Qcumber Posted 14 hours ago Posted 14 hours ago 8 minutes ago, Ghost79 said: haha good one, didn't see that one coming Seriously though if this is the first time you have tried DLSS4 it's a massive improvement. I've not tested yet to see if there is any significant difference with the optimisation. 1 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Gunfreak Posted 13 hours ago Posted 13 hours ago 19 minutes ago, Qcumber said: Seriously though if this is the first time you have tried DLSS4 it's a massive improvement. I've not tested yet to see if there is any significant difference with the optimisation. But they've updated to DLSS 310.2.1.0 not DLSS4? i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
BluesRocket Posted 13 hours ago Posted 13 hours ago 19 minutes ago, Qcumber said: Seriously though if this is the first time you have tried DLSS4 it's a massive improvement. I've not tested yet to see if there is any significant difference with the optimisation. I have had DLSS "OFF" in the settings for both 2D and VR. Is this both selecting it in the game AND making changes somewhere outside the game (perhaps in the NVidia app)? Alienware Aurora R16, i9-14900KF, Crucial Pro RAM 64GB Kit (2x32GB) DDR5 5600MHz, NVidia 4080 Super with 16GB, 2TB SSD (Windows 11) and 2TB SSD (DCS) Alienware 34" Curved QD OLED Gaming Monitor AW3423DW Meta Quest 3 for VR with Virtual Desktop via AXE5400 router VKB Gladiator NXT EVO SCE right hand, VKB Gladiator NXT EVO Omni Throttle left hand, VKB pedals HF8 Gaming Pad with SimShaker for Aviators
Raven (Elysian Angel) Posted 13 hours ago Posted 13 hours ago 1 hour ago, BIGNEWY said: If you have unclassified evidence that is different feel free to DM me The "2G rule" is well documented for the AIM-9B and every single pilot interview that talks about the missile says the exact same thing: you shouldn't fire when you're pulling more than 2G. I'll send you a link to NAVWEPS OP 2309 Vol. 1 third revision: AIM-9B GUIDED MISSILE (FORMERLY SIDEWINDER 1A) DESCRIPTION AND OPERATION (U) Appendix B talks about the 2G rule. It says: "The rule was developed when the firing envelopes for this missile were determined (see NAVWEPS OD 12663)". Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Kang Posted 13 hours ago Posted 13 hours ago 12 minutes ago, Raven (Elysian Angel) said: The "2G rule" is well documented for the AIM-9B and every single pilot interview that talks about the missile says the exact same thing: you shouldn't fire when you're pulling more than 2G. I'll send you a link to NAVWEPS OP 2309 Vol. 1 third revision: AIM-9B GUIDED MISSILE (FORMERLY SIDEWINDER 1A) DESCRIPTION AND OPERATION (U) Appendix B talks about the 2G rule. It says: "The rule was developed when the firing envelopes for this missile were determined (see NAVWEPS OD 12663)". Without doubting the validity of this one bit, because I think you are right, just a thought: Does this patch note perhaps imply it can be fired below 6G technically, but the missile won't actually work properly unless within 2G? 1
Raven (Elysian Angel) Posted 13 hours ago Posted 13 hours ago 1 minute ago, Kang said: Does this patch note perhaps imply it can be fired below 6G technically, but the missile won't actually work properly unless within 2G? That's the question, isn't it? Personally I'd love to see early heatseakers behave more like they did in reality, though. I'm sure I'm not the only one who's been hit in the face by an R-3S while I'm manoeuvring and pumping flares in my F-4 - and that's just preposterous. 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Qcumber Posted 12 hours ago Posted 12 hours ago 52 minutes ago, Gunfreak said: But they've updated to DLSS 310.2.1.0 not DLSS4? DLSS 310.2.1.0 is DLSS 4. I know it does not appear to make sense. You would expect DLSS4 the begin with a 4 but this is the most recent version of DLSS. 54 minutes ago, BluesRocket said: I have had DLSS "OFF" in the settings for both 2D and VR. Is this both selecting it in the game AND making changes somewhere outside the game (perhaps in the NVidia app)? You still need to select DLSS in DCS. Now DLSS in DCS will default to the latest version. 1 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Gunfreak Posted 12 hours ago Posted 12 hours ago 1 minute ago, Qcumber said: DLSS 310.2.1.0 is DLSS 4. I know it does not appear to make sense. You would expect DLSS4 the begin with a 4 but this is the most recent version of DLSS. Then that is good news. No more DLSS swapping 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Qcumber Posted 12 hours ago Posted 12 hours ago @BIGNEWY What is the default preset now for the least DLSS version? 