SkateZilla Posted March 16, 2015 Posted March 16, 2015 Hey guys my auto-updater stopped working. How do I repair, or update from 1.2.15 to 1.2.16? http://forums.eagle.ru/showthread.php?t=114030 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
msalama Posted March 18, 2015 Posted March 18, 2015 Have you noticed that you can now get caught in your own bomb blast if you're too close? Cool :D I'm not sure if this is a new feature per se, but it certainly hasn't happened to me before... The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Rangi Posted March 18, 2015 Posted March 18, 2015 Have you noticed that you can now get caught in your own bomb blast if you're too close? Cool :D I'm not sure if this is a new feature per se, but it certainly hasn't happened to me before... With my target fixation problem it happens to me all the time. They did adjust some of the bomb blast mechanics with 1.2.15 (I think) so now they are a bit stronger (not sure if all bombs or only certain ones where affected). PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
blackbelter Posted March 18, 2015 Posted March 18, 2015 Seriously? So is their still a need for mustangs shader mod? Yes, we still need Mustang's shader mod, which, btw, is also among the ones which I cannot fly without. In fact the only mods that I am using are Mustang's shader and texture mods. :thumbup:
9.JG27 DavidRed Posted April 4, 2015 Posted April 4, 2015 open beta: -Multiplayer. Net traffic will be more scalable. can we have some official clarification on what exactly this means, and how to work with it? im asking cause i had a look into the open beta, and still only see the usual bandwith settings in the multiplayer options...nothing new there it seems.
joey45 Posted April 4, 2015 Posted April 4, 2015 I think it's more server side of things. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Mustang Posted April 4, 2015 Posted April 4, 2015 There should be a marked improvement with up/down bandwidth usage with both host and clients, Kuky explained it well in this post http://forums.eagle.ru/showpost.php?p=2367436&postcount=24
9.JG27 DavidRed Posted April 4, 2015 Posted April 4, 2015 lets hope this makes a noticeable difference for once!
Raven68 Posted April 4, 2015 Posted April 4, 2015 lets hope this makes a noticeable difference for once! I think its a step for ED's implementation of the dedi-sever. This can only help honing in on MP for the future. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
VTJS17_Fire Posted April 4, 2015 Posted April 4, 2015 So ... we do not know, what is exactly meant, right? Could someone by ED explain it a little bit more, please? Thanks in advance. best regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
sobek Posted April 4, 2015 Posted April 4, 2015 They said that traffic should be reduced under some conditions. That's all we got for now, let's hope c0ff finds his way here. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ED Team c0ff Posted April 5, 2015 ED Team Posted April 5, 2015 Yes, we fixed this bug: There should be a marked improvement with up/down bandwidth usage with both host and clients, Kuky explained it well in this post http://forums.eagle.ru/showpost.php?p=2367436&postcount=24 Also we reduced ground vehicles traffic quite a bit. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
joey45 Posted April 5, 2015 Posted April 5, 2015 So, are the ships desync fixed then? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
HiJack Posted April 6, 2015 Posted April 6, 2015 Also we reduced ground vehicles traffic quite a bit. Could you specify this a bit c0ff? Does this mean that the multiplayer missions should hold more ground units that is active at the same time? Or does it mean CA players net traffic is changed? :huh:
Red Dragon-DK Posted April 6, 2015 Posted April 6, 2015 Piston engine detonation physics introduced Piston engine detonation physics introduced is added to propel driven aircraft in the latest beta patch. That sounds very exiting and happy to see it introduced. I´m aware what a piston engine is in general, so that's not the question. What I don´t know is. How does it effect our flight models? What do it do in the sim/general? Any changes in preferment, service sealing etc.....? Anyone have any ideas or a dev would be so kind to explain what it mean. Cheers Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind
Art-J Posted April 6, 2015 Posted April 6, 2015 I suppose we will have to finally remember about correct order of moving RPM and MAP levers in US/GB planes, we will have to be more careful whenever manual supercharger operation is required and we'll have to monitor cylinder head temp gauges in upcoming P-47, F4F, F8F modules. Up till that point all of these aspects were irrelevant with no overboosting and preignition/detonation modelled. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Siegfried Posted April 6, 2015 Posted April 6, 2015 Or damaging engine at full throttle without MW50 activated maybe?
