Bob_Bushman Posted May 23, 2019 Posted May 23, 2019 Had the same issue as Dburne. With the same fix, reseat the cable in hmd . Had the occasional white flash after, so it also look like a poor cable. From my experience that's what it looks like when a DP about to fail is all. i7 8700k @ 4.7, 32GB 2900Mhz, 1080ti, CV1 Virpil MT-50\Delta, MFG Crosswind, Warthog Throttle, Virptil Mongoost-50 throttle.
Lensman Posted May 23, 2019 Posted May 23, 2019 Had the same issue as Dburne. With the same fix, reseat the cable in hmd . Had the occasional white flash after, so it also look like a poor cable. From my experience that's what it looks like when a DP about to fail is all. Many people (check the Oculus forum) including me have had a similar problem. Un plugging and re plugging the display port plug on the PC fixes it for me at the start of a session. It then stays connected until I power down the PC. Next day, rinse and repeat. It's going to be a software problem..Oculus will be working on it.:thumbup: Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional
nicka117 Posted May 23, 2019 Posted May 23, 2019 Before I break it, what's the trick to removing the rubber face mask thingy. I can get the outsides unlatched but not the middle. Do I just pull harder? Getting white flashes and black screen also.
javelina1 Posted May 23, 2019 Posted May 23, 2019 Before I break it, what's the trick to removing the rubber face mask thingy. I can get the outsides unlatched but not the middle. Do I just pull harder? Getting white flashes and black screen also. that's all I did. Just pulled, it popped out. MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
sze5003 Posted May 23, 2019 Posted May 23, 2019 Hopefully Oculus makes a statement about this. Have any of you reported it to them? The more people raise an issue the faster they may be at getting some statement out there whether a replacement would fix it or not. Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz
John Hargreaves Posted May 23, 2019 Posted May 23, 2019 Only had a very brief opportunity to test mine thus far, but it looks to have some positive qualities. Biggest drawback by far, the sound, is maybe not as big a deal for flying, but for racing sims it's appalling. I already got some Mantis add on phones anticipating this and while they aren't quite as good as the CV1 phones, they are a massive improvement on the default audio and they fit quite well (not perfectly) onto the strap. Visuals are a nice upgrade though, even though I'm still messing with IPD and headstrap to get it looking right. I'm struggling with comfort compared to CV1, but there is probably a knack to getting it just right as many are saying it's more comfortable. One glitch I've had so far is that tracking completely stops after the set has been inactive for a while and you wake it up. I'm guessing here, but it really feels like a made to a price item. I was wondering why they didn't just put the S screens in the CV1 housing, that would have been a lovely piece of kit. I imagine that CV1s only started to shift off the shelves when they hit the £350 price point, but they were losing money on them for that price so not sustainable. Rift S feels like a £350 set whereas CV1 feels like a £500 item (which is what I paid for mine). So long as I can iron out the glitches it's a keeper due to the screen. If that hadn't been so good I don't think I could see this doing well, and I wonder how well it would have done if the S had come out as the CV1 three years ago. The CV1 is generally spoken of with affection and respect but I'm not sure the S will garner the same love in the long term. i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
MegOhm_SD Posted May 23, 2019 Posted May 23, 2019 A nice set of ear buds is the ticket. I just wrapped them around unobtrusively with the buds dangling short in the ear areas. There to stay with no cord issues and they sound great. I have the Noise Cancelling Sony MDR-NC13 set I used for air travel. I paid $80 for them like an idiot. But they are of good quality. Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Bwaze Posted May 23, 2019 Posted May 23, 2019 Anyone tried it that has really narrow IPD? Mine is about 59 mm, any thoughts if that could be a problem?
TheFlyGuy Posted May 23, 2019 Posted May 23, 2019 Sorry if this has already been asked, but I haven't read though all the posts here: Due to the different display techniques between Oculus CV1 and the Rift S, is there a noticable difference in head accumulation in the headset? I rarely used the Rift CV1 during the summer, because it simply got too hot in the headset for me, and most of the time during summer I couldn't see anything because of steamed up lenses. I was hoping that LCD displays would be much lesser heat emitting than the OLED screens of the CV1.
