MAESTR0 Posted March 31, 2023 Author Posted March 31, 2023 HELLO PILOTS Welcome to Digital Train Simulator We paid attention to the production of railway lines - this is not accidental, because railways are an important part of the infrastructure. During the war, the railroad accounted for most of the cargo turnover of the participating countries. Railway stations are important targets, landmarks, and train stations in London and Paris are real architectural treasures. London Victoria London Waterloo London Liverpool Street Paris-Est Paris-Nord Paris-Saint-Lazare Paris-Montparnasse 27 3
Gunfreak Posted March 31, 2023 Posted March 31, 2023 Waterloo sunset intensifies. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
razo+r Posted March 31, 2023 Posted March 31, 2023 Would be great if ED would fix the trains so we could populate those stations more easily with actual train units instead of manually aligning static train objects that dont move... 3 1
peachmonkey Posted March 31, 2023 Posted March 31, 2023 Simply magnificent, don't have any other words! All I'm interested in now is "when????" 1
ThorBrasil Posted April 1, 2023 Posted April 1, 2023 2 hours ago, MAESTR0 said: HELLO PILOTS Welcome to Digital Train Simulator We paid attention to the production of railway lines - this is not accidental, because railways are an important part of the infrastructure. During the war, the railroad accounted for most of the cargo turnover of the participating countries. Railway stations are important targets, landmarks, and train stations in London and Paris are real architectural treasures. London Victoria London Waterloo London Liverpool Street Paris-Est Paris-Nord Paris-Saint-Lazare Paris-Montparnasse That's what I was commenting is missing from the Sinai map. The map with the most life in the DCS is Syria and now Normandy. The Marian Islands is also a spectacle. 4 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
slipstream21 Posted April 1, 2023 Posted April 1, 2023 It’s a shame that I probably won’t live long enough to ever see the release of this great map. I’m in my 50’s now so it’s gonna be hit and miss.
Trooper117 Posted April 1, 2023 Posted April 1, 2023 Just now, slipstream21 said: It’s a shame that I probably won’t live long enough to ever see the release of this great map. I’m in my 50’s now so it’s gonna be hit and miss. Your having a laugh aren't you?... I'm heading for 70 and I'm positive I'll be flying on that map long before I kick the bucket. 6
Gunfreak Posted April 1, 2023 Posted April 1, 2023 8 minutes ago, Trooper117 said: Your having a laugh aren't you?... I'm heading for 70 and I'm positive I'll be flying on that map long before I kick the bucket. Wow goof for you. I'm "just" 38 but fear my body will fail me in ways that will put an end to my simming days long before I'm 70. So very cool you can still do this! 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
MAXsenna Posted April 1, 2023 Posted April 1, 2023 Incredible! It's so beautiful that we need animated civilians.I forget. What kind of civilian traffic does N1 have? Sent from my MAR-LX1A using Tapatalk
ED Team NineLine Posted April 2, 2023 ED Team Posted April 2, 2023 On 3/31/2023 at 3:10 PM, razo+r said: Would be great if ED would fix the trains so we could populate those stations more easily with actual train units instead of manually aligning static train objects that dont move... We are just waiting on dev time for trains, I believe most if not all issues are currently reported and just waiting right now. 6 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Barrett_g Posted April 3, 2023 Posted April 3, 2023 If Eagle Dynamics would graciously step back and allow Ugra Media to model the “Channel Map” area in high detail, it would: +remove a blemish on an otherwise PERFECT WWII map +finally unite the WWII player base with a single definitive map +relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements +squash a lot of the confusion that we saw when Normandy 2.0 was announced I think it’s win-win for Eagle Dynamics at this point. It’s a good PR move. 5
