ED Team NineLine Posted February 12, 2016 ED Team Posted February 12, 2016 The new FLIR is promised for 2.0. only! 1.5 Caucasus won't get it for another year at least, since the merge of 1.5 into 2.0 is not a priority this year, see Wags post: http://forums.eagle.ru/showpost.php?...&postcount=208 So basically you have to buy 2.0...if you want an working FLIR...sometime in 2016. You are reading more into that quote than is there. The merging of 1.5 to 2.0 is very high on the priority list, maintain all these versions isnt where anyone wants to be any longer than they need to be. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ALT326 Posted February 16, 2016 Posted February 16, 2016 I can agree that the FLIR in in 2.0 is working as it should. Just flew mission 3 in the red flag campaign and it workes just fine. Now only a merge of 1.5 and 1.2 and I'm happy. Keep up the good work. Martin Maaskant
ED Team NineLine Posted February 16, 2016 ED Team Posted February 16, 2016 I can agree that the FLIR in in 2.0 is working as it should. Just flew mission 3 in the red flag campaign and it workes just fine. Now only a merge of 1.5 and 1.2 and I'm happy. Keep up the good work. FLIR in 2.0 works better because its in Nevada, the contrast is different there than in the Black Sea map, so of course it looks better. Most likely it will be a little while before ED gets a new FLIR system in place. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Subferro Posted March 3, 2016 Posted March 3, 2016 This may be a dumb question, but I was looking at the terrain config .lua files (the same high/med/low ones that Yurgon referenced in his workaround on page 7) and noticed an entry called "Infrared" with parameters such as terrain detail, darkness, and settings for roads/rivers. Has anyone tried editing that? I did a couple quick tests this afternoon and didn't notice anything ground breaking, but I do think lowering terrain detail made trucks pop out a little more (tanks are still tough to spot due to very few 'hotspots' and most of the hull is the same color as the terrain). However, I don't know if it was placebo effect and didn't have time to test with screenshots. My question is does editing this offer the same benefit of changing the terrain noise while only affecting the TGP display, or are these lines not even used? I'll test more tomorrow when I'm back in front of my PC but for now wanted to share with the community. As an aside, it also looks like my default terrain noise has been lowered to 0.6. Maybe I misread Yurgon's post, but I thought 0.9 was default. Did that chance in 1.5.3?
Yurgon Posted March 6, 2016 Posted March 6, 2016 My question is does editing this offer the same benefit of changing the terrain noise while only affecting the TGP display, or are these lines not even used? I'll test more tomorrow when I'm back in front of my PC but for now wanted to share with the community. Good question! What are your findings so far? As an aside, it also looks like my default terrain noise has been lowered to 0.6. Maybe I misread Yurgon's post, but I thought 0.9 was default. Did that chance in 1.5.3? You're right, it seems the value has been lowered with 1.5.3. I'm currently using Barthek's ground textures mod, where that value remains at 0.9, but I have less problems spotting targets with that mod than I had before 1.5.3 was released, so apparently there were other changes that affected the ground clutter and/or the visibility of ground vehicles. But I haven't figured out yet whether these depend on the actual textures or if Barthek found other ways to improve target visibility.
Subferro Posted March 10, 2016 Posted March 10, 2016 Sorry for not following up. I didn't see a whole lot of difference playing with those settings, even going as far as to directly compare screenshots. Not sure what those settings do but this wasn't it unfortunately. That said there may be something else to them that I'm missing, so if others have ideas I won't completely write off these lines.
thomasleecht Posted March 10, 2016 Posted March 10, 2016 1.5.3 fixed? I've updated to 1.5.3 and played A10C Sitting Ducks mission. I found the contrast to be better. Don't know if other missions are like so.
Windsortheater Posted March 12, 2016 Posted March 12, 2016 I've updated to 1.5.3 and played A10C Sitting Ducks mission. I found the contrast to be better. Don't know if other missions are like so. Any changes with latest update?