WindyTX Posted May 23, 2019 Posted May 23, 2019 It was hotter to me but I have removed the nose seal and now it feels about the same. It's certainly not any cooler. Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
Madmatt_BFC Posted May 23, 2019 Posted May 23, 2019 (edited) So, I hate to be Mr. Wet Blanket but my experiences with the Rift-S so far have not given me a ton of warm and fuzzies. Everything is working now, but for an average user, some of the stuff I had to do seemed a bit excessive for a "polished release device". Let me try and give a fair accounting of what I am dealing with. I had issues with the initial setup. Sensors weren't found etc, but I got that resolved. I have a dedicated 4 port USB 3 card (not the cheap one, the expensive one with individual controller per port) and my Power Settings are properly set yet i still had to finally just plug the USB into one of my USB 3 motherboard ports to get everything running. Okay, no big deal. Since I disconnected my Rift CV1 and its FOUR sensors (I like to go big!) I had lots of free USB ports. Still odd that my USB controller card, thats been working great for over a year with my CV1 and sensors doesn't seem to play nice with the Rift-S. Got that handled and went back into VR. Everything seemed to work but my tracking was wonky and I was getting a lot of jitter in the side to side movement. I turned on an extra desklamp and that seemed to help. I have to wonder if my 61" inches of reflective monitor screen just a foot and half from my head is causing the HMD cameras some grief? Back to my impressions. Wow. Everything is so crisp and clear. Immediately noticeable even just from within Oculus Home! This is how clear the Rift should have always been. After my initial WOW moment, and you will say that when you see how clear everything is, I ran into another problem. Suddenly Oculus Home was reporting an issue and kept saying it needed to be restarted. No big deal, exited and relaunched...same error. Hmm.. I checked to see if I had any pending Windows updates and lo and behold there was one. Let that install, rebooted and Oculus Home launched. Woohoo, I'm in business. Got into Oculus Home again, still very impressed with the new clarity but then I notice a bunch multicolored sparkle or snow all over the view. I've done enough deskside computer support to know a bad video connection when i see one so I unplugged and replugged the Display Port cable. Issue went away. Launched DCS and yes, everything is super clear and crisp. How clear? I don't know... alot! Tracking I will say does not seem as pinpoint crisp as with my old sensors though. I am going to have to read up on how to maximize inside out tracking to see if maybe how my monitors are setup is causing an issue. Frame rates in busy scenes now seems to stick at 40FPS in the A10 flying over Dubai but if I look up through the top of the canopy at the sky it will shoot back up to the 70's and 80's. I do not run with ASW. With my CV1, it would be 45 in the cockpit, 80's to 90 when looking straight up at empty sky. So that's in line with the new lower refresh rate of 80Hz. It is odd that even though AWS is disabled (and confirmed it is off via Oculus Tray Tools overlay) my default FPS in the A10 is exactly half of max framerate. It's probably just a by product of my in-game settings. I may play with those and see if I can get that number to change a bit. Other opinions. New Touch Controllers. Hate them. I can not seem to ever pick them up in the right orientation and they are just a tiny bit smaller than the old ones. After over a year of muscle memory in how to grab the old ones with the sensor ring at the bottom, it's difficult to suddenly use these new ones with the ring ABOVE my thumb and fingers. I know in time I will get used to them, but for now, I really miss the old ones. Passthrough feature: Very cool. I use this alot and hope that its implementation will improve with future updates. SDE: None that I can see but then SDE never bothered me in the CV1 either. GodRays: Virtually gone. Super crisp Black Level: Okay, so it's not inky black, but I played Elite Dangerous and I was fine with how space looked. I've seen some call it a muddy gray. I don't think it's that bad. To me, it is not an issue and the blacks are black enough. Mura: None that I could detect. Contrast: Wow, the new lenses really pop and color is nice