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Posted

If you've got JSGME/OvGME-compatible 1.08 on your PC, just look what its folder structure is and replicate it with 1.15 by re-packing new files into the old archives.

 

Mustang changes the files, but he doesn't change the folder tree, so it all works as it always had.

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Posted
  Art-J said:
If you've got JSGME/OvGME-compatible 1.08 on your PC, just look what its folder structure is and replicate it with 1.15 by re-packing new files into the old archives.

 

Mustang changes the files, but he doesn't change the folder tree, so it all works as it always had.

 

This worked! Thank You for the hint!:thumbup::thumbup:

Outgunned, outnumbered, though never outclassed!!!

Posted

Subscribed, Awsum!

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Posted

It seems something has changed in the 2.5.3 Openbeta update today, the mod no longer functions (DCS is ignoring the texture folders the mod uses)

 

I'm looking at ways to make this work again, standby.

Posted

Terrible news......

 

Maybe a workaround is moving the files inside the original .rar?

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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Posted
  Esac_mirmidon said:
Terrible news......

 

Maybe a workaround is moving the files inside the original .rar?

 

Yeah this solves it but creates the headache of having a much larger package download size and subsequent update size if the updater wants to replace the zips with clean ones...

Posted

In the past, modded textures in folders had the problem that sometimes they mixed up between the seasons which caused snowy trees on green fields or something like that. To fix this I always put them into the original archives.

 

And to avoid the bigger update size, you could use JSGME do you?

[sIGPIC][/sIGPIC]

 

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Posted
  PicksKing said:
In the past, modded textures in folders had the problem that sometimes they mixed up between the seasons which caused snowy trees on green fields or something like that. To fix this I always put them into the original archives.

 

And to avoid the bigger update size, you could use JSGME do you?

You think JSGME could merge downloaded files into zip containers?

 

Don't think so.

 

(In the olden days 1.5.x Mustang mods I think to remember were the whole containers, but the more popular this gets the more MB download his file server gets to move over the internet, is prob the problem)

 

BUT a solution for a while would be just instructions to merge the mod files

  Reveal hidden contents

Posted

Updated first post with v1.16 which now works with DCS World 2.5.3, for now I have done a direct injection of textures straight into the zip files which unfortunately makes the package somewhat larger, but at least it's working :)

Posted

Thanks for you kind, continuos and patience work Mustang.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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Posted

I had wondered why the mod used unzipped folders. I went into the Caucasus textures once, and found duplicates. Thanks for the update

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Posted

Speed and efficiency. It's all Mustang !

 

 

Thanks again !

 

 

Is this new mod working with the 2.5.2 release or must we keep the previous until the update to 2.5.3 ?

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Posted
  jef32 said:

Is this new mod working with the 2.5.2 release or must we keep the previous until the update to 2.5.3 ?

 

Yes you can use this with 2.5.2 just make sure to fully remove the previous version first

Posted

Thanks for your quick answer.

 

 

No problems, I've installed it with JSGME, so I can remove it with just one click

 

 

Congratulations again to enhancing our DCS world with your mod and making pleasure to our eyes.

CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1

Posted
  Mustang said:
Yes you can use this with 2.5.2 just make sure to fully remove the previous version first

 

 

While the textures work in the 104th server, when I leave I am getting a red IC shield with it complaining about the caucuses terrain files. I dont get kicked from the server. Only getting the IC error after leaving.

Posted
  M0ltar said:
While the textures work in the 104th server, when I leave I am getting a red IC shield with it complaining about the caucuses terrain files. I dont get kicked from the server. Only getting the IC error after leaving.

 

Rgr well must be something ED has changed, I guess as long as the mod works in the server whilst you're flying that's all that matters.

Posted

Thanks Mustang :thumbup:

 

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Posted

Many Thanks!

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My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.

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