Cobra847 Posted September 1, 2018 Share Posted September 1, 2018 (edited) F-14 Development Update! Stick with it. Dear All, 4 years, 5000+ commits and tens of thousands of manhours later we’re finally there, on to the final leg of the final stretch of what will hopefully be a new foundation for all things Heatblur. As many hours as we’ve put in, you’ve probably spent quite a few yourself mired in frustration about not climbing into your own GRU-7 just yet. We understand this and sincerely hope that the quality of the finished Tomcat will weigh heavily in our favour and put us in your good graces. That said; we have plenty to talk about for now! Lets jump right in: Heatblur Simulations is proud to announce the addition of the AI A-6E & KA-6 to DCS World as Free AI units! Furthering our commitment to providing full and rich experiences to the community, and in line with our module development priorities, we’ve decided to introduce the A-6E and KA-6 as free AI units into DCS World shortly following the release of the F-14 Tomcat! The Intruder is an aircraft that has been under active development at Heatblur Simulations for some time, and subject to a license agreement, we hope to eventually introduce it into DCS world as a full, playable module - and we are developing it with this intent in mind. In the meantime, the AI Intruders will serve a critical role in the F-14 campaigns and provide an additional level of authenticity to the game and simulation battlespace environment. The A-6’s are built to our extremely exacting standards, with laser scanning forming the basis of our core workflow and ensuring complete accuracy in shape and dimensions. In-game, the KA-6 will provide the player with texaco services while the A-6E will serve as a venerable strike partner with an unmatched payload - good friends to have in the cockpit of an F-14. The A-6’s will also play a crucial part in one of the two free included campaigns with the F-14; as the particular cruise being depicted is the famous all Grumman cruise. Dirty, greasy Tomcats and Intruders playing with each other on deck? Sign us up. To summarize, current planned free content for the F-14 includes: Forrestal class carriers (compatible with all carrier aircraft)A-6E KA-6 1x F-14B Caucasus Campaign 1x Persian Gulf F-14A Campaign --------------------------------------------------------------------------------------------- ****************************************************************** The F-14 Ongoing work on the aircraft itself has been distributed across a broad range of development areas. Primarily, and non-exhaustively, these include: Flight Model We’re now getting close to completing the final pre-release tweaks of the flight model. The aircraft (still) flies closely to our available performance data and parameters; but we’ve been continuing our heavy back and forth with SMEs, again, repeating ad nauseum: to truly capture the spirit and behaviour of the Tomcat. Some highlights of areas that have been touched upon lately include: Roll behaviour/performance & wing position: We’ve been correcting various inconsistencies between our simulation and the real jet in roll handling, inertia and lateral responsiveness, especially with the wings swept aft. Elevon drag in ground effect: We’ve been looking at and tweaking behaviour and the influence of the elevons on the aircraft in ground roll or ground effect situations. This has been important in order to more accurately simulate the immense drag and utility that the elevons presented during landing or other ground operations. Differential stabilizer inputs will now turn the aircraft in the direction of stick movement, and the elevons are now more effective at acting like massive airbrakes during your ground rollout. Turn performance: We’ve been spending considerable time fine-nudging and tuning turn performance and related parameters. This is delicate work and has required a steady balance between changing too much and causing cascading effects. Like most of the FM in this stage of development, these changes are truly minute and will continue until launch day (and beyond!). wut? Engine Our engine model is now reaching advanced maturity and we’re reaching the stage where we’re adding features not deemed integral to the operation or simulation in the Early Access stage. However, because a deep and robust engine simulation is even more important for the F-14A; we want to make sure to have a head start on this area of development. Some of the changes and items added to the engine modeling lately include: Connected various missing interconnectivity between integral aircraft systems, e.g. correct data flows between CADC and AICS/AFTC. Added several new failures; including supersonic inlet buzz and pop stalls due to lost CADC Mach signals. Engine compartment failures due to sustained extreme temperatures, either from engine malfunctions causing extreme EGT or battle damage. We’ve done our best estimate guesswork on how quickly the structural compartments would fail based on the temperatures we’re simulating inside the engine compartment. Multitudes of tweaks and corrections; changes to thrust penalties from AICS errors, turbine overtemp time/severity before turbine begins to degrade and much more. As our engine simulation becomes more deep, we will begin to spend more time fine tuning inconsistencies across the entire simulation gamut. Overhauled compressor stall chance and variability - and began to account for more variables impacting the correct operation of the engine: e.g. spin direction in a flat spin. Once we consider