Qcumber Posted May 21 Posted May 21 8 minutes ago, Ghost79 said: haha good one, didn't see that one coming Seriously though if this is the first time you have tried DLSS4 it's a massive improvement. I've not tested yet to see if there is any significant difference with the optimisation. 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Gunfreak Posted May 21 Posted May 21 19 minutes ago, Qcumber said: Seriously though if this is the first time you have tried DLSS4 it's a massive improvement. I've not tested yet to see if there is any significant difference with the optimisation. But they've updated to DLSS 310.2.1.0 not DLSS4? i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
BluesRocket Posted May 21 Posted May 21 19 minutes ago, Qcumber said: Seriously though if this is the first time you have tried DLSS4 it's a massive improvement. I've not tested yet to see if there is any significant difference with the optimisation. I have had DLSS "OFF" in the settings for both 2D and VR. Is this both selecting it in the game AND making changes somewhere outside the game (perhaps in the NVidia app)? Alienware Aurora R16, i9-14900KF, Crucial Pro RAM 64GB Kit (2x32GB) DDR5 5600MHz, NVidia 4080 Super with 16GB, 2TB SSD (Windows 11) and 2TB SSD (DCS) Alienware 34" Curved QD OLED Gaming Monitor AW3423DW Meta Quest 3 for VR with Virtual Desktop via AXE5400 router VKB Gladiator NXT EVO SCE right hand, VKB Gladiator NXT EVO Omni Throttle left hand, VKB pedals HF8 Gaming Pad with SimShaker for Aviators
Raven (Elysian Angel) Posted May 21 Posted May 21 1 hour ago, BIGNEWY said: If you have unclassified evidence that is different feel free to DM me The "2G rule" is well documented for the AIM-9B and every single pilot interview that talks about the missile says the exact same thing: you shouldn't fire when you're pulling more than 2G. I'll send you a link to NAVWEPS OP 2309 Vol. 1 third revision: AIM-9B GUIDED MISSILE (FORMERLY SIDEWINDER 1A) DESCRIPTION AND OPERATION (U) Appendix B talks about the 2G rule. It says: "The rule was developed when the firing envelopes for this missile were determined (see NAVWEPS OD 12663)". Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Kang Posted May 21 Posted May 21 12 minutes ago, Raven (Elysian Angel) said: The "2G rule" is well documented for the AIM-9B and every single pilot interview that talks about the missile says the exact same thing: you shouldn't fire when you're pulling more than 2G. I'll send you a link to NAVWEPS OP 2309 Vol. 1 third revision: AIM-9B GUIDED MISSILE (FORMERLY SIDEWINDER 1A) DESCRIPTION AND OPERATION (U) Appendix B talks about the 2G rule. It says: "The rule was developed when the firing envelopes for this missile were determined (see NAVWEPS OD 12663)". Without doubting the validity of this one bit, because I think you are right, just a thought: Does this patch note perhaps imply it can be fired below 6G technically, but the missile won't actually work properly unless within 2G? 1
Raven (Elysian Angel) Posted May 21 Posted May 21 1 minute ago, Kang said: Does this patch note perhaps imply it can be fired below 6G technically, but the missile won't actually work properly unless within 2G? That's the question, isn't it? Personally I'd love to see early heatseakers behave more like they did in reality, though. I'm sure I'm not the only one who's been hit in the face by an R-3S while I'm manoeuvring and pumping flares in my F-4 - and that's just preposterous. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Qcumber Posted May 21 Posted May 21 52 minutes ago, Gunfreak said: But they've updated to DLSS 310.2.1.0 not DLSS4? DLSS 310.2.1.0 is DLSS 4. I know it does not appear to make sense. You would expect DLSS4 the begin with a 4 but this is the most recent version of DLSS. 54 minutes ago, BluesRocket said: I have had DLSS "OFF" in the settings for both 2D and VR. Is this both selecting it in the game AND making changes somewhere outside the game (perhaps in the NVidia app)? You still need to select DLSS in DCS. Now DLSS in DCS will default to the latest version. 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Gunfreak Posted May 21 Posted May 21 1 minute ago, Qcumber said: DLSS 310.2.1.0 is DLSS 4. I know it does not appear to make sense. You would expect DLSS4 the begin with a 4 but this is the most recent version of DLSS. Then that is good news. No more DLSS swapping 2 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Qcumber Posted May 21 Posted May 21 @BIGNEWY What is the default preset now for the least DLSS version? 1 minute ago, Gunfreak said: Then that is good news. No more DLSS swapping Maybe there is now a better performance optimization in DCS!? I need to do some tests but haven't had chance yet. BTW: The latest version of NVIDIA profile inspector allows you to automatically select the latest version of DLSS and choose which preset version. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Dragon1-1 Posted May 21 Posted May 21 51 minutes ago, Raven (Elysian Angel) said: That's the question, isn't it? Personally I'd love to see early heatseakers behave more like they did in reality, though. I'm sure I'm not the only one who's been hit in the face by an R-3S while I'm manoeuvring and pumping flares in my F-4 - and that's just preposterous. I think it should be something like if you pull more than 2G, the AIM-9B won't track, and if you pickle either version when pulling more than 6G, it won't even come off the rail and will probably break (unless there's a safety interlock). 1
