whitav8 Posted November 14, 2018 Posted November 14, 2018 OK - I found the problem! I only have 12gb of memory and had just reloaded Windows 10 build 1803. But I didn't setup a big enough pagefile so I was running out of memory when I got to 8gb. I don't know how that all works but anyway, once I set the pagefile to 12gb, everything worked fine. STRANGE Dave PC HW 9700K@5.0Ghz Win 10 (Build 2004 ) with WMR VR - Reverb RTX2070 with Nvidia 451.48 DCS 2.5.6 (latest)
sea2sky Posted November 15, 2018 Posted November 15, 2018 (edited) I have a strange issue: if I turn MSAA on (x2 or x4) - the DCS will hang forever while loading. Otherwise the mod works for me. Edited November 15, 2018 by sea2sky i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
huligan Posted November 16, 2018 Posted November 16, 2018 (edited) if I turn MSAA on (x2 or x4) - the DCS will hang forever while loading All works fine! delete fxo & metashaders2 again Edited November 16, 2018 by huligan win10 21H2 | Ryzen 5600 4.6GHz | 32Гб DDR4 3200 | MSI RTX2080ti Ventus OC 11G | РУС vkb Gladiator Pro+РУД vkb Gametrix ECS+Пендали BRD-MS1 | Pico4 VR | | https://vk.com/paraplan_mkp
USA_Recon Posted November 16, 2018 Posted November 16, 2018 Sorry - but after cycling through 59 pages. Is there a link to the MP version that passes integrity checks ?
VirusAM Posted November 16, 2018 Posted November 16, 2018 yes it is some page early...someone posted a jmse compatible version that passes IC R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
huligan Posted November 17, 2018 Posted November 17, 2018 Sorry - but after cycling through 59 pages. Is there a link to the MP version that passes integrity checks ? MASKSIZE 0.600f (for my Oculus) Change for your device win10 21H2 | Ryzen 5600 4.6GHz | 32Гб DDR4 3200 | MSI RTX2080ti Ventus OC 11G | РУС vkb Gladiator Pro+РУД vkb Gametrix ECS+Пендали BRD-MS1 | Pico4 VR | | https://vk.com/paraplan_mkp
Shrike_AU Posted November 21, 2018 Posted November 21, 2018 Quick public service announcement, when running this mod for the first time on a map, try this to keep track of whats going on and see that it hasnt hung. 1. open a powershell window 2. paste: Get-Content "C:\Users\<YOUR ACCOUNT NAME>\Saved Games\DCS\Logs\dcs.log" -wait -tail 30 (substitute in your account name and amend the DCS folder as well if you have to) This will give you an updating view of the game log file and you see the metashaders being recompiled.
hansangb Posted November 21, 2018 Posted November 21, 2018 Huh. How about that. I didn't know you could tail natively in PowerShell. Maybe it's time for me to start fooling around with it again. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
lastresort77 Posted November 23, 2018 Posted November 23, 2018 Oculus Rift still has visible rings at masksize 0.600f. How greatly does increasing the masksize affect performance? I might try 0.700f and see if it improves.
Specter Posted November 24, 2018 Posted November 24, 2018 0.670f is what I use for Oculus. i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs
Hippo Posted November 24, 2018 Posted November 24, 2018 (edited) Oculus Rift still has visible rings at masksize 0.600f. How greatly does increasing the masksize affect performance? I might try 0.700f and see if it improves. Does it? I use 0.600f and don't notice them (in the HMD). I do see them on the monitor. I'll check again later. The performance question is interesting, I'll also check on that. -- EDIT - after checking: At 0.6f I am sure I can see no rings in the HMD. I tried 0.2, 0.6, and 0.98 - I measured no difference in fps (very basic testing - A10C sitting on runway in one of the default free flight missions). Begs the questions, what does the setting actually do, and is it necessary to keep it as low as possible? I think it's been asked before, but I can't face trawling through 60 pages of posts - is there any way to apply only the MSAA part of this mod? Edited November 24, 2018 by Hippo System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
kingpieman Posted November 24, 2018 Posted November 24, 2018 I get this error in my log, this makes the dcs splash screen not respond. When repairing I can then enter the sim again but I have no idea if it works or not, by this i mean i dont particularly see any difference - 2018-11-24 22:56:34.684 ERROR DX11BACKEND: Can't find precompiled shader deferred/computecompose.fx:DIRECTX11=true;MSAA=4;USE_DCS_DEFERRED=1;USE_SHADOWS=1;USE_SSAO=0;. 2018-11-24 22:56:34.684 INFO DX11BACKEND: Compile shader: deferred/computecompose.fx:DIRECTX11=true;MSAA=4;USE_DCS_DEFERRED=1;USE_SHADOWS=1;USE_SSAO=0; 2018-11-24 22:56:34.704 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/decoder.hlsl' 2018-11-24 22:56:34.707 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/gbuffer.hlsl' 2018-11-24 22:56:34.714 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/atmosphere.hlsl' 2018-11-24 22:56:34.736 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/decoder.hlsl' 2018-11-24 22:56:34.736 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/gbuffer.hlsl' 2018-11-24 22:56:34.737 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/shadows.hlsl' 2018-11-24 22:56:34.749 ERROR SECURITYCONTROL: Manifest size check failed for file 'bazar/shaders/deferred/atmosphere.hlsl' Now I repair DCS but I have no idea if that deletes the new mod files or what ? Could someone help me please
Buckeye Posted November 25, 2018 Posted November 25, 2018 Anyone have a recommend value to try for the Odyssey+? Mine arrives tomorrow and I’m assuming my Rift value won’t do the trick. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
petsild Posted November 25, 2018 Posted November 25, 2018 Does it work in MP or no? Only on servers where there is no integrity checking. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium.