RightStuff Posted December 14, 2016 Posted December 14, 2016 The merging of 1.5 to 2.0 is very high on the priority list, maintain all these versions isnt where anyone wants to be any longer than they need to be. Posted in February... Merry Christmas, DCS! ;)
ED Team NineLine Posted December 14, 2016 ED Team Posted December 14, 2016 Posted in February... Merry Christmas, DCS! ;) Yup, and a lot has changed since then, such as getting a redone Black Sea map... all for free I might add. SO yes... Merry Christmas. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
RightStuff Posted December 15, 2016 Posted December 15, 2016 Yes, indeed / and a few days ago I bought my 2nd module this year I forgot to add... So: really looking forward to the join of stable and alpha.:thumbup:
sobek Posted December 15, 2016 Posted December 15, 2016 So: really looking forward to the join of stable and alpha.:thumbup: Improved FLIR was never mentioned officially as a planned feature for 2.5, so don't get your hopes up. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Pikey Posted December 15, 2016 Posted December 15, 2016 A new FLIR system was mentioned as a feature. wether that is contrary to improved FLIR, I'm not to sure. https://forums.eagle.ru/showpost.php?p=2659915&postcount=13 DCS World 2.0 in 2016 will offer new clouds and weather effects; improved HDR; deferred lighting (more light sources); new FLIR system; an improved Air Traffic Control (ATC) system; enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation; improved multiplayer with dedicated server support; a new Air Combat Generator with enhanced user control of air-to-air generated missions; new custom overlays option for the Mission Editor, and a new Virtual Reality (VR) tab in Options which will improve the DCS World experience in VR. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Nu-NRG Posted December 15, 2016 Posted December 15, 2016 Hahahahahahahahahahaha Awesome post! Brings back memories! Aviate - Navigate - Communicate
tintifaxl Posted December 15, 2016 Posted December 15, 2016 Those were the overly (in hindsight) ambitious plans. I'm sure ED did what they could to make them happen, but it didn't work out. Let's see what's on the menu for 2017, but I think (and who would blame them?) they'll keep that to themselves. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
funkyfranky Posted December 15, 2016 Posted December 15, 2016 I think if someone makes a list with all the things that have been achieved this year, it's gonna be quite long. Personally, I'm very happy with the progress even if not all boxes were ticked. But, even more to look forward to in 2017 :) 1 A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
ebabil Posted December 16, 2016 Posted December 16, 2016 It can be exported from Silver Dragon's list but it is quite a job. :) 1 FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
sobek Posted December 18, 2016 Posted December 18, 2016 A new FLIR system was mentioned as a feature. wether that is contrary to improved FLIR, I'm not to sure. I stand corrected. Well anyway, there was no news on this at all in this year and no more mention of it either, so i wouldn't bet on it. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Silver_Dragon Posted December 18, 2016 Posted December 18, 2016 It can be exported from Silver Dragon's list but it is quite a job. :) Wait to reach Dec 31/Jan 1. I move the in progress stuff to the new year and clear 2016 with features release as previous years. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
ac5 Posted February 6, 2017 Posted February 6, 2017 Finally, a word towards ED: The TGP worked okay in 1.2. It was almost entirely broken in 1.5. This is not a wishlist item, this is a bug. Indeed... Completely agree. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
Sgt_Baker Posted February 6, 2017 Posted February 6, 2017 Computationally it's not exactly rocket science to implement a real-world simulation of IR rendering/interpretation. Given that we're talking about tanks, aircraft, humans: Simplistically assign their model a single float defining their average temperature; assign the surrounding an average temperature; have the IR-sensor pixel shader calculate the contrast between the two. Could the "difficult" complaints merely be the hassle of going through every model and assigning them a temperature? Of course, making engine compartments "glow" and vehicle tracks do the same is much more involved, but that's not what we're asking for here, is it? What we're asking for is thermal imaging: Imaging where a tank in full battle should stand out like a nuke in an IR image. Not this silly reprocessing to B&W of the visual image that we currently "enjoy". (Or at least that's how it looks to me) --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com
LeCuvier Posted February 6, 2017 Posted February 6, 2017 (edited) To be clear: I have flown the A-10C for years before the first version of 1.5 happened. Before 1.5 visibility on the TGP screen was not great, and I don't know what the real thing is like. But with 1.5 it got much worse - unacceptable in my humble opinion. I suspect that the resources of ED are stretched to the limit; and it might be that they have just a bit too much on the plate. But they need to set the right priorities and get this functionality right. If the solution comes as a bonus with the F/A-18 that's fine - I'll buy it. If not, I would rather have them postpone the F/A-18 and get existing functionality right. And, by the way, the same applies to the tracks which also got screwed up by the 1.5 changes. But, in my opinion, no resources should be wasted by developing interim solutions. PS: I can very well live without "...enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation" for years to come. But let's get the essentials right! Edited February 6, 2017 by LeCuvier LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Sgt_Baker Posted February 6, 2017 Posted February 6, 2017 But let's get the essentials right! I concur. IR imaging is essential to any modern military sim. UltraMFCD 3.0 in the works. https://ultramfcd.com
ac5 Posted February 7, 2017 Posted February 7, 2017 To be clear: I have flown the A-10C for years before the first version of 1.5 happened. Before 1.5 visibility on the TGP screen was not great, and I don't know what the real thing is like. But with 1.5 it got much worse - unacceptable in my humble opinion. I suspect that the resources of ED are stretched to the limit; and it might be that they have just a bit too much on the plate. But they need to set the right priorities and get this functionality right. If the solution comes as a bonus with the F/A-18 that's fine - I'll buy it. If not, I would rather have them postpone the F/A-18 and get existing functionality right. And, by the way, the same applies to the tracks which also got screwed up by the 1.5 changes. But, in my opinion, no resources should be wasted by developing interim solutions. PS: I can very well live without "...enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation" for years to come. But let's get the essentials right! Fully agree. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
Northstar98 Posted February 7, 2017 Posted February 7, 2017 (edited) What we need is a FLIR simulation that actually behaves like a real one, one that calculates skin temperature, ambient temperature etc for different surfaces like the IR system ARMA 3 has (in which vehicles get hot as they start-up, barrels get hotter as they fire, dead bodies get cold etc etc etc all taking into account the current environmental effects such as air temperature and ground temperature). This would be perfection for FLIR modelling as it's probably the most realistic way of simulating it (again ARMA 3 does this exact thing). Edited February 7, 2017 by NineLine Removed OT 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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