and bright and clear. Resolution: Yes, it's great. Not other way to say it. It's the number 1 selling point of this HMD. Sweetspot: Seems larger than CV1 but this is probably really dependant on your own IPD. Mine is 67. IPD Adjustment: Seems okay. I set it to 67 and have left it alone. Comfort: For me, at the moment it's horrible. I hate the halo design, I think the adjustment wheel in the back is cheaply made and the cams will slip and it will loosen on its own sometimes. I can't get the headset to fit my head in a way that is comfortable for the longterm gaming sessions. If I tighten everything down, i get a headache because of the pressure or it feels like its not sitting on my face properly. Not to mention how much of a heat sponge the new face gasket foam is, so its get very hot, which creates condensation on the lenses. Another comfort issue is that one you do get it to fit just right, its actually painful to pull the headset off and lift it up on your forehead. On the CV1 you could lift it up and have it on your forehead and while it was a bit awkward, it didn't hurt to do this. With the Rift-S, because of how the cut outs for the nose are molded, there are sharp angles and so when you lift the headset up and try to rest it on to your forehead, it cuts into the skin. Granted, no where does Oculus say that putting the HMD in this position is supported, but lets be honest, sometimes you need to temporarily lift the HMD out of position and with the CV1 you could do so pretty easily and it didn't hurt. With the Rift-S that is not the case. I hope and pray that a 3rd party face pad will be out soon. Audio: It sucks. It sucks more than you will probably think an audio device could suck. I have heard a possible software fix is in the works. I hope so. Unfortunately, none of my cans (Sennheiser and Plantronics) will fit over the halo so I am left with either using a pair of earbuds or use my desktop speaker setup. This is really a huge step backwards from the CV1 and a very poor design decision. Let me reiterate, they really really suck. Head Tracking: For the headset itself it seems okay although every so often while flying I will get a sudden shift of position like the tracking is trying to resync its position a bit. I would not call it butter smooth but that could just be due to my rooms setup. I will be looking into this more to see if I can do anything to help. Controller Tracking: It's fine unless you bring your hands close to your face and then it goes all wonky. For sims, it's a non issue, but I also like to play games like Robo Recall and The Lab and in those games, the tracking is not the same as it was with my sensor setup. And for games where you are drawing an arrow in a bow (like the Lab), that can be very troublesome. Conclusion: Am I going to keep it? Well, it's hard to not fall in love with the new resolution but if I can't get to the point where I can wear it without getting headaches then it will be a tough call. I think it was a review by RoadtoVr that said this headset was two steps forward three steps back. I agree. The resolution is superb. The fit of the headset, for me, is not comfortable. The audio blows, the tracking is decent. The setup was not as simple as it should have been and the overall quality of the device does not seem on par with the earlier CV1. Is it a worthwhile upgrade from a Rift or Vive? Again, I am back to talking about the resolution. It really is a game changer but so much else about this headset just got it all wrong. This is a frustrating device but maybe with time I will grow to love it like I love my CV1. If Oculus can resolve the audio level and quality in software, improve the tracking a bit and maybe do more with the passthrough that would go a long way on making this a solid yes. Pretty sure a new face interface (and possibly audio upgrade) will be forthcoming from the 3rd party developers so there is hope, but right now, 1 day after purchase, I am a bit disappointed in the headset because I see what it could have been, but isn't... yet. YMMV... Madmatt Edited May 23, 2019 by Madmatt_BFC Cuz i donts spell good A-10C, AV-8B, F-16C, F/A-18C, KA-50, Mi-8, UH-1H, FC3, CA, WWII, NTTR, Normandy, Persian Gulf Gaming Rig: I7 7700k @5GHz, Corsair H115i Water Cooling, 32GB G.Skill TridentZ RGB 3600MHz DDR4 SDRAM, Aorus GeForce GTX 1080Ti, 2 x Samsung 960 Pro M.2 1TB NVMe SSD's, Warthog HOTAS w/ Slew mod, MFG Crosswind Pedals, 2 x TM Cougar MFD's, Oculus Rift-S, TrackIR 5, Asus ROG PG3480 34" GSync Monitor @3440x1440-100Hz, Asus 27" Monitor @1920x1080-144Hz, Windows 10 x64
