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Posted

HELLO PILOTS
Welcome to Digital Train Simulator🚂 😄
We paid attention to the production of railway lines - this is not accidental, because railways are an important part of the infrastructure. During the war, the railroad accounted for most of the cargo turnover of the participating countries. Railway stations are important targets, landmarks, and train stations in London and Paris are real architectural treasures.

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London Victoria

L102.jpg

L101.jpg

L103.jpg

L104.jpg

 

 

 

London Waterloo 

l201.jpg

l202.jpg

l203.jpg

l204.jpg

London Liverpool Street

L301.jpg

L302.jpg

L303.jpg

L304.jpg

Paris-Est

P101.jpg

P102.jpg

P103.jpg

P104.jpg

Paris-Nord

P201.jpg

P202.jpg

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Paris-Saint-Lazare

P301.jpg

P302.jpg

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Paris-Montparnasse

P401.jpg

P402.jpg

P403.jpg

P404.jpg

 

 

📽️

 

 

 

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Posted

Would be great if ED would fix the trains so we could populate those stations more easily with actual train units instead of manually aligning static train objects that dont move... 

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Posted
2 hours ago, MAESTR0 said:

HELLO PILOTS
Welcome to Digital Train Simulator🚂 😄
We paid attention to the production of railway lines - this is not accidental, because railways are an important part of the infrastructure. During the war, the railroad accounted for most of the cargo turnover of the participating countries. Railway stations are important targets, landmarks, and train stations in London and Paris are real architectural treasures.

1.jpg

 

London Victoria

L102.jpg

L101.jpg

L103.jpg

L104.jpg

 

 

 

London Waterloo 

l201.jpg

l202.jpg

l203.jpg

l204.jpg

London Liverpool Street

L301.jpg

L302.jpg

L303.jpg

L304.jpg

Paris-Est

P101.jpg

P102.jpg

P103.jpg

P104.jpg

Paris-Nord

P201.jpg

P202.jpg

P203.jpg

P204.jpg

Paris-Saint-Lazare

P301.jpg

P302.jpg

P303.jpg

P304.jpg

Paris-Montparnasse

P401.jpg

P402.jpg

P403.jpg

P404.jpg

 

 

📽️

 

 

 

That's what I was commenting is missing from the Sinai map. The map with the most life in the DCS is Syria and now Normandy. The Marian Islands is also a spectacle.

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Posted
Just now, slipstream21 said:

It’s a shame that I probably won’t live long enough to ever see the release of this great map. I’m in my 50’s now so it’s gonna be hit and miss. 

Your having a laugh aren't you?... I'm heading for 70 and I'm positive I'll be flying on that map long before I kick the bucket.

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Posted
8 minutes ago, Trooper117 said:

Your having a laugh aren't you?... I'm heading for 70 and I'm positive I'll be flying on that map long before I kick the bucket.

Wow goof for you. I'm "just" 38 but fear my body will fail me in ways that will put an end to my simming days long before I'm 70. So very cool you can still do this!

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Posted
On 3/31/2023 at 3:10 PM, razo+r said:

Would be great if ED would fix the trains so we could populate those stations more easily with actual train units instead of manually aligning static train objects that dont move... 

We are just waiting on dev time for trains, I believe most if not all issues are currently reported and just waiting right now. 

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Posted

If Eagle Dynamics would graciously step back and allow Ugra Media to model the “Channel Map” area in high detail, it would:


+remove a blemish on an otherwise PERFECT WWII map

+finally unite the WWII player base with a single definitive map

+relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements

+squash a lot of the confusion that we saw when Normandy 2.0 was announced


I think it’s win-win for Eagle Dynamics at this point.  It’s a good PR move.

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Posted
24 minutes ago, Barrett_g said:

+relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements

They have separate Map dev team - they don't work on the core.

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Posted
2 hours ago, draconus said:

They have separate Map dev team - they don't work on the core.

Then they could work on another map. WW2 marinas, the hinted at Afghanistan map or whatever other map ED might or might not be working on.

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Posted
57 minutes ago, Gunfreak said:

Then they could work on another map. WW2 marinas, the hinted at Afghanistan map or whatever other map ED might or might not be working on.

They do exactly that.

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Posted
4 hours ago, Barrett_g said:

+relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements

... and thus:

a) shafting warbird-oriented customers who purchased these Reflected's campaigns which require Channel map (ie. all but two or so?) and would like to re-play them again at some point (they're still supported and get new features added every now and then);

b) shafting Reflected and his new customers who would like to purchase these capaigns in the future. He already said he would convert Normandy campaigns, but re-doing Channel ones  would not be a viable option. The map needs to stay and be maintained.

All and all, doesn't sound like a good PR move to me. There is no simple solution to that problem I'm afraid. Even though I'd love to see N2 have high detail everywhere, I don't expect two separate business parties to step on each other's toes (especially when Ugra depends on ED and not the other way around).

 

 

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Posted
5 hours ago, Art-J said:

... and thus:

a) shafting warbird-oriented customers who purchased these Reflected's campaigns which require Channel map (ie. all but two or so?) and would like to re-play them again at some point (they're still supported and get new features added every now and then);

b) shafting Reflected and his new customers who would like to purchase these capaigns in the future. He already said he would convert Normandy campaigns, but re-doing Channel ones  would not be a viable option. The map needs to stay and be maintained.

All and all, doesn't sound like a good PR move to me. There is no simple solution to that problem I'm afraid. Even though I'd love to see N2 have high detail everywhere, I don't expect two separate business parties to step on each other's toes (especially when Ugra depends on ED and not the other way around).

 

 

I agree with the concept, not with the implementation.