Raven (Elysian Angel) Posted May 21 Posted May 21 1 minute ago, Dragon1-1 said: I think it should be something like if you pull more than 2G, the AIM-9B won't track, and if you pickle either version when pulling more than 6G, it won't even come off the rail and will probably break (unless there's a safety interlock). Yes it’s not an absolute limit, but the documents say you need at least a few seconds for the missile seeker to lock on to the target, which should be done from 6 o’clock low within 30 degrees angles-off-tail. And it says that if you fire while pulling more than 2G this implies that you’re likely not in the envelope for the seeker to have obtained a valid lock. So you could technically fire the missile at higher G, it will most likely not guide. The question is if DCS keeps all that into account. I doubt it, since IRL the seeker got confused by reflections from the ground for example - IR seeker modelling in DCS seems extremely simplistic to me. There are other documents that have pictures of the launch envelopes in them. I just picked a declassified source that specifically talks about the 2G-rule. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
ShinyMikey Posted May 21 Posted May 21 2 hours ago, Blinde said: No Currenthill assets? I was also really looking forward those, I expected they would be in this month's patch 1
Red_Camarada Posted May 21 Posted May 21 hey everyone, has anyone figured out how to attach the pl8/5/12 to the GD20?
Hotdognz Posted May 21 Posted May 21 (edited) Nice update and thanks, but after 4 months of no new stuff for the Chinook except fix's, the 2 added features don't add up to much happing in that space and it certainly feels like its been moved off a priority list. Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator Edited May 21 by Hotdognz 5
draconus Posted May 22 Posted May 22 8 hours ago, Gunfreak said: But they've updated to DLSS 310.2.1.0 not DLSS4? 310.2.1.0 is just the nvngx_dlss.dll file version. It supports all DLSS generations 1-4, depending on the game implementation and your GPU. More clear now? 10 hours ago, Blinde said: No Currenthill assets? From FAQ: Q15: When will the first batch of core assets release? A15: SoonTM. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Weasel Posted May 22 Posted May 22 vor 59 Minuten schrieb jack333: Ohhhh, no sniper pod for F-16 If all goes right, the sniper pod should be comming in June 1
ED Team BIGNEWY Posted May 22 Author ED Team Posted May 22 8 minutes ago, Weasel said: If all goes right, the sniper pod should be comming in June It all depends on testing results, but the team are working hard on it. thanks 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
PawlaczGMD Posted May 22 Posted May 22 It's not in the notes, but after this patch the F-16 TWS finally started to work correctly for me. Before, I could not make system tracks with TMS up. TMS up would lock the non-system track under the cursor, and TMS right would lock a random(?) track, often friendly nowhere near the cursor. Now it seems to work as intended. Thanks anyway.
kotor633 Posted May 22 Posted May 22 A really decent package of patches. Unfortunately, there's still no manual for the Mi-24P... ************************************** DCS World needs the Panavia Tornado! Really! **************************************
ShinyMikey Posted May 22 Posted May 22 The new ROK skin for the CH-47F looks great...however, the skin's name is "Republic of Korea Army (JGSDF)" Koreans will be very surprised and unhappy to know that they are part of the Japanese Ground Self Defense Force
Stratos Posted May 22 Posted May 22 Looking forward to try the new mission generator! I don't understand anything in russian except Davai Davai!
westr Posted May 22 Posted May 22 I'm seeing a performance improvement thankyou. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
HansPeter1981 Posted May 22 Posted May 22 (edited) 2 hours ago, westr said: I'm seeing a performance improvement thankyou. Probably again on the cost of Fidelity. LOD and Visible Range are still epically broken... even both maxed out (Extreme & LOD set at 2.0), stuff pops in late with 'higher' detail. Shadows are a mess and AMD card owners suffer of severe shimmering which I trace back to low resolution shadows and textures. Almost have the impression Eagle dynamic seems to be sponsored and hence focusing on NVIDIA DLSS... (AI/Algorithm Upscaling seems to handle lower resolution better) Please give us the option for all the detail - far and close. No matter what we set the FOV Edited May 22 by HansPeter1981 spelling My System specs: Cpu 5800x3d liquid cooled GPU 7900XTX Ram 64GB 3600mhz cl16 Motherboard B550M MSI, Windows 10 PRO on NVMe Drive, DCS on its own SSD, Monitor Philips 32" 4k curved adaptive Sync framerate capped at 59fps, Trackir 5, VKB
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