j0nx Posted May 23, 2019 Posted May 23, 2019 Thanks Matt. Great review. :thumbup: ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
Madmatt_BFC Posted May 23, 2019 Posted May 23, 2019 Originally Posted by nicka117 Before I break it, what's the trick to removing the rubber face mask thingy. I can get the outsides unlatched but not the middle. Do I just pull harder? <<<<< Yup, just pull and it will finally give. Madmatt A-10C, AV-8B, F-16C, F/A-18C, KA-50, Mi-8, UH-1H, FC3, CA, WWII, NTTR, Normandy, Persian Gulf Gaming Rig: I7 7700k @5GHz, Corsair H115i Water Cooling, 32GB G.Skill TridentZ RGB 3600MHz DDR4 SDRAM, Aorus GeForce GTX 1080Ti, 2 x Samsung 960 Pro M.2 1TB NVMe SSD's, Warthog HOTAS w/ Slew mod, MFG Crosswind Pedals, 2 x TM Cougar MFD's, Oculus Rift-S, TrackIR 5, Asus ROG PG3480 34" GSync Monitor @3440x1440-100Hz, Asus 27" Monitor @1920x1080-144Hz, Windows 10 x64
Madmatt_BFC Posted May 23, 2019 Posted May 23, 2019 Just to add another few comments and tricks about the fit. * The nose piece is removable so if you miss having that small gap to look out from under, that's a nice trick to do. As others have mentioned, it also helps with ventilation because by default, inside the headset it does get HOT. * The inner LED light. Last night I wore the headset for several hours and never noticed the LED light in my view, but today, as I am playing I can just see it on the edge of my view. It's probably because I have been playing with the front adjustment and halo top strap trying to get a comfortable fit. It's the center LED light in the headset. Normally it shines white, but there is a small proximity sensor below it and when it detects your face, it switches to an amber/red color. Because I was finding this somewhat distracting to have a tiny red dot just at the inner edge of my peripheral vision I decided to tape over the light. As long as the tape covers just the LED and not the sensor, it doesn't impede the sensor from detecting your face. Madmatt A-10C, AV-8B, F-16C, F/A-18C, KA-50, Mi-8, UH-1H, FC3, CA, WWII, NTTR, Normandy, Persian Gulf Gaming Rig: I7 7700k @5GHz, Corsair H115i Water Cooling, 32GB G.Skill TridentZ RGB 3600MHz DDR4 SDRAM, Aorus GeForce GTX 1080Ti, 2 x Samsung 960 Pro M.2 1TB NVMe SSD's, Warthog HOTAS w/ Slew mod, MFG Crosswind Pedals, 2 x TM Cougar MFD's, Oculus Rift-S, TrackIR 5, Asus ROG PG3480 34" GSync Monitor @3440x1440-100Hz, Asus 27" Monitor @1920x1080-144Hz, Windows 10 x64
Mango Posted May 23, 2019 Posted May 23, 2019 Coming from TrackIr this is extremely immersive and very cool but unfortunately left me with really nasty motion sickness and headache. lol... I tried to give it another go later on in evening and the same thing happened. Unfortunately its not for everybody. I'll be returning it and sticking with my TrackIr. 1. Make sure your frame rate is consistently high enough 2. A bass shaker like ButtKicker Gamer works miracles in relieving motion sickness.
Davee Posted May 23, 2019 Posted May 23, 2019 Coming from TrackIr this is extremely immersive and very cool but unfortunately left me with really nasty motion sickness and headache. lol... I tried to give it another go later on in evening and the same thing happened. Unfortunately its not for everybody. I'll be returning it and sticking with my TrackIr. Wait before returning. I had the same issues. Treat it like sea-sickness. It will pass when your brain gets used to it. Hey, I just thought that I wonder if Gravol will work? An over the counter sea-sickness pill quite cheap and readily available at a pharmacist.
TheBizno Posted May 23, 2019 Posted May 23, 2019 Couldn´t help it anymore.. Just ordered mine! :D Twitch https://twitch.tv/thebizno Twitter
