Blooddawn1942 Posted August 24, 2018 Posted August 24, 2018 I was wondering if there are any OvGME Versions beyond 1.08 available and where I could look for them if not in this Thread? Outgunned, outnumbered, though never outclassed!!!
Art-J Posted August 24, 2018 Posted August 24, 2018 If you've got JSGME/OvGME-compatible 1.08 on your PC, just look what its folder structure is and replicate it with 1.15 by re-packing new files into the old archives. Mustang changes the files, but he doesn't change the folder tree, so it all works as it always had. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Blooddawn1942 Posted August 24, 2018 Posted August 24, 2018 Art-J said: If you've got JSGME/OvGME-compatible 1.08 on your PC, just look what its folder structure is and replicate it with 1.15 by re-packing new files into the old archives. Mustang changes the files, but he doesn't change the folder tree, so it all works as it always had. This worked! Thank You for the hint!:thumbup::thumbup: Outgunned, outnumbered, though never outclassed!!!
Fakum Posted August 27, 2018 Posted August 27, 2018 Subscribed, Awsum! Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Mustang Posted August 29, 2018 Author Posted August 29, 2018 It seems something has changed in the 2.5.3 Openbeta update today, the mod no longer functions (DCS is ignoring the texture folders the mod uses) I'm looking at ways to make this work again, standby.
Esac_mirmidon Posted August 29, 2018 Posted August 29, 2018 Terrible news...... Maybe a workaround is moving the files inside the original .rar? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Coxy_99 Posted August 29, 2018 Posted August 29, 2018 I just put it back in to haha GG good luck on the work around :thumbup:
Mustang Posted August 29, 2018 Author Posted August 29, 2018 Esac_mirmidon said: Terrible news...... Maybe a workaround is moving the files inside the original .rar? Yeah this solves it but creates the headache of having a much larger package download size and subsequent update size if the updater wants to replace the zips with clean ones...
PicksKing Posted August 29, 2018 Posted August 29, 2018 In the past, modded textures in folders had the problem that sometimes they mixed up between the seasons which caused snowy trees on green fields or something like that. To fix this I always put them into the original archives. And to avoid the bigger update size, you could use JSGME do you? [sIGPIC][/sIGPIC] Gainward RTX 2080 OC | i7 8700K OC | 32GB G.Skill RipJaws V DDR4 3600 MHz | MSI Z370-A PRO | Samsung 970 EVO 500GB
majapahit Posted August 29, 2018 Posted August 29, 2018 PicksKing said: In the past, modded textures in folders had the problem that sometimes they mixed up between the seasons which caused snowy trees on green fields or something like that. To fix this I always put them into the original archives. And to avoid the bigger update size, you could use JSGME do you? You think JSGME could merge downloaded files into zip containers? Don't think so. (In the olden days 1.5.x Mustang mods I think to remember were the whole containers, but the more popular this gets the more MB download his file server gets to move over the internet, is prob the problem) BUT a solution for a while would be just instructions to merge the mod files Reveal hidden contents | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
Mustang Posted August 31, 2018 Author Posted August 31, 2018 Updated first post with v1.16 which now works with DCS World 2.5.3, for now I have done a direct injection of textures straight into the zip files which unfortunately makes the package somewhat larger, but at least it's working :)
Esac_mirmidon Posted August 31, 2018 Posted August 31, 2018 Thanks for you kind, continuos and patience work Mustang. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Magic Zach Posted August 31, 2018 Posted August 31, 2018 I had wondered why the mod used unzipped folders. I went into the Caucasus textures once, and found duplicates. Thanks for the update Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria
jef32 Posted August 31, 2018 Posted August 31, 2018 Speed and efficiency. It's all Mustang ! Thanks again ! Is this new mod working with the 2.5.2 release or must we keep the previous until the update to 2.5.3 ? CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Mustang Posted August 31, 2018 Author Posted August 31, 2018 jef32 said: Is this new mod working with the 2.5.2 release or must we keep the previous until the update to 2.5.3 ? Yes you can use this with 2.5.2 just make sure to fully remove the previous version first
jef32 Posted August 31, 2018 Posted August 31, 2018 Thanks for your quick answer. No problems, I've installed it with JSGME, so I can remove it with just one click Congratulations again to enhancing our DCS world with your mod and making pleasure to our eyes. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
M0ltar Posted August 31, 2018 Posted August 31, 2018 Mustang said: Yes you can use this with 2.5.2 just make sure to fully remove the previous version first While the textures work in the 104th server, when I leave I am getting a red IC shield with it complaining about the caucuses terrain files. I dont get kicked from the server. Only getting the IC error after leaving. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Mustang Posted August 31, 2018 Author Posted August 31, 2018 M0ltar said: While the textures work in the 104th server, when I leave I am getting a red IC shield with it complaining about the caucuses terrain files. I dont get kicked from the server. Only getting the IC error after leaving. Rgr well must be something ED has changed, I guess as long as the mod works in the server whilst you're flying that's all that matters.
EL_LEJI Posted August 31, 2018 Posted August 31, 2018 Thanks Mustang :thumbup: http://www.cruzdesanandres.com/ My skins Windows 10 Pro -Asus rog strix z490-e gaming - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb - RTX 4070TI 12Gb - Gigabyte G32QC 2560 x 1440 (QHD)- Thrustmaster HOTAS Warthog -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus
M0ltar Posted August 31, 2018 Posted August 31, 2018 Mustang said: Rgr well must be something ED has changed, I guess as long as the mod works in the server whilst you're flying that's all that matters. Indeed it does. Just kind of a hassle having to restart if you leave a server for any reason. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Panthir Posted August 31, 2018 Posted August 31, 2018 Many Thanks! My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.
Mustang Posted September 1, 2018 Author Posted September 1, 2018 Rough demo flight made in the Aerobatics server
M0ltar Posted September 5, 2018 Posted September 5, 2018 Looks like the latest hotfix solves the issue of the modified terrain textures getting blasted by IC even when the setting for pure textures was off. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Stonehouse Posted September 6, 2018 Posted September 6, 2018 Has it also fixed the issue making it necessary to use the full zip file method over using the folder of the correct name to make the mod work?
REDEYE_CVW-66 Posted September 6, 2018 Posted September 6, 2018 The last version is brilliant Mustang. Thanks for all the hard work!
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