draconus Posted April 3, 2023 Posted April 3, 2023 24 minutes ago, Barrett_g said: +relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements They have separate Map dev team - they don't work on the core. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Gunfreak Posted April 3, 2023 Posted April 3, 2023 2 hours ago, draconus said: They have separate Map dev team - they don't work on the core. Then they could work on another map. WW2 marinas, the hinted at Afghanistan map or whatever other map ED might or might not be working on. 3 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
draconus Posted April 3, 2023 Posted April 3, 2023 57 minutes ago, Gunfreak said: Then they could work on another map. WW2 marinas, the hinted at Afghanistan map or whatever other map ED might or might not be working on. They do exactly that. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Art-J Posted April 3, 2023 Posted April 3, 2023 4 hours ago, Barrett_g said: +relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements ... and thus: a) shafting warbird-oriented customers who purchased these Reflected's campaigns which require Channel map (ie. all but two or so?) and would like to re-play them again at some point (they're still supported and get new features added every now and then); b) shafting Reflected and his new customers who would like to purchase these capaigns in the future. He already said he would convert Normandy campaigns, but re-doing Channel ones would not be a viable option. The map needs to stay and be maintained. All and all, doesn't sound like a good PR move to me. There is no simple solution to that problem I'm afraid. Even though I'd love to see N2 have high detail everywhere, I don't expect two separate business parties to step on each other's toes (especially when Ugra depends on ED and not the other way around). 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
RafaPolit Posted April 4, 2023 Posted April 4, 2023 5 hours ago, Art-J said: ... and thus: a) shafting warbird-oriented customers who purchased these Reflected's campaigns which require Channel map (ie. all but two or so?) and would like to re-play them again at some point (they're still supported and get new features added every now and then); b) shafting Reflected and his new customers who would like to purchase these capaigns in the future. He already said he would convert Normandy campaigns, but re-doing Channel ones would not be a viable option. The map needs to stay and be maintained. All and all, doesn't sound like a good PR move to me. There is no simple solution to that problem I'm afraid. Even though I'd love to see N2 have high detail everywhere, I don't expect two separate business parties to step on each other's toes (especially when Ugra depends on ED and not the other way around). I agree with the concept, not with the implementation. - It's true they need to keep support for the Channel map and keep support for existing Channel missions... 100% true!. But... - They could "deprecate" the map and say: from now on, campaigns and new developments transfer to Normandy 2 map, please do not create new content for Channel as we are merging it with Normandy to provide a larger combined area - They could "allow" Ugra to recreate the Channel areas with High Fidelity in pro of merging both maps - Added bouns: They could provide a "toolkit" for migrating campaigns / missions from Channel to Normandy This, to me, would reflect a: "we want a combined global map eventually, this is the first step into merging maps". They even have control of one of them (so as to not damage other third party developers). The current route seems much more "business" oriented, on the "wrong" side of it. They still would make money, they probably already do a ton of money, so trying to "cheat" users into getting both maps by PREVENTING a high level of detail on the other map on the overlapping areas is very poor form IMHO. On the other hand, they could have "collaborated" with 3rd party developers tighter and help provide the look and lighting of the Channel into the new Normandy, as the Channel looks (again, in my opinion and my alone, these are not hard facts) better than Normandy as they stand right now. Also, this brings the third party developers arena into the foreground, as current model prevents a joint venture between all to favor the players, this model is one that favors isolated development to favor ease of implementation for ED and "lack of competition" for 3rd party developers. In my opinion, this entire venture has been approached with the wrong angle considering the players and mission creators. 2 I'm Dragon in the Multiplayer servers.