fargo007 Posted November 27, 2018 Posted November 27, 2018 Quick public service announcement, when running this mod for the first time on a map, try this to keep track of whats going on and see that it hasnt hung. 1. open a powershell window 2. paste: Get-Content "C:\Users\<YOUR ACCOUNT NAME>\Saved Games\DCS\Logs\dcs.log" -wait -tail 30 (substitute in your account name and amend the DCS folder as well if you have to) This will give you an updating view of the game log file and you see the metashaders being recompiled. I used the glogg program for this, and other things as well. Small, fast, easy to use &, highly recommended. Just press F and it follows the bottom as it rolls. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
huligan Posted December 9, 2018 Posted December 9, 2018 and in combination with his "sRGB gamma fix for DCS World" if desired. I set sRGB gamma fix for 2.5.3.23788 with VR-Shaders,but not see the difference. What to pay attention to? win10 21H2 | Ryzen 5600 4.6GHz | 32Гб DDR4 3200 | MSI RTX2080ti Ventus OC 11G | РУС vkb Gladiator Pro+РУД vkb Gametrix ECS+Пендали BRD-MS1 | Pico4 VR | | https://vk.com/paraplan_mkp
huligan Posted December 10, 2018 Posted December 10, 2018 ok.see it night :D win10 21H2 | Ryzen 5600 4.6GHz | 32Гб DDR4 3200 | MSI RTX2080ti Ventus OC 11G | РУС vkb Gladiator Pro+РУД vkb Gametrix ECS+Пендали BRD-MS1 | Pico4 VR | | https://vk.com/paraplan_mkp
LuSi_6 Posted December 13, 2018 Posted December 13, 2018 works perfectly with the actual open beta (Dec. 13th '18). I now play with PD 1.3, 4x MSAA, textures and visibility range on high. FPS locked to 45 via Oculus try tool. Awsome! (I changed the Masksize to 0.67 for Oculus Rift) :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick:
Hippo Posted December 13, 2018 Posted December 13, 2018 Does it? I use 0.600f and don't notice them (in the HMD). I do see them on the monitor. I'll check again later. The performance question is interesting, I'll also check on that. -- EDIT - after checking: At 0.6f I am sure I can see no rings in the HMD. -- Apologies. After further use, I did notice minor effects on occasion, so I am now running > 0.60. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
obious Posted December 14, 2018 Posted December 14, 2018 I've uninstalled the mod to get the latest updates and after launching DCS on all terrains I have, there's no 'dcs' folder in any of the C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\*TERRAIN*\misc\metacache folders. The weird thing is that I'm able to launch into the cockpit though. Have I uninstalled the mod correctly? I just deleted the ~dcs folder during the removal.. Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
obious Posted December 15, 2018 Posted December 15, 2018 Per instructions you should changed them to dcs.old, then you can rename them back when deactivating the mod. You might try doing a "dcs_updater repair". Yea, weirdly enough after a couple of restart I attempted to just restore from the recycle bin but just appeared. I'll rename them to *.old when I re-enable the mod Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
imacken Posted December 15, 2018 Posted December 15, 2018 Yea, weirdly enough after a couple of restart I attempted to just restore from the recycle bin but just appeared. I'll rename them to *.old when I re-enable the mod In my experience, these DCS folders make no difference to the mod whether they are called DCS, or anything else. If you don't do anything with them - just remain as DCS - then it makes no difference to how the mod performs. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
bkthunder Posted December 16, 2018 Posted December 16, 2018 Can't use it in MP if "pure Client" check is on.... Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
fargo007 Posted December 16, 2018 Posted December 16, 2018 Question on shader recompiling. I'm getting very long startup and load times while using this. There are messages showing up in the logs as such: 2018-12-16 16:57:09.329 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=0;DAMAGE_UV=tc0;DECAL_UV=tc1;DIFFUSE_UV=tc0;DIRECTX11=true;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) I removed the directory as per install instructions, but no files ever get populated back there. Mods\terrains\Caucasus\misc\metacache\dcs remains empty. Is this expected behavior or do I have a problem? Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
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