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should 2.5 looks like that??


tobaschi

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I had the very light green trees and bright terrain until I made adjustments. Took a lot of tries and a full day but below attachments is the result up till now. Mind you I am displaying on a 4k TV with my TV and computer desktop settings to my liking first, then adjustments from within the sim. Also my desktop res is set too 3840x2160 and DCS is set to 1920x1080 full screen.

 

The first screenshot is before any changes and the second it after all the time spent working it out.

 

FPS 50 and up.

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The first screenshot is before any changes and the second it after all the time spent working it out.

 

FPS 50 and up.

 

So, you turned off Vsync? :huh:

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So, you turned off Vsync? huh.gif

 

^ Looks like it. FoxFire, either you posted the wrong screenshot, or you've spent a lot of time to get back to exactly where you started, minus V-Sync (but that one in itself sure as hell couldn't affect colors) :D :D :D.

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I jumped into the first A10 instant action mission and it looked just like that.

 

To make it look better (but still not as good as what Wags' videos look like) I enabled deferred shading and disabled AA and AF ingame. Also set the gamma at 1.7

 

I have an ATI 390X, and I then used radeon settings to force 16x AA and 8x AF.

 

This resulted in an acceptable image, although I am still seeing a LOT of shimy on any straight lines, so power lines, runways etc look pretty terrible. The actual 3D model of my aircraft is jaw dropping though!

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Mine was very washed out initially with DS, so I set Gamma to 1.6 to correct it, but after a few false starts, a reboot and a reset of options lua, it now looks ok on 2.2 with DS ON, and if anything is a little too dark and contrasty.

 

I have found that setting it up to look OK on one session might not mean that it looks good the next time. presumably this is something to do with the shader cache?

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Same here after update, horrible trees, crazy stutter on 4 screens.

 

Set MSAA to OFF

 

If NVidia you can choose to set FXAA ON, or any other NVidia special AA

 

That solved mine (took hours and help from this forum),

 

trees now look ok (like in Rudel_chw's image), them trees now, you hit 1, you go boom ...... how great is that

 

6 screen resolution render / 4x 1080p monitors in T-setup / 8600K / Asus GTX 1080

 

gives 30-50 FPS in Caucasus, but smooth, enough

 

(1.5.8 would do 75-100 FPS with 4x 1080p monitors)

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...Yes, like I wrote, I hope ED fixes this ASAP. Too much issues, graphic problems, jagged edges, fishy, "swimmy" textures, strange colurs and stutters etc etc, to say that this "upgrade" from 1.5.8 to 2.5.0 was a sucsess or "fantastic". No way! But it sure will be, I hope at least... but not at this stage! Nope!

Regards

Pelle

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I agree with what has been said here by some people. Although it is great to have everything under the one 'roof', I feel there are a lot of issues to fix here, particularly with the graphics.

In lots of ways, I feel 2.5 is a step backwards from 2.2 and 1.5.8 in some respects.

As others have said, there are issues with:

- cockpits too light and washed out. Or sometimes they are too dark

- horrible palette at times, and yet, perfect at other times. Sometimes totally over-saturated, and other times washed out

- Normany is particularly variable in this respect. Sometimes the sea is almost black, other times there is no detail from a height

- NTTR terrain looks unreal and plasticy. It looks perfect with Deferred Shading switched off, and it looked great in 2.2.

There are many other things I've noticed, like the difference in visibility of aircraft with and without DS. Much more visible with DS on.

Radars sometimes look different with DS on or off, e.g. F-5.

Tracer bullets full path can be seen with DS on, but not with it off.

There are black boxes on the MFD map in A-10.

There is corruption on the kneepad slides.

Of course, this is beta, and improvements will be made, but I do feel that the variations in colour palette and level of cockpit detail is something that must be given priority.

What I can't understand is why it varies so much from map to map, and aircraft to aircraft. The Mustang is particularly bad.

Look at the attachments. They are good examples of how it can all look pretty bad. Any yet, sometimes everything looks perfect.

Go figure!

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The two solutions are to simply place some Tunguskas and other anti air sites across the map and you will not even notice the graphics.

If the tree colors and shadows still trigger you, turn up the enemy ai's difficulty by one.

Repeat until cured.

Solution 2 is to fly only at night. Trees, water,clouds etc look incredible.

You are welcome.

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R U sure that AA and AF works when not enabling them from within DCS when using deferred shading?

 

You are correct, it actually made no difference at all, it was just a placebo.

 

I have now settled on settings that work for me, and give an acceptable trade-off between quality and performance.

 

Note that turning off "Enable Virtual Reality Headset" seemed to help as well, strange that that is on by default.