HeadHunter52 Posted April 7, 2015 Posted April 7, 2015 I wonder how it will affect Axis aircraft? Detonation in general comes on more quickly in a hot engine. Unless oil is used as a jacket cooling medium, it isn't as important as water temp. Water-cooled cylinder heads will develop hot spots that are hard to cool when the red line is flirted with. Speaking from my drag racing days, I'll say that I hope this leads to some better fuel. Going to suck hard being a hot-engined pony driver. Methods to getting detonation under control: Opening the cooler door manually. Automatic control can lag. (Slows the aircraft, though) Enriching the fuel ratio. Will lower performance, but hopefully keep it alive. Clean up the trim. Avoid hard pulls on the stick when heated. Prevention? Stay high, and fight high. Come down for A2G and to bounce some Jerry can. This last week, altitude missions were a cool engine's dream. Let the Hun come to you if he wants to tango that bad. (We really need some bomber escort missions....) Dogs of War Squadron Call sign "HeadHunter" P-51D /Spitfire Jockey Gigabyte EP45T-UD3LR /Q9650 3.6Ghz | 16GB DDR3 1600 RipJaws | EVGA GTX-1060 ACX3 FTW | ThrustMaster 16000m & G13 GamePad w/analog rudder stick | TurtleBeach EarForce PX22 | Track IR5 | Vizio 40" 4K TV monitor (stuck temporarily with an Acer 22" :( )
RAZBAM_ELMO Posted April 7, 2015 Posted April 7, 2015 It will be more of an issue with the brits and americans as they have manual levers for supercharger/ turbo supercharger gears, prop pitch and so forth. Shouldnt be a problem in the BF and Dora where most everything is automatic, just need to monitor oil and water temps more carefully. Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
BaD CrC Posted April 7, 2015 Posted April 7, 2015 So, are the ships desync fixed then? +1 for the ship desync. I dln't think it is related to the new scalability feature, but I would love to know if this bug will be fixed. I haven't take off/land on a moving ship in MP for quite a while now. https://www.blacksharkden.com http://discord.gg/blacksharkden
sobek Posted April 7, 2015 Posted April 7, 2015 Or damaging engine at full throttle without MW50 activated maybe? Quite likely. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Red Dragon-DK Posted April 7, 2015 Posted April 7, 2015 I really hope it´s true, as you all is writing, that the heat in engine have a much more important factor, but I also hope it will become more accurate when it´s full implanted. But we have to remember, it is just being introduced, so we should not expect miracles from the start. In time I hope things like altitude will have a factor on fuel consumption, airspeed and engine temperature. It all adds to realism. Maybe I´m a bit naïve, :smilewink: but I hope some day a dev would come in an give a head up, what they are planning or what their intention is, as engine management is extremely important, in the prop driven aircraft. Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind
Talisman_VR Posted April 9, 2015 Posted April 9, 2015 OK, just found this on the internet: Generally speaking, air-cooled engines operate closer to the temperature margin where predetonation occurs. Thus, an air-cooled engine with a simple supercharger will always operate at a disadvantage compared to a similarly-equipped liquid-cooled engine in a situation requring a high degree of supercharging, particularly air-to-air combat at altitudes just below maximum effective throttle height, which was quite high by 1944. (This would be particularly true of the wartime air cooled engines with cooling fans, such as the BMW 801 installed on the Fw 190.) American exhaust turbosupercharged air-cooled engines are not an exception. They worked quite well at high altitudes because they interposed an intercooler between the turbocharger and the manifold, but the American turbocharged aircraft were enormous compared to the Fw 190, and needed that size for the intercooler's plumbing. And this: Avoiding detonation The maximum amount of supercharging is limited by engine design and by the inevitable rise in temperature due to compression of air which could cause detonation. Intercoolers, lowering the compression of the engine, higher octane fuel all help reducing the risk of detonation. On the pilot side: avoiding too high MAP with a too low RPM (for example: 35" MAP and 1800 RPM) will help too. I get the impression that WWII British RR engines had a good pre-detonation margin anyway. However, I know next to nothing about this subject and am feeling a little 'in the dark'. I thought we already had pre-detonation damage in its catastrophic form anyway, as I have managed to kill a P51 engine dead on many an occasion and thought this was the cause. Perhaps by modelling the physics the developers mean that we will get a more gradual occurrence of damage, leading up to eventual catastrophic failure. It would be good if the developers could explain how we will be effected by the new pre-detonation modelling. Happy landings, Talisman
jjohnson241 Posted April 9, 2015 Posted April 9, 2015 What Happened to Open Beta 1.2.16.38601? Hi, Open Beta Release 1.2.16.38601 was implemented on April 3, 2015. I've seen nothing regarding status. When will the 38601 release be implemented in the "public" version of DCS? Thanks [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
ED Team NineLine Posted April 9, 2015 ED Team Posted April 9, 2015 If something was wrong with it, or they want to add to it, we may see another OB version instead of a release first. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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