Madmatt_BFC Posted May 23, 2019 Posted May 23, 2019 Couple of further results from more testing. Comfort.. Getting better. I just pulled off the top strap and now I can better get the HMD to fit my face. And I totally forgot to mention Field of View. FOV: Lots of people saying its 10 degrees less than the CV1. I wouldn't say it's that much, more like maybe a few degrees on each side less. Its really dependant on how you have the HMD on your face and if you use the lens button to push it in closer to your eyes. Is it noticable? Maybe, if you constantly swap back and forth between a CV1 and a Rift-S you might notice it but the quality of what you CAN see within that field of view is so much better than it was with the CV1 I can't say that it bothers me much. I know I just wrote a big review about all my issues but the headset is growing on me the more I wear it. I just flew the Take Off A-10C Persian Gulf quick mission and the city scape at that time of the morning with the sun rising is just breathtaking. I am going to play some more with some earbuds and see if that doesn't help because some immersion is lost by using my desktop speakers. I will say one thing, this headset is really getting me more excited for the Valve Index... I tried to pre-order one but was told I was too late and put on a list. Madmatt A-10C, AV-8B, F-16C, F/A-18C, KA-50, Mi-8, UH-1H, FC3, CA, WWII, NTTR, Normandy, Persian Gulf Gaming Rig: I7 7700k @5GHz, Corsair H115i Water Cooling, 32GB G.Skill TridentZ RGB 3600MHz DDR4 SDRAM, Aorus GeForce GTX 1080Ti, 2 x Samsung 960 Pro M.2 1TB NVMe SSD's, Warthog HOTAS w/ Slew mod, MFG Crosswind Pedals, 2 x TM Cougar MFD's, Oculus Rift-S, TrackIR 5, Asus ROG PG3480 34" GSync Monitor @3440x1440-100Hz, Asus 27" Monitor @1920x1080-144Hz, Windows 10 x64
Sheriff BurneR Posted May 23, 2019 Posted May 23, 2019 I order Oculus S today, time to change old CV1 to something better :D I see mostly good opinion with this project so... i cant wait to delivery and flying with new OC S :D i7 6700k / Gtx 1070 / 32GB DDR4 / SSD / Warthog / 2 MFD / Saitek Rudders / RiftCV1 / Rift S... A10C / F5 / F14 / F16 / F18 / M2000 / HARRIER / FC3 / HUEY / GAZELLE / MI-8 / MI-24 / KA-50 / KIOWA / CB ARMS / SUPER CARRIER / PERSIAN GULF / NEVADA
Madmatt_BFC Posted May 23, 2019 Posted May 23, 2019 Apple Earbuds for the win! Dug up an old pair of these, connected them to the S's 3.5mm audio jack and they make a HUUUGGGEEE improvement. While the stock audio does suck (I may have mentioned this once or twice), this little upgrade just made a world of difference. I also played around with my grfx settings and now running at a consistent 80 FPS in most missions. I am starting to come around... Madmatt A-10C, AV-8B, F-16C, F/A-18C, KA-50, Mi-8, UH-1H, FC3, CA, WWII, NTTR, Normandy, Persian Gulf Gaming Rig: I7 7700k @5GHz, Corsair H115i Water Cooling, 32GB G.Skill TridentZ RGB 3600MHz DDR4 SDRAM, Aorus GeForce GTX 1080Ti, 2 x Samsung 960 Pro M.2 1TB NVMe SSD's, Warthog HOTAS w/ Slew mod, MFG Crosswind Pedals, 2 x TM Cougar MFD's, Oculus Rift-S, TrackIR 5, Asus ROG PG3480 34" GSync Monitor @3440x1440-100Hz, Asus 27" Monitor @1920x1080-144Hz, Windows 10 x64
dburne Posted May 23, 2019 Posted May 23, 2019 I order Oculus S today, time to change old CV1 to something better :D I see mostly good opinion with this project so... i cant wait to delivery and flying with new OC S :D :thumbup: My Rift CV1 has been put away and retired now. Loving the Rift S. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
parxuk Posted May 23, 2019 Posted May 23, 2019 Madmat I am brand new to VR and just getting back in to DCS after years away. My set up is almost identical to yours. Could you possibly post your settings so that I can attempt to match them? I have been trying to follow forum threads and YouTube videos but some are old and relate to different versions. Thanks Intel i7 8700K @ 5Ghz, Aorus Z370 Gaming5, 32GB Corsair Vengeance RGB Pro 3000MHz, Nvidia 3080Ti FE, Samsung 970 NVME, Samsung 512GB EVO SSD x 2, Thrustmaster Warthog HOTAS, Saitek Rudder Pedals, HP Reverb G2, Windows 11 x64, DCS Modules = FC3, A10c Warthog, F14 Tomcat, F18 Hornet, F16 Viper, Persian Gulf, Syria.
falcon_120 Posted May 23, 2019 Posted May 23, 2019 Guys no ones talks enough about spotting distance! How are you doing in that regard? Enviado desde mi SM-G950F mediante Tapatalk
Mango Posted May 23, 2019 Posted May 23, 2019 Sold my CV1 last night. Was lucky enough to order amazon's last Rift S this morning! Expecting it Saturday, thanks to this awesome thread.
agrasyuk Posted May 23, 2019 Posted May 23, 2019 I ordered Rift S about 10 min ago. Looks like the supply on amazon is there. Should be here Saturday. I'm actually getting more and more excited. Time to redownload DCS world after years break :) Anton. My pit build thread . Simple and cheap UFC project
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