- It's true they need to keep support for the Channel map and keep support for existing Channel missions... 100% true!.  But...
- They could "deprecate" the map and say: from now on, campaigns and new developments transfer to Normandy 2 map, please do not create new content for Channel as we are merging it with Normandy to provide a larger combined area
- They could "allow" Ugra to recreate the Channel areas with High Fidelity in pro of merging both maps
- Added bouns: They could provide a "toolkit" for migrating campaigns / missions from Channel to Normandy

This, to me, would reflect a: "we want a combined global map eventually, this is the first step into merging maps".  They even have control of one of them (so as to not damage other third party developers).  The current route seems much more "business" oriented, on the "wrong" side of it.  They still would make money, they probably already do a ton of money, so trying to "cheat" users into getting both maps by PREVENTING a high level of detail on the other map on the overlapping areas is very poor form IMHO.

On the other hand, they could have "collaborated" with 3rd party developers tighter and help provide the look and lighting of the Channel into the new Normandy, as the Channel looks (again, in my opinion and my alone, these are not hard facts) better than Normandy as they stand right now.

Also, this brings the third party developers arena into the foreground, as current model prevents a joint venture between all to favor the players, this model is one that favors isolated development to favor ease of implementation for ED and "lack of competition" for 3rd party developers.  In my opinion, this entire venture has been approached with the wrong angle considering the players and mission creators.

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Posted
15 hours ago, RafaPolit said:

This, to me, would reflect a: "we want a combined global map eventually, this is the first step into merging maps". 

While that's true, and they have already said they're working towards that, they've also said it's a really long way yet, not to mention they haven't the faintest yet on what kind of technical hurdles will they be facing down the road. Most probably, technically they don't even know yet how could that even work, or how to do it. "Mixing maps" is only a thing we the players toy with, but that's way, waaaaaaayyyyy easier said than done. Currently "mixing maps" isn't a thing whatsoever, and even if it happens in the end, who knows when and how that'll work.

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Posted (edited)
16 hours ago, RafaPolit said:

I agree with the concept, not with the implementation.

- It's true they need to keep support for the Channel map and keep support for existing Channel missions... 100% true!.  But...
- They could "deprecate" the map and say: from now on, campaigns and new developments transfer to Normandy 2 map, please do not create new content for Channel as we are merging it with Normandy to provide a larger combined area
- They could "allow" Ugra to recreate the Channel areas with High Fidelity in pro of merging both maps
- Added bouns: They could provide a "toolkit" for migrating campaigns / missions from Channel to Normandy

This, to me, would reflect a: "we want a combined global map eventually, this is the first step into merging maps".  They even have control of one of them (so as to not damage other third party developers).  The current route seems much more "business" oriented, on the "wrong" side of it.  They still would make money, they probably already do a ton of money, so trying to "cheat" users into getting both maps by PREVENTING a high level of detail on the other map on the overlapping areas is very poor form IMHO.

On the other hand, they could have "collaborated" with 3rd party developers tighter and help provide the look and lighting of the Channel into the new Normandy, as the Channel looks (again, in my opinion and my alone, these are not hard facts) better than Normandy as they stand right now.

Also, this brings the third party developers arena into the foreground, as current model prevents a joint venture between all to favor the players, this model is one that favors isolated development to favor ease of implementation for ED and "lack of competition" for 3rd party developers.  In my opinion, this entire venture has been approached with the wrong angle considering the players and mission creators.

By ED, "actually DCS Map technology has none capability to merging maps". "Toolkits" to migrate campaing only capable rebuild them from scratch on a new map.

Channel map was builded oriented on a future Bob modules incoming by Nick Grey plans.

Edited by Silver_Dragon

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  • ED Team
Posted
On 4/3/2023 at 5:41 AM, Barrett_g said:

If Eagle Dynamics would graciously step back and allow Ugra Media to model the “Channel Map” area in high detail, it would:


+remove a blemish on an otherwise PERFECT WWII map

+finally unite the WWII player base with a single definitive map

+relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements

+squash a lot of the confusion that we saw when Normandy 2.0 was announced


I think it’s win-win for Eagle Dynamics at this point.  It’s a good PR move.

It's not so easy sadly. We already have a large investment in The Channel, and you can't just copy and paste into the Normandy Map, but Management is aware of this wish. 

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Posted (edited)
13 hours ago, NineLine said:

It's not so easy sadly. We already have a large investment in The Channel, and you can't just copy and paste into the Normandy Map, but Management is aware of this wish. 

I know you can't actually say anything. But have there been internal talk amongst ED about expanding channel into Belgium, and Holland. It would give us the ability to do.

 

1. Market Garden

2.  Bodenplatte 

Both operations where the planes in DCS were actually used.

On top of that it would be excellent for allied raids from 1941 to 44 both early British ramrods with Bostons and spitfires but also later ones with B17s and P47s

Edited by Gunfreak
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Posted

New MAP! Normandy 2 preview
https://www.twitch.tv/casmotv

 

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Posted
8 hours ago, Gunfreak said:

I know you can't actually say anything. But have there been internal talk amongst ED about expanding channel into Belgium, and Holland. It would give us the ability to do.

 

1. Mark Garden

2.  Bodenplatte 

Both operations where the planes in DCS were actually used.

On top of that it would be excellent for allied raids from 1941 to 44 both early British ramrods with Bostons and spitfires but also later ones with B17s and P47s

THAT would be the other suitable scenario.

If Eagle Dynamics don’t graciously step back and allow Ugra Media to take over the region, I’d want ED to release a statement that Channel Map 2 is in the works and covers the areas you mentioned.  A map as big as Normandy 2 that shares a border.

Otherwise, ED stubbornly staking a claim to such a little area and forcing 3rd party developers to release sub-par products is not good optics.

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Posted (edited)

 

Edited by ThorBrasil
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