1 minute ago, Gunfreak said: Then that is good news. No more DLSS swapping Maybe there is now a better performance optimization in DCS!? I need to do some tests but haven't had chance yet. BTW: The latest version of NVIDIA profile inspector allows you to automatically select the latest version of DLSS and choose which preset version. 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Dragon1-1 Posted 12 hours ago Posted 12 hours ago 51 minutes ago, Raven (Elysian Angel) said: That's the question, isn't it? Personally I'd love to see early heatseakers behave more like they did in reality, though. I'm sure I'm not the only one who's been hit in the face by an R-3S while I'm manoeuvring and pumping flares in my F-4 - and that's just preposterous. I think it should be something like if you pull more than 2G, the AIM-9B won't track, and if you pickle either version when pulling more than 6G, it won't even come off the rail and will probably break (unless there's a safety interlock). 1
Raven (Elysian Angel) Posted 12 hours ago Posted 12 hours ago 1 minute ago, Dragon1-1 said: I think it should be something like if you pull more than 2G, the AIM-9B won't track, and if you pickle either version when pulling more than 6G, it won't even come off the rail and will probably break (unless there's a safety interlock). Yes it’s not an absolute limit, but the documents say you need at least a few seconds for the missile seeker to lock on to the target, which should be done from 6 o’clock low within 30 degrees angles-off-tail. And it says that if you fire while pulling more than 2G this implies that you’re likely not in the envelope for the seeker to have obtained a valid lock. So you could technically fire the missile at higher G, it will most likely not guide. The question is if DCS keeps all that into account. I doubt it, since IRL the seeker got confused by reflections from the ground for example - IR seeker modelling in DCS seems extremely simplistic to me. There are other documents that have pictures of the launch envelopes in them. I just picked a declassified source that specifically talks about the 2G-rule. 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
ShinyMikey Posted 12 hours ago Posted 12 hours ago 2 hours ago, Blinde said: No Currenthill assets? I was also really looking forward those, I expected they would be in this month's patch 1
Red_Camarada Posted 11 hours ago Posted 11 hours ago hey everyone, has anyone figured out how to attach the pl8/5/12 to the GD20?
Hotdognz Posted 11 hours ago Posted 11 hours ago (edited) Nice update and thanks, but after 4 months of no new stuff for the Chinook except fix's, the 2 added features don't add up to much happing in that space and it certainly feels like its been moved off a priority list. Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator Edited 11 hours ago by Hotdognz 5
draconus Posted 4 hours ago Posted 4 hours ago 8 hours ago, Gunfreak said: But they've updated to DLSS 310.2.1.0 not DLSS4? 310.2.1.0 is just the nvngx_dlss.dll file version. It supports all DLSS generations 1-4, depending on the game implementation and your GPU. More clear now? 10 hours ago, Blinde said: No Currenthill assets? From FAQ: Q15: When will the first batch of core assets release? A15: SoonTM. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Weasel Posted 3 hours ago Posted 3 hours ago vor 59 Minuten schrieb jack333: Ohhhh, no sniper pod for F-16 If all goes right, the sniper pod should be comming in June
ED Team BIGNEWY Posted 3 hours ago Author ED Team Posted 3 hours ago 8 minutes ago, Weasel said: If all goes right, the sniper pod should be comming in June It all depends on testing results, but the team are working hard on it. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
PawlaczGMD Posted 3 hours ago Posted 3 hours ago It's not in the notes, but after this patch the F-16 TWS finally started to work correctly for me. Before, I could not make system tracks with TMS up. TMS up would lock the non-system track under the cursor, and TMS right would lock a random(?) track, often friendly nowhere near the cursor. Now it seems to work as intended. Thanks anyway.
kotor633 Posted 3 hours ago Posted 3 hours ago A really decent package of patches. Unfortunately, there's still no manual for the Mi-24P... ************************************** DCS World needs the Panavia Tornado! Really! **************************************
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