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any news on sim thread multi-threading?


twistking

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Lately "Vulkan" has become the hype nad buzz for everything related to possible future performance improvments, however some years ago, Wags hinted at the fact that ED would work on seperating the main simulation thread into - at least - two threads. I think he used the term host/client architecture, whereby the host would presumably be the world thread and client thread would be player physics and graphics.

 

With Vulkan appearing to be the eternal carrot dangling before our poor eyes, i wonder if we are at least a bit closer to better CPU frametimes through the aforementioned seperation of the main thread in two or more.

 

Any infos, rumors and hints appreciated.

 

 

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  • ED Team

As mentioned in the first newsletter of the year 

 

Quote

 

Vulkan API and Multi-threading

With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year.

 

 

Work is progressing and as soon as we are happy we will share more news with you all.

 

thank you for your patience 

 

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28 minutes ago, BIGNEWY said:

As mentioned in the first newsletter of the year 

 

 

Work is progressing and as soon as we are happy we will share more news with you all.

 

thank you for your patience 

 

Hello... one question; I'm completely amazed whit the effect of the shader mod (https://forums.eagle.ru/topic/266701-new-universal-vr-shader/?do=getNewComment), I don't think i'm able to fly DCS without it in a future, it's like removing a veil from your eyes. Sorry, but distant graphics are blurry (with all settings to max). This will be solved with Vulkan? if not... Will be posible to continue using this external shader? Thanks!

 

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39 minutes ago, gonvise said:

Hello... one question; I'm completely amazed whit the effect of the shader mod (https://forums.eagle.ru/topic/266701-new-universal-vr-shader/?do=getNewComment), I don't think i'm able to fly DCS without it in a future, it's like removing a veil from your eyes. Sorry, but distant graphics are blurry (with all settings to max). This will be solved with Vulkan? if not... Will be posible to continue using this external shader? Thanks!

 

this particular mod will not work anymore, but if there'll still be need for such mods or injectors there is no reason why those could not be developed for a vulkan based dcs...

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As a newbie in both DCS and Windows, I thought I'd try to see what DCS was doing to my 2009, 8 core (16 virtual) Mac.

 

So I had task manager, open on top of DCS flying,  and this is what I got.

 

For some reason the screen shots, do not show the DCS content, on my middle monitor, but no matter.

 

You may have to zoom into, the images to see the detail of the task manager. Monitors 1920 x 1200  -  2560 x 1600  -  1920 x 1200

 

CPU and GPU

 

any comments?

 

 

CPU.jpg

 

 

GPU.jpg

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30 minutes ago, MNissen said:

any comments?

 

Seems like your rig is GPU limited, so most likely a DCS improvement in threading alone will not really benefit you. Currently DCS uses two threads: one for sound work and the other for everything else.

 

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Yes, until I save enough lucre for a new set up, it's all I have.

 

I was intrigued to see, that whilst one thread was obviously the main DCS one, there were seven doing a bit of work and eight idling along.

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4 hours ago, MNissen said:

Yes, until I save enough lucre for a new set up, it's all I have.

 

I was intrigued to see, that whilst one thread was obviously the main DCS one, there were seven doing a bit of work and eight idling along.

  CPU load is often dynamically shuttled between cores and threads automatically. Also if DCS et al are hogging a core or two, that still oeaves the others free to do other work. The root issue is DCS is using a twenty year old engine (more or less) when many cores weren't a thing yet. ''Fixing'' that means completely rewriting the game more or less, and there's added complexity because the complex physics don't have much tolerance for latency introduced by parts of the same calculation being conducted on multiple cores and recombined later. Windows etc doesn't just magically distribute the workload, software has to be specifically created with a certain workflow in mind.

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Де вороги, знайдуться козаки їх перемогти.

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  • 2 weeks later...

Very much looking forward to Vulkan this year!

 

My big question is, with the massive performance enhancements that AMD FSR and Nvidia DLSS allow for, when can we see implementation into DCS in VR mode? As of right now, modders are tinkering with FSR in DCS World's VR with mixed success. Even better would be DLSS 2.1.

 

It would be game changing to see Vulkan + DLSS 2.1 (or FSR) in the VR mode.


Edited by dsc106
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  • 3 months later...
1 hour ago, Morat said:

Are we in Q4 yet? 🙂

Yes, as of writing this we're almost halfway through Q4 2022.  We've got 51 days left.  So we can only say two more weeks about 3 or 4 more times before we have to write off seeing it this year. Unless of curse it actually is two weeks 

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  • 2 weeks later...
  • 1 month later...
58 minutes ago, xfirf said:

Hey,

is there an update on the current state available?

I'm sure ED won't forget to tell us when there's news to share

The community asking for an update on Vulkan & multicore several times a day, ain't gonna speed up the process 😉 

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vor 3 Stunden schrieb sirrah:

I'm sure ED won't forget to tell us when there's news to share

The community asking for an update on Vulkan & multicore several times a day, ain't gonna speed up the process 😉 

Well, the plan was to release this feature in 2021. It´s postponed, yes.

But being more transparent about it - proactive - would reduce asking about it and help understanding why it´s delayed.

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23 hours ago, xfirf said:

But being more transparent about it - proactive - would reduce asking about it and help understanding why it´s delayed.

Given how transparent they've been with the AH64s development, and people are still asking why it's not out yet, I have my doubts about this statement.

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  • ED Team

We are transparent, we gave everyone an update in the newsletter about progress, now work continues and as soon as we have completed the remaining multicore tasks we will let you all know. 

thanks

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14 minutes ago, Tank50us said:

Given how transparent they've been with the AH64s development, and people are still asking why it's not out yet, I have my doubts about this statement.

Quote

26 November 2021

Dear Fighter Pilots, Partners and Friends,

Development on the AH-64D module is going well. However, due to progress on the “George” AI and flight control system components, we have decided to postpone the Early Access release to the end of January 2022. This additional time will allow us to further develop the flight control systems, hold modes, damage model, missions, skins and other items. As a token of our appreciation for your pre-orders, we are increasing your pre-order ED miles up to 8,500. 

 


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On 1/11/2022 at 9:03 AM, sirrah said:

I'm sure ED won't forget to tell us when there's news to share

The community asking for an update on Vulkan & multicore several times a day, ain't gonna speed up the process 😉 

Well thats my 2022 strategy right out of the window.....

 

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