Mewle Posted March 6, 2014 Posted March 6, 2014 I have this and have flown over a few areas in a mig 29 and it does look amazing. But as blaze said it's empty and would need a good PC to run complicated ai in the way dcs does. You should grab the free demo and have a browse. It's definitely food for thought. Oh and its fully destructible, mapped to a globe, and the water isn't at a constant level on the whole globe Intel i5 4690k MSI GTX 970 4g gaming edition Asus Z97k Mobo 8Gb Corsair vengeance 1866mhz 120GB Samsung 840 evo Samsung 1TB Spinpoint hdd Windows 10 4 channel surround Hotas Cougar w/ 120mm machined steel extension and elite rudder pedals DIY collective via bu0836x plus some random buttons and knobs Cougar MFDs Running 1920*2104 over 3 screens
Flagrum Posted March 6, 2014 Posted March 6, 2014 EDGE is being integrated into DCS:W atm. It took years to get to this point. Yes, not fulltime spent only on EDGE, but other tasks and projects are independend on whatever the graphics engine is. Do you really suggest to start over now? Even if using an existing graphics engine would save 50% development time (which I doubt, btw) ...?
Shadow KT Posted March 6, 2014 Posted March 6, 2014 jeez in my pants 'Shadow' Everybody gotta be offended and take it personally now-a-days
Grimes Posted March 6, 2014 Posted March 6, 2014 If time = money then ignoring outerra threads is likely to be the most cost effective. :) The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Darkwolf Posted March 6, 2014 Posted March 6, 2014 Outerra engine has nothing impressive. I rather prefer populated crimea, than empty world. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Darkwolf Posted March 6, 2014 Posted March 6, 2014 [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
bkthunder Posted March 6, 2014 Posted March 6, 2014 EDGE is being integrated into DCS:W atm. Do you really suggest to start over now? Even if using an existing graphics engine would save 50% development time (which I doubt, btw) ...? No, not suggesting, just asking for opinions ;) To me it just seems like reinventing the wheel when there's a better (maybe) wheel already out there waiting to be filled with airplanes. I surely hope someone gets out and makes a flight sim using outerra or similar technology, it would be such a waste not to, and if someone does i think it'll set the bar in terms of graphics and locations for flight sims, so ED (and everyone else) will have to catch up again. Outerra engine has nothing impressive. I rather prefer populated crimea, than empty world. I have included a fanboy section in my first post (maybe i should write it in bold), you should read point n.2 ;) Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
104th_Maverick Posted March 6, 2014 Posted March 6, 2014 What is more Cost Effective/ Time Efficient??? Answer ..... Sticking with the EDGE platform that has taken years to get to this point. Hope that helps! [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
GeorgeLKMT Posted March 6, 2014 Posted March 6, 2014 Outerra is nowhere near half done, so any DCS integration is out of question, unless you want ED to wait for another couple of years for them to finish. EDGE is already existing technology and it's on its way to DCS. And saying Outerra has nothing impressive is just a misunderstanding of what is that engine about, how does it work and what it can do. Not to mention, again, it's not done yet. Apples and oranges. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
HiJack Posted March 6, 2014 Posted March 6, 2014 Both cost and time is on the EDGE side her. Outerra must find other business.
