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Posted

Have you noticed that you can now get caught in your own bomb blast if you're too close? Cool :D I'm not sure if this is a new feature per se, but it certainly hasn't happened to me before...

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted
Have you noticed that you can now get caught in your own bomb blast if you're too close? Cool :D I'm not sure if this is a new feature per se, but it certainly hasn't happened to me before...

 

 

With my target fixation problem it happens to me all the time. They did adjust some of the bomb blast mechanics with 1.2.15 (I think) so now they are a bit stronger (not sure if all bombs or only certain ones where affected).

PC:

 

6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.

 

Posted
Seriously? So is their still a need for mustangs shader mod?

 

Yes, we still need Mustang's shader mod, which, btw, is also among the ones which I cannot fly without.

 

In fact the only mods that I am using are Mustang's shader and texture mods. :thumbup:

  • 3 weeks later...
Posted

open beta: -Multiplayer. Net traffic will be more scalable.

 

can we have some official clarification on what exactly this means, and how to work with it?

 

im asking cause i had a look into the open beta, and still only see the usual bandwith settings in the multiplayer options...nothing new there it seems.

Posted

I think it's more server side of things.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted
lets hope this makes a noticeable difference for once!

 

I think its a step for ED's implementation of the dedi-sever. This can only help honing in on MP for the future.

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Posted

So ... we do not know, what is exactly meant, right?

 

Could someone by ED explain it a little bit more, please? Thanks in advance.

 

 

best regards,

Fire

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Posted

They said that traffic should be reduced under some conditions. That's all we got for now, let's hope c0ff finds his way here. :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

So, are the ships desync fixed then?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Also we reduced ground vehicles traffic quite a bit.

Could you specify this a bit c0ff? Does this mean that the multiplayer missions should hold more ground units that is active at the same time? Or does it mean CA players net traffic is changed? :huh:

Posted

Piston engine detonation physics introduced

 

Piston engine detonation physics introduced is added to propel driven aircraft in the latest beta patch.

 

That sounds very exiting and happy to see it introduced. I´m aware what a piston engine is in general, so that's not the question.

What I don´t know is. How does it effect our flight models? What do it do in the sim/general? Any changes in preferment, service sealing etc.....? Anyone have any ideas or a dev would be so kind to explain what it mean.

 

Cheers

Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind

Posted

I suppose we will have to finally remember about correct order of moving RPM and MAP levers in US/GB planes, we will have to be more careful whenever manual supercharger operation is required and we'll have to monitor cylinder head temp gauges in upcoming P-47, F4F, F8F modules.

 

Up till that point all of these aspects were irrelevant with no overboosting and preignition/detonation modelled.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

I wonder how it will affect Axis aircraft?

 

Detonation in general comes on more quickly in a hot engine. Unless oil is used as a jacket cooling medium, it isn't as important as water temp. Water-cooled cylinder heads will develop hot spots that are hard to cool when the red line is flirted with. Speaking from my drag racing days, I'll say that I hope this leads to some better fuel. Going to suck hard being a hot-engined pony driver.

 

Methods to getting detonation under control:

Opening the cooler door manually. Automatic control can lag. (Slows the aircraft, though)

Enriching the fuel ratio. Will lower performance, but hopefully keep it alive.

Clean up the trim.

Avoid hard pulls on the stick when heated.

 

Prevention? Stay high, and fight high. Come down for A2G and to bounce some Jerry can. This last week, altitude missions were a cool engine's dream. Let the Hun come to you if he wants to tango that bad.

 

(We really need some bomber escort missions....)

Dogs of War Squadron

Call sign "HeadHunter" P-51D /Spitfire Jockey

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Posted

It will be more of an issue with the brits and americans as they have manual levers for supercharger/ turbo supercharger gears, prop pitch and so forth. Shouldnt be a problem in the BF and Dora where most everything is automatic, just need to monitor oil and water temps more carefully.

Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted
Or damaging engine at full throttle without MW50 activated maybe?

 

Quite likely.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

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Posted

I really hope it´s true, as you all is writing, that the heat in engine have a much more important factor, but I also hope it will become more accurate when it´s full implanted.

 

But we have to remember, it is just being introduced, so we should not expect miracles from the start. In time I hope things like altitude will have a factor on fuel consumption, airspeed and engine temperature. It all adds to realism.

Maybe I´m a bit naïve, :smilewink: but I hope some day a dev would come in an give a head up, what they are planning or what their intention is, as engine management is extremely important, in the prop driven aircraft.

Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind

Posted

OK, just found this on the internet:

 

 

Generally speaking, air-cooled engines operate

closer to the temperature margin where predetonation occurs. Thus, an

air-cooled engine with a simple supercharger will always operate at a

disadvantage compared to a similarly-equipped liquid-cooled engine in a

situation requring a high degree of supercharging, particularly air-to-air

combat at altitudes just below maximum effective throttle height, which was

quite high by 1944. (This would be particularly true of the wartime air

cooled engines with cooling fans, such as the BMW 801 installed on the Fw

190.) American exhaust turbosupercharged air-cooled engines are not an

exception. They worked quite well at high altitudes because they interposed

an intercooler between the turbocharger and the manifold, but the American

turbocharged aircraft were enormous compared to the Fw 190, and needed that

size for the intercooler's plumbing.

 

 

And this:

 

 

Avoiding detonation

 

The maximum amount of supercharging is limited by engine design and by the inevitable rise in temperature due to compression of air which could cause detonation. Intercoolers, lowering the compression of the engine, higher octane fuel all help reducing the risk of detonation. On the pilot side: avoiding too high MAP with a too low RPM (for example: 35" MAP and 1800 RPM) will help too.

 

 

I get the impression that WWII British RR engines had a good pre-detonation margin anyway. However, I know next to nothing about this subject and am feeling a little 'in the dark'.

 

I thought we already had pre-detonation damage in its catastrophic form anyway, as I have managed to kill a P51 engine dead on many an occasion and thought this was the cause. Perhaps by modelling the physics the developers mean that we will get a more gradual occurrence of damage, leading up to eventual catastrophic failure. It would be good if the developers could explain how we will be effected by the new pre-detonation modelling.

 

 

Happy landings,

 

 

Talisman

Bell_UH-1 side.png

Posted

What Happened to Open Beta 1.2.16.38601?

 

Hi,

Open Beta Release 1.2.16.38601 was implemented on April 3, 2015. I've seen nothing regarding status.

When will the 38601 release be implemented in the "public" version of DCS?

Thanks

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3rd Mar Div

RVN '66-'67

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