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Posted

We are looking forward to having the promised VR improvements. When will they be ready? I hope before summer at the latest.:cry:

Good news: Pimax is from now Open VR. It will be easier for DCS to improve the performance in this headset.

Posted

+1 I've been refreshing the beta change log every day hopping to see the magical update ;)

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  • ED Team
Posted

While the VR optimization of the Caucasus map has already shown great benefits in internal tests, we are further improving and testing it. In parallel, these same improvements are being applied to our other maps.

 

We don't have a time frame, but when we have new news, we will certainly share it.

 

Thanks

Posted

So this sounds like its more like 2 more months rather a 2 more weeks type of scenario?

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Posted
While the VR optimization of the Caucasus map has already shown great benefits in internal tests, we are further improving and testing it. In parallel, these same improvements are being applied to our other maps.

 

We don't have a time frame, but when we have new news, we will certainly share it.

 

Thanks

 

Wags, does that include Normandy? I vaguely recall someone saying it was just your maps that your team did not ugra media or however you say it...

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted

I for one am quite content with the way things are. Sure there's room for improvement, there always is, but I'm like a pig in the mud with DCS. I don't see why people need to be so gorram dramatic all the time.

I5 9600KF, 32GB, 3080ti, G2, PointCTRL

Posted
More like when its done scenario.

 

Like a good cheese :)

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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Posted
More like when its done scenario.

 

Tautological answers are the best kind :thumbup:. I guess I'll standby to standby...

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

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Posted
While the VR optimization of the Caucasus map has already shown great benefits in internal tests, we are further improving and testing it. In parallel, these same improvements are being applied to our other maps.

 

We don't have a time frame, but when we have new news, we will certainly share it.

 

Thanks

 

Thanks for the update, really looking forward to this especially as new devices starting to show up now.

Don B

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Posted

Ah well, I guess I will stop holding my breath for this.

I was hoping it could drop any week now.

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Posted

It's great to see that there are big improvements on the horizon. With great hardware we will soon be able to have a super smooth VR experience on high-end settings within DCS. This is the promised land that was first envisioned 3 years ago on initial Vive/Rift releases.

- 'The Dog's Rollocks' - [sIGPIC][/sIGPIC] is a water cooled behemoth :



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Posted (edited)

will this VR optimisation has positive effects for normal monitor users (full-hd or 4k) too ? :music_whistling:

Edited by caponi

too much ...

 

 

Posted

We don't really know anything about this anticipated VR optimisation, except that it is do to with the way in which the terrain engine works and Wags calculates that for VR users it has a 50% improvement.

That may also translate to some unspecified improvement for monitor users or it may have no effect at all. We have to wait to find out mate.

- 'The Dog's Rollocks' - [sIGPIC][/sIGPIC] is a water cooled behemoth :



i9 9900K@5GHz/RTX 2080Ti/32 Gb 3600MHz RAM/M.2 NVMe onboard drives/System driving Pimax 5K Plus/TM Warthog/MFG Crosswind/Gametrix Jetseat

Posted

you are right, but the question is addressed to Wags or other stuff they tested the new engine.

may be he or they have more information about the effects at all ...

too much ...

 

 

  • ED Team
Posted

Hey everyone, a little update. The map VR optimization changes are being integrated into the next DCS World version: 2.5.5. This will be for both the Caucasus and Persian Gulf maps. Nevada map VR optimization will come after.

 

2.5.5 will not be this week, but not too much longer now. As a few version, it's not as simple as a regular Open Beta, there needs to be a lot more testing and checking to make sure that all 3rd party modules are working.

 

Thanks

Posted

Thanks for the update, Wags. Quick follow-up question: Who does the optimization for Normandy then - ED or Ugra?

 

Thanks.

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Posted (edited)
Hey everyone, a little update. The map VR optimization changes are being integrated into the next DCS World version: 2.5.5. This will be for both the Caucasus and Persian Gulf maps. Nevada map VR optimization will come after.

 

2.5.5 will not be this week, but not too much longer now. As a few version, it's not as simple as a regular Open Beta, there needs to be a lot more testing and checking to make sure that all 3rd party modules are working.

 

Thanks

 

Great news ! I've been holding up hardware upgrades pending this release , and will be enabled to run a Rift S before i get those sorted :)

Edited by Svsmokey

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Posted
Hey everyone, a little update. The map VR optimization changes are being integrated into the next DCS World version: 2.5.5. This will be for both the Caucasus and Persian Gulf maps. Nevada map VR optimization will come after.

 

2.5.5 will not be this week, but not too much longer now. As a few version, it's not as simple as a regular Open Beta, there needs to be a lot more testing and checking to make sure that all 3rd party modules are working.

 

Thanks

 

Good News!!

(1AF) "THUD" | 55th FS



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Posted

Thanks Wags. This couldn't have come at better time. Just got my first ever VR headset O+. The experience has been a wonder.

Absolutely looking forward to this in both Caucasus and Persian Gulf map.

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