Mewle Posted March 6, 2014 Posted March 6, 2014 I'll grab a few screens at the weekend if I can build a few things and will post em Intel i5 4690k MSI GTX 970 4g gaming edition Asus Z97k Mobo 8Gb Corsair vengeance 1866mhz 120GB Samsung 840 evo Samsung 1TB Spinpoint hdd Windows 10 4 channel surround Hotas Cougar w/ 120mm machined steel extension and elite rudder pedals DIY collective via bu0836x plus some random buttons and knobs Cougar MFDs Running 1920*2104 over 3 screens
EagleEye Posted March 6, 2014 Posted March 6, 2014 I would think that ED itself knows the best what is more cost effective / time efficient for them. I´m relative sure that they see beyond one's own nose from time to time and assess other technologies.;) I would really wonder if not. Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Bourrinopathe Posted March 6, 2014 Posted March 6, 2014 It's rather interesting. The viewing distance is great and the geometry is very detailed. However: the textures/vegetation/clutters are probably procedurally generated and very unnatural, and the terrain mesh jumps to a higher detail level while the camera progresses on its path (like the LOD models) (pretty disturbing IMO). If the engine could manage some large realistic textures (streamed?) and the additional required geometry (buildings, vegetation, …), it will be really impressive. At least, it's a good start. Let's see what it can do next! /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Cobra847 Posted March 6, 2014 Posted March 6, 2014 It's rather interesting. The viewing distance is great and the geometry is very detailed. However: the textures/vegetation/clutters are probably procedurally generated and very unnatural, and the terrain mesh jumps to a higher detail level while the camera progresses on its path (like the LOD models) (pretty disturbing IMO). If the engine could manage some large realistic textures (streamed?) and the additional required geometry (buildings, vegetation, …), it will be really impressive. At least, it's a good start. Let's see what it can do next! It's a hybrid of procedural generation and datasets. While the terrain mesh does "jump" -- this will likely be smoothed out in the future. The only way to ensure such a high level of fidelity down to the centimetre level is by procedurally generating erosion and detail. Some vegetation is not procedurally generated, trees and rocks for example (however they are procedurally placed.) Any geometry is already completely possible, and so is any vegetation you'd like. Placing them accurately is not something easily done, however. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Lord_Pyro Posted March 6, 2014 Posted March 6, 2014 I'll grab a few screens at the weekend if I can build a few things and will post em I took these roughly a year ago: [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic70340_1.gif[/sIGPIC]
Bourrinopathe Posted March 6, 2014 Posted March 6, 2014 Thanks for the details Cobra! I've just tried the Anteworld demo and the rendering is really smooth with great details (rocky ground, grass, …). The procedural geometry does a good job for the close environment. Only the distant landscape (mountains, hills, vegetation clusters, distant ground (viewed from an aircraft) and such) feels artificial. It would be wonderful to see the best of both worlds: procedural generation and fixed/realistic textures. I'd love to see a helo sim with that level of details. Those kind of textures quickly get ugly when you're close/low. /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
cichlidfan Posted March 6, 2014 Posted March 6, 2014 Another one!! :doh: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
upupandaway Posted March 6, 2014 Posted March 6, 2014 First thing I thought when I saw this thread... :) [sIGPIC][/sIGPIC] Deedle, deedle!
-Demon- Posted March 6, 2014 Posted March 6, 2014 Another one!! :doh: First thing I thought when I saw this thread... :) sorry guys, I know it has been posted, but as it seems not all users knew about it. I did not want to high jack another thread so I started a new one. But even you looked in it, so it can't be that old and not beeing interesting at all. ;) so pls never mind that I brought it up again. cheers, Demon [sIGPIC][/sIGPIC] Founder of the -=VDS=- http://www.virtual-dragon-squadron.de:pilotfly:
ED Team NineLine Posted March 6, 2014 ED Team Posted March 6, 2014 :music_whistling: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
RagnarDa Posted March 6, 2014 Posted March 6, 2014 What are their plans to ensure map consistency between updates to the terrain generation algorithms? If for example you place a village in a valley, and then there's an update, so when you go back there's are a rift or a forest or a lake in the village? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
-Demon- Posted March 6, 2014 Posted March 6, 2014 thanks for swapping it to the right place...:thumbup: sorry that I ve produced a bit of garbish...:cry: Cheers, Demon [sIGPIC][/sIGPIC] Founder of the -=VDS=- http://www.virtual-dragon-squadron.de:pilotfly:
ED Team NineLine Posted March 6, 2014 ED Team Posted March 6, 2014 thanks for swapping it to the right place...:thumbup: sorry that I ve produced a bit of garbish...:cry: Cheers, Demon No worries, its all interesting stuff.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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