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Patch notes discussion 10th March - 12th April 2023


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DCS Patch Notes discussion 10th March 2023 - Open Beta with Multithreading preview

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.3.37556/

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Patch is live. 25GB download for me.

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OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

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nullLive on Steam too!

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Getting it now - really anxious for MT and how it does in VR for me.

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Don B

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Simply an incredible changelog! :thumbup:

 

Though regarding the Ropucha I being added to Ukraine and Yemen, has it also been added for the USSR? I only ask as I'm unable to test at the moment (some of my laptop's capacitors went bang and my new system isn't fully there yet).

Edit: disregard, checked this and it appears to be present.


Edited by Northstar98
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Thank You very much ED, this OB update is really an unexpected and very rich surprise. The download will begin soon, in the meantime I read the changelog and then we'll fly. That's pity for issues related to the SC. Anyway thanks again.

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2 minutes ago, Gunfreak said:

How many are affected by this?

People who have for example a 5950X, or 7950X CPU. The FAQ says those people should disable SMT.

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2
Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

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4 minutes ago, Hoirtel said:

So from the FAQ it looks like you have to run VR in open xr with MT? is that correct? I hadn't actually tried open xr yet as I was fine on oculus as it was... maybe I missed the point....

I think they are just showing an example of the command line.

I see no reason why "C:\DCS Open Beta\bin-mt\DCS.exe" --force_enable_VR wouldn't work for example

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6 minutes ago, Hoirtel said:

So from the FAQ it looks like you have to run VR in open xr with MT? is that correct? I hadn't actually tried open xr yet as I was fine on oculus as it was... maybe I missed the point....

Is this what you're referring to? Yes, can we get confirmation that we don't have to actually force OpenXR to add the MT parameter?

Screenshot_20230310-102337-494.png

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Just now, Baldrick33 said:

I think they are just showing an example of the command line.

I see no reason why "C:\DCS Open Beta\bin-mt\DCS.exe" --force_enable_VR wouldn't work for example

 

Yes this.

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Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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Just now, unlikely_spider said:

Yeah, that's what I'm hoping. At work now so I can't test.

I am currently downloading but it has slowed to a crawl, not even 50% there yet.

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Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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3 minutes ago, unlikely_spider said:

Is this what you're referring to? Yes, can we get confirmation that we don't have to actually force OpenXR to add the MT parameter?

Screenshot_20230310-102337-494.png

Yes, I sort of assumed that Open XR wasn't really for oculus users as its all natively supported, but never actually got around to trying it out. 


Edited by Hoirtel
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5 minutes ago, Raven (Elysian Angel) said:

People who have for example a 5950X, or 7950X CPU. The FAQ says those people should disable SMT.

Those CPUs have 16 cores 32 threads so no need to disable SMT. Disable SMT only if more than 32 threads.

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Btw. Flat shadows ISSUE was fixed or not?

Btw. About Hyper Threading pls write here:

 

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1 minute ago, YoYo said:

Btw. Flat shadows ISSUE was fixed or not?

  • Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
  • Settings. Add item for Blur Flat Shadows to graphics options

from changelog. not tested so far

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