the F110 to be fully complete; we will turn all of our attention on the P&W TF-30. Our new and improved LANTIRN visual shader Other areas of the simulation that are being worked on become more broad. In no particular order or priority: Jester AI: This is a massive topic and we’ve been focusing a lot of our attention on this area. In particular, we’ve been working on: Re-recording all older, or non-fitting voice lines (especially those that were recorded prior to us having a solid understanding of how the system would look). This has resulted in re-recording a few thousand lines in the past month and a half. Adding code support for making JESTER appear more lifelike. Mistakes, uh’s and ah’s, conjoining multiple separate statements into one where possible. I think we’re all familiar with ArmA-ness in speech and it’s difficult to avoid this entirely, but we’ve been trying to alleviate this as much as possible. Complete redesign of the User Interface from a visual standpoint. While we’ve been pleased with the usability of the JESTER Rose UI; it was in dire need of a visual overhaul. We focused on a few key areas during this process, namely: Quick readability at a glance, strong identifiable category colours and iconography, pleasing and responsive interaction animation (opening, closing, item selection) and enhancement of text space. We’re currently implementing this new redesign fully and it may not be entirely complete at launch, but we consider it a high priority. Teaching Jester a lot of tasks pertaining to navigation, radios, radar and fleshing out his capability as much as we can prior to release. Make no mistake; Jester will be at its most rudimentary form on launch, but our ultimate goal is to provide ourselves with a solid foundation to build upon. JESTER UI mockup. Categories are purposefully generic in this mockup. In-Game appearance may differ. Click to enlarge Art! ART! The big elephant in the room. This has been the cause of a lot of hurt and pain (financially, life-wise, PR, etc.) It really is the cause for the biggest chunk of our delay and the additional cost overhead has been massive. Quality has to always take precedence, no matter how frustrating for everyone involved (and that includes you guys :( ) Again, in no particular order, priorities for the art team have been: Full completion of exterior textures. This has been an immense task. We’ve hand laid thousands of screws and rivets (yes, manually, each one. ) according to laser and photogrammetric scans. There have been no shortcuts, and no cut corners. This is probably the first and only time we go into this much detail on such an “inconsequential” thing whether screws are in such extremely precise locations. Completion of the Pilot’s cockpit textures and functionality. This area is now for the most part complete and will wrap up in the coming days. We can’t wait to fully unveil the novel and unique features that will elevate our artwork to the next level. That’s coming on the 7th! Completion of the RIOs cockpit textures and functionality. This area is scheduled for completion in the coming weeks of September and will be one of the final major items left for us to conclude. Other major items that we’ve been improving, changing or implementing include, in shorthand: Full completion of the ALR-67 RWR LAU-138 CMs Main fuselage CMs Connecting various subsystems missing their various dependencies. Improvements to the kneeboard. Addition of many avionics failures in various different systems and subsystems. Overhaul of weapons stations numbering and connections to fit new exterior model. Several additions to datalink, carrier-aircraft, aircraft-aircraft and behaviour between navigation and datalink type systems. Improvement of LANTIRN Pod: Improved visual shaders, more accurate fonts, masking lines and other symbology. Continued work on the Forrestal class and associated assets; including deck cranes and other vehicles. We’ve begun with the very basics; by trying to perfect the look of our carrier deck. See screenshot below! ...and much much more. That just about sums up most of what we’ve been working on over the past 1,5 month(s). Obviously we’ve somewhat slipped from the 90 day estimate we made 4 months ago; but not dramatically so, and while we easily expect to be ground down mentally over the next period of time, it’s just about time for us to get our ducks (turkeys) in a row and close what will essentially be a long chapter in each of our lives. We hope it will have been worth it. Tune in at heatblur.com on October 7th for our special unveiling. We won’t let you down! Sincerely, The Heatblur F-14 Team Edited September 1, 2018 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
fl0w Posted September 1, 2018 Share Posted September 1, 2018 This will raise the standards of a module on so many levels. Good job Heatblur! You definitely have my money. Link to comment Share on other sites More sharing options...
Cisco Posted September 1, 2018 Share Posted September 1, 2018 Cant wait! The RIO menu should be transparent to make it so that you can still see a little while flying! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RED Posted September 1, 2018 Share Posted September 1, 2018 Amazing news, Cobra! Good luck with the last steps to release! Link to comment Share on other sites More sharing options...
Belgeode Posted September 1, 2018 Share Posted September 1, 2018 Home stretch... I knew you could do it boys, and I know it will NOT let me down!!! [sIGPIC][/sIGPIC] YouTube ~ Twitch Link to comment Share on other sites More sharing options...
OnlyforDCS Posted September 1, 2018 Share Posted September 1, 2018 See you all on October 7th. We won’t let you down. So what's going to happen on October 7th? Cobra's post isn't entirely clear on this? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
Cobra847 Posted September 1, 2018 Author Share Posted September 1, 2018 See you all on October 7th. We won’t let you down. So what's going to happen on October 7th? Cobra's post isn't entirely clear on this? Edited for clarity. :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Tomcat Posted September 1, 2018 Share Posted September 1, 2018 Very very imperested Link to comment Share on other sites More sharing options...
OnlyforDCS Posted September 1, 2018 Share Posted September 1, 2018 Edited for clarity. :) Ahh, ok thank you. :thumbup: Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
Rudel_chw Posted September 1, 2018 Share Posted September 1, 2018 No pre-release discount offer? Seems this will be my very first dcs module purchased at list price :D For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
fl0w Posted September 1, 2018 Share Posted September 1, 2018 Edited for clarity. :) Some issue with the markup. The "Continue to store" text clips into the time. Link to comment Share on other sites More sharing options...
Cole Posted September 1, 2018 Share Posted September 1, 2018 See you all on October 7th. We won’t let you down. So what's going to happen on October 7th? Cobra's post isn't entirely clear on this? Release!? Link to comment Share on other sites More sharing options...
Vampyre Posted September 1, 2018 Share Posted September 1, 2018 See you all on October 7th. We won’t let you down. So what's going to happen on October 7th? Cobra's post isn't entirely clear on this? Of course it's not entirely clear. That's the point. The Hype train is boarding now.:thumbup: Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills. If you ever find yourself in a fair fight, your tactics suck! "If at first you don't succeed, Carrier Landings are not for you!" Link to comment Share on other sites More sharing options...
grunf Posted September 1, 2018 Share Posted September 1, 2018 Awesome! :thumbup: Link to comment Share on other sites More sharing options...
Tompa73 Posted September 1, 2018 Share Posted September 1, 2018 Noooooo, I was planning to buy the F-5E next, cant you hold off release a couple of months? :smilewink: HP Reverb, Warthog Flight Stick and Throttle, Pro Flight Rudder Pedals, Playseat racing chair 1080ti, i7-7700, 32ddr4 Link to comment Share on other sites More sharing options...
TLTeo Posted September 1, 2018 Share Posted September 1, 2018 Just when I think I couldn't possibly be more hyped about this module... Link to comment Share on other sites More sharing options...
REDEYE_CVW-66 Posted September 1, 2018 Share Posted September 1, 2018 This will be a defining moment in air combat simulation. Your dedication to the most iconic of jets is simply stunning. Rest assured- I will throw money at everything you guys make. Can't wait for the 7th. Link to comment Share on other sites More sharing options...
MrDieing Posted September 1, 2018 Share Posted September 1, 2018 This is unbelievable. You guys are so far ahead of everyone else. Even ahead of ED, by far. I love you all. Thanks for all the great work. I hope it will all be worth it for you, but looking at this Im sure sales will go through the roof. ''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.'' Erich Fromm Link to comment Share on other sites More sharing options...
Lt.Seahawk Posted September 1, 2018 Share Posted September 1, 2018 Excellent news, looking forward! DCS F-14 Tomcat Alley Discord Server: https://discord.gg/ceS859w Link to comment Share on other sites More sharing options...
joey45 Posted September 1, 2018 Share Posted September 1, 2018 YEAH BABY!! Would love to do some RN FAA liveries for you. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." Link to comment Share on other sites More sharing options...
McDaniel Posted September 1, 2018 Share Posted September 1, 2018 ....I am speechless! Great work Heatblurteam!!! Gigabyte Aorus Master Z390| i9 9900K 5.2GHz | 32GB DDR4-4266 | GTX 1080ti | TM Warthog / Virpil Stick | MFG Crosswind V2 | Windows 10 64-bit | SSD Samsung | 4K Philips BDM4065UC Monitor | Oculus Rift S | Rseat S1 Cockpit Link to comment Share on other sites More sharing options...
Blaze Posted September 1, 2018 Share Posted September 1, 2018 Holy.... That texture work is on an entirely different level of insanity. I cannot wait! i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
Texac Posted September 1, 2018 Share Posted September 1, 2018 I have never seen images of DCS with such impressive artwork, I believe this module will set a new standard and reach a completely new level of detail. - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
MrDieing Posted September 1, 2018 Share Posted September 1, 2018 Would love to do some RN FAA liveries for you. You are really that guy that wants to paint everything in RAF or RN colours huh? Its unethical to paint a Tomcat into anything else then USN or IRAF. ''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.'' Erich Fromm Link to comment Share on other sites More sharing options...
FZG_Immel Posted September 1, 2018 Share Posted September 1, 2018 dear god, is there hope for Xmas ? please please take my money :P [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5 Link to comment Share on other sites More sharing options...
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