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Hi ,

 

 

Could please tell me where to look to find these shader files.

 

 

In my Saved Games I have 2 folders. One is named DCS and the other is

 

 

named DCS.openalpha

 

 

1-I did a research in my "C:\Users\Admin\Saved Games\DCS.openalpha"

 

 

There is a folder named "metashaders" with a subfolder named "metafx"

 

 

The main folder "Saved Games\DCS.openalpha\metashaders contain

 

 

"METAFXCACHE" Files and the subfolder" metafx" contain "METAFX" Files.

 

 

2-This is also valid for my "C:\Users\Admin\Saved Games\DCS"

 

 

 

 

The Folder C:\Users\Admin\Saved Games\DCS.openalpha has been

 

 

modified on the 11-08-2017 while the Folder "C:\Users\Admin\Saved

 

 

Games\DCS" has been modified on the 31.01-2018 (date of my 1.5.8OB

 

 

update to 2.5OB).

 

 

My question is ... Shall I have to delete

 

 

1-\Saved Games\DCS.openalpha\metashaders

 

 

2-\Saved Games\DCS\metashaders

 

 

3-In both cases, shall I have to delete both the subfolders "metafx"

 

 

Thank You very much for any help.

 

 

Madcop.

 

 

 

Hi I just deleted the entire saved games folder DCS.Open Beta and started fresh. you don't need to delete the Open Alphga build. just the 2.5.0 saved games folder.. then restart the game and rebuild your settings..

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You are correct, it actually made no difference at all, it was just a placebo.

 

I have now settled on settings that work for me, and give an acceptable trade-off between quality and performance.

 

Note that turning off "Enable Virtual Reality Headset" seemed to help as well, strange that that is on by default.

You’ve chosen a good area to show off the best of 2.5. Try looking at the sea in the F-5 Instant Action Take Off mission at Batumi!

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I've noticed a huge difference when flying over forests with DS off and on. With DS off I go from steady 60FPS to around 30FPS, with DS on it's a steady 60FPS. This is mainly when looking 90 degrees to the side or looking at the external model from the side.

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I've noticed a huge difference when flying over forests with DS off and on. With DS off I go from steady 60FPS to around 30FPS, with DS on it's a steady 60FPS. This is mainly when looking 90 degrees to the side or looking at the external model from the side.

Should be the other way round!

Still, trees are messed up with DS off. Too bright, too homogeneous, too much popping up. Shame because everything else works so much better without DS.

I hope this will be fixed soon.

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You’ve chosen a good area to show off the best of 2.5. Try looking at the sea in the F-5 Instant Action Take Off mission at Batumi!

 

Not so much area as time. The instant action missions seem to be based around the middle of the day and that looks awful!

 

Those screenshots are all at 09:00

 

This is something that definitely needs fixing!!

 

edit: went and tried the mission in question, it looks ok to me.

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Edited by Bullant

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...Its strange and odd that ED released this "unfinished" update without having it another go at the workbench. They had promised us (wich was too bad, I think) to release it before en of Januari. And this is the result, a non finished "update". Not just only one but so many steps back compared to 1.5.8 in so many aspects. I could easily have waited another month or two for this, and for a finished an "cleaned up" update.

ED and their team has over the years given us state of the art flightsim and realism. Top notch!

But this is not even close what we are used to...

Regards

Per

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...Its strange and odd that ED released this "unfinished" update without having it another go at the workbench. They had promised us (wich was too bad, I think) to release it before en of Januari. And this is the result, a non finished "update". Not just only one but so many steps back compared to 1.5.8 in so many aspects. I could easily have waited another month or two for this, and for a finished an "cleaned up" update.

ED and their team has over the years given us state of the art flightsim and realism. Top notch!

But this is not even close what we are used to...

Regards

Per

 

You do understand that this "update" is still very much Work in Progress, and that's why it's an open beta, and not the final product? :music_whistling:

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Yes Sir I do understand that. "Beta" allright, but we have seen other "Beta" releases that by the time they releases it was better than this. This is not a bad release, not att all! But the bugs, issues, problems with textures, preformance, AA etc, is a true drawback from other "Beta" releases.

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Yes Sir I do understand that. "Beta" allright, but we have seen other "Beta" releases that by the time they releases it was better than this. This is not a bad release, not att all! But the bugs, issues, problems with textures, preformance, AA etc, is a true drawback from other "Beta" releases.

 

Well, the others betas are different from this one: in the other ones you already have a release version, and you are trying to fix bugs or implement new features. This, instead, is a TESTING phase beta, where you still don't have a final version, and you are going to encounter every sort of bug that still needs to be fixed by the dev team, and I think that the most important thing here is to help them to find new bugs

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