Ala13_ManOWar Posted April 4, 2023 Posted April 4, 2023 15 hours ago, RafaPolit said: This, to me, would reflect a: "we want a combined global map eventually, this is the first step into merging maps". While that's true, and they have already said they're working towards that, they've also said it's a really long way yet, not to mention they haven't the faintest yet on what kind of technical hurdles will they be facing down the road. Most probably, technically they don't even know yet how could that even work, or how to do it. "Mixing maps" is only a thing we the players toy with, but that's way, waaaaaaayyyyy easier said than done. Currently "mixing maps" isn't a thing whatsoever, and even if it happens in the end, who knows when and how that'll work. 1 "I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice
Silver_Dragon Posted April 4, 2023 Posted April 4, 2023 (edited) 16 hours ago, RafaPolit said: I agree with the concept, not with the implementation. - It's true they need to keep support for the Channel map and keep support for existing Channel missions... 100% true!. But... - They could "deprecate" the map and say: from now on, campaigns and new developments transfer to Normandy 2 map, please do not create new content for Channel as we are merging it with Normandy to provide a larger combined area - They could "allow" Ugra to recreate the Channel areas with High Fidelity in pro of merging both maps - Added bouns: They could provide a "toolkit" for migrating campaigns / missions from Channel to Normandy This, to me, would reflect a: "we want a combined global map eventually, this is the first step into merging maps". They even have control of one of them (so as to not damage other third party developers). The current route seems much more "business" oriented, on the "wrong" side of it. They still would make money, they probably already do a ton of money, so trying to "cheat" users into getting both maps by PREVENTING a high level of detail on the other map on the overlapping areas is very poor form IMHO. On the other hand, they could have "collaborated" with 3rd party developers tighter and help provide the look and lighting of the Channel into the new Normandy, as the Channel looks (again, in my opinion and my alone, these are not hard facts) better than Normandy as they stand right now. Also, this brings the third party developers arena into the foreground, as current model prevents a joint venture between all to favor the players, this model is one that favors isolated development to favor ease of implementation for ED and "lack of competition" for 3rd party developers. In my opinion, this entire venture has been approached with the wrong angle considering the players and mission creators. By ED, "actually DCS Map technology has none capability to merging maps". "Toolkits" to migrate campaing only capable rebuild them from scratch on a new map. Channel map was builded oriented on a future Bob modules incoming by Nick Grey plans. Edited April 4, 2023 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
ED Team NineLine Posted April 4, 2023 ED Team Posted April 4, 2023 On 4/3/2023 at 5:41 AM, Barrett_g said: If Eagle Dynamics would graciously step back and allow Ugra Media to model the “Channel Map” area in high detail, it would: +remove a blemish on an otherwise PERFECT WWII map +finally unite the WWII player base with a single definitive map +relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements +squash a lot of the confusion that we saw when Normandy 2.0 was announced I think it’s win-win for Eagle Dynamics at this point. It’s a good PR move. It's not so easy sadly. We already have a large investment in The Channel, and you can't just copy and paste into the Normandy Map, but Management is aware of this wish. 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Gunfreak Posted April 4, 2023 Posted April 4, 2023 (edited) 13 hours ago, NineLine said: It's not so easy sadly. We already have a large investment in The Channel, and you can't just copy and paste into the Normandy Map, but Management is aware of this wish. I know you can't actually say anything. But have there been internal talk amongst ED about expanding channel into Belgium, and Holland. It would give us the ability to do. 1. Market Garden 2. Bodenplatte Both operations where the planes in DCS were actually used. On top of that it would be excellent for allied raids from 1941 to 44 both early British ramrods with Bostons and spitfires but also later ones with B17s and P47s Edited April 5, 2023 by Gunfreak 5 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
ThorBrasil Posted April 4, 2023 Posted April 4, 2023 New MAP! Normandy 2 preview https://www.twitch.tv/casmotv |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Barrett_g Posted April 5, 2023 Posted April 5, 2023 8 hours ago, Gunfreak said: I know you can't actually say anything. But have there been internal talk amongst ED about expanding channel into Belgium, and Holland. It would give us the ability to do. 1. Mark Garden 2. Bodenplatte Both operations where the planes in DCS were actually used. On top of that it would be excellent for allied raids from 1941 to 44 both early British ramrods with Bostons and spitfires but also later ones with B17s and P47s THAT would be the other suitable scenario. If Eagle Dynamics don’t graciously step back and allow Ugra Media to take over the region, I’d want ED to release a statement that Channel Map 2 is in the works and covers the areas you mentioned. A map as big as Normandy 2 that shares a border. Otherwise, ED stubbornly staking a claim to such a little area and forcing 3rd party developers to release sub-par products is not good optics. 3
ThorBrasil Posted April 6, 2023 Posted April 6, 2023 (edited) Edited April 6, 2023 by ThorBrasil 3 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
No1sonuk Posted April 6, 2023 Posted April 6, 2023 4 hours ago, ThorBrasil said: That shows Dover Castle is missing...
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