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Posted
more to it than simply adjusting lighting, new effects will need to be coded in for better distant lighting, bloom and lens flare effects for a start.

 

I don't think I implied that it was simple or something they've neglected out of aloofness.

 

I just want something thats very very important to night formation flying to work properly and given the crummy way lighting works in DCS as is (such as those cockpit lights that tank your framerate) obviously a major overhaul is in order down the line. I only hope that when that happens, hopefully as a part of the general transition to EDGE, we get the benefit of seeing navigation, formation, and strobes much more easily, as is consistent with real life.

Warning: Nothing I say is automatically correct, even if I think it is.

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Posted

AAAAAAAHHHH! That video is freaking incredible. I'm super excited about DCS 2. ED you have done an amazing job! I will definitely be doing some more chopper flying just to see your work low and slow. The immersion will be like none before.

  • ED Team
Posted
I don't think I implied that it was simple or something they've neglected out of aloofness.

 

I just want something thats very very important to night formation flying to work properly and given the crummy way lighting works in DCS as is (such as those cockpit lights that tank your framerate) obviously a major overhaul is in order down the line. I only hope that when that happens, hopefully as a part of the general transition to EDGE, we get the benefit of seeing navigation, formation, and strobes much more easily, as is consistent with real life.

 

Whether it is something that we see at launch, I dont know, but the new engine should allow for better changes for the future if its something ED and/or the community believe needs fixed or made better.

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Posted
Whether it is something that we see at launch, I dont know, but the new engine should allow for better changes for the future if its something ED and/or the community believe needs fixed or made better.

I don't think its an if. The current lighting is so out of sync with modern game engines that for them to overhaul things to look amazing as we've seen so far with NTTR and leave the lighting alone would honestly stand out like a sore thumb. I'm pretty sure I've already seen great improvements in EDGE videos with respect to HDR. I can't imagine general lighting isn't something they'll look at.

 

I feel like its got to be a when rather than an if. It goes beyond aesthetics. Its attached to things like objective realism and game performance, two totally separate but infinitely relevant concepts in the general sim genre.

Warning: Nothing I say is automatically correct, even if I think it is.

  • ED Team
Posted
I don't think its an if. The current lighting is so out of sync with modern game engines that for them to overhaul things to look amazing as we've seen so far with NTTR and leave the lighting alone would honestly stand out like a sore thumb.

 

I feel like its got to be a when rather than an if. It goes beyond aesthetics. Its attached to things like objective realism and game performance, two totally separate but infinitely relevant concepts in the general sim genre.

 

IF it needs fixed in 2.0/EDGE meaning, we dont know what they look like in the new engine right now.

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Posted

I'm sorry, what are you trying to say?

 

I haven't seen any videos addressing EDGE at night with other aircraft so I can't say whether they've even addressed lighting at all, or what it looks like in DCS 2.0. I'm expressing a general desire/interest in seeing DCS 2.0 address the issues of aircraft visibility, among other things, at night due to poor lighting in DCS as is.

 

If EDGE addresses this out of the box then I'm already satisfied.

 

 

 

As a moderator is it really necessary to CAPS me like that?

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

I know they'll look different, but I hope the lighting is one of them, hence my expression of desire that that is something that is improved. I'm identifying one of the many things that could greatly benefit from the new engine and my hope (ie. positive outlook to the future) is that its something that improves with 2.0.

 

Why are you challenging me like this? Its like I'm not unequivocally gushing so I must be suspect.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

I have a few questions based off the most recent video.

 

1) Those cargo ramps at the airfield, can CA players use them as ramps to jump tanks?

 

2) Can we drive inside the parking garages? If yes, are they wide enough to squeeze a Ka-50 into?

 

3) Are the overpasses destroyable? What does the civy traffic do if yes?

  • ED Team
Posted
I know they'll look different, but I hope the lighting is one of them, hence my expression of desire that that is something that is improved. I'm identifying one of the many things that could greatly benefit from the new engine and my hope (ie. positive outlook to the future) is that its something that improves with 2.0.

 

Why are you challenging me like this? Its like I'm not unequivocally gushing so I must be suspect.

 

Well as the first post said improved lighting, I assume that means the lighting will be improved, but I could be wrong...

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Posted

Someone who is well versed in programming gaming projects like DCS please answer this for me.

The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this??

 

What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development?

It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues?

 

I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this?

 

I have read that some items will not be able to take advantage of Edge.

 

Just curious...

Posted

Well the DCS ecosystem is modular , meaning when you develop an aircraft for example , you will create all sort of assets ( 3d model, flight model, system modeling), you will be importing all of that into the DCS system using tools from ED.

 

ED , being the one that created the system and those tools, knows exactly how to take an existing asset (say a 3d model) and display it on a different system they are creating (DCS 2.0) or if needed - convert some of those assets to work on the new system or give developers updated tools to do that.

its a superficial explanation but i think it answers your question.

 

As far as not everything taking advantage from EDGE:

if say you create a surface and not setup parameters that tell the game engine if that surface is smooth concrete , hard ground or something similar (that is , it was not an existing parameter in the older system) then the new system wont be able to 'guess' what something is, assets need to be updated.

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Posted (edited)

I so much would like to read regularly about 2.0 and where they stand and what are the issues, for the feel of progression and out of interest.

 

But after reading a few pages deep into this thread I now understand that it easily could be a waiting game till the next half of 2015 and in doing so dragging current bugs further into the future. Without knowing what bugs are classified as important enough to be fixed before 2.0.

 

That way Dcs 1.0 is being crippled into a slow frustrating death. With some blips of life by introducing new planes that function as if it's LockOn+.

 

 

 

 

 

 

 

.

Edited by piXel496
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Posted
Someone who is well versed in programming gaming projects like DCS please answer this for me.

The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this??

 

What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development?

It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues?

 

I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this?

 

I have read that some items will not be able to take advantage of Edge.

 

Just curious...

 

It all depends on the content creators. I imagine all the flyable aircraft are already up to spec. The old map will work with Edge but ED have already stated that they will not be reworking it, so it will look pretty much as it already does with the added benefit of using a new image renderer (aircraft models will look better, as well as lighting and effects). It was all explained on numerous occasions.

 

As for the latest video, keep em coming. I can't wait to get into the Alpha so in the meantime at least I can enjoy the great videos :)

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Posted
thing i want to know if nttr map will be scaleable ie options to reduce ground clutter and static scenery objects, for users with less powerful cpu and video cards?

 

sure it will..

 

Also as far I've read EDGE "building" (infreastructure) implementation does not make game so ultra uber heavy like it is now.

It should be much better, even no need to decrease settings.

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Posted (edited)
I know they'll look different, but I hope the lighting is one of them, hence my expression of desire that that is something that is improved. I'm identifying one of the many things that could greatly benefit from the new engine and my hope (ie. positive outlook to the future) is that its something that improves with 2.0.

 

Why are you challenging me like this? Its like I'm not unequivocally gushing so I must be suspect.

 

Well as the first post said improved lighting, I assume that means the lighting will be improved, but I could be wrong...

 

"Improved lighting" is very vague, and P*Funk was being very specific about formation and strobe lights. Improved lighting could mean town lights, cockpit illumination...

 

Sure it may get improved in 2.0 but we don't know that at the moment. You can't just assume that this kind of requested improvement is on the dev to-do list.

Edited by emg
  • ED Team
Posted (edited)
"Improved lighting" is very vague, and P*Funk was being very specific about formation and strobe lights. Improved lighting could mean town lights, cockpit illumination...

 

Sure it may get improved in 2.0 but we don't know that at the moment. You can't just assume that this kind of requested improvement is on the dev to-do list.

 

if everyone listed the effect they would like to see improved, this would turn into a wishlist thread... so until we have access to 2.0 we wont know if it has changed what he is seeing now, all I can say is a good many things look different in 2.0.

Edited by NineLine

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Posted
Someone who is well versed in programming gaming projects like DCS please answer this for me.

The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this??

 

What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development?

It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues?

 

I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this?

 

I have read that some items will not be able to take advantage of Edge.

 

Just curious...

 

Developer here.

 

The DCS Modules (ie, Aircraft and what ever else) work using a plugin system.

 

What this means is the DCS World engine allows a developer to access certain functions and code within the engine itself. This is known as an API, Application Programming Interface. The functions that the API exposes to the developer are whats used to interact with the engine.

 

So for example there may be a function that accepts inputs regarding flight modelling and what the aircraft is doing. These inputs are passed along to the engine which produces the result in game.

 

It's fairly straight forward to 'convert' one module to work with a new engine. All the engine has to do is provide exactly the same interface. As far as the module is concerned nothing has changed. It just 'plugs in' to the engine and works.

 

Much like connecting a device to your PC via USB, your plug in your joystick and the PC accepts those inputs. If you connect a new joystick you don't have to change your PC, or conversely if your change your PC you don't have to buy a new joystick.

 

So as long as the API provides the expected functions the module needs, everything is interpreted by the engine.

Posted
Is it just me or is the blue cockpit looking more realistic in sense of shadow casting and reflection?

 

That's one of the benefits of using an up-to-date 3D engine! It provides a lot more finesse in terms of display quality all around. We're all in for a treat! :)

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Posted (edited)
Someone who is well versed in programming gaming projects like DCS please answer this for me.

The aircraft that have been developed so far...will they take advantage of the advanced characteristics of directX 11 and 12? I guess the coding for Edge/2.0 will be current with this??

 

What I cannot understand is how something that is coded previously, able to integrate into a current version that has hooks into current development?

It seems that the aircraft that have been developed up to now are running on the old engine. So when the new engine comes wont there be some issues?

 

I know that Edge is a image generator....so does it generate the aircraft? I mean don't objects have to be coded to take advantage of this?

 

I have read that some items will not be able to take advantage of Edge.

 

Just curious...

 

In addition to the replies...this is the reason why it takes time... ED need to make an image generator that is compatible with their system of addons. I think over the last 3y that we know of (probably even more at ED), they have been working time and time again on EDGE. Hopefully, the wait is over soon and we can get to fly it.

 

But in regards to the video, I love how the light just scatters around all the objects. The specularity...shine on everything. Go out on a sunny day and concrete does have that shine to it. the specularity is even in the little cars in the parking lots and driving in the streets. Fantastic. It grounds everything into the scene. Finally, the lighting actually appears grounded and realistic. I hope they get around to finally getting around to removing the old school bitmap navigation lights on the old FC3 aircraft. Make it more realistic and actual dynamic lights that can light the scene around it... like the A-10C and Su25T/25 lights.

 

A little weird...but you know when you want 2.0 real bad.... I had a dream last night of a post from Wags that said "Alpha available for download.. DCS 2.0.0.32. (Don't ask me why that build #) :p."

Edited by Witchking

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Posted

Sorry by put them here, but Avia has put new video of EDGE professional version, new teather with new light effects and a new Mil Mi-17 helo (Belsimtek future model to DCS: W?)

 

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