light just scatters around all the objects. The specularity...shine on everything. Go out on a sunny day and concrete does have that shine to it. the specularity is even in the little cars in the parking lots and driving in the streets. Fantastic. It grounds everything into the scene. Finally, the lighting actually appears grounded and realistic. I hope they get around to finally getting around to removing the old school bitmap navigation lights on the old FC3 aircraft. Make it more realistic and actual dynamic lights that can light the scene around it... like the A-10C and Su25T/25 lights. A little weird...but you know when you want 2.0 real bad.... I had a dream last night of a post from Wags that said "Alpha available for download.. DCS 2.0.0.32. (Don't ask me why that build #) :p." Edited February 16, 2015 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Silver_Dragon Posted February 18, 2015 Posted February 18, 2015 Sorry by put them here, but Avia has put new video of EDGE professional version, new teather with new light effects and a new Mil Mi-17 helo (Belsimtek future model to DCS: W?) Vizualization - Debre Zeyit, Ethiopia Mi-17V-5 helicopters